--- CLEU:SPELL_SUMMON:UNIT_DIED TOTEM_TICK function(event, name) if event == "TOTEM_TICK" and name == aura_env.totem then --print(aura_env.totem .. " Tick") if aura_env.alive then WeakAuras.timer:ScheduleTimer(WeakAuras.ScanEvents, 3, "TOTEM_TICK", aura_env.totem) end return true end --print(arg2, arg7, aura_env.totem) if arg2 == "SPELL_SUMMON" and arg7 == aura_env.totem then --print(aura_env.totem .. " Summoned") WeakAuras.timer:ScheduleTimer(WeakAuras.ScanEvents, 3, "TOTEM_TICK", aura_env.totem) aura_env.alive = true return true end if arg2 == "UNIT_DIED" and arg7 == aura_env.totem then --print(aura_env.totem .. " Died") aura_env.alive = false return false end return false end