-- COMBAT_LOG_EVENT_UNFILTERED TICKER_1000 ---@param allstates allstates ---@param e string function(allstates, e, ...) if e == "TICKER_1000" then local ttl = 120 for _, state in pairs(allstates) do if state.progress then local elapsedTime = GetTime() - state.index if elapsedTime > ttl then state.show = false state.changed = true else local prettyTime = "" local minutes = 0 while elapsedTime > 60 do elapsedTime = elapsedTime - 60 minutes = minutes + 1 end if minutes > 0 then prettyTime = string.format("%s%dm", prettyTime, minutes) end if elapsedTime > 0 then prettyTime = string.format("%s %ds", prettyTime, elapsedTime) end state.progress = string.format("%20s", prettyTime) state.changed = true end end end return true end local detected = false local stinky = "" local source, err = CLEUParser.GetSourceName(...) if not err then if aura_env.stinkies[source] then stinky = source detected = true end end if not detected then local destination, err = CLEUParser.GetDestName(...) if not err then if aura_env.stinkies[destination] then stinky = destination detected = true end end end if detected then aura_env.StinkyDetected(stinky) allstates[stinky] = { show = true, changed = true, name = string.format("%-30s", stinky), progressType = "timed", duration = 60, expirationTime = GetTime() + 60, autohide = true, index = GetTime(), progress = string.format("%20s", "0s"), } end return true end