Files
wow-weakauras/WeakAuras/Projects/Last n Melee.lua

94 lines
2.8 KiB
Lua

--DISPLAY
function()
local minhit, maxhit = 9999999, 0
local function tohex(input)
local output = string.format("%x", input * 255)
return output
end
local function grad(c, minhit, maxhit)
c = (((maxhit - c) / (maxhit - minhit)) * 1)
if c > 0.5 then
c = 1 - (2 * (c - 0.5))
return c, 1, 0, 1
else
c = c * 2
return 1, c, 0, 1
end
end
local function shorten(val)
local function round(var, n)
if (n) then
var = math.floor((var * 10^n) + 0.5) / (10^n)
else
var = math.floor(var+0.5)
end
return var
end
local n = 2
if val < 1e3 then
return round(val, n)
elseif val > 1e3 and val < 1e6 then
return round(val / 1e3, n) .. "k"
elseif val > 1e6 and val < 1e9 then
return round(val / 1e6, n) .. "M"
elseif val > 1e9 then
return round(val / 1e9, n) .. "G"
end
end
local output = "MELEE" .. "\n"
local totaldmgdone = 0
for k,v in ipairs(aura_env.swings) do --Get total dmg for average hit
totaldmgdone = totaldmgdone + v
end
if #aura_env.swings > 0 then
output = output .. shorten(totaldmgdone / #aura_env.swings) .. "\n\n"
for k,v in ipairs(aura_env.swings) do --Get min and max hit
if v > maxhit then
maxhit = v
end
if v < minhit then
minhit = v
end
end
for k,v in ipairs(aura_env.swings) do --Final format for output
local color1, color2, color3, color4 = 0, 0, 0, 0
color1, color2, color3, color4 = grad(v, minhit, maxhit)
color1, color2, color3, color4 = tohex(color1), tohex(color2), tohex(color3), tohex(color4)
color1, color2, color3, color4 = tostring(color1), tostring(color2), tostring(color3), tostring(color4)
if color1 == "0" then color1 = "00" end
if color2 == "0" then color2 = "00" end
if color3 == "0" then color3 = "00" end
local color = "|c" .. color4 .. color1 .. color2 .. color3
output = output .. color .. shorten(v) .. "\n"
end
end
return output
end
--PLAYER_REGEN_DISABLED
function()
aura_env.swings = {}
end
--COMBAT_LOG_EVENT_UNFILTERED
function(...)
local subEvent = select(3, ...)
local target = select(10, ...)
if subEvent == "SWING_DAMAGE" and target == UnitName("player") then
local block = select(17, ...) or 0
local var = select(13, ...) + block
if #aura_env.swings == 10 then
table.remove(aura_env.swings, 1)
end
table.insert(aura_env.swings, var)
end
end
--INIT
aura_env.swingerino = 10
aura_env.swings = {}
aura_env.pointer = 1