--The interrupt detection trigger --COMBAT_LOG_EVENT_UNFILTERED function(...) local subevent = select(3, ...) if subevent == "SPELL_INTERRUPT" then local playerName = select(6, ...) local targetName = select(10, ...) local spellName = select(14, ...) local interruptedSpellName = select(17, ...) if playerName == UnitName("player") and targetName == "Belac" and and interruptedSpellName == "Phangs of Guilt" then local msg = aura_env.messages["Interrupted"] local msg = aura_env.encode(msg) SendChatMessage(msg, "RAID") aura_env.currentInterrupt = aura_env.currentInterrupt + 1 aura_env.interruptTime = GetTime() + aura_env.interruptCD end end end