-- TSU function(allstates, e) if aura_env.players == nil then aura_env.players = {} end for _,player in ipairs(aura_env.players) do allstates[player.Name:GetText()] = { show = true, changed = true, name = 0.13, frame = player, icon = player.RaidIcon, progressType = "static", value = 1, total = 1, autoHide = true, resort = true, } end return true end