--PLAYER_ENTERING_WORLD BAG_UPDATE function() aura_env.output = "" local herbs = {} local twok = 0 for k, v in pairs(WeakAurasSaved.CustomTrash.HerbQuota) do if UnitName("player") == "Pinkiepiie" then WeakAurasSaved.CustomTrash.HerbQuota[k] = GetItemCount(k, 1) else herbs[k] = v + GetItemCount(k, 1) end if v >= 2400 then twok = twok + 1 end end local function hexgrad(val, min, max) if val >= 2400 then return "\124cff3366ff" end local function tohex(input) local output = string.format("%x", input * 255) return output end local function grad(c, min, max) c = 1 - (((max - c) / (max - min)) * 1) if c > 0.5 then c = 1 - (2 * (c - 0.5)) return c, 1, 0, 1 else c = c * 2 return 1, c, 0, 1 end end local color1, color2, color3, color4 = 0, 0, 0, 0 color1, color2, color3, color4 = grad(val, min, max) color1, color2, color3, color4 = tohex(color1), tohex(color2), tohex(color3), tohex(color4) color1, color2, color3, color4 = tostring(color1), tostring(color2), tostring(color3), tostring(color4) if string.len(color1) == 1 then color1 = "0" .. color1 end if string.len(color2) == 1 then color2 = "0" .. color2 end if string.len(color3) == 1 then color3 = "0" .. color3 end if string.len(color4) == 1 then color4 = "0" .. color4 end local color = "\124c" .. color4 .. color1 .. color2 .. color3 return color end for k, v in pairs(WeakAurasSaved.CustomTrash.HerbQuota) do if twok < 5 then aura_env.output = aura_env.output .. hexgrad(v, 0, 2400) .. k .. " " .. v .. " / 2400" .. "\124r\n" end end return true end --DISPLAY function() return aura_env.output end --INIT aura_env.output = "" if not WeakAurasSaved.CustomTrash.HerbQuota then WeakAurasSaved.CustomTrash.HerbQuota = {} end WeakAurasSaved.CustomTrash.HerbQuota = { ["Starlight Rose"] = 0, ["Fjarnskaggl"] = 0, ["Foxflower"] = 0, ["Dreamleaf"] = 0, ["Aethril"] = 0, }