-- UNIT_TARGET function(e, source) if not source then return end if not source == "player" then return end if not UnitExists("target") then return end if not UnitIsPlayer("target") then return end local name = UnitName("target") if not name then return end if not aura_env.me then aura_env.me = UnitName("player") end local msg = ".ch " .. name SendChatMessage(msg, "WHISPER", nil, aura_env.me) end