--KillsnWipes Global --ENCOUNTER_START ENCOUNTER_END function(event, encounterID, encounterName, difficultyID, groupSize, success) print(event, encounterID, encounterName, difficultyID, groupSize, success) if difficultyID == 14 or difficultyID == 15 or difficultyID == 16 or difficultyID == 17 then if difficultyID == 14 then local difficulty = "Normal" elseif difficultyID == 15 then local difficulty = "Heroic" elseif difficultyID == 16 then local difficulty = "Mythic" elseif difficultyID == 17 then local difficulty = "LFR" end if event == "ENCOUNTER_START" then if KillsnWipes.encounterName == nil then KillsnWipes.encounterName = {["Normal"] = {}, ["Heroic"] = {}, ["Mythic"] = {}, ["LFR"] = {}} KillsnWipes.encounterName.Normal = {["tries"] = 0, ["wipes"] = 0, ["kills"] = 0} KillsnWipes.encounterName.Heroic = {["tries"] = 0, ["wipes"] = 0, ["kills"] = 0} KillsnWipes.encounterName.Mythic = {["tries"] = 0, ["wipes"] = 0, ["kills"] = 0} KillsnWipes.encounterName.LFR = {["tries"] = 0, ["wipes"] = 0, ["kills"] = 0} end KillsnWipes.encounterName[difficulty].tries = KillsnWipes.encounterName[difficulty].tries + 1 end if event == "ENCOUNTER_END" then if success == 0 then KillsnWipes.encounterName[difficulty].wipes = KillsnWipes.encounterName[difficulty].wipes + 1 else KillsnWipes.encounterName[difficulty].kills = KillsnWipes.encounterName[difficulty].kills + 1 end end end end