--TSU --UNIT_POWER function(allstates) for _,v in pairs(allstates) do v.show = false v.changed = true end for k,v in pairs(aura_env.healerList) do local unit = k local name = v local mana = UnitPower(unit) local maxMana = UnitPowerMax(unit) local shortMana = aura_env.shorten(mana, 0) local class = UnitClass(unit) allstates[unit] = { changed = true, show = true, resort = true, progressType = "static", value = mana, total = maxMana, index = mana, name = name, shortMana = shortMana, class = class, } end return true end --ANIMATION function() if aura_env.statee then return aura_env.classColor(aura_env.statee.class) end end --PLAYER_REGEN_DISABLED GROUP_JOINED GROUP_ROSTER_UPDATE function() aura_env.healerList = {} if IsInRaid() then for i = 1, GetNumGroupMembers() do local unit = "raid" .. i --print(UnitGroupRolesAssigned(unit)) if UnitGroupRolesAssigned(unit) == "HEALER" then aura_env.healerList[unit] = UnitName(unit) print("Found " .. UnitGroupRolesAssigned(unit) .. " " .. UnitName(unit) .. " on ID " .. i) end end else for i = 1, GetNumGroupMembers() do local unit = "party" .. i --print(UnitGroupRolesAssigned(unit)) if UnitGroupRolesAssigned(unit) == "HEALER" then aura_env.healerList[unit] = UnitName(unit) print("Found " .. UnitGroupRolesAssigned(unit) .. " " .. UnitName(unit) .. " on ID " .. i) end end end end --INIT aura_env.shorten = function(val) local function round(var, n) if (n) then var = math.floor((var * 10^n) + 0.5) / (10^n) else var = math.floor(var+0.5) end return var end local n = 2 if val < 1e3 then return round(val, n) elseif val > 1e3 and val < 1e6 then return round(val / 1e3, n) .. "k" elseif val > 1e6 and val < 1e9 then return round(val / 1e6, n) .. "M" elseif val > 1e9 then return round(val / 1e9, n) .. "G" end end aura_env.healerList = {} aura_env.classColor = function(class) if class == "Death Knight" then return 0.77, 0.12, 0.23, 1 elseif class == "Demon Hunter" then return 0.64, 0.19, 0.79, 1 elseif class == "Druid" then return 1, 0.49, 0.04, 1 elseif class == "Hunter" then return 0.67, 0.83, 0.45, 1 elseif class == "Mage" then return 0.25, 0.78, 0.92, 1 elseif class == "Monk" then return 0, 1, 0.59, 1 elseif class == "Paladin" then return 0.96, 0.55, 0.73, 1 elseif class == "Priest" then return 1, 1, 1, 1 elseif class == "Rogue" then return 1, 0.96, 0.41, 1 elseif class == "Shaman" then return 0, 0.44, 0.87, 1 elseif class == "Warlock" then return 0.53, 0.53, 0.93, 1 elseif class == "Warrior" then return 0.78, 0.61, 0.43, 1 else return 1, 1, 1, 1 end end