--UNIT_AURA function(_,unit) if UnitGroupRolesAssigned(unit) == "TANK" and UnitName(unit) ~= UnitName("player") then local tank = UnitDetailedThreatSituation(unit, "boss1") if not tank then for k,v in pairs(aura_env.debuffs) do if aura_env.UnitDebuffC(k, unit) then return true end end else return false end end end --INIT aura_env.debuffs = { ["Sacred Blade"] = 1 } aura_env.UnitDebuffC = function(spell, unit) for i = 1, 40 do local name = UnitDebuff(unit, i) if name then if name == spell then return UnitDebuff(unit, i) end else return nil end end end