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22 lines
394 B
Lua

-- TSU
function(allstates, e)
if aura_env.players == nil then
aura_env.players = {}
end
for _,player in ipairs(aura_env.players) do
allstates[player.Name:GetText()] = {
show = true,
changed = true,
name = 0.13,
frame = player,
icon = player.RaidIcon,
progressType = "static",
value = 1,
total = 1,
autoHide = true,
resort = true,
}
end
return true
end