--UNIT_AURA COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_ENABLED PLAYER_REGEN_DISABLED function(e, unit, ...) if e == "UNIT_AURA" then if UnitExists(unit) then if aura_env.UnitDebuffC(aura_env.debuff, unit) and not aura_env.auras[UnitGUID(unit)] and select(7, aura_env.UnitDebuffC(aura_env.debuff, unit)) == "player" then aura_env.auras[UnitGUID(unit)] = 1 aura_env.count = aura_env.count + 1 return true elseif not aura_env.UnitDebuffC(aura_env.debuff, unit) and aura_env.auras[UnitGUID(unit)] then aura_env.auras[UnitGUID(unit)] = nil aura_env.count = aura_env.count - 1 return true end end elseif e == "COMBAT_LOG_EVENT_UNFILTERED" then local se = select(1, ...) if se == "UNIT_DIED" then local GUID = select(7, ...) if aura_env.auras[GUID] then aura_env.auras[GUID] = nil aura_env.count = aura_env.count - 1 return true end end elseif e == "PLAYER_REGEN_ENABLED" or e == "PLAYER_REGEN_DISABLED" then for k,v in pairs(aura_env.auras) do k = nil v = nil end end end --UNTRIGGER function() if aura_env.count == 0 then return true end end --DISPLAY function() if aura_env.count > 0 then return aura_env.count else return "" end end --INIT aura_env.debuff = "Dagger in the Back" aura_env.count = 0 aura_env.auras = {} aura_env.UnitDebuffC = function(spell, unit) for i = 1, 40 do local name = UnitDebuff(unit, i) if name then if name == spell then return UnitDebuff(unit, i) end else return nil end end end