Files

220 lines
6.1 KiB
Lua

aura_env.me = UnitName("player")
aura_env.reading = false
aura_env.fullMessage = {}
aura_env.displayString = ""
aura_env.messageSent = false
aura_env.previousTarget = ""
---@class ScoreColorer
---@field colors table<number, Color>
---@field breakpoints table<number>
aura_env.ScoreColorer = {
--- Make sure colors and breakpoints always have the same number of entries! VERY IMPORTANT!
---@type table<number, Color>
colors = {
{ r = 0.62, g = 0.62, b = 0.62 }, -- Grey
{ r = 1, g = 1, b = 1 }, -- White
{ r = 0.12, g = 1, b = 0 }, -- Green
{ r = 0, g = 0.44, b = 0.87 }, -- Blue
{ r = 0.64, g = 0.21, b = 0.93 }, -- Purple
{ r = 1, g = 0.5, b = 0 }, -- Orange
{ r = 1, g = 0.2, b = 0.23 },
{ r = 0, g = 0.8, b = 1.0 }, -- Blizzard Blue
},
breakpoints = { 0, 100, 200, 300, 400, 550, 750, 9999 },
---@param value number
---@return Color, nil|string
Interpolate = function(value)
local color = { r = 0, g = 0, b = 0 }
---@type table<number, table<number, number>>
local bracket = { { 0, 0 }, { 1, 1 } }
for i = 1, #aura_env.ScoreColorer.breakpoints do
if value < aura_env.ScoreColorer.breakpoints[i] then
bracket[2] = { i, aura_env.ScoreColorer.breakpoints[i] }
break
end
bracket[1] = { i, aura_env.ScoreColorer.breakpoints[i] }
end
---@type Color
local startColor = aura_env.ScoreColorer.colors[bracket[1][1]]
---@type Color
local endColor = aura_env.ScoreColorer.colors[bracket[2][1]]
local fraction = (value - bracket[1][2]) / (bracket[2][2] - bracket[1][2])
for k, v in pairs(startColor) do
color[k] = aura_env.ScoreColorer.lerp(v, endColor[k], fraction)
end
return color, nil
end,
---@param a number
---@param b number
---@param t number
---@return number
lerp = function(a, b, t) return a * (1 - t) + b * t end,
}
---@class KeyLevel
---@field colors table<number, Color>
---@field breakpoints table<number>
aura_env.KeyLevel = {
--- Make sure colors and breakpoints always have the same number of entries! VERY IMPORTANT!
---@type table<number, Color>
colors = {
{ r = 0.62, g = 0.62, b = 0.62 }, -- Grey
{ r = 1, g = 1, b = 1 }, -- White
{ r = 0.12, g = 1, b = 0 }, -- Green
{ r = 0, g = 0.44, b = 0.87 }, -- Blue
{ r = 0.64, g = 0.21, b = 0.93 }, -- Purple
{ r = 1, g = 0.5, b = 0 }, -- Orange
{ r = 1, g = 0.2, b = 0.23 },
{ r = 0, g = 0.8, b = 1.0 }, -- Blizzard Blue
},
breakpoints = { 1, 10, 15, 20, 25, 29, 33, 9999 },
---@param value number
---@return Color, nil|string
Interpolate = function(value)
local color = { r = 0, g = 0, b = 0 }
---@type table<number, table<number, number>>
local bracket = { { 0, 0 }, { 1, 1 } }
for i = 1, #aura_env.KeyLevel.breakpoints do
if value < aura_env.KeyLevel.breakpoints[i] then
bracket[2] = { i, aura_env.KeyLevel.breakpoints[i] }
break
end
bracket[1] = { i, aura_env.KeyLevel.breakpoints[i] }
end
---@type Color
local startColor = aura_env.KeyLevel.colors[bracket[1][1]]
---@type Color
local endColor = aura_env.KeyLevel.colors[bracket[2][1]]
local fraction = (value - bracket[1][2]) / (bracket[2][2] - bracket[1][2])
for k, v in pairs(startColor) do
color[k] = aura_env.KeyLevel.lerp(v, endColor[k], fraction)
end
return color, nil
end,
---@param a number
---@param b number
---@param t number
---@return number
lerp = function(a, b, t) return a * (1 - t) + b * t end,
}
---@class Key
---@field name string
---@field role string
---@field level string
---@field time string
---@field score number
Key = {
---@return Key
---@param name string
---@param role string
---@param level string
---@param time string
---@param score string
new = function(name, role, level, time, score)
local self = setmetatable({}, {
__index = Key,
__tostring = function(self)
local score = self.score
local keyLevel = tonumber(self.level:match("%d+$")) or 0
local formattedScore, err = aura_env.ScoreColorer.Interpolate(self.score)
if not err then
score = string.format(
"|cff%02x%02x%02x%d|r",
formattedScore.r * 255,
formattedScore.g * 255,
formattedScore.b * 255,
self.score
)
end
local formattedLevel, err = aura_env.KeyLevel.Interpolate(keyLevel)
if not err then
level = string.format(
"|cff%02x%02x%02x%s|r",
formattedLevel.r * 255,
formattedLevel.g * 255,
formattedLevel.b * 255,
self.level
)
end
return string.format("%-30s %-10s %-10s %-10s %-10s", self.name, self.role, level, self.time, score)
end,
})
self.name = name
self.role = role
self.level = level
self.time = time
self.score = tonumber(score) or 0
return self
end,
---@return string
hash = function(self) return table.concat({ self.name, self.role, self.level, self.time, self.score }, "/") end,
---@param self Key
---@param other Key
---@return boolean
compareTo = function(self, other)
if not self then return true end
if not other then return false end
if self.name <= other.name then return true end
return false
end,
---@param self Key
register = function(self)
if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
if not WeakAurasSaved.Cyka.MData then WeakAurasSaved.Cyka.MData = {} end
WeakAurasSaved.Cyka.MData[self:hash()] = self
end,
}
---@param keys Key[]
local function render(keys)
local str = {}
for k, v in ipairs(keys) do
str[#str + 1] = tostring(v)
end
aura_env.displayString = table.concat(str, "\n")
end
function aura_env.Process()
---@type Key[]
local keys = {}
for k, msg in ipairs(aura_env.fullMessage) do
local key, role, level, time, score = string.match(msg, "^->([^/]+)/([^/]+)/([^/]+)/([^/]+)/(.+)$")
key = string.gsub(key, "^%s+", "")
key = string.gsub(key, "%s+$", "")
role = string.gsub(role, "%s+", "")
level = string.gsub(level, "%s+", "")
time = string.gsub(time, "%s+", "")
score = string.gsub(score, "%s+", "")
local keyObj = Key.new(key, role, level, time, score)
keyObj:register()
if key then keys[#keys + 1] = keyObj end
end
table.sort(keys, Key.compareTo)
render(keys)
end
-- /run WeakAurasSaved.Cyka.MData = {}
-- /dump WeakAurasSaved.Cyka.MData
-- /dump InterfaceGUI.Cashe_1[UnitGUID("player")]