97 lines
3.7 KiB
Lua
97 lines
3.7 KiB
Lua
--COMBAT_LOG_EVENT_UNFILTERED GROUP_ROSTER_UPDATE
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function(event, _, subevent)
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if (event == "COMBAT_LOG_EVENT_UNFILTERED" and subevent == "UNIT_DIED") or event == "GROUP_ROSTER_UPDATE" then
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aura_env.dps = 0
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aura_env.heal = 0
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aura_env.tank = 0
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aura_env.dpsDead = 0
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aura_env.healDead = 0
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aura_env.tankDead = 0
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if IsInRaid("player") == true then
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for i = 1, GetNumGroupMembers() do
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if UnitGroupRolesAssigned("raid"..i) == "TANK" then
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if UnitIsDeadOrGhost("raid"..i) then
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aura_env.tankDead = aura_env.tankDead + 1
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else
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aura_env.tank = aura_env.tank + 1
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end
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end
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if UnitGroupRolesAssigned("raid"..i) == "DAMAGER" then
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if UnitIsDeadOrGhost("raid"..i) then
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aura_env.dpsDead = aura_env.dpsDead + 1
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else
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aura_env.dps = aura_env.dps + 1
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end
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end
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if UnitGroupRolesAssigned("raid"..i) == "HEALER" then
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if UnitIsDeadOrGhost("raid"..i) then
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aura_env.healDead = aura_env.healDead + 1
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else
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aura_env.heal = aura_env.heal + 1
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end
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end
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end
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else
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for i = 1, GetNumGroupMembers() do
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if UnitGroupRolesAssigned("party"..i) == "TANK" then
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if UnitIsDeadOrGhost("party"..i) then
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aura_env.tankDead = aura_env.tankDead + 1
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else
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aura_env.tank = aura_env.tank + 1
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end
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end
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if UnitGroupRolesAssigned("party"..i) == "DAMAGER" then
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if UnitIsDeadOrGhost("party"..i) then
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aura_env.dpsDead = aura_env.dpsDead + 1
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else
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aura_env.dps = aura_env.dps + 1
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end
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end
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if UnitGroupRolesAssigned("party"..i) == "HEALER" then
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if UnitIsDeadOrGhost("party"..i) then
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aura_env.healDead = aura_env.healDead + 1
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else
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aura_env.heal = aura_env.heal + 1
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end
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end
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end
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if UnitIsDeadOrGhost("player") then
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if UnitGroupRolesAssigned("player") == "TANK" then
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aura_env.tankDead = aura_env.tankDead + 1
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end
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if UnitGroupRolesAssigned("player") == "DAMAGER" then
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aura_env.dpsDead = aura_env.dpsDead + 1
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end
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if UnitGroupRolesAssigned("player") == "HEALER" then
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aura_env.healDead = aura_env.healDead + 1
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end
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else
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if UnitGroupRolesAssigned("player") == "TANK" then
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aura_env.tank = aura_env.tank + 1
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end
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if UnitGroupRolesAssigned("player") == "DAMAGER" then
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aura_env.dps = aura_env.dps + 1
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end
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if UnitGroupRolesAssigned("player") == "HEALER" then
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aura_env.heal = aura_env.heal + 1
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end
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end
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end
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end
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end
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--DISPLAY
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function()
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return "TANKS: " .. aura_env.tank - aura_env.tankDead .. "\n" .. "HEALS: " .. aura_env.heal - aura_env.healDead .. "\n" .. "DPS:" .. aura_env.dps - aura_env.dpsDead
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end
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--INIT
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aura_env.dps = 0
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aura_env.heal = 0
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aura_env.tank = 0
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aura_env.dpsDead = 0
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aura_env.healDead = 0
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aura_env.tankDead = 0
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