--CHAT_MSG_WHISPER function(_, msg, sender) msg = msg:lower() sender = sender:match("%a+") local cd, dur = GetSpellCooldown("Innervate") if msg == "innervate" and UnitGroupRolesAssigned(sender) == "HEALER" then if cd == 0 then aura_env.whisperT = math.floor(GetTime()) + 10 aura_env.sender = sender end if cd > 0 then local readyin = math.floor(cd + dur - math.floor(GetTime())) SendChatMessage("Innervate on cd - Ready in " .. readyin .. " seconds", "WHISPER", "Common", sender) end end end --DISPLAY function() local function GetClassColor(name) local color = "|cFF000000" local class = UnitClass(name) if class == "Death Knight" then color = "|cFFC41F3B" elseif class == "Demon Hunter" then color = "|cFFA330C9" elseif class == "Druid" then color = "|cFFFF7D0A" elseif class == "Hunter" then color = "|cFFABD473" elseif class == "Mage" then color = "|cFF40C7EB" elseif class == "Monk" then color = "|cFF00FF96" elseif class == "Paladin" then color = "|cFFF58CBA" elseif class == "Priest" then color = "|cFFFFFFFF" elseif class == "Rogue" then color = "|cFFFFF569" elseif class == "Shaman" then color = "|cFF0070DE" elseif class == "Warlock" then color = "|cFF8787ED" elseif class == "Warrior" then color = "|cFFC79C6E" end return color end if aura_env.whisperT > math.floor(GetTime()) then return "Innervate " .. GetClassColor(aura_env.sender) .. aura_env.sender .. "|r" else aura_env.sender = "" return "" end end --COMBAT_LOG_EVENT_UNFILTERED function(...) local subevent = select(3, ...) if subevent == "SPELL_CAST_SUCCESS" then local caster = select(6, ...) local target = select(10, ...) local spell = select(14, ...) if caster == UnitName("player") and spell == "Innervate" then if target ~= aura_env.sender then SendChatMessage("Casting innervate on " .. target, "WHISPER", "Common", aura_env.sender) end if target == aura_env.sender then SendChatMessage("Casting innervate on you!", "WHISPER", "Common", aura_env.sender) end aura_env.whisperT = 0 aura_env.sender = "" end end end --INIT aura_env.whisperT = 0 aura_env.sender = ""