--COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_ENABLED PLAYER_REGEN_DISABLED DRUID_HOTS_REMOVE_HOT UPDATE_WOUNDS function(e, ...) if not WeakAurasSaved.FesteringWounds then WeakAurasSaved.FesteringWounds = {["count"] = 0} end if not WeakAurasSaved.FesteringWounds.ticker then WeakAurasSaved.FesteringWounds.ticker = C_Timer.NewTicker(0.5, function() WeakAuras.ScanEvents("UPDATE_WOUNDS") end) end if e == "UPDATE_WOUNDS" then return true elseif e == "COMBAT_LOG_EVENT_UNFILTERED" then local se = select(2, ...) local caster = select(5, ...) local spellname = select(13, ...) local stacks = select(16, ...) if se == "SPELL_AURA_APPLIED" or se == "SPELL_AURA_APPLIED_DOSE" or se == "SPELL_AURA_REMOVED" or se == "SPELL_AURA_REMOVED_DOSE" then if caster and caster == UnitName("player") and spellname == "Festering Wound" then local countsum = 0 local counted = 0 for i = 1, 40 do if UnitExists("nameplate" .. i) then local index = 1 while UnitDebuff("nameplate" .. i, index) do local name, _, _, count = UnitDebuff("nameplate" .. i, index) local caster = select(8, UnitDebuff("nameplate" .. i, index)) if name == "Festering Wound" then countsum = countsum + count if counted == 0 then counted = 1 end end index = index + 1 end end end if counted == 0 and se == "SPELL_AURA_REMOVED" then WeakAurasSaved.FesteringWounds.count = 0 end if counted == 1 then WeakAurasSaved.FesteringWounds.count = countsum end --DevTools_Dump(WeakAurasSaved.FesteringWounds) return true end end elseif e == "PLAYER_REGEN_ENABLED" or e == "PLAYER_REGEN_DISABLED" then WeakAurasSaved.FesteringWounds.count = 0 local countsum = 0 local counted = 0 for i = 1, 40 do if UnitExists("nameplate" .. i) then local index = 1 while UnitDebuff("nameplate" .. i, index) do local name, _, _, count = UnitDebuff("nameplate" .. i, index) local caster = select(8, UnitDebuff("nameplate" .. i, index)) if name == "Festering Wound" then countsum = countsum + count if counted == 0 then counted = 1 end end index = index + 1 end end end if counted == 1 then WeakAurasSaved.FesteringWounds.count = countsum end --DevTools_Dump(WeakAurasSaved.FesteringWounds) return true end end --STACK INFO function() return WeakAurasSaved.FesteringWounds.count end --DISPLAY function() return WeakAurasSaved.FesteringWounds["Spring Blossoms"].count end --INIT if not WeakAurasSaved.FesteringWounds then WeakAurasSaved.FesteringWounds = {["count"] = 0} end