--make auto attack speed predictor thing please --COMBAT_LOG_EVENT_UNFILTERED PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED function(allstates, e, ...) if e == "COMBAT_LOG_EVENT_UNFILTERED" then local time = debugprofilestop() local subevent = select(2, ...) if subevent == "SWING_DAMAGE" or subevent == "SWING_MISSED" then local source = select(4, ...) local destination = select(9, ...) if source == UnitGUID("target") and destination == UnitName("player") then if #aura_env.swings == aura_env.lines * 2 then for k,v in ipairs(aura_env.swings) do if k > 1 then aura_env.swings[k - 1] = v end end table.remove(aura_env.swings, (aura_env.lines * 2)) table.insert(aura_env.swings, time) else table.insert(aura_env.swings, time) end local avgTime = 0 for k,v in ipairs(aura_env.swings) do if k > 1 then if avgTime == 0 then avgTime = aura_env.swings[k] - aura_env.swings[k - 1] else avgTime = (avgTime + (aura_env.swings[k] - aura_env.swings[k - 1])) / 2 end end end allstates[1] = { show = true, changed = true, progressType = "timed", avgTime = string.format("%.2f", avgTime / 1000), expirationTime = GetTime() + (avgTime / 1000), duration = avgTime / 1000, } print("return true", allstates[1].expirationTime, allstates[1].duration) return true end end elseif e == "PLAYER_REGEN_DISABLED" or e == "PLAYER_REGEN_ENABLED" then aura_env.swings = {} if allstates[1] then allstates[1].show = false allstates[1].changed = true end return true end end --INIT aura_env.swings = {} aura_env.lines = 2