function() local target = aura_env.statee.target for _, subregion in ipairs(aura_env.region.subRegions) do if aura_env.config.borderColor then if subregion.type == "subborder" then ---@type ClassColor local classColorInfo = aura_env.ClassColors[aura_env.statee.targetClassId] if classColorInfo then local color = classColorInfo.color.rgbInt subregion:SetBorderColor(color[1] / 255, color[2] / 255, color[3] / 255, 1) end end end if target and target == PlayerName then if aura_env.config.glow then if subregion.type == "subglow" then subregion:SetVisible(true) end end end end if target and target == PlayerName then return 1, 0, 0, 1 end return 0, 0, 1, 1 end