-- NAME_PLATE_UNIT_ADDED NAME_PLATE_UNIT_REMOVED function(event, unit) local name = UnitName(unit) if name and UnitIsPlayer(unit) then local race = UnitRace(unit) local doNotify = true if aura_env.config.allyOnly then doNotify = false if aura_env.raceMap[race] == "Alliance" then doNotify = true end end -- Stinkies overwrite allyOnly if aura_env.config.stinkyOnly then doNotify = false if WeakAurasSaved.Cyka.stinkies[name] then doNotify = true end end if doNotify then aura_env.NotifySpotted(name, race) end end end