PLAYER_ENTERING_WORLD function() if aura_env.enabled == 1 then local r = WeakAuras.regions['julijabutton0'].region local b = CreateFrame("Button", "JulijaButton", r, "SecureActionButtonTemplate") if aura_env.type:match("spell") then b:SetAllPoints() b:SetAttribute("unit", aura_env.target) b:SetAttribute("spell", aura_env.name) b:SetAttribute("type", "spell") end if aura_env.type:match("macro") then b:SetAllPoints() b:SetAttribute("macro", aura_env.name) b:SetAttribute("type", "macro") end return true else return false end end INIT aura_env.enabled = 0 aura_env.target = "player" --UnitID; player, focus, target, partyn (where n is the number in order of the party member), raidn (For more elaborate UnitIDs look up UnitID API Wiki thing; NO DYNAMIC INFO); I don't think it works for macros though.... So I've disabled it for macros aura_env.type = "spell" --"spell" or "macro" CASE SENSITIVE aura_env.name = "Hand of the Protector" --Spell or Macro name CASE SENSITIVE if aura_env.enabled == 1 then if not aura_env.type:match("spell") and not aura_env.type:match("macro") then print("|cFFFF0000Error 'type' on julijabutton0") aura_env.enabled = 0 end if aura_env.name == "" then print("|cFFFF0000Error 'name' on julijabutton0") end if aura_env.target == "" and not aura_env.type:match("macro") then print("|cFFFF0000Error 'target' on julijabutton0") end end