--PLAYER_ENTERING_WORLD BAG_UPDATE function() if UnitName("player") == "Pinkiepiie" then CustomTrash.herbs = {} local herbs = {"Starlight Rose", "Fjarnskaggl", "Foxflower", "Dreamleaf", "Aethril"} for k,v in ipairs(herbs) do CustomTrash.herbs[v] = GetItemCount(v, 1) --k berb v am end end if UnitName("player") == "Kenono" then aura_env.output = "" local twok = 0 local currentherbs = {} for k,v in pairs(CustomTrash.herbs) do currentherbs[k] = v end for k,v in pairs(CustomTrash.herbs) do currentherbs[k] = v + GetItemCount(k, 1) if v >= 2400 then twok = twok + 1 end end local function hexgrad(val, min, max) if val >= 2400 then return "|cff0000ff" end local function tohex(input) local output = string.format("%x", input * 255) return output end local function grad(c, min, max) c = 1 - (((max - c) / (max - min)) * 1) if c > 0.5 then c = 1 - (2 * (c - 0.5)) return c, 1, 0, 1 else c = c * 2 return 1, c, 0, 1 end end local color1, color2, color3, color4 = 0, 0, 0, 0 color1, color2, color3, color4 = grad(val, min, max) color1, color2, color3, color4 = tohex(color1), tohex(color2), tohex(color3), tohex(color4) color1, color2, color3, color4 = tostring(color1), tostring(color2), tostring(color3), tostring(color4) if string.len(color1) == 1 then color1 = "0" .. color1 end if string.len(color2) == 1 then color2 = "0" .. color2 end if string.len(color3) == 1 then color3 = "0" .. color3 end if string.len(color4) == 1 then color4 = "0" .. color4 end local color = "|c" .. color4 .. color1 .. color2 .. color3 return color end for k,v in pairs(currentherbs) do if twok < 5 then aura_env.output = aura_env.output .. hexgrad(v, 0, 2400) .. k .. " " .. v .. " / 2400" .. "|r" .. "\n" end end end end --DISPLAY function() if UnitName("player") == "Kenono" then return aura_env.output else return "" end end --INIT aura_env.output = ""