199 lines
5.5 KiB
Lua
199 lines
5.5 KiB
Lua
--- initial
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aura_env.fn = {}
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aura_env.damageHistory = {}
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aura_env.historyCurrent = {}
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aura_env.playerGUID = UnitGUID("player")
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aura_env.lastCleanup = 0
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aura_env.historyWindow = 10
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aura_env.cleanupInterval = 1
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aura_env.types = {
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SWING = "SWING_DAMAGE",
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SPELL = "SPELL_DAMAGE",
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RANGE = "RANGE_DAMAGE",
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DOT = "SPELL_PERIODIC_DAMAGE",
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ENV = "ENVIRONMENTAL_DAMAGE",
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BLEED = "BLEED",
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}
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aura_env.labels = {}
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aura_env.labels[aura_env.types.SWING] = "Swing"
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aura_env.labels[aura_env.types.SPELL] = "Spell"
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aura_env.labels[aura_env.types.RANGE] = "Ranged"
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aura_env.labels[aura_env.types.DOT] = "Magic DoT"
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aura_env.labels[aura_env.types.ENV] = "Environment"
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aura_env.labels[aura_env.types.BLEED] = "Bleed"
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aura_env.spellSchool = {
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PHYSICAL = 1,
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}
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aura_env.iconz = {}
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aura_env.iconz[aura_env.types.SWING] = 589068
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aura_env.iconz[aura_env.types.SPELL] = 1391677
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aura_env.iconz[aura_env.types.RANGE] = 135128
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aura_env.iconz[aura_env.types.DOT] = 132095
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aura_env.iconz[aura_env.types.ENV] = 237583
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aura_env.iconz[aura_env.types.BLEED] = 1033474
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--
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-- Returns players current max health
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--
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aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end
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aura_env.fn.getMaxHit = function()
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local maxHit = 0
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for _, amount in pairs(aura_env.historyCurrent) do
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maxHit = maxHit + amount
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end
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return maxHit
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end
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aura_env.fn.isEnabled = function(damageType)
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local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing
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or damageType == aura_env.types.SPELL and aura_env.config.enableSpell
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or damageType == aura_env.types.DOT and aura_env.config.enableDot
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or damageType == aura_env.types.ENV and aura_env.config.enableEnv
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or damageType == aura_env.types.BLEED and aura_env.config.enableBleed
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return enabled
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end
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--
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-- Checks if the given CLU event is tracked by this aura
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-- @return bool
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--
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aura_env.fn.isTrackedEvent = function(damageType)
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local match = false
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for key, typeName in pairs(aura_env.types) do
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if damageType == typeName and aura_env.fn.isEnabled(damageType) then match = true end
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end
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return match
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end
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--
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-- Calculates the amount of damage taken from a given CLU parameter set
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-- @return number
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--
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aura_env.fn.parseDamage = function(type, ...)
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local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing
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if type == aura_env.types.SWING then
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-- REGULAR SWINGS
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amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(12, ...)
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elseif
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type == aura_env.types.SPELL
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or type == aura_env.types.RANGE
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or type == aura_env.types.DOT
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or type == aura_env.types.BLEED
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or type == aura_env.types.ENV
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then
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amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(15, ...)
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end
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return amount
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end
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--
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-- Returns the summarized, historical damage intake over all sources
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-- @return number
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--
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aura_env.fn.getCurrentHistoryDamage = function()
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local d = 0
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for damageType, value in pairs(aura_env.historyCurrent) do
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d = d + value
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end
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return d
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end
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--
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-- Records a new damage event and notifies the engine.
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-- @return void
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--
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aura_env.fn.addDamageRecord = function(allStates, time, damageType, damage)
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if not damage or damage == 0 then return end
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if not aura_env.historyCurrent[damageType] then aura_env.historyCurrent[damageType] = 0 end
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-- add new damage to current value immediately
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aura_env.historyCurrent[damageType] = aura_env.historyCurrent[damageType] + damage
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-- add new history record so the history engine picks it up
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table.insert(aura_env.damageHistory, { time = time, damageType = damageType, value = damage })
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-- invoke state update
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aura_env.fn.updateAllState(allStates)
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end
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local function normalize(value)
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if value > 1e9 then
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return string.format("%.2fB", value / 1e9)
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elseif value > 1e6 then
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return string.format("%.2fM", value / 1e6)
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elseif value > 1e3 then
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return string.format("%.2fk", value / 1e3)
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else
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return value
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end
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end
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--
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-- Updates the state table of the clone with the new damage.
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-- @return boolean
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--
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aura_env.fn.updateAllState = function(allStates)
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-- local maxHealth = aura_env.fn.getMaxHealth()
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local maxHit = aura_env.fn.getMaxHit()
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-- create progress bar records
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for idx, value in pairs(aura_env.historyCurrent) do
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allStates[idx] = {
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changed = true,
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show = value ~= 0,
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name = aura_env.labels[idx],
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progressType = "static",
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value = value,
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display = normalize(value),
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total = maxHit,
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type = idx,
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icon = aura_env.iconz[idx],
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duration = 3,
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autohide = true,
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}
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--print(allStates[idx].display)
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end
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return true
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end
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-- @return table {SWING_DAMAGE = 123, SPELL_DAMAGE = 0}
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aura_env.fn.calcCurrentHistoricalDamage = function()
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local currentDamage = {}
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local now = GetTime()
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-- iterate over historical damage records
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for idx, obj in pairs(aura_env.damageHistory) do
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if now - obj.time > aura_env.historyWindow then
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aura_env.damageHistory[idx] = nil
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else
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-- if no value, start with 0
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if not currentDamage[obj.damageType] then currentDamage[obj.damageType] = 0 end
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currentDamage[obj.damageType] = currentDamage[obj.damageType] + tonumber(obj.value)
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end
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end
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-- update current historical value
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for key, typeName in pairs(aura_env.types) do
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aura_env.historyCurrent[typeName] = currentDamage[typeName] or 0
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end
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end
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--
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-- Generates synthetic damage events for a proper display when options are open.
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-- @return void
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--
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aura_env.fn.createDummyDisplay = function(allStates)
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for key, typeName in pairs(aura_env.types) do
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if aura_env.fn.isEnabled(typeName) then
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aura_env.fn.addDamageRecord(allStates, GetTime(), typeName, math.random(aura_env.fn.getMaxHealth()))
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end
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end
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end
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