aura_env.trackedSpells = { 20271, -- Judgement 26573, -- Consecration 209202, -- Eye of Tyr 213652, -- Hand of the Protector 31935, -- Avenger's Shield 53600, -- Shield of the Righteous 1044, -- Hand of Freedom 155145, -- Arcane Torrent 853, -- Hammer of Justice 6940, -- Hand of Sacrifice 31850, -- Ardent Defender 86659, -- Guardian of Ancient Kings 204018, -- Blessing of Spellwarding } local iconDisplayDuration = 0.4 local gcdDuration = 1.5 aura_env.workData = {} for k, spellId in pairs(aura_env.trackedSpells) do aura_env.workData[spellId] = { ready = true, hasCharges = false, } if GetSpellCharges(spellId) then aura_env.workData[spellId].hasCharges = true aura_env.workData[spellId].charges = select(1, GetSpellCharges(spellId)) end end aura_env.processEvent = function(allstates) for k, spellId in pairs(aura_env.trackedSpells) do -- Handle spells with charges local isReady if (aura_env.workData[spellId].hasCharges) then local charges = select(1, GetSpellCharges(spellId)) if (charges > aura_env.workData[spellId].charges) then isReady = true aura_env.workData[spellId].charges = charges else isReady = false aura_env.workData[spellId].charges = charges end else isReady = select(2, GetSpellCooldown(spellId)) < gcdDuration end if (not aura_env.workData[spellId].ready and isReady) then local icon = select(3, GetSpellInfo(spellId)) allstates[spellId] = { show = true, changed = true, index = GetTime(), resort = true, icon = icon, progressType = "timed", expirationTime = GetTime() + iconDisplayDuration, duration = iconDisplayDuration, autoHide = true, } end aura_env.workData[spellId].ready = isReady end end