--COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_DISABLED function(e, ...) if e == "COMBAT_LOG_EVENT_UNFILTERED" then --for i = 1, 40 do --local temp = select(i, ...) --if temp then --print(i, temp) --end --end local se = select(2, ...) if se == "SPELL_CAST_START" then local source = select(5, ...) or 0 local spell = select(13, ...) or 0 if source:match("Vigilance") and spell == "Infusion" then aura_env.infusionCounter = aura_env.infusionCounter + 1 if aura_env.infusionCounter == 1 or (aura_env.infusionCounter - 1) % 2 == 0 then print("AYAYAYAJAJSDJASDJIASJIDIJDIJD LOL") local lightGroup = {["outer"] = false, ["mid"] = false, ["inner"] = false} local felGroup = {["outer"] = false, ["mid"] = false, ["inner"] = false} for k, v in pairs(aura_env.soakers) do if UnitDebuff(v.unit, "Fel Infusion") and v.alive == true then if felGroup.outer == false then felGroup.outer = k elseif felGroup.mid == false then felGroup.mid = k elseif felGroup.inner == false then felGroup.inner = k end elseif UnitDebuff(v.unit, "Light Infusion") and v.alive == true then if lightGroup.outer == false then lightGroup.outer = k elseif lightGroup.mid == false then lightGroup.mid = k elseif lightGroup.inner == false then lightGroup.inner = k end end end -- Announce soakers pls print("felGroup.outer, felGroup.mid, felGroup.inner", felGroup.outer, felGroup.mid, felGroup.inner) print("lightGroup.outer, lightGroup.mid, lightGroup.inner", lightGroup.outer, lightGroup.mid, lightGroup.inner) end end elseif e == "UNIT_DIED" then for k, v in pairs(aura_env.soakers) do if UnitIsDeadOrGhost(k) then v.alive = false end end end elseif e == "PLAYER_REGEN_DISABLED" then aura_env.infusionCounter = 0 for i = 1, 40 do local unit = "raid" .. i local class = select(3, UnitClass(unit)) if UnitIsConnected(unit) then local spec = GetInspectSpecialization(unit) -- Specs don't work, use classes instead ??? && roles print("SPECERINO", spec, unit) if aura_env.rangedSpecs[spec] then aura_env.soakers[UnitName(unit)] = {["id"] = unit, ["alive"] = true} print(UnitName(unit), unit) if UnitIsDeadOrGhost(unit) then aura_env.soakers[UnitName(unit)].alive = false end end end end end end --7@pQ8G)n --INIT aura_env.infusionCounter = 0 aura_env.rangedSpecs = {102, 253, 254, 62, 63, 64, 258, 262, 265, 266, 267} aura_env.soakers = {}