PLAYER_TARGET_CHANGED function() local legCount = 0 local slot = {0, 0} local link = {"", ""} if CheckInteractDistance("target", 1) and UnitIsPlayer("target") then for i = 1, 15 do local quality = GetInventoryItemQuality("target", i) if quality == 5 then legCount = legCount + 1 slot[legCount] = i link[legCount] = GetInventoryItemLink("target", i) end end local querry = 2 aura_env.texture = select(10, GetItemInfo(link[querry])) if link[querry] == "" then aura_env.trigger = 0 end print(link[querry]) return true end end function() if UnitExists("target") and UnitIsPlayer("target") then return true else return false end end aura_env.texture = ""