---COMBAT_LOG_EVENT_UNFILTERED function(allstates, e, ...) local source, err = CLEUParser.GetSourceName(...) if err then return end if source ~= UnitName("player") then return end local targetGUID, err = CLEUParser.GetDestGUID(...) if err then return end local targetName, err = CLEUParser.GetDestName(...) if err then return end --if target ~= "Valkor" then return end local overkill, err = CLEUParser.GetOverkill(...) if err then return end if overkill <= 0 then return end local currentTime = GetTime() if aura_env.lastEvent > 0 and currentTime - aura_env.lastEvent < aura_env.throttle then return end aura_env.lastEvent = currentTime local lastEventTime = aura_env.lastEventTimes[targetGUID] or currentTime local timeSinceLastEvent = currentTime - lastEventTime local cooldown = timeSinceLastEvent if cooldown == 0 then cooldown = aura_env.cooldown end local state = { changed = true, show = true, progressType = "timed", autoHide = true, duration = cooldown, expirationTime = currentTime + cooldown, name = string.format("%s", targetName), } aura_env.lastEventTimes[targetGUID] = currentTime allstates[targetGUID] = state return true end