Files
wow-weakauras/WeakAuras/Projects/Some Premade Documentation.lua

2978 lines
103 KiB
Lua

-------------------------------------------------------
----------Constants
-------------------------------------------------------
MAX_LFG_LIST_APPLICATIONS = 5
MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES = 6
MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES = 10
LFG_LIST_DELISTED_FONT_COLOR = { r = 0.3, g = 0.3, b = 0.3 }
LFG_LIST_COMMENT_FONT_COLOR = { r = 0.6, g = 0.6, b = 0.6 }
ACTIVITY_RETURN_VALUES = {
fullName = 1,
shortName = 2,
categoryID = 3,
groupID = 4,
itemLevel = 5,
filters = 6,
minLevel = 7,
maxPlayers = 8,
displayType = 9,
orderIndex = 10,
useHonorLevel = 11,
}
--Hard-coded values. Should probably make these part of the DB, but it gets a little more complicated with the per-expansion textures
LFG_LIST_CATEGORY_TEXTURES = {
[1] = "questing",
[2] = "dungeons",
[3] = "raids", --Prefix for expansion
[4] = "arenas",
[5] = "scenarios",
[6] = "custom", -- Prefix for "-pve" or "-pvp"
[7] = "skirmishes",
[8] = "battlegrounds",
[9] = "ratedbgs",
[10] = "ashran",
}
LFG_LIST_PER_EXPANSION_TEXTURES = {
[0] = "classic",
[1] = "bc",
[2] = "wrath",
[3] = "cataclysm",
[4] = "mists",
[5] = "warlords",
[6] = "legion",
}
LFG_LIST_GROUP_DATA_ATLASES = {
--Roles
TANK = "groupfinder-icon-role-large-tank",
HEALER = "groupfinder-icon-role-large-heal",
DAMAGER = "groupfinder-icon-role-large-dps",
}
--Fill out classes
for i = 1, #CLASS_SORT_ORDER do
LFG_LIST_GROUP_DATA_ATLASES[CLASS_SORT_ORDER[i]] = "groupfinder-icon-class-" .. string.lower(CLASS_SORT_ORDER[i])
end
LFG_LIST_GROUP_DATA_ROLE_ORDER = { "TANK", "HEALER", "DAMAGER" }
LFG_LIST_GROUP_DATA_CLASS_ORDER = CLASS_SORT_ORDER
StaticPopupDialogs["LFG_LIST_INVITING_CONVERT_TO_RAID"] = {
text = LFG_LIST_CONVERT_TO_RAID_WARNING,
button1 = INVITE,
button2 = CANCEL,
OnAccept = function(self, applicantID)
ConvertToRaid()
C_LFGList.InviteApplicant(applicantID)
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
}
-------------------------------------------------------
----------Base Frame
-------------------------------------------------------
LFG_LIST_EDIT_BOX_TAB_CATEGORIES = {}
function LFGListFrame_OnLoad(self)
self:RegisterEvent("PARTY_LEADER_CHANGED")
self:RegisterEvent("GROUP_ROSTER_UPDATE")
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED")
self:RegisterEvent("PLAYER_ROLES_ASSIGNED")
self:RegisterEvent("LFG_LIST_AVAILABILITY_UPDATE")
self:RegisterEvent("LFG_LIST_ACTIVE_ENTRY_UPDATE")
self:RegisterEvent("LFG_LIST_ENTRY_CREATION_FAILED")
self:RegisterEvent("LFG_LIST_SEARCH_RESULTS_RECEIVED")
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED")
self:RegisterEvent("LFG_LIST_SEARCH_FAILED")
self:RegisterEvent("LFG_LIST_APPLICANT_LIST_UPDATED")
self:RegisterEvent("LFG_LIST_APPLICANT_UPDATED")
self:RegisterEvent("LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS")
self:RegisterEvent("LFG_LIST_ENTRY_EXPIRED_TIMEOUT")
self:RegisterEvent("LFG_LIST_APPLICATION_STATUS_UPDATED")
self:RegisterEvent("VARIABLES_LOADED")
self:RegisterEvent("ADDON_LOADED")
self:RegisterEvent("UNIT_CONNECTION")
for i = 1, #LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS do
self:RegisterEvent(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS[i])
end
LFGListFrame_SetBaseFilters(self, LE_LFG_LIST_FILTER_PVE)
LFGListFrame_SetActivePanel(self, self.NothingAvailable)
self.EventsInBackground = {
LFG_LIST_SEARCH_FAILED = { self.SearchPanel },
}
end
function LFGListFrame_OnEvent(self, event, ...)
if event == "LFG_LIST_AVAILABILITY_UPDATE" then
LFGListFrame_FixPanelValid(self)
elseif event == "LFG_LIST_ACTIVE_ENTRY_UPDATE" then
local createdNew = ...
LFGListFrame_FixPanelValid(self) --If our current panel isn't valid, change it.
if C_LFGList.GetActiveEntryInfo() then self.EntryCreation.WorkingCover:Hide() end
if createdNew then PlaySound("PVPEnterQueue") end
elseif event == "LFG_LIST_ENTRY_CREATION_FAILED" then
self.EntryCreation.WorkingCover:Hide()
elseif event == "LFG_LIST_APPLICANT_LIST_UPDATED" then
local hasNewPending, hasNewPendingWithData = ...
if hasNewPending and hasNewPendingWithData and LFGListUtil_IsEntryEmpowered() then
local isLeader = UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME)
local autoAccept = select(9, C_LFGList.GetActiveEntryInfo())
local numPings = nil
if not isLeader then numPings = 6 end
--Non-leaders don't get another ping until they open the panel or we reset the count to 0
if isLeader or not self.stopAssistPings then
if autoAccept then
--Check if we would be auto-inviting more people if we were in a raid
if
not IsInRaid(LE_PARTY_CATEGORY_HOME)
and GetNumGroupMembers(LE_PARTY_CATEGORY_HOME)
+ C_LFGList.GetNumInvitedApplicantMembers()
+ C_LFGList.GetNumPendingApplicantMembers()
> (MAX_PARTY_MEMBERS + 1)
then
if self.displayedAutoAcceptConvert then
QueueStatusMinimapButton_SetGlowLock(
QueueStatusMinimapButton,
"lfglist-applicant",
true,
numPings
)
self.stopAssistPings = true
else
self.displayedAutoAcceptConvert = true
StaticPopup_Show("LFG_LIST_AUTO_ACCEPT_CONVERT_TO_RAID")
end
end
elseif not self:IsVisible() then
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", true, numPings)
self.stopAssistPings = true
end
end
end
elseif event == "LFG_LIST_APPLICANT_UPDATED" then
local numApps, numActiveApps = C_LFGList.GetNumApplicants()
if numActiveApps == 0 then
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", false)
self.stopAssistPings = false
end
elseif event == "LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS" then
if UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
StaticPopup_Show("LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS")
end
elseif event == "LFG_LIST_ENTRY_EXPIRED_TIMEOUT" then
if UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
StaticPopup_Show("LFG_LIST_ENTRY_EXPIRED_TIMEOUT")
end
elseif event == "LFG_LIST_APPLICATION_STATUS_UPDATED" then
local id, newStatus, oldStatus = ...
if newStatus == "declined" then
local info = ChatTypeInfo["SYSTEM"]
local id, activity, name = C_LFGList.GetSearchResultInfo(id)
DEFAULT_CHAT_FRAME:AddMessage(string.format(LFG_LIST_APP_DECLINED_MESSAGE, name), info.r, info.g, info.b)
elseif newStatus == "timedout" then
local info = ChatTypeInfo["SYSTEM"]
local id, activity, name = C_LFGList.GetSearchResultInfo(id)
DEFAULT_CHAT_FRAME:AddMessage(string.format(LFG_LIST_APP_TIMED_OUT_MESSAGE, name), info.r, info.g, info.b)
end
elseif event == "VARIABLES_LOADED" or event == "ADDON_LOADED" then
if not GetCVarBitfield("closedInfoFrames", LE_FRAME_TUTORIAL_LFG_LIST) and UnitLevel("player") >= 90 then
PremadeGroupsPvETutorialAlert:Show()
if PremadeGroupsPvPTutorialAlert then PremadeGroupsPvPTutorialAlert:Show() end
end
elseif event == "GROUP_ROSTER_UPDATE" then
if not IsInGroup(LE_PARTY_CATEGORY_HOME) then self.displayedAutoAcceptConvert = false end
end
--Dispatch the event to our currently active panel
local onEvent = self.activePanel and self.activePanel:GetScript("OnEvent")
if onEvent then onEvent(self.activePanel, event, ...) end
--Dispatch the event to any panels that want the event in the background
local bg = self.EventsInBackground[event]
if bg then
for i = 1, #bg do
if bg[i] ~= self.activePanel then bg[i]:GetScript("OnEvent")(bg[i], event, ...) end
end
end
end
function LFGListFrame_OnShow(self)
LFGListFrame_FixPanelValid(self)
C_LFGList.RequestAvailableActivities()
self.stopAssistPings = false
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", false)
PlaySound("igCharacterInfoOpen")
end
function LFGListFrame_SetActivePanel(self, panel)
if self.activePanel then self.activePanel:Hide() end
self.activePanel = panel
self.activePanel:Show()
end
function LFGListFrame_IsPanelValid(self, panel)
local listed = C_LFGList.GetActiveEntryInfo()
--If we're listed, make sure we're either viewing applicants or editing our group
if
listed
and panel ~= self.ApplicationViewer
and not (panel == self.EntryCreation and LFGListEntryCreation_IsEditMode(self.EntryCreation))
then
return false
end
--If we're not listed, we can't be viewing applicants or editing our group
if
not listed
and (
panel == self.ApplicationViewer
or (panel == self.EntryCreation and LFGListEntryCreation_IsEditMode(self.EntryCreation))
)
then
return false
end
--Make sure we aren't creating a new entry with different baseFilters
if panel == self.EntryCreation then
if
not LFGListEntryCreation_IsEditMode(self.EntryCreation)
and self.baseFilters ~= self.EntryCreation.baseFilters
then
return false
end
end
--Make sure we aren't searching with different baseFilters
if panel == self.SearchPanel then
if self.baseFilters ~= self.SearchPanel.preferredFilters then return false end
end
--If we're a trial account, we can only see the NothingAvailable and ApplicationViewer
if IsRestrictedAccount() then
if panel ~= self.NothingAvailable and panel ~= self.ApplicationViewer then return false end
end
--If we don't have any available activities, say so
if #C_LFGList.GetAvailableCategories(self.baseFilters) == 0 then
if panel == self.CategorySelection then return false end
else
if panel == self.NothingAvailable and not IsRestrictedAccount() then return false end
end
return true
end
function LFGListFrame_GetBestPanel(self)
local listed = C_LFGList.GetActiveEntryInfo()
if listed then
return self.ApplicationViewer
elseif IsRestrictedAccount() then
return self.NothingAvailable
elseif #C_LFGList.GetAvailableCategories(self.baseFilters) == 0 then
return self.NothingAvailable
else
return self.CategorySelection
end
end
function LFGListFrame_FixPanelValid(self)
if not LFGListFrame_IsPanelValid(self, self.activePanel) then
LFGListFrame_SetActivePanel(self, LFGListFrame_GetBestPanel(self))
end
end
function LFGListFrame_SetBaseFilters(self, filters)
self.baseFilters = filters
--If we need to change panels, do so
LFGListFrame_FixPanelValid(self)
--Update the current panel
if self.activePanel and self.activePanel.updateAll then self.activePanel.updateAll(self.activePanel) end
end
-------------------------------------------------------
----------Nothing available frame
-------------------------------------------------------
function LFGListNothingAvailable_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if event == "LFG_LIST_AVAILABILITY_UPDATE" then LFGListNothingAvailable_Update(self) end
end
function LFGListNothingAvailable_Update(self)
if IsRestrictedAccount() then
self.Label:SetText(ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL)
elseif C_LFGList.HasActivityList() then
self.Label:SetText(NO_LFG_LIST_AVAILABLE)
else
self.Label:SetText(LFG_LIST_LOADING)
end
end
-------------------------------------------------------
----------Category selection
-------------------------------------------------------
function LFGListCategorySelection_OnLoad(self) LFGListCategorySelection_UpdateNavButtons(self) end
function LFGListCategorySelection_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if event == "LFG_LIST_AVAILABILITY_UPDATE" then LFGListCategorySelection_UpdateCategoryButtons(self) end
if tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) then LFGListCategorySelection_UpdateNavButtons(self) end
end
function LFGListCategorySelection_OnShow(self)
LFGListCategorySelection_UpdateCategoryButtons(self)
LFGListCategorySelection_UpdateNavButtons(self)
end
function LFGListCategorySelection_UpdateCategoryButtons(self)
local baseFilters = self:GetParent().baseFilters
local categories = C_LFGList.GetAvailableCategories(baseFilters)
local nextBtn = 1
local hasSelected = false
--Update category buttons
for i = 1, #categories do
local isSelected = false
local categoryID = categories[i]
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID)
if separateRecommended then
nextBtn, isSelected =
LFGListCategorySelection_AddButton(self, nextBtn, categoryID, LE_LFG_LIST_FILTER_RECOMMENDED)
hasSelected = hasSelected or isSelected
nextBtn, isSelected =
LFGListCategorySelection_AddButton(self, nextBtn, categoryID, LE_LFG_LIST_FILTER_NOT_RECOMMENDED)
else
nextBtn, isSelected = LFGListCategorySelection_AddButton(self, nextBtn, categoryID, 0)
end
hasSelected = hasSelected or isSelected
end
--Hide any extra buttons
for i = nextBtn, #self.CategoryButtons do
self.CategoryButtons[i]:Hide()
end
--If the selected item isn't in the list, deselect it
if self.selectedCategory and not hasSelected then LFGListCategorySelection_SelectCategory(self, nil, nil) end
end
function LFGListCategorySelection_AddButton(self, btnIndex, categoryID, filters)
--Check that we have activities with this filter
local baseFilters = self:GetParent().baseFilters
local allFilters = bit.bor(baseFilters, filters)
if filters ~= 0 and #C_LFGList.GetAvailableActivities(categoryID, nil, allFilters) == 0 then
return btnIndex, false
end
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID)
local button = self.CategoryButtons[btnIndex]
if not button then
self.CategoryButtons[btnIndex] = CreateFrame("BUTTON", nil, self, "LFGListCategoryTemplate")
self.CategoryButtons[btnIndex]:SetPoint("TOP", self.CategoryButtons[btnIndex - 1], "BOTTOM", 0, -3)
button = self.CategoryButtons[btnIndex]
end
button:SetText(LFGListUtil_GetDecoratedCategoryName(name, filters, true))
button.categoryID = categoryID
button.filters = filters
local atlasName = nil
if bit.band(allFilters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0 then
atlasName = "groupfinder-button-"
.. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids")
.. "-"
.. LFG_LIST_PER_EXPANSION_TEXTURES[LFGListUtil_GetCurrentExpansion()]
elseif bit.band(allFilters, LE_LFG_LIST_FILTER_NOT_RECOMMENDED) ~= 0 then
atlasName = "groupfinder-button-"
.. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids")
.. "-"
.. LFG_LIST_PER_EXPANSION_TEXTURES[math.max(0, LFGListUtil_GetCurrentExpansion() - 1)]
else
atlasName = "groupfinder-button-" .. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "questing")
end
local suffix = ""
if bit.band(allFilters, LE_LFG_LIST_FILTER_PVE) ~= 0 then
suffix = "-pve"
elseif bit.band(allFilters, LE_LFG_LIST_FILTER_PVP) ~= 0 then
suffix = "-pvp"
end
--Try with the suffix and then without it
if not button.Icon:SetAtlas(atlasName .. suffix) then button.Icon:SetAtlas(atlasName) end
local selected = self.selectedCategory == categoryID and self.selectedFilters == filters
button.SelectedTexture:SetShown(selected)
button:Show()
return btnIndex + 1, selected
end
function LFGListCategorySelection_SelectCategory(self, categoryID, filters)
self.selectedCategory = categoryID
self.selectedFilters = filters
LFGListCategorySelection_UpdateCategoryButtons(self)
LFGListCategorySelection_UpdateNavButtons(self)
end
function LFGListCategorySelection_UpdateNavButtons(self)
local findEnabled, startEnabled = true, true
self.FindGroupButton.tooltip = nil
self.StartGroupButton.tooltip = nil
--Check if the user needs to select a category
if not self.selectedCategory then
findEnabled = false
self.FindGroupButton.tooltip = LFG_LIST_SELECT_A_CATEGORY
startEnabled = false
self.StartGroupButton.tooltip = LFG_LIST_SELECT_A_CATEGORY
end
--Check if the user can't start a group due to not being a leader
if IsInGroup(LE_PARTY_CATEGORY_HOME) and not UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
startEnabled = false
self.StartGroupButton.tooltip = LFG_LIST_NOT_LEADER
end
--Check if the player is currently in some incompatible queue
local messageStart = LFGListUtil_GetActiveQueueMessage(false)
if messageStart then
startEnabled = false
self.StartGroupButton.tooltip = messageStart
end
self.FindGroupButton:SetEnabled(findEnabled)
self.StartGroupButton:SetEnabled(startEnabled)
end
function LFGListCategorySelectionStartGroupButton_OnClick(self)
local panel = self:GetParent()
if not panel.selectedCategory then return end
PlaySound("igMainMenuOptionCheckBoxOn")
local baseFilters = panel:GetParent().baseFilters
local entryCreation = panel:GetParent().EntryCreation
LFGListEntryCreation_Show(entryCreation, baseFilters, panel.selectedCategory, panel.selectedFilters)
end
function LFGListCategorySelectionFindGroupButton_OnClick(self)
local panel = self:GetParent()
if not panel.selectedCategory then return end
PlaySound("igMainMenuOptionCheckBoxOn")
local baseFilters = panel:GetParent().baseFilters
local searchPanel = panel:GetParent().SearchPanel
LFGListSearchPanel_Clear(searchPanel)
LFGListSearchPanel_SetCategory(searchPanel, panel.selectedCategory, panel.selectedFilters, baseFilters)
LFGListSearchPanel_DoSearch(searchPanel)
LFGListFrame_SetActivePanel(panel:GetParent(), searchPanel)
end
--The individual category buttons
function LFGListCategorySelectionButton_OnClick(self)
local panel = self:GetParent()
PlaySound("igMainMenuOptionCheckBoxOn")
LFGListCategorySelection_SelectCategory(panel, self.categoryID, self.filters)
end
-------------------------------------------------------
----------List Entry Creation
-------------------------------------------------------
function LFGListEntryCreation_OnLoad(self)
self.Name.Instructions:SetText(LFG_LIST_ENTER_NAME)
self.Description.EditBox:SetScript("OnEnterPressed", nop)
LFGListUtil_SetUpDropDown(
self,
self.CategoryDropDown,
LFGListEntryCreation_PopulateCategories,
LFGListEntryCreation_OnCategorySelected
)
LFGListUtil_SetUpDropDown(
self,
self.GroupDropDown,
LFGListEntryCreation_PopulateGroups,
LFGListEntryCreation_OnGroupSelected
)
LFGListUtil_SetUpDropDown(
self,
self.ActivityDropDown,
LFGListEntryCreation_PopulateActivities,
LFGListEntryCreation_OnActivitySelected
)
LFGListEntryCreation_SetBaseFilters(self, 0)
end
function LFGListEntryCreation_OnEvent(self, event, ...)
if event == "GROUP_ROSTER_UPDATE" then
LFGListEntryCreation_UpdateValidState(self)
elseif tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) then
LFGListEntryCreation_UpdateValidState(self)
end
end
function LFGListEntryCreation_OnShow(self) LFGListEntryCreation_UpdateValidState(self) end
function LFGListEntryCreation_Show(self, baseFilters, selectedCategory, selectedFilters)
--If this was what the player selected last time, just leave it filled out with the same info.
--Also don't save it for categories that try to set it to the current area.
local _, _, _, preferCurrentArea = C_LFGList.GetCategoryInfo(selectedCategory)
local keepOldData = not preferCurrentArea
and self.selectedCategory == selectedCategory
and baseFilters == self.baseFilters
and self.selectedFilters == selectedFilters
LFGListEntryCreation_SetBaseFilters(self, baseFilters)
if not keepOldData then
LFGListEntryCreation_Clear(self)
LFGListEntryCreation_Select(self, selectedFilters, selectedCategory)
end
LFGListEntryCreation_SetEditMode(self, false)
LFGListEntryCreation_UpdateValidState(self)
LFGListFrame_SetActivePanel(self:GetParent(), self)
self.Name:SetFocus()
end
function LFGListEntryCreation_Clear(self)
--Clear selections
self.selectedCategory = nil
self.selectedGroup = nil
self.selectedActivity = nil
self.selectedFilters = nil
--Reset widgets
self.Name:SetText("")
self.ItemLevel.CheckButton:SetChecked(false)
self.ItemLevel.EditBox:SetText("")
self.HonorLevel.CheckButton:SetChecked(false)
self.HonorLevel.EditBox:SetText("")
self.VoiceChat.CheckButton:SetChecked(false)
self.VoiceChat.EditBox:SetText("")
self.Description.EditBox:SetText("")
self.ActivityFinder:Hide()
end
function LFGListEntryCreation_ClearFocus(self)
self.Name:ClearFocus()
self.ItemLevel.EditBox:ClearFocus()
self.HonorLevel.EditBox:ClearFocus()
self.VoiceChat.EditBox:ClearFocus()
self.Description.EditBox:ClearFocus()
end
--This function accepts any or all of categoryID, groupId, and activityID
function LFGListEntryCreation_Select(self, filters, categoryID, groupID, activityID)
filters, categoryID, groupID, activityID =
LFGListUtil_AugmentWithBest(bit.bor(self.baseFilters, filters or 0), categoryID, groupID, activityID)
self.selectedCategory = categoryID
self.selectedGroup = groupID
self.selectedActivity = activityID
self.selectedFilters = filters
--Update the category dropdown
local categoryName, _, autoChoose = C_LFGList.GetCategoryInfo(categoryID)
UIDropDownMenu_SetText(self.CategoryDropDown, LFGListUtil_GetDecoratedCategoryName(categoryName, filters, false))
--Update the activity dropdown
local _, shortName, _, _, iLevel, _, _, _, _, _, useHonorLevel = C_LFGList.GetActivityInfo(activityID)
UIDropDownMenu_SetText(self.ActivityDropDown, shortName)
--Update the group dropdown. If the group dropdown is showing an activity, hide the activity dropdown
local groupName = C_LFGList.GetActivityGroupInfo(groupID)
UIDropDownMenu_SetText(self.GroupDropDown, groupName or shortName)
self.ActivityDropDown:SetShown(groupName and not autoChoose)
self.GroupDropDown:SetShown(not autoChoose)
--Update the recommended item level box
if iLevel ~= 0 then
self.ItemLevel.EditBox.Instructions:SetFormattedText(LFG_LIST_RECOMMENDED_ILVL, iLevel)
else
self.ItemLevel.EditBox.Instructions:SetText(LFG_LIST_ITEM_LEVEL_INSTR_SHORT)
end
if useHonorLevel then
self.HonorLevel:Show()
self.VoiceChat:SetPoint("TOPLEFT", self.HonorLevel, "BOTTOMLEFT", 0, -5)
else
self.HonorLevel:Hide()
self.VoiceChat:SetPoint("TOPLEFT", self.ItemLevel, "BOTTOMLEFT", 0, -5)
end
LFGListRequirement_Validate(self.ItemLevel, self.ItemLevel.EditBox:GetText())
if useHonorLevel then LFGListRequirement_Validate(self.HonorLevel, self.HonorLevel.EditBox:GetText()) end
LFGListEntryCreation_UpdateValidState(self)
end
function LFGListEntryCreation_PopulateCategories(self, dropDown, info)
local categories = C_LFGList.GetAvailableCategories(self.baseFilters)
for i = 1, #categories do
local categoryID = categories[i]
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID)
if separateRecommended then
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, LE_LFG_LIST_FILTER_RECOMMENDED)
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, LE_LFG_LIST_FILTER_NOT_RECOMMENDED)
else
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, 0)
end
end
end
function LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, filters)
if filters ~= 0 and #C_LFGList.GetAvailableActivities(categoryID, nil, filters) == 0 then return end
info.text = LFGListUtil_GetDecoratedCategoryName(name, filters, false)
info.value = categoryID
info.arg1 = filters
info.checked = (self.selectedCategory == categoryID and self.selectedFilters == filters)
info.isRadio = true
UIDropDownMenu_AddButton(info)
end
function LFGListEntryCreation_OnCategorySelected(self, categoryID, filters)
LFGListEntryCreation_Select(self, filters, categoryID, nil, nil)
end
function LFGListEntryCreation_PopulateGroups(self, dropDown, info)
if not self.selectedCategory then
--We don't have a category, so we can't fill out groups.
return
end
local useMore = false
--Start out displaying everything
local groups =
C_LFGList.GetAvailableActivityGroups(self.selectedCategory, bit.bor(self.baseFilters, self.selectedFilters))
local activities =
C_LFGList.GetAvailableActivities(self.selectedCategory, 0, bit.bor(self.baseFilters, self.selectedFilters))
if self.selectedFilters == 0 then
--We don't bother filtering if we have less than 5 items anyway
if #groups + #activities > 5 then
--Try just displaying the recommended
local filters = bit.bor(self.selectedFilters, self.baseFilters, LE_LFG_LIST_FILTER_RECOMMENDED)
local recGroups = C_LFGList.GetAvailableActivityGroups(self.selectedCategory, filters)
local recActivities = C_LFGList.GetAvailableActivities(self.selectedCategory, 0, filters)
--If we have some recommended, just display those
if #recGroups + #recActivities > 0 then
--If we still have just as many, we don't need to display more
useMore = #recGroups ~= #groups or #recActivities ~= #activities
groups = recGroups
activities = recActivities
end
end
end
local groupOrder = groups[1] and select(2, C_LFGList.GetActivityGroupInfo(groups[1]))
local activityOrder = activities[1] and select(10, C_LFGList.GetActivityInfo(activities[1]))
local groupIndex, activityIndex = 1, 1
--Start merging
for i = 1, MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES do
if not groupOrder and not activityOrder then break end
if activityOrder and (not groupOrder or activityOrder < groupOrder) then
local activityID = activities[activityIndex]
local name = select(ACTIVITY_RETURN_VALUES.shortName, C_LFGList.GetActivityInfo(activityID))
info.text = name
info.value = activityID
info.arg1 = "activity"
info.checked = (self.selectedActivity == activityID)
info.isRadio = true
UIDropDownMenu_AddButton(info)
activityIndex = activityIndex + 1
activityOrder = activities[activityIndex]
and select(10, C_LFGList.GetActivityInfo(activities[activityIndex]))
else
local groupID = groups[groupIndex]
local name = C_LFGList.GetActivityGroupInfo(groupID)
info.text = name
info.value = groupID
info.arg1 = "group"
info.checked = (self.selectedGroup == groupID)
info.isRadio = true
UIDropDownMenu_AddButton(info)
groupIndex = groupIndex + 1
groupOrder = groups[groupIndex] and select(2, C_LFGList.GetActivityGroupInfo(groups[groupIndex]))
end
end
if #activities + #groups > MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES then useMore = true end
if useMore then
info.text = LFG_LIST_MORE
info.value = nil
info.arg1 = "more"
info.notCheckable = true
info.checked = false
info.isRadio = false
UIDropDownMenu_AddButton(info)
end
end
function LFGListEntryCreation_OnGroupSelected(self, id, buttonType)
if buttonType == "activity" then
LFGListEntryCreation_Select(self, nil, nil, nil, id)
elseif buttonType == "group" then
LFGListEntryCreation_Select(self, self.selectedFilters, self.selectedCategory, id, nil)
elseif buttonType == "more" then
LFGListEntryCreationActivityFinder_Show(
self.ActivityFinder,
self.selectedCategory,
nil,
bit.bor(self.baseFilters, self.selectedFilters)
)
end
end
function LFGListEntryCreation_PopulateActivities(self, dropDown, info)
local useMore = self.selectedFilters == 0
local filters = bit.bor(self.baseFilters, self.selectedFilters)
--Start out displaying everything
local activities = C_LFGList.GetAvailableActivities(self.selectedCategory, self.selectedGroup, filters)
--If we're displaying more than 5, see if we can just display recommended
if useMore then
if #activities > 5 then
filters = bit.bor(filters, LE_LFG_LIST_FILTER_RECOMMENDED)
local recActivities = C_LFGList.GetAvailableActivities(self.selectedCategory, self.selectedGroup, filters)
useMore = #recActivities ~= #activities
if #recActivities > 0 then
activities = recActivities
else
--Just display up to 5 non-recommended activities
for i = #activities, 5, -1 do
activities[i] = nil
end
end
else
useMore = false
end
end
for i = 1, #activities do
local activityID = activities[i]
local shortName = select(ACTIVITY_RETURN_VALUES.shortName, C_LFGList.GetActivityInfo(activityID))
info.text = shortName
info.value = activityID
info.arg1 = "activity"
info.checked = (self.selectedActivity == activityID)
info.isRadio = true
UIDropDownMenu_AddButton(info)
end
if useMore then
info.text = LFG_LIST_MORE
info.value = nil
info.arg1 = "more"
info.notCheckable = true
info.checked = false
info.isRadio = false
UIDropDownMenu_AddButton(info)
end
end
function LFGListEntryCreation_OnActivitySelected(self, activityID, buttonType)
if buttonType == "activity" then
LFGListEntryCreation_Select(self, nil, nil, nil, activityID)
elseif buttonType == "more" then
LFGListEntryCreationActivityFinder_Show(
self.ActivityFinder,
self.selectedCategory,
self.selectedGroup,
bit.bor(self.baseFilters, self.selectedFilters)
)
end
end
function LFGListEntryCreation_GetSanitizedName(self) return string.match(self.Name:GetText(), "^%s*(.-)%s*$") end
function LFGListEntryCreation_ListGroup(self)
local name = LFGListEntryCreation_GetSanitizedName(self)
local iLevel = tonumber(self.ItemLevel.EditBox:GetText()) or 0
local honorLevel = tonumber(self.HonorLevel.EditBox:GetText()) or 0
if LFGListEntryCreation_IsEditMode(self) then
local autoAccept = select(9, C_LFGList.GetActiveEntryInfo())
C_LFGList.UpdateListing(
self.selectedActivity,
name,
iLevel,
honorLevel,
self.VoiceChat.EditBox:GetText(),
self.Description.EditBox:GetText(),
autoAccept
)
LFGListFrame_SetActivePanel(self:GetParent(), self:GetParent().ApplicationViewer)
else
if
C_LFGList.CreateListing(
self.selectedActivity,
name,
iLevel,
honorLevel,
self.VoiceChat.EditBox:GetText(),
self.Description.EditBox:GetText(),
false
)
then
self.WorkingCover:Show()
LFGListEntryCreation_ClearFocus(self)
end
end
end
function LFGListEntryCreation_UpdateValidState(self)
local errorText
local maxPlayers, _, _, useHonorLevel =
select(ACTIVITY_RETURN_VALUES.maxPlayers, C_LFGList.GetActivityInfo(self.selectedActivity))
if maxPlayers > 0 and GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) >= maxPlayers then
errorText = string.format(LFG_LIST_TOO_MANY_FOR_ACTIVITY, maxPlayers)
elseif LFGListEntryCreation_GetSanitizedName(self) == "" then
errorText = LFG_LIST_MUST_HAVE_NAME
elseif self.ItemLevel.warningText then
errorText = self.ItemLevel.warningText
elseif useHonorLevel and self.HonorLevel.warningText then
errorText = self.HonorLevel.warningText
else
errorText = LFGListUtil_GetActiveQueueMessage(false)
end
self.ListGroupButton:SetEnabled(not errorText)
self.ListGroupButton.errorText = errorText
end
function LFGListEntryCreation_SetBaseFilters(self, baseFilters) self.baseFilters = baseFilters end
function LFGListEntryCreation_SetEditMode(self, editMode)
self.editMode = editMode
if editMode then
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo()
assert(active)
--Update the dropdowns
LFGListEntryCreation_Select(self, nil, nil, nil, activityID)
UIDropDownMenu_DisableDropDown(self.CategoryDropDown)
UIDropDownMenu_DisableDropDown(self.GroupDropDown)
UIDropDownMenu_DisableDropDown(self.ActivityDropDown)
--Update edit boxes
self.Name:SetText(name)
self.ItemLevel.EditBox:SetText(ilvl ~= 0 and ilvl or "")
self.HonorLevel.EditBox:SetText(honorLevel ~= 0 and honorLevel or "")
self.VoiceChat.EditBox:SetText(voiceChat)
self.Description.EditBox:SetText(comment)
self.ListGroupButton:SetText(DONE_EDITING)
else
UIDropDownMenu_EnableDropDown(self.CategoryDropDown)
UIDropDownMenu_EnableDropDown(self.GroupDropDown)
UIDropDownMenu_EnableDropDown(self.ActivityDropDown)
self.ListGroupButton:SetText(LIST_GROUP)
end
end
function LFGListEntryCreation_IsEditMode(self) return self.editMode end
function LFGListEntryCreationCancelButton_OnClick(self)
local panel = self:GetParent()
PlaySound("igMainMenuOptionCheckBoxOn")
if LFGListEntryCreation_IsEditMode(panel) then
LFGListFrame_SetActivePanel(panel:GetParent(), panel:GetParent().ApplicationViewer)
else
LFGListFrame_SetActivePanel(panel:GetParent(), panel:GetParent().CategorySelection)
end
end
function LFGListEntryCreationListGroupButton_OnClick(self)
PlaySound("igMainMenuOptionCheckBoxOn")
LFGListEntryCreation_ListGroup(self:GetParent())
end
function LFGListEntryCreationActivityFinder_OnLoad(self)
self.Dialog.ScrollFrame.update = function() LFGListEntryCreationActivityFinder_Update(self) end
self.Dialog.ScrollFrame.scrollBar.doNotHide = true
HybridScrollFrame_CreateButtons(self.Dialog.ScrollFrame, "LFGListEntryCreationActivityListTemplate")
self.matchingActivities = {}
end
function LFGListEntryCreationActivityFinder_Show(self, categoryID, groupID, filters)
self.Dialog.EntryBox:SetText("")
self.categoryID = categoryID
self.groupID = groupID
self.filters = filters
self.selectedActivity = nil
LFGListEntryCreationActivityFinder_UpdateMatching(self)
self:Show()
self.Dialog.EntryBox:SetFocus()
end
function LFGListEntryCreationActivityFinder_UpdateMatching(self)
self.matchingActivities =
C_LFGList.GetAvailableActivities(self.categoryID, self.groupID, self.filters, self.Dialog.EntryBox:GetText())
LFGListUtil_SortActivitiesByRelevancy(self.matchingActivities)
if not self.selectedActivity or not tContains(self.matchingActivities, self.selectedActivity) then
self.selectedActivity = self.matchingActivities[1]
end
LFGListEntryCreationActivityFinder_Update(self)
end
function LFGListEntryCreationActivityFinder_Update(self)
local actitivities = self.matchingActivities
local offset = HybridScrollFrame_GetOffset(self.Dialog.ScrollFrame)
for i = 1, #self.Dialog.ScrollFrame.buttons do
local button = self.Dialog.ScrollFrame.buttons[i]
local idx = i + offset
local id = actitivities[idx]
if id then
button:SetText((C_LFGList.GetActivityInfo(id)))
button.activityID = id
button.Selected:SetShown(self.selectedActivity == id)
if self.selectedActivity == id then
button:LockHighlight()
else
button:UnlockHighlight()
end
button:Show()
else
button:Hide()
end
end
HybridScrollFrame_Update(
self.Dialog.ScrollFrame,
self.Dialog.ScrollFrame.buttons[1]:GetHeight() * #actitivities,
self.Dialog.ScrollFrame:GetHeight()
)
end
function LFGListEntryCreationActivityFinder_Accept(self)
if self.selectedActivity then
LFGListEntryCreation_Select(self:GetParent(), nil, nil, nil, self.selectedActivity)
end
self:Hide()
end
function LFGListEntryCreationActivityFinder_Cancel(self) self:Hide() end
function LFGListEntryCreationActivityFinder_Select(self, activityID)
self.selectedActivity = activityID
LFGListEntryCreationActivityFinder_Update(self)
end
-------------------------------------------------------
----------Application Viewing
-------------------------------------------------------
function LFGListApplicationViewer_OnLoad(self)
self.ScrollFrame.update = function() LFGListApplicationViewer_UpdateResults(self) end
self.ScrollFrame.dynamic = function(offset) return LFGListApplicationViewer_GetScrollOffset(self, offset) end
self.ScrollFrame.scrollBar.doNotHide = true
self.NameColumnHeader:Disable()
self.RoleColumnHeader:Disable()
self.ItemLevelColumnHeader:Disable()
HybridScrollFrame_CreateButtons(self.ScrollFrame, "LFGListApplicantTemplate")
end
function LFGListApplicationViewer_OnEvent(self, event, ...)
if event == "LFG_LIST_ACTIVE_ENTRY_UPDATE" then
LFGListApplicationViewer_UpdateInfo(self)
elseif event == "PARTY_LEADER_CHANGED" then
LFGListApplicationViewer_UpdateAvailability(self)
LFGListApplicationViewer_UpdateInfo(self)
elseif event == "LFG_LIST_APPLICANT_LIST_UPDATED" then
LFGListApplicationViewer_UpdateResultList(self)
LFGListApplicationViewer_UpdateResults(self)
elseif event == "LFG_LIST_APPLICANT_UPDATED" then
--If we can't make changes, we just remove people immediately
local id = ...
if not LFGListUtil_IsEntryEmpowered() then C_LFGList.RemoveApplicant(id) end
--Update whether we can invite people
LFGListApplicationViewer_UpdateInviteState(self)
elseif event == "GROUP_ROSTER_UPDATE" then
LFGListApplicationViewer_UpdateAvailability(self)
LFGListApplicationViewer_UpdateGroupData(self)
LFGListApplicationViewer_UpdateInviteState(self)
LFGListApplicationViewer_UpdateInfo(self)
elseif event == "PLAYER_ROLES_ASSIGNED" then
LFGListApplicationViewer_UpdateGroupData(self)
end
end
function LFGListApplicationViewer_OnShow(self)
C_LFGList.RefreshApplicants()
LFGListApplicationViewer_UpdateResultList(self)
LFGListApplicationViewer_UpdateResults(self)
LFGListApplicationViewer_UpdateInfo(self)
LFGListApplicationViewer_UpdateAvailability(self)
LFGListApplicationViewer_UpdateGroupData(self)
end
function LFGListApplicationViewer_UpdateGroupData(self)
local active, activityID = C_LFGList.GetActiveEntryInfo()
if not active then return end
local data = GetGroupMemberCounts()
data.DAMAGER = data.DAMAGER + data.NOROLE --People without a role count as damage
data.NOROLE = 0
LFGListGroupDataDisplay_Update(self.DataDisplay, activityID, data)
end
function LFGListApplicationViewer_UpdateInfo(self)
local active, activityID, ilvl, honorLevel, name, comment, voiceChat, duration, autoAccept =
C_LFGList.GetActiveEntryInfo()
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType =
C_LFGList.GetActivityInfo(activityID)
local _, separateRecommended = C_LFGList.GetCategoryInfo(categoryID)
assert(active)
self.EntryName:SetWidth(0)
self.EntryName:SetText(name)
self.DescriptionFrame.activityName = C_LFGList.GetActivityInfo(activityID)
self.DescriptionFrame.comment = comment
if comment == "" then
self.DescriptionFrame.Text:SetText(self.DescriptionFrame.activityName)
else
self.DescriptionFrame.Text:SetFormattedText(
"%s |cff888888- %s|r",
self.DescriptionFrame.activityName,
self.DescriptionFrame.comment
)
end
local hasRestrictions = false
if ilvl == 0 then
self.ItemLevel:SetText("")
else
self.ItemLevel:SetFormattedText(LFG_LIST_ITEM_LEVEL_CURRENT, ilvl)
end
if voiceChat == "" then
self.VoiceChatFrame.tooltip = nil
self.VoiceChatFrame:Hide()
else
self.VoiceChatFrame.tooltip = voiceChat
self.VoiceChatFrame:Show()
end
if self.EntryName:GetWidth() > 290 then self.EntryName:SetWidth(290) end
--Set the background
local atlasName = nil
if separateRecommended and bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0 then
atlasName = "groupfinder-background-"
.. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids")
.. "-"
.. LFG_LIST_PER_EXPANSION_TEXTURES[LFGListUtil_GetCurrentExpansion()]
elseif separateRecommended and bit.band(filters, LE_LFG_LIST_FILTER_NOT_RECOMMENDED) ~= 0 then
atlasName = "groupfinder-background-"
.. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids")
.. "-"
.. LFG_LIST_PER_EXPANSION_TEXTURES[math.max(0, LFGListUtil_GetCurrentExpansion() - 1)]
else
atlasName = "groupfinder-background-" .. (LFG_LIST_CATEGORY_TEXTURES[categoryID] or "questing")
end
local suffix = ""
if bit.band(filters, LE_LFG_LIST_FILTER_PVE) ~= 0 then
suffix = "-pve"
elseif bit.band(filters, LE_LFG_LIST_FILTER_PVP) ~= 0 then
suffix = "-pvp"
end
--Try with the suffix and then without it
if not self.InfoBackground:SetAtlas(atlasName .. suffix) then self.InfoBackground:SetAtlas(atlasName) end
--Update the AutoAccept button
self.AutoAcceptButton:SetChecked(autoAccept)
if UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
self.AutoAcceptButton:Show()
self.AutoAcceptButton:Enable()
self.AutoAcceptButton.Label:SetFontObject(GameFontHighlightSmall)
elseif UnitIsGroupAssistant("player", LE_PARTY_CATEGORY_HOME) then
self.AutoAcceptButton:Show()
self.AutoAcceptButton:Disable()
self.AutoAcceptButton.Label:SetFontObject(GameFontDisableSmall)
else
self.AutoAcceptButton:SetShown(autoAccept)
self.AutoAcceptButton:Disable()
self.AutoAcceptButton.Label:SetFontObject(GameFontDisableSmall)
end
end
function LFGListApplicationViewer_UpdateAvailability(self)
if UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
self.RemoveEntryButton:Show()
self.EditButton:Show()
else
self.RemoveEntryButton:Hide()
self.EditButton:Hide()
end
if IsRestrictedAccount() then
self.EditButton:Disable()
self.EditButton.tooltip = ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL
else
self.EditButton:Enable()
self.EditButton.tooltip = nil
end
local empowered = LFGListUtil_IsEntryEmpowered()
self.UnempoweredCover:SetShown(not empowered)
self.ScrollFrame.NoApplicants:SetShown(empowered and (not self.applicants or #self.applicants == 0))
end
function LFGListApplicationViewer_UpdateResultList(self)
self.applicants = C_LFGList.GetApplicants()
--Filter applicants. Don't worry about order.
LFGListUtil_FilterApplicants(self.applicants)
--Sort applicants
LFGListUtil_SortApplicants(self.applicants)
--Cache off the group sizes for the scroll frame and the total height
local totalHeight = 0
self.applicantSizes = {}
for i = 1, #self.applicants do
local _, _, _, numMembers = C_LFGList.GetApplicantInfo(self.applicants[i])
self.applicantSizes[i] = numMembers
totalHeight = totalHeight + LFGListApplicationViewerUtil_GetButtonHeight(numMembers)
end
self.totalApplicantHeight = totalHeight
LFGListApplicationViewer_UpdateAvailability(self)
end
function LFGListApplicationViewer_UpdateInviteState(self)
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo()
if not active then return end
local numAllowed = select(ACTIVITY_RETURN_VALUES.maxPlayers, C_LFGList.GetActivityInfo(activityID))
if numAllowed == 0 then numAllowed = MAX_RAID_MEMBERS end
local currentCount = GetNumGroupMembers(LE_PARTY_CATEGORY_HOME)
local numInvited = C_LFGList.GetNumInvitedApplicantMembers()
local buttons = self.ScrollFrame.buttons
for i = 1, #buttons do
local button = buttons[i]
if button.applicantID then
if button.numMembers + currentCount > numAllowed then
button.InviteButton:Disable()
button.InviteButton.tooltip = LFG_LIST_GROUP_TOO_FULL
elseif button.numMembers + currentCount + numInvited > numAllowed then
button.InviteButton:Disable()
button.InviteButton.tooltip = LFG_LIST_INVITED_APP_FILLS_GROUP
else
button.InviteButton:Enable()
button.InviteButton.tooltip = nil
end
--If our mouse is already over the button, update the tooltip
if button.InviteButton:IsMouseOver() then
if button.InviteButton.tooltip then
button.InviteButton:GetScript("OnEnter")(button.InviteButton)
else
GameTooltip:Hide()
end
end
end
end
end
function LFGListApplicationViewer_UpdateResults(self)
local offset = HybridScrollFrame_GetOffset(self.ScrollFrame)
local buttons = self.ScrollFrame.buttons
--If the mouse is over something in this frame, update it
local mouseover = GetMouseFocus()
local mouseoverParent = mouseover and mouseover:GetParent()
local parentParent = mouseoverParent and mouseoverParent:GetParent()
if mouseoverParent == self.ScrollFrame or parentParent == self.ScrollFrame then
--Just hide the tooltip. We should show it again inside the update function.
GameTooltip:Hide()
end
for i = 1, #buttons do
local button = buttons[i]
local idx = i + offset
local id = self.applicants[idx]
if id then
button.applicantID = id
LFGListApplicationViewer_UpdateApplicant(button, id)
button.Background:SetAlpha(idx % 2 == 0 and 0.1 or 0.05)
button:Show()
else
button.applicantID = nil
button:Hide()
end
end
HybridScrollFrame_Update(self.ScrollFrame, self.totalApplicantHeight, self.ScrollFrame:GetHeight())
LFGListApplicationViewer_UpdateInviteState(self)
end
function LFGListApplicationViewer_UpdateApplicant(button, id)
local id, status, pendingStatus, numMembers, isNew = C_LFGList.GetApplicantInfo(id)
button:SetHeight(LFGListApplicationViewerUtil_GetButtonHeight(numMembers))
--Update individual members
for i = 1, numMembers do
local member = button.Members[i]
if not member then
member = CreateFrame("BUTTON", nil, button, "LFGListApplicantMemberTemplate")
member:SetPoint("TOPLEFT", button.Members[i - 1], "BOTTOMLEFT", 0, 0)
button.Members[i] = member
end
LFGListApplicationViewer_UpdateApplicantMember(member, id, i, status, pendingStatus)
member:Show()
end
--Hide extra member buttons
for i = numMembers + 1, #button.Members do
button.Members[i]:Hide()
end
--Update the Invite and Decline buttons based on group size
if numMembers > 1 then
button.DeclineButton:SetHeight(36)
button.InviteButton:SetHeight(36)
button.InviteButton:SetFormattedText(LFG_LIST_INVITE_GROUP, numMembers)
else
button.DeclineButton:SetHeight(22)
button.InviteButton:SetHeight(22)
button.InviteButton:SetText(INVITE)
end
if pendingStatus or status == "applied" then
button.Status:Hide()
elseif status == "invited" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_INVITED)
button.Status:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
elseif status == "failed" or status == "cancelled" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_CANCELLED)
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
elseif status == "declined" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_DECLINED)
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
elseif status == "timedout" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_TIMED_OUT)
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
elseif status == "inviteaccepted" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_INVITE_ACCEPTED)
button.Status:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
elseif status == "invitedeclined" then
button.Status:Show()
button.Status:SetText(LFG_LIST_APP_INVITE_DECLINED)
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b)
end
button.numMembers = numMembers
button.InviteButton:SetShown(not pendingStatus and status == "applied" and LFGListUtil_IsEntryEmpowered())
button.DeclineButton:SetShown(not pendingStatus and status ~= "invited" and LFGListUtil_IsEntryEmpowered())
button.DeclineButton.isAck = (status ~= "applied" and status ~= "invited")
button.Spinner:SetShown(pendingStatus)
end
function LFGListApplicationViewer_UpdateApplicantMember(member, appID, memberIdx, status, pendingStatus)
local grayedOut = not pendingStatus
and (
status == "failed"
or status == "cancelled"
or status == "declined"
or status == "invitedeclined"
or status == "timedout"
)
local noTouchy = (status == "invited" or status == "inviteaccepted" or status == "invitedeclined")
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole, relationship =
C_LFGList.GetApplicantMemberInfo(appID, memberIdx)
member.memberIdx = memberIdx
member.Name:SetWidth(0)
if name then
local displayName = Ambiguate(name, "short")
if memberIdx > 1 then
member.Name:SetText(" " .. displayName)
else
member.Name:SetText(displayName)
end
local classTextColor = grayedOut and GRAY_FONT_COLOR or RAID_CLASS_COLORS[class]
member.Name:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b)
else
--We might still be requesting the name and class from the server.
member.Name:SetText("")
end
member.FriendIcon:SetShown(relationship)
member.FriendIcon.relationship = relationship
member.FriendIcon.Icon:SetDesaturated(grayedOut)
member.FriendIcon:SetAlpha(grayedOut and 0.5 or 1.0)
--Adjust name width depending on whether we have the friend icon
local nameLength = 100
if relationship then nameLength = nameLength - 22 end
if member.Name:GetWidth() > nameLength then member.Name:SetWidth(nameLength) end
--Update the roles.
if grayedOut then
member.RoleIcon1:Hide()
member.RoleIcon2:Hide()
else
local role1 = tank and "TANK" or (healer and "HEALER" or (damage and "DAMAGER"))
local role2 = (tank and healer and "HEALER") or ((tank or healer) and damage and "DAMAGER")
member.RoleIcon1:GetNormalTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role1])
member.RoleIcon1:GetHighlightTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role1])
if role2 then
member.RoleIcon2:GetNormalTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role2])
member.RoleIcon2:GetHighlightTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role2])
end
member.RoleIcon1:SetEnabled(not noTouchy and role1 ~= assignedRole)
member.RoleIcon1:SetAlpha(role1 == assignedRole and 1 or 0.3)
member.RoleIcon1:Show()
member.RoleIcon2:SetEnabled(not noTouchy and role2 ~= assignedRole)
member.RoleIcon2:SetAlpha(role2 == assignedRole and 1 or 0.3)
member.RoleIcon2:SetShown(role2)
member.RoleIcon1.role = role1
member.RoleIcon2.role = role2
end
member.ItemLevel:SetShown(not grayedOut)
member.ItemLevel:SetText(math.floor(itemLevel))
local mouseFocus = GetMouseFocus()
if mouseFocus == member then
LFGListApplicantMember_OnEnter(member)
elseif mouseFocus == member.FriendIcon then
member.FriendIcon:GetScript("OnEnter")(member.FriendIcon)
end
end
function LFGListApplicationViewer_GetScrollOffset(self, offset)
local acum = 0
for i = 1, #self.applicantSizes do
local height = LFGListApplicationViewerUtil_GetButtonHeight(self.applicantSizes[i])
acum = acum + height
if acum > offset then return i - 1, height + offset - acum end
end
--We're scrolled completely off the bottom
return #self.applicantSizes, 0
end
function LFGListApplicationViewerUtil_GetButtonHeight(numApplicants) return 20 * numApplicants + 6 end
function LFGListApplicationViewerEditButton_OnClick(self)
PlaySound("igMainMenuOptionCheckBoxOn")
local panel = self:GetParent()
local entryCreation = panel:GetParent().EntryCreation
LFGListEntryCreation_SetEditMode(entryCreation, true)
LFGListFrame_SetActivePanel(panel:GetParent(), entryCreation)
end
--Applicant members
function LFGListApplicantMember_OnEnter(self)
local applicantID = self:GetParent().applicantID
local memberIdx = self.memberIdx
local active, activityID = C_LFGList.GetActiveEntryInfo()
if not active then return end
local useHonorLevel = select(11, C_LFGList.GetActivityInfo(activityID))
local id, status, pendingStatus, numMembers, isNew, comment = C_LFGList.GetApplicantInfo(applicantID)
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole =
C_LFGList.GetApplicantMemberInfo(applicantID, memberIdx)
GameTooltip:SetOwner(self, "ANCHOR_NONE")
GameTooltip:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 105, 0)
if name then
local classTextColor = RAID_CLASS_COLORS[class]
GameTooltip:SetText(name, classTextColor.r, classTextColor.g, classTextColor.b)
GameTooltip:AddLine(string.format(UNIT_TYPE_LEVEL_TEMPLATE, level, localizedClass), 1, 1, 1)
else
GameTooltip:SetText(" ") --Just make it empty until we get the name update
end
GameTooltip:AddLine(string.format(LFG_LIST_ITEM_LEVEL_CURRENT, itemLevel), 1, 1, 1)
if useHonorLevel then GameTooltip:AddLine(string.format(LFG_LIST_HONOR_LEVEL_CURRENT_PVP, honorLevel), 1, 1, 1) end
if comment and comment ~= "" then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(
string.format(LFG_LIST_COMMENT_FORMAT, comment),
LFG_LIST_COMMENT_FONT_COLOR.r,
LFG_LIST_COMMENT_FONT_COLOR.g,
LFG_LIST_COMMENT_FONT_COLOR.b,
true
)
end
--Add statistics
local stats = C_LFGList.GetApplicantMemberStats(applicantID, memberIdx)
local lastTitle = nil
--Tank proving ground
if stats[23690] and stats[23690] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23687] and stats[23687] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23684] and stats[23684] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
end
--Healer proving ground
if stats[23691] and stats[23691] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23688] and stats[23688] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23685] and stats[23685] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
end
--Damage proving ground
if stats[23689] and stats[23689] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23686] and stats[23686] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
elseif stats[23683] and stats[23683] > 0 then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle)
lastTitle = LFG_LIST_PROVING_GROUND_TITLE
end
GameTooltip:Show()
end
-------------------------------------------------------
----------Searching
-------------------------------------------------------
function LFGListSearchPanel_OnLoad(self)
self.SearchBox.Instructions:SetText(FILTER)
self.ScrollFrame.update = function() LFGListSearchPanel_UpdateResults(self) end
self.ScrollFrame.scrollBar.doNotHide = true
HybridScrollFrame_CreateButtons(self.ScrollFrame, "LFGListSearchEntryTemplate")
self.SearchBox.clearButton:SetScript("OnClick", function(btn)
SearchBoxTemplateClearButton_OnClick(btn)
LFGListSearchPanel_DoSearch(self)
end)
end
function LFGListSearchPanel_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if event == "LFG_LIST_SEARCH_RESULTS_RECEIVED" then
StaticPopupSpecial_Hide(LFGListApplicationDialog)
self.searching = false
self.searchFailed = false
LFGListSearchPanel_UpdateResultList(self)
LFGListSearchPanel_UpdateResults(self)
elseif event == "LFG_LIST_SEARCH_FAILED" then
self.searching = false
self.searchFailed = true
LFGListSearchPanel_UpdateResultList(self)
LFGListSearchPanel_UpdateResults(self)
elseif event == "LFG_LIST_SEARCH_RESULT_UPDATED" then
local id = ...
if self.selectedResult == id then
LFGListSearchPanel_ValidateSelected(self)
if self.selectedResult ~= id then LFGListSearchPanel_UpdateResults(self) end
end
LFGListSearchPanel_UpdateButtonStatus(self)
elseif event == "LFG_LIST_SEARCH_RESULT_UPDATED" then
LFGListSearchPanel_UpdateButtonStatus(self)
elseif event == "PARTY_LEADER_CHANGED" then
LFGListSearchPanel_UpdateButtonStatus(self)
elseif event == "GROUP_ROSTER_UPDATE" then
LFGListSearchPanel_UpdateButtonStatus(self)
elseif event == "PLAYER_SPECIALIZATION_CHANGED" then
local unit = ...
if unit == "player" then LFGListSearchPanel_UpdateButtonStatus(self) end
elseif event == "UNIT_CONNECTION" then
LFGListSearchPanel_UpdateButtonStatus(self)
end
if tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) then LFGListSearchPanel_UpdateButtonStatus(self) end
end
function LFGListSearchPanel_OnShow(self)
LFGListSearchPanel_UpdateResultList(self)
LFGListSearchPanel_UpdateResults(self)
--LFGListSearchPanel_UpdateButtonStatus(self); --Called by UpdateResults
local availableLanguages = C_LFGList.GetAvailableLanguageSearchFilter()
local defaultLanguages = C_LFGList.GetDefaultLanguageSearchFilter()
local canChangeLanguages = false
for i = 1, #availableLanguages do
if not defaultLanguages[availableLanguages[i]] then
canChangeLanguages = true
break
end
end
if canChangeLanguages then
self.SearchBox:SetWidth(228)
self.FilterButton:Show()
else
self.SearchBox:SetWidth(319)
self.FilterButton:Hide()
end
end
function LFGListSearchPanel_Clear(self)
C_LFGList.ClearSearchResults()
self.SearchBox:SetText("")
self.selectedResult = nil
LFGListSearchPanel_UpdateResultList(self)
LFGListSearchPanel_UpdateResults(self)
end
function LFGListSearchPanel_SetCategory(self, categoryID, filters, preferredFilters)
self.categoryID = categoryID
self.filters = filters
self.preferredFilters = preferredFilters
local name = LFGListUtil_GetDecoratedCategoryName(C_LFGList.GetCategoryInfo(categoryID), filters, false)
self.CategoryName:SetText(name)
end
function LFGListSearchPanel_DoSearch(self)
local searchText = self.SearchBox:GetText()
local languages = C_LFGList.GetLanguageSearchFilter()
C_LFGList.Search(self.categoryID, searchText, self.filters, self.preferredFilters, languages)
self.searching = true
self.searchFailed = false
self.selectedResult = nil
LFGListSearchPanel_UpdateResultList(self)
LFGListSearchPanel_UpdateResults(self)
end
function LFGListSearchPanel_CreateGroupInstead(self)
LFGListEntryCreation_Show(self:GetParent().EntryCreation, self.preferredFilters, self.categoryID, self.filters)
end
function LFGListSearchPanel_UpdateResultList(self)
self.totalResults, self.results = C_LFGList.GetSearchResults()
self.applications = C_LFGList.GetApplications()
LFGListUtil_SortSearchResults(self.results)
end
function LFGListSearchPanel_ValidateSelected(self)
if self.selectedResult and not LFGListSearchPanelUtil_CanSelectResult(self.selectedResult) then
self.selectedResult = nil
end
end
function LFGListSearchPanelUtil_CanSelectResult(resultID)
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID)
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted =
C_LFGList.GetSearchResultInfo(resultID)
if appStatus ~= "none" or pendingStatus or isDelisted then return false end
return true
end
function LFGListSearchPanel_UpdateResults(self)
local offset = HybridScrollFrame_GetOffset(self.ScrollFrame)
local buttons = self.ScrollFrame.buttons
--If we have an application selected, deselect it.
LFGListSearchPanel_ValidateSelected(self)
if self.searching then
self.SearchingSpinner:Show()
self.ScrollFrame.NoResultsFound:Hide()
self.ScrollFrame.StartGroupButton:Hide()
for i = 1, #buttons do
buttons[i]:Hide()
end
else
self.SearchingSpinner:Hide()
local results = self.results
local apps = self.applications
for i = 1, #buttons do
local button = buttons[i]
local idx = i + offset
local result = (idx <= #apps) and apps[idx] or results[idx - #apps]
if result then
button.resultID = result
LFGListSearchEntry_Update(button)
button:Show()
else
button.resultID = nil
button:Hide()
end
end
local totalHeight = buttons[1]:GetHeight() * (#results + #apps)
--Reanchor the errors to not overlap applications
if totalHeight < self.ScrollFrame:GetHeight() then
self.ScrollFrame.NoResultsFound:SetPoint("TOP", self.ScrollFrame, "TOP", 0, -totalHeight - 27)
end
self.ScrollFrame.NoResultsFound:SetShown(self.totalResults == 0)
self.ScrollFrame.StartGroupButton:SetShown(self.totalResults == 0 and not self.searchFailed)
self.ScrollFrame.NoResultsFound:SetText(
self.searchFailed and LFG_LIST_SEARCH_FAILED or LFG_LIST_NO_RESULTS_FOUND
)
HybridScrollFrame_Update(self.ScrollFrame, totalHeight, self.ScrollFrame:GetHeight())
end
LFGListSearchPanel_UpdateButtonStatus(self)
end
function LFGListSearchPanel_SelectResult(self, resultID)
self.selectedResult = resultID
LFGListSearchPanel_UpdateResults(self)
end
function LFGListSearchPanel_UpdateButtonStatus(self)
--Update the SignUpButton
local resultID = self.selectedResult
local numApplications, numActiveApplications = C_LFGList.GetNumApplications()
local messageApply = LFGListUtil_GetActiveQueueMessage(true)
local availTank, availHealer, availDPS = C_LFGList.GetAvailableRoles()
if messageApply then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = messageApply
elseif not LFGListUtil_IsAppEmpowered() then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_APP_UNEMPOWERED
elseif IsInGroup(LE_PARTY_CATEGORY_HOME) and C_LFGList.IsCurrentlyApplying() then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_APP_CURRENTLY_APPLYING
elseif numActiveApplications >= MAX_LFG_LIST_APPLICATIONS then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = string.format(LFG_LIST_HIT_MAX_APPLICATIONS, MAX_LFG_LIST_APPLICATIONS)
elseif GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) > MAX_PARTY_MEMBERS + 1 then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_MAX_MEMBERS
elseif not (availTank or availHealer or availDPS) then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_MUST_CHOOSE_SPEC
elseif GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) then
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_OFFLINE_MEMBER
elseif resultID then
self.SignUpButton:Enable()
self.SignUpButton.tooltip = nil
else
self.SignUpButton:Disable()
self.SignUpButton.tooltip = LFG_LIST_SELECT_A_SEARCH_RESULT
end
--Update the StartGroupButton
if IsInGroup(LE_PARTY_CATEGORY_HOME) and not UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) then
self.ScrollFrame.StartGroupButton:Disable()
self.ScrollFrame.StartGroupButton.tooltip = LFG_LIST_NOT_LEADER
else
local messageStart = LFGListUtil_GetActiveQueueMessage(false)
if messageStart then
self.ScrollFrame.StartGroupButton:Disable()
self.ScrollFrame.StartGroupButton.tooltip = messageStart
else
self.ScrollFrame.StartGroupButton:Enable()
self.ScrollFrame.StartGroupButton.tooltip = nil
end
end
end
function LFGListSearchPanel_SignUp(self) LFGListApplicationDialog_Show(LFGListApplicationDialog, self.selectedResult) end
function LFGListSearchPanelSearchBox_OnEnterPressed(self)
local parent = self:GetParent()
if parent.AutoCompleteFrame:IsShown() and parent.AutoCompleteFrame.selected then
self:SetText((C_LFGList.GetActivityInfo(parent.AutoCompleteFrame.selected)))
end
LFGListSearchPanel_DoSearch(self:GetParent())
self:ClearFocus()
end
function LFGListSearchPanelSearchBox_OnTabPressed(self)
if IsShiftKeyDown() then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), -1)
else
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), 1)
end
end
function LFGListSearchPanelSearchBox_OnArrowPressed(self, key)
if key == "UP" then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), -1)
elseif key == "DOWN" then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), 1)
end
end
function LFGListSearchPanelSearchBox_OnTextChanged(self)
SearchBoxTemplate_OnTextChanged(self)
LFGListSearchPanel_UpdateAutoComplete(self:GetParent())
end
function LFGListSearchAutoCompleteButton_OnClick(self)
local panel = self:GetParent():GetParent()
PlaySound("igMainMenuOptionCheckBoxOn")
panel.SearchBox:SetText((C_LFGList.GetActivityInfo(self.activityID)))
LFGListSearchPanel_DoSearch(panel)
panel.SearchBox:ClearFocus()
end
function LFGListSearchPanel_AutoCompleteAdvance(self, offset)
local selected = self.AutoCompleteFrame.selected
--Find the index of the current selection and how many results we have displayed
local idx = nil
local numDisplayed = 0
for i = 1, #self.AutoCompleteFrame.Results do
local btn = self.AutoCompleteFrame.Results[i]
if btn:IsShown() and btn.activityID then
numDisplayed = i
if btn.activityID == selected then idx = i end
else
break
end
end
local newIndex = nil
if not idx then
--We had nothing selected, advance from the front or back
if offset > 0 then
newIndex = offset
else
newIndex = numDisplayed + 1 + offset
end
else
--Advance from our old location
newIndex = ((idx - 1 + offset + numDisplayed) % numDisplayed) + 1
end
self.AutoCompleteFrame.selected = self.AutoCompleteFrame.Results[newIndex].activityID
LFGListSearchPanel_UpdateAutoComplete(self)
end
function LFGListSearchPanel_UpdateAutoComplete(self)
local text = self.SearchBox:GetText()
if text == "" or not self.SearchBox:HasFocus() then
self.AutoCompleteFrame:Hide()
self.AutoCompleteFrame.selected = nil
return
end
--Choose the autocomplete results
local matchingActivities = C_LFGList.GetAvailableActivities(self.categoryID, nil, self.filters, text)
LFGListUtil_SortActivitiesByRelevancy(matchingActivities)
local numResults = math.min(#matchingActivities, MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES)
if numResults == 0 then
self.AutoCompleteFrame:Hide()
self.AutoCompleteFrame.selected = nil
return
end
--Update the buttons
local foundSelected = false
for i = 1, numResults do
local id = matchingActivities[i]
local button = self.AutoCompleteFrame.Results[i]
if not button then
button = CreateFrame("BUTTON", nil, self.AutoCompleteFrame, "LFGListSearchAutoCompleteButtonTemplate")
button:SetPoint("TOPLEFT", self.AutoCompleteFrame.Results[i - 1], "BOTTOMLEFT", 0, 0)
button:SetPoint("TOPRIGHT", self.AutoCompleteFrame.Results[i - 1], "BOTTOMRIGHT", 0, 0)
self.AutoCompleteFrame.Results[i] = button
end
if i == numResults and numResults < #matchingActivities then
--This is just a "x more" button
button:SetFormattedText(LFG_LIST_AND_MORE, #matchingActivities - numResults + 1)
button:Disable()
button.Selected:Hide()
button.activityID = nil
else
--This is an actual activity
button:SetText((C_LFGList.GetActivityInfo(id)))
button:Enable()
button.activityID = id
if id == self.AutoCompleteFrame.selected then
button.Selected:Show()
foundSelected = true
else
button.Selected:Hide()
end
end
button:Show()
end
if not foundSelected then self.selected = nil end
--Hide unused buttons
for i = numResults + 1, #self.AutoCompleteFrame.Results do
self.AutoCompleteFrame.Results[i]:Hide()
end
--Update the frames height and show it
self.AutoCompleteFrame:SetHeight(numResults * self.AutoCompleteFrame.Results[1]:GetHeight() + 8)
self.AutoCompleteFrame:Show()
end
function LFGListSearchEntry_OnLoad(self)
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED")
self:RegisterEvent("LFG_ROLE_CHECK_UPDATE")
self:RegisterForClicks("LeftButtonUp", "RightButtonUp")
end
function LFGListSearchEntry_Update(self)
local resultID = self.resultID
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID)
local isApplication = (appStatus ~= "none" or pendingStatus)
local isAppFinished = LFGListUtil_IsStatusInactive(appStatus) or LFGListUtil_IsStatusInactive(pendingStatus)
--Update visibility based on whether we're an application or not
self.isApplication = isApplication
self.ApplicationBG:SetShown(isApplication and not isAppFinished)
self.ResultBG:SetShown(not isApplication or isAppFinished)
self.DataDisplay:SetShown(not isApplication)
self.CancelButton:SetShown(isApplication and pendingStatus ~= "applied")
self.CancelButton:SetEnabled(LFGListUtil_IsAppEmpowered())
self.CancelButton.Icon:SetDesaturated(not LFGListUtil_IsAppEmpowered())
self.CancelButton.tooltip = (not LFGListUtil_IsAppEmpowered()) and LFG_LIST_APP_UNEMPOWERED
self.Spinner:SetShown(pendingStatus == "applied")
if pendingStatus == "applied" and C_LFGList.GetRoleCheckInfo() then
self.PendingLabel:SetText(LFG_LIST_ROLE_CHECK)
self.PendingLabel:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif pendingStatus == "cancelled" or appStatus == "cancelled" or appStatus == "failed" then
self.PendingLabel:SetText(LFG_LIST_APP_CANCELLED)
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif appStatus == "declined" then
self.PendingLabel:SetText(LFG_LIST_APP_DECLINED)
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif appStatus == "timedout" then
self.PendingLabel:SetText(LFG_LIST_APP_TIMED_OUT)
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif appStatus == "invited" then
self.PendingLabel:SetText(LFG_LIST_APP_INVITED)
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif appStatus == "inviteaccepted" then
self.PendingLabel:SetText(LFG_LIST_APP_INVITE_ACCEPTED)
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif appStatus == "invitedeclined" then
self.PendingLabel:SetText(LFG_LIST_APP_INVITE_DECLINED)
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
elseif isApplication and pendingStatus ~= "applied" then
self.PendingLabel:SetText(LFG_LIST_PENDING)
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b)
self.PendingLabel:Show()
self.ExpirationTime:Show()
self.CancelButton:Show()
else
self.PendingLabel:Hide()
self.ExpirationTime:Hide()
self.CancelButton:Hide()
end
--Center justify if we're on more than one line
if self.PendingLabel:GetHeight() > 15 then
self.PendingLabel:SetJustifyH("CENTER")
else
self.PendingLabel:SetJustifyH("RIGHT")
end
--Change the anchor of the label depending on whether we have the expiration time
if self.ExpirationTime:IsShown() then
self.PendingLabel:SetPoint("RIGHT", self.ExpirationTime, "LEFT", -3, 0)
else
self.PendingLabel:SetPoint("RIGHT", self.ExpirationTime, "RIGHT", -3, 0)
end
self.expiration = GetTime() + appDuration
local panel = self:GetParent():GetParent():GetParent()
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted =
C_LFGList.GetSearchResultInfo(resultID)
local activityName = C_LFGList.GetActivityInfo(activityID)
self.resultID = resultID
self.Selected:SetShown(panel.selectedResult == resultID and not isApplication and not isDelisted)
self.Highlight:SetShown(panel.selectedResult ~= resultID and not isApplication and not isDelisted)
local nameColor = NORMAL_FONT_COLOR
local activityColor = GRAY_FONT_COLOR
if isDelisted or isAppFinished then
nameColor = LFG_LIST_DELISTED_FONT_COLOR
activityColor = LFG_LIST_DELISTED_FONT_COLOR
elseif numBNetFriends > 0 or numCharFriends > 0 or numGuildMates > 0 then
nameColor = BATTLENET_FONT_COLOR
end
self.Name:SetWidth(0)
self.Name:SetText(name)
self.Name:SetTextColor(nameColor.r, nameColor.g, nameColor.b)
self.ActivityName:SetText(activityName)
self.ActivityName:SetTextColor(activityColor.r, activityColor.g, activityColor.b)
self.VoiceChat:SetShown(voiceChat ~= "")
self.VoiceChat.tooltip = voiceChat
local displayData = C_LFGList.GetSearchResultMemberCounts(resultID)
LFGListGroupDataDisplay_Update(self.DataDisplay, activityID, displayData, isDelisted)
local nameWidth = isApplication and 165 or 176
if voiceChat ~= "" then nameWidth = nameWidth - 22 end
if self.Name:GetWidth() > nameWidth then self.Name:SetWidth(nameWidth) end
self.ActivityName:SetWidth(nameWidth)
local mouseFocus = GetMouseFocus()
if mouseFocus == self then LFGListSearchEntry_OnEnter(self) end
if mouseFocus == self.VoiceChat then mouseFocus:GetScript("OnEnter")(mouseFocus) end
if isApplication then
self:SetScript("OnUpdate", LFGListSearchEntry_UpdateExpiration)
LFGListSearchEntry_UpdateExpiration(self)
else
self:SetScript("OnUpdate", nil)
end
end
function LFGListSearchEntry_UpdateExpiration(self)
local duration = 0
local now = GetTime()
if self.expiration and self.expiration > now then duration = self.expiration - now end
local minutes = math.floor(duration / 60)
local seconds = duration % 60
self.ExpirationTime:SetFormattedText("%d:%.2d", minutes, seconds)
end
function LFGListSearchEntry_OnEvent(self, event, ...)
if event == "LFG_LIST_SEARCH_RESULT_UPDATED" then
local id = ...
if id == self.resultID then LFGListSearchEntry_Update(self) end
elseif event == "LFG_ROLE_CHECK_UPDATE" then
if self.resultID then LFGListSearchEntry_Update(self) end
end
end
function LFGListSearchEntry_OnClick(self, button)
local scrollFrame = self:GetParent():GetParent()
if button == "RightButton" then
PlaySound("igMainMenuOptionCheckBoxOn")
EasyMenu(LFGListUtil_GetSearchEntryMenu(self.resultID), LFGListFrameDropDown, self, 0, -2, "MENU")
elseif
scrollFrame:GetParent().selectedResult ~= self.resultID
and LFGListSearchPanelUtil_CanSelectResult(self.resultID)
then
PlaySound("igMainMenuOptionCheckBoxOn")
LFGListSearchPanel_SelectResult(scrollFrame:GetParent(), self.resultID)
end
end
function LFGListSearchEntry_OnEnter(self)
local resultID = self.resultID
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted, leaderName, numMembers =
C_LFGList.GetSearchResultInfo(resultID)
local activityName, shortName, categoryID, groupID, minItemLevel, filters, minLevel, maxPlayers, displayType, _, useHonorLevel =
C_LFGList.GetActivityInfo(activityID)
local memberCounts = C_LFGList.GetSearchResultMemberCounts(resultID)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 25, 0)
GameTooltip:SetText(name, 1, 1, 1, true)
GameTooltip:AddLine(activityName)
if comment ~= "" then
GameTooltip:AddLine(
string.format(LFG_LIST_COMMENT_FORMAT, comment),
LFG_LIST_COMMENT_FONT_COLOR.r,
LFG_LIST_COMMENT_FONT_COLOR.g,
LFG_LIST_COMMENT_FONT_COLOR.b,
true
)
end
GameTooltip:AddLine(" ")
if iLvl > 0 then GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_ILVL, iLvl)) end
if useHonorLevel and honorLevel > 0 then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_HONOR_LEVEL, honorLevel))
end
if voiceChat ~= "" then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_VOICE_CHAT, voiceChat), nil, nil, nil, true)
end
if iLvl > 0 or (useHonorLevel and honorLevel > 0) or voiceChat ~= "" then GameTooltip:AddLine(" ") end
if leaderName then GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_LEADER, leaderName)) end
if age > 0 then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_AGE, SecondsToTime(age, false, false, 1, false)))
end
if leaderName or age > 0 then GameTooltip:AddLine(" ") end
if displayType == LE_LFG_LIST_DISPLAY_TYPE_CLASS_ENUMERATE then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_MEMBERS_SIMPLE, numMembers))
for i = 1, numMembers do
local role, class, classLocalized = C_LFGList.GetSearchResultMemberInfo(resultID, i)
local classColor = RAID_CLASS_COLORS[class] or NORMAL_FONT_COLOR
GameTooltip:AddLine(
string.format(LFG_LIST_TOOLTIP_CLASS_ROLE, classLocalized, _G[role]),
classColor.r,
classColor.g,
classColor.b
)
end
else
GameTooltip:AddLine(
string.format(
LFG_LIST_TOOLTIP_MEMBERS,
numMembers,
memberCounts.TANK,
memberCounts.HEALER,
memberCounts.DAMAGER
)
)
end
if numBNetFriends + numCharFriends + numGuildMates > 0 then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP)
GameTooltip:AddLine(LFGListSearchEntryUtil_GetFriendList(resultID), 1, 1, 1, true)
end
local completedEncounters = C_LFGList.GetSearchResultEncounterInfo(resultID)
if completedEncounters and #completedEncounters > 0 then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(LFG_LIST_BOSSES_DEFEATED)
for i = 1, #completedEncounters do
GameTooltip:AddLine(completedEncounters[i], RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b)
end
end
if isDelisted then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(LFG_LIST_ENTRY_DELISTED, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true)
end
GameTooltip:Show()
end
function LFGListSearchEntryUtil_GetFriendList(resultID)
local list = ""
local bNetFriends, charFriends, guildMates = C_LFGList.GetSearchResultFriends(resultID)
local displayedFirst = false
--BNet friends
for i = 1, #bNetFriends do
if displayedFirst then
list = list .. PLAYER_LIST_DELIMITER
else
displayedFirst = true
end
list = list .. FRIENDS_BNET_NAME_COLOR_CODE .. bNetFriends[i] .. FONT_COLOR_CODE_CLOSE
end
--Character friends
for i = 1, #charFriends do
if displayedFirst then
list = list .. PLAYER_LIST_DELIMITER
else
displayedFirst = true
end
list = list .. FRIENDS_WOW_NAME_COLOR_CODE .. charFriends[i] .. FONT_COLOR_CODE_CLOSE
end
--Guild mates
for i = 1, #guildMates do
if displayedFirst then
list = list .. PLAYER_LIST_DELIMITER
else
displayedFirst = true
end
list = list .. RGBTableToColorCode(ChatTypeInfo.GUILD) .. guildMates[i] .. FONT_COLOR_CODE_CLOSE
end
return list
end
-------------------------------------------------------
----------Application dialog functions
-------------------------------------------------------
function LFGListApplicationDialog_OnLoad(self)
self:RegisterEvent("LFG_ROLE_UPDATE")
self.Description.EditBox:SetScript("OnEnterPressed", nop)
self.hideOnEscape = true
end
function LFGListApplicationDialog_OnEvent(self, event)
if event == "LFG_ROLE_UPDATE" then LFGListApplicationDialog_UpdateRoles(self) end
end
function LFGListApplicationDialog_Show(self, resultID)
self.resultID = resultID
self.Description.EditBox:SetText("")
LFGListApplicationDialog_UpdateRoles(self)
StaticPopupSpecial_Show(self)
end
function LFGListApplicationDialog_UpdateRoles(self)
local availTank, availHealer, availDPS = C_LFGList.GetAvailableRoles()
local avail1, avail2
if availTank then avail1 = self.TankButton end
if availHealer then
if avail1 then
avail2 = self.HealerButton
else
avail1 = self.HealerButton
end
end
if availDPS then
if avail1 then
avail2 = self.DamagerButton
else
avail1 = self.DamagerButton
end
end
self.TankButton:SetShown(availTank)
self.HealerButton:SetShown(availHealer)
self.DamagerButton:SetShown(availDPS)
if avail2 then
avail1:ClearAllPoints()
avail1:SetPoint("TOPRIGHT", self, "TOP", -5, -35)
avail2:ClearAllPoints()
avail2:SetPoint("TOPLEFT", self, "TOP", 5, -35)
elseif avail1 then
avail1:ClearAllPoints()
avail1:SetPoint("TOP", self, "TOP", 0, -35)
end
local _, tank, healer, dps = GetLFGRoles()
self.TankButton.CheckButton:SetChecked(tank)
self.HealerButton.CheckButton:SetChecked(healer)
self.DamagerButton.CheckButton:SetChecked(dps)
LFGListApplicationDialog_UpdateValidState(self)
end
function LFGListApplicationDialog_UpdateValidState(self)
if
(self.TankButton:IsShown() and self.TankButton.CheckButton:GetChecked())
or (self.HealerButton:IsShown() and self.HealerButton.CheckButton:GetChecked())
or (self.DamagerButton:IsShown() and self.DamagerButton.CheckButton:GetChecked())
then
self.SignUpButton:Enable()
self.SignUpButton.errorText = nil
else
self.SignUpButton:Disable()
self.SignUpButton.errorText = LFG_LIST_MUST_SELECT_ROLE
end
end
function LFGListRoleButtonCheckButton_OnClick(self)
if self:GetChecked() then
PlaySound("igMainMenuOptionCheckBoxOn")
else
PlaySound("igMainMenuOptionCheckBoxOff")
end
local dialog = self:GetParent():GetParent()
local leader, tank, healer, dps = GetLFGRoles()
SetLFGRoles(
leader,
dialog.TankButton.CheckButton:GetChecked(),
dialog.HealerButton.CheckButton:GetChecked(),
dialog.DamagerButton.CheckButton:GetChecked()
)
end
-------------------------------------------------------
----------Invite dialog functions
-------------------------------------------------------
function LFGListInviteDialog_OnLoad(self)
self:RegisterEvent("LFG_LIST_SEARCH_RESULTS_RECEIVED")
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED")
self:RegisterEvent("LFG_LIST_JOINED_GROUP")
self:RegisterEvent("PARTY_LEADER_CHANGED")
self:RegisterEvent("UNIT_CONNECTION")
end
function LFGListInviteDialog_OnEvent(self, event, ...)
if event == "LFG_LIST_SEARCH_RESULTS_RECEIVED" then
LFGListInviteDialog_CheckPending(self)
elseif event == "LFG_LIST_SEARCH_RESULT_UPDATED" then
local id = ...
local _, status, pendingStatus = C_LFGList.GetApplicationInfo(id)
local empowered = LFGListUtil_IsAppEmpowered()
if self.resultID == id and not self.informational and (status ~= "invited" or not empowered) then
--Check if we need to hide the panel
StaticPopupSpecial_Hide(self)
LFGListInviteDialog_CheckPending(self)
elseif status == "invited" and not pendingStatus then
--Check if we need to show this result
LFGListInviteDialog_CheckPending(self)
end
elseif event == "PARTY_LEADER_CHANGED" then
--Check if we need to hide the current panel
if not LFGListUtil_IsAppEmpowered() and self:IsShown() and not self.informational then
StaticPopupSpecial_Hide(self)
end
--Check if we need to show any panels
LFGListInviteDialog_CheckPending(self)
elseif event == "LFG_LIST_JOINED_GROUP" then
if not LFGListUtil_IsAppEmpowered() then
--Show the informational dialog, regardless of whether we already had something up
local id = ...
StaticPopupSpecial_Hide(self)
LFGListInviteDialog_Show(self, id)
end
elseif event == "UNIT_CONNECTION" then
LFGListInviteDialog_UpdateOfflineNotice(self)
end
end
function LFGListInviteDialog_CheckPending(self)
--If we're already showing one, don't replace it
if self:IsShown() then return end
--If we're not empowered to make changes to applications, don't pop up anything.
if not LFGListUtil_IsAppEmpowered() then return end
local apps = C_LFGList.GetApplications()
for i = 1, #apps do
local id, status, pendingStatus = C_LFGList.GetApplicationInfo(apps[i])
if status == "invited" and not pendingStatus then
LFGListInviteDialog_Show(self, apps[i])
return
end
end
end
function LFGListInviteDialog_Show(self, resultID)
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted =
C_LFGList.GetSearchResultInfo(resultID)
local activityName = C_LFGList.GetActivityInfo(activityID)
local _, status, _, _, role = C_LFGList.GetApplicationInfo(resultID)
local informational = (status ~= "invited")
assert(not informational or status == "inviteaccepted")
self.resultID = resultID
self.GroupName:SetText(name)
self.ActivityName:SetText(activityName)
self.Role:SetText(_G[role])
self.RoleIcon:SetTexCoord(GetTexCoordsForRole(role))
self.Label:SetText(informational and LFG_LIST_JOINED_GROUP_NOTICE or LFG_LIST_INVITED_TO_GROUP)
self.informational = informational
self.AcceptButton:SetShown(not informational)
self.DeclineButton:SetShown(not informational)
self.AcknowledgeButton:SetShown(informational)
if not informational and GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) then
self:SetHeight(250)
self.OfflineNotice:Show()
LFGListInviteDialog_UpdateOfflineNotice(self)
else
self:SetHeight(210)
self.OfflineNotice:Hide()
end
StaticPopupSpecial_Show(self)
PlaySound("ReadyCheck")
FlashClientIcon()
end
function LFGListInviteDialog_UpdateOfflineNotice(self)
if GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) then
self.OfflineNotice:SetText(LFG_LIST_OFFLINE_MEMBER_NOTICE)
self.OfflineNotice:SetFontObject(GameFontRed)
else
self.OfflineNotice:SetText(LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE)
self.OfflineNotice:SetFontObject(GameFontGreen)
end
end
function LFGListInviteDialog_Accept(self)
C_LFGList.AcceptInvite(self.resultID)
StaticPopupSpecial_Hide(self)
LFGListInviteDialog_CheckPending(self)
end
function LFGListInviteDialog_Decline(self)
C_LFGList.DeclineInvite(self.resultID)
StaticPopupSpecial_Hide(self)
LFGListInviteDialog_CheckPending(self)
end
function LFGListInviteDialog_Acknowledge(self)
StaticPopupSpecial_Hide(self)
LFGListInviteDialog_CheckPending(self)
end
-------------------------------------------------------
----------Group Data Display functions
-------------------------------------------------------
function LFGListGroupDataDisplay_Update(self, activityID, displayData, disabled)
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType =
C_LFGList.GetActivityInfo(activityID)
if displayType == LE_LFG_LIST_DISPLAY_TYPE_ROLE_COUNT then
self.RoleCount:Show()
self.Enumerate:Hide()
self.PlayerCount:Hide()
LFGListGroupDataDisplayRoleCount_Update(self.RoleCount, displayData, disabled)
elseif displayType == LE_LFG_LIST_DISPLAY_TYPE_ROLE_ENUMERATE then
self.RoleCount:Hide()
self.Enumerate:Show()
self.PlayerCount:Hide()
LFGListGroupDataDisplayEnumerate_Update(
self.Enumerate,
maxPlayers,
displayData,
disabled,
LFG_LIST_GROUP_DATA_ROLE_ORDER
)
elseif displayType == LE_LFG_LIST_DISPLAY_TYPE_CLASS_ENUMERATE then
self.RoleCount:Hide()
self.Enumerate:Show()
self.PlayerCount:Hide()
LFGListGroupDataDisplayEnumerate_Update(
self.Enumerate,
maxPlayers,
displayData,
disabled,
LFG_LIST_GROUP_DATA_CLASS_ORDER
)
elseif displayType == LE_LFG_LIST_DISPLAY_TYPE_PLAYER_COUNT then
self.RoleCount:Hide()
self.Enumerate:Hide()
self.PlayerCount:Show()
LFGListGroupDataDisplayPlayerCount_Update(self.PlayerCount, displayData, disabled)
elseif displayType == LE_LFG_LIST_DISPLAY_TYPE_HIDE_ALL then
self.RoleCount:Hide()
self.Enumerate:Hide()
self.PlayerCount:Hide()
else
GMError("Unknown display type")
self.RoleCount:Hide()
self.Enumerate:Hide()
self.PlayerCount:Hide()
end
end
function LFGListGroupDataDisplayRoleCount_Update(self, displayData, disabled)
self.TankCount:SetText(displayData.TANK)
self.HealerCount:SetText(displayData.HEALER)
self.DamagerCount:SetText(displayData.DAMAGER)
--Update for the disabled state
local r = disabled and LFG_LIST_DELISTED_FONT_COLOR.r or HIGHLIGHT_FONT_COLOR.r
local g = disabled and LFG_LIST_DELISTED_FONT_COLOR.g or HIGHLIGHT_FONT_COLOR.g
local b = disabled and LFG_LIST_DELISTED_FONT_COLOR.b or HIGHLIGHT_FONT_COLOR.b
self.TankCount:SetTextColor(r, g, b)
self.HealerCount:SetTextColor(r, g, b)
self.DamagerCount:SetTextColor(r, g, b)
self.TankIcon:SetDesaturated(disabled)
self.HealerIcon:SetDesaturated(disabled)
self.DamagerIcon:SetDesaturated(disabled)
self.TankIcon:SetAlpha(disabled and 0.5 or 0.70)
self.HealerIcon:SetAlpha(disabled and 0.5 or 0.70)
self.DamagerIcon:SetAlpha(disabled and 0.5 or 0.70)
end
function LFGListGroupDataDisplayEnumerate_Update(self, numPlayers, displayData, disabled, iconOrder)
--Show/hide the required icons
for i = 1, #self.Icons do
if i > numPlayers then
self.Icons[i]:Hide()
else
self.Icons[i]:Show()
self.Icons[i]:SetDesaturated(disabled)
self.Icons[i]:SetAlpha(disabled and 0.5 or 1.0)
end
end
--Note that icons are numbered from right to left
local iconIndex = numPlayers
for i = 1, #iconOrder do
for j = 1, displayData[iconOrder[i]] do
self.Icons[iconIndex]:SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[iconOrder[i]], false)
iconIndex = iconIndex - 1
if iconIndex < 1 then return end
end
end
for i = 1, iconIndex do
self.Icons[i]:SetAtlas("groupfinder-icon-emptyslot", false)
end
end
function LFGListGroupDataDisplayPlayerCount_Update(self, displayData, disabled)
local numPlayers = displayData.TANK + displayData.HEALER + displayData.DAMAGER + displayData.NOROLE
local color = disabled and LFG_LIST_DELISTED_FONT_COLOR or HIGHLIGHT_FONT_COLOR
self.Count:SetText(numPlayers)
self.Count:SetTextColor(color.r, color.g, color.b)
self.Icon:SetDesaturated(disabled)
self.Icon:SetAlpha(disabled and 0.5 or 1)
end
-------------------------------------------------------
----------Edit Box functions
-------------------------------------------------------
function LFGListEditBox_AddToTabCategory(self, tabCategory)
self.tabCategory = tabCategory
local cat = LFG_LIST_EDIT_BOX_TAB_CATEGORIES[tabCategory]
if not cat then
cat = {}
LFG_LIST_EDIT_BOX_TAB_CATEGORIES[tabCategory] = cat
end
self.tabCategoryIndex = #cat + 1
cat[self.tabCategoryIndex] = self
end
function LFGListEditBox_OnTabPressed(self)
if self.tabCategory then
local offset = IsShiftKeyDown() and -1 or 1
local cat = LFG_LIST_EDIT_BOX_TAB_CATEGORIES[self.tabCategory]
if cat then
--It's times like this when I wish Lua was 0-based...
cat[((self.tabCategoryIndex - 1 + offset + #cat) % #cat) + 1]:SetFocus()
end
end
end
-------------------------------------------------------
----------Requirement functions
-------------------------------------------------------
function LFGListRequirement_Validate(self, text)
if self.validateFunc then
self.warningText = self:validateFunc(text)
self.WarningFrame:SetShown(self.warningText)
self.CheckButton:SetShown(not self.warningText)
end
LFGListEntryCreation_UpdateValidState(self:GetParent())
end
-------------------------------------------------------
----------Utility functions
-------------------------------------------------------
function LFGListUtil_AugmentWithBest(filters, categoryID, groupID, activityID)
local myNumMembers = math.max(GetNumGroupMembers(LE_PARTY_CATEGORY_HOME), 1)
local myItemLevel = GetAverageItemLevel()
if not activityID then
--Find the best activity by iLevel and recommended flag
local activities = C_LFGList.GetAvailableActivities(categoryID, groupID, filters)
local bestItemLevel, bestRecommended, bestCurrentArea, bestMinLevel, bestMaxPlayers
for i = 1, #activities do
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType, orderIndex, useHonorLevel =
C_LFGList.GetActivityInfo(activities[i])
local isRecommended = bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0
local currentArea = C_LFGList.GetActivityInfoExpensive(activities[i])
local usedItemLevel = myItemLevel
local isBetter = false
if not activityID then
isBetter = true
elseif currentArea ~= bestCurrentArea then
isBetter = currentArea
elseif bestRecommended ~= isRecommended then
isBetter = isRecommended
elseif bestMinLevel ~= minLevel then
isBetter = minLevel > bestMinLevel
elseif iLevel ~= bestItemLevel then
isBetter = (iLevel > bestItemLevel and iLevel <= usedItemLevel)
or (iLevel <= usedItemLevel and bestItemLevel > usedItemLevel)
or (iLevel < bestItemLevel and iLevel > usedItemLevel)
elseif (myNumMembers < maxPlayers) ~= (myNumMembers < bestMaxPlayers) then
isBetter = myNumMembers < maxPlayers
end
if isBetter then
activityID = activities[i]
bestItemLevel = iLevel
bestRecommended = isRecommended
bestCurrentArea = currentArea
bestMinLevel = minLevel
bestMaxPlayers = maxPlayers
end
end
end
assert(activityID)
--Update the categoryID and groupID with what we get from the activity
categoryID, groupID, _, filters = select(ACTIVITY_RETURN_VALUES.categoryID, C_LFGList.GetActivityInfo(activityID))
--Update the filters if needed
local _, separateRecommended = C_LFGList.GetCategoryInfo(categoryID)
if separateRecommended then
if bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) == 0 then
filters = LE_LFG_LIST_FILTER_NOT_RECOMMENDED
else
filters = LE_LFG_LIST_FILTER_RECOMMENDED
end
else
filters = 0
end
return filters, categoryID, groupID, activityID
end
function LFGListUtil_SetUpDropDown(context, dropdown, populateFunc, onClickFunc)
local onClick = function(self, ...) onClickFunc(context, self.value, ...) end
local initialize = function(self)
local info = UIDropDownMenu_CreateInfo()
info.func = onClick
populateFunc(context, dropdown, info)
end
dropdown:SetScript("OnShow", function(self)
UIDropDownMenu_SetWidth(self, dropdown:GetWidth() - 50)
UIDropDownMenu_Initialize(self, initialize)
end)
UIDropDownMenu_JustifyText(dropdown, "LEFT")
UIDropDownMenu_SetAnchor(dropdown, -20, 7, "TOPRIGHT", dropdown, "BOTTOMRIGHT")
end
function LFGListUtil_ValidateLevelReq(self, text)
local myItemLevel = GetAverageItemLevel()
if text ~= "" and tonumber(text) > myItemLevel then return LFG_LIST_ILVL_ABOVE_YOURS end
end
function LFGListUtil_ValidateHonorLevelReq(self, text)
local myHonorLevel = UnitHonorLevel("player")
if text ~= "" and tonumber(text) > myHonorLevel then return LFG_LIST_HONOR_LEVEL_ABOVE_YOURS end
end
function LFGListUtil_GetCurrentExpansion()
for i = 0, #MAX_PLAYER_LEVEL_TABLE do
if UnitLevel("player") <= MAX_PLAYER_LEVEL_TABLE[i] then return i end
end
--We're higher than the highest level. Weird.
return #MAX_PLAYER_LEVEL_TABLE
end
function LFGListUtil_GetDecoratedCategoryName(categoryName, filter, useColors)
if filter == 0 then return categoryName end
local colorStart = ""
local colorEnd = ""
if useColors then
colorStart = "|cffffffff"
colorEnd = "|r"
end
local extraName = ""
if filter == LE_LFG_LIST_FILTER_NOT_RECOMMENDED then
extraName = LFG_LIST_LEGACY
elseif filter == LE_LFG_LIST_FILTER_RECOMMENDED then
local exp = LFGListUtil_GetCurrentExpansion()
extraName = _G["EXPANSION_NAME" .. exp]
end
return string.format(LFG_LIST_CATEGORY_FORMAT, categoryName, colorStart, extraName, colorEnd)
end
function LFGListUtil_SortSearchResultsCB(id1, id2)
local id1, activityID1, name1, comment1, voiceChat1, iLvl1, honorLevel1, age1, numBNetFriends1, numCharFriends1, numGuildMates1, isDelisted1 =
C_LFGList.GetSearchResultInfo(id1)
local id2, activityID2, name2, comment2, voiceChat2, iLvl2, honorLevel2, age2, numBNetFriends2, numCharFriends2, numGuildMates2, isDelisted2 =
C_LFGList.GetSearchResultInfo(id2)
--If one has more friends, do that one first
if numBNetFriends1 ~= numBNetFriends2 then return numBNetFriends1 > numBNetFriends2 end
if numCharFriends1 ~= numCharFriends2 then return numCharFriends1 > numCharFriends2 end
if numGuildMates1 ~= numGuildMates2 then return numGuildMates1 > numGuildMates2 end
--If we aren't sorting by anything else, just go by ID
return id1 < id2
end
function LFGListUtil_SortSearchResults(results) table.sort(results, LFGListUtil_SortSearchResultsCB) end
function LFGListUtil_FilterApplicants(applicants)
--[[for i=#applicants, 1, -1 do
local id, status, pendingStatus, numMembers, isNew = C_LFGList.GetApplicantInfo(applicants[i]);
if ( status ~= "applied" and status ~= "invited" ) then
--Remove this applicant. Don't worry about order.
applicants[i] = applicants[#applicants];
applicants[#applicants] = nil;
end
end--]]
end
function LFGListUtil_SortApplicantsCB(id1, id2)
local _, _, _, _, isNew1, _, orderID1 = C_LFGList.GetApplicantInfo(id1)
local _, _, _, _, isNew2, _, orderID2 = C_LFGList.GetApplicantInfo(id2)
--New items go to the bottom
if isNew1 ~= isNew2 then return isNew2 end
return orderID1 < orderID2
end
function LFGListUtil_SortApplicants(applicants) table.sort(applicants, LFGListUtil_SortApplicantsCB) end
function LFGListUtil_IsAppEmpowered()
return not IsInGroup(LE_PARTY_CATEGORY_HOME) or UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME)
end
function LFGListUtil_IsEntryEmpowered()
return UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) or UnitIsGroupAssistant("player", LE_PARTY_CATEGORY_HOME)
end
function LFGListUtil_AppendStatistic(label, value, title, lastTitle)
if title ~= lastTitle then
GameTooltip:AddLine(" ")
GameTooltip:AddLine(title, 1, 1, 1)
end
GameTooltip:AddLine(string.format(label, value))
end
local LFG_LIST_SEARCH_ENTRY_MENU = {
{
text = nil, --Group name goes here
isTitle = true,
notCheckable = true,
},
{
text = WHISPER_LEADER,
func = function(_, name) ChatFrame_SendTell(name) end,
notCheckable = true,
arg1 = nil, --Leader name goes here
disabled = nil, --Disabled if we don't have a leader name yet or you haven't applied
tooltipWhileDisabled = 1,
tooltipOnButton = 1,
tooltipTitle = nil, --The title to display on mouseover
tooltipText = nil, --The text to display on mouseover
},
{
text = LFG_LIST_REPORT_GROUP_FOR,
hasArrow = true,
notCheckable = true,
menuList = {
{
text = LFG_LIST_BAD_NAME,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistname") end,
arg1 = nil, --Search result ID goes here
notCheckable = true,
},
{
text = LFG_LIST_BAD_DESCRIPTION,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistcomment") end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if the description is just an empty string
},
{
text = LFG_LIST_BAD_VOICE_CHAT_COMMENT,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistvoicechat") end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if the description is just an empty string
},
{
text = LFG_LIST_BAD_LEADER_NAME,
func = function(_, id) C_LFGList.ReportSearchResult(id, "badplayername") end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if we don't have a name for the leader
},
},
},
{
text = CANCEL,
notCheckable = true,
},
}
function LFGListUtil_GetSearchEntryMenu(resultID)
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted, leaderName =
C_LFGList.GetSearchResultInfo(resultID)
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID)
LFG_LIST_SEARCH_ENTRY_MENU[1].text = name
LFG_LIST_SEARCH_ENTRY_MENU[2].arg1 = leaderName
local applied = (appStatus == "applied" or appStatus == "invited")
LFG_LIST_SEARCH_ENTRY_MENU[2].disabled = not leaderName or not applied
LFG_LIST_SEARCH_ENTRY_MENU[2].tooltipTitle = (not applied) and WHISPER
LFG_LIST_SEARCH_ENTRY_MENU[2].tooltipText = (not applied) and LFG_LIST_MUST_SIGN_UP_TO_WHISPER
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[1].arg1 = resultID
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[2].arg1 = resultID
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[2].disabled = (comment == "")
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[3].arg1 = resultID
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[3].disabled = (voiceChat == "")
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[4].arg1 = resultID
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[4].disabled = not leaderName
return LFG_LIST_SEARCH_ENTRY_MENU
end
local LFG_LIST_APPLICANT_MEMBER_MENU = {
{
text = nil, --Player name goes here
isTitle = true,
notCheckable = true,
},
{
text = WHISPER,
func = function(_, name) ChatFrame_SendTell(name) end,
notCheckable = true,
arg1 = nil, --Player name goes here
disabled = nil, --Disabled if we don't have a name yet
},
{
text = LFG_LIST_REPORT_FOR,
hasArrow = true,
notCheckable = true,
menuList = {
{
text = LFG_LIST_BAD_PLAYER_NAME,
notCheckable = true,
func = function(_, id, memberIdx) C_LFGList.ReportApplicant(id, "badplayername", memberIdx) end,
arg1 = nil, --Applicant ID goes here
arg2 = nil, --Applicant Member index goes here
},
{
text = LFG_LIST_BAD_DESCRIPTION,
notCheckable = true,
func = function(_, id) C_LFGList.ReportApplicant(id, "lfglistappcomment") end,
arg1 = nil, --Applicant ID goes here
},
},
},
{
text = IGNORE_PLAYER,
notCheckable = true,
func = function(_, name, applicantID)
AddIgnore(name)
C_LFGList.DeclineApplicant(applicantID)
end,
arg1 = nil, --Player name goes here
arg2 = nil, --Applicant ID goes here
disabled = nil, --Disabled if we don't have a name yet
},
{
text = CANCEL,
notCheckable = true,
},
}
function LFGListUtil_GetApplicantMemberMenu(applicantID, memberIdx)
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole =
C_LFGList.GetApplicantMemberInfo(applicantID, memberIdx)
local id, status, pendingStatus, numMembers, isNew, comment = C_LFGList.GetApplicantInfo(applicantID)
LFG_LIST_APPLICANT_MEMBER_MENU[1].text = name or " "
LFG_LIST_APPLICANT_MEMBER_MENU[2].arg1 = name
LFG_LIST_APPLICANT_MEMBER_MENU[2].disabled = not name or (status ~= "applied" and status ~= "invited")
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[1].arg1 = applicantID
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[1].arg2 = memberIdx
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[2].arg1 = applicantID
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[2].disabled = (comment == "")
LFG_LIST_APPLICANT_MEMBER_MENU[4].arg1 = name
LFG_LIST_APPLICANT_MEMBER_MENU[4].arg2 = applicantID
LFG_LIST_APPLICANT_MEMBER_MENU[4].disabled = not name
return LFG_LIST_APPLICANT_MEMBER_MENU
end
function LFGListUtil_InitializeLangaugeFilter(dropdown)
local info = UIDropDownMenu_CreateInfo()
local languages = C_LFGList.GetAvailableLanguageSearchFilter()
local enabled = C_LFGList.GetLanguageSearchFilter()
local defaults = C_LFGList.GetDefaultLanguageSearchFilter()
local entry = UIDropDownMenu_CreateInfo()
for i = 1, #languages do
local lang = languages[i]
entry.text = _G["LFG_LIST_LANGUAGE_" .. string.upper(lang)]
entry.checked = enabled[lang] or defaults[lang]
entry.disabled = defaults[lang]
entry.isNotRadio = true
entry.keepShownOnClick = true
entry.func = function(self, _, _, checked)
enabled[lang] = checked
C_LFGList.SaveLanguageSearchFilter(enabled)
end
UIDropDownMenu_AddButton(entry)
end
end
function LFGListUtil_OpenBestWindow(toggle)
local func = toggle and PVEFrame_ToggleFrame or PVEFrame_ShowFrame
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo()
if active then
--Open to the window of our active activity
local fullName, shortName, categoryID, groupID, iLevel, filters = C_LFGList.GetActivityInfo(activityID)
if bit.band(filters, LE_LFG_LIST_FILTER_PVE) ~= 0 then
func("GroupFinderFrame", "LFGListPVEStub")
else
func("PVPUIFrame", "LFGListPVPStub")
end
else
--Open to the last window we had open
if bit.band(LFGListFrame.baseFilters, LE_LFG_LIST_FILTER_PVE) ~= 0 then
func("GroupFinderFrame", "LFGListPVEStub")
else
func("PVPUIFrame", "LFGListPVPStub")
end
end
end
function LFGListUtil_SortActivitiesByRelevancyCB(id1, id2)
local fullName1, _, _, _, iLevel1, _, minLevel1 = C_LFGList.GetActivityInfo(id1)
local fullName2, _, _, _, iLevel2, _, minLevel2 = C_LFGList.GetActivityInfo(id2)
if minLevel1 ~= minLevel2 then
return minLevel1 > minLevel2
elseif iLevel1 ~= iLevel2 then
local myILevel = GetAverageItemLevel()
if (iLevel1 <= myILevel) ~= (iLevel2 <= myILevel) then
--If one is below our item level and the other above, choose the one we meet
return iLevel1 < myILevel
else
--If both are above or both are below, choose the one closest to our iLevel
return math.abs(iLevel1 - myILevel) < math.abs(iLevel2 - myILevel)
end
else
return strcmputf8i(fullName1, fullName2) < 0
end
end
function LFGListUtil_SortActivitiesByRelevancy(activities)
table.sort(activities, LFGListUtil_SortActivitiesByRelevancyCB)
end
LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS = {
"LFG_LIST_ACTIVE_ENTRY_UPDATE",
"LFG_LIST_SEARCH_RESULT_UPDATED",
"PVP_ROLE_CHECK_UPDATED",
"UPDATE_BATTLEFIELD_STATUS",
"LFG_UPDATE",
"LFG_ROLE_CHECK_UPDATE",
"LFG_PROPOSAL_UPDATE",
"LFG_PROPOSAL_FAILED",
"LFG_PROPOSAL_SUCCEEDED",
"LFG_PROPOSAL_SHOW",
"LFG_QUEUE_STATUS_UPDATE",
}
function LFGListUtil_GetActiveQueueMessage(isApplication)
--Check for applications if we're trying to list
if not isApplication and select(2, C_LFGList.GetNumApplications()) > 0 then
return CANNOT_DO_THIS_WITH_LFGLIST_APP
end
--Check for listings if we have an application
if isApplication and C_LFGList.GetActiveEntryInfo() then return CANNOT_DO_THIS_WHILE_LFGLIST_LISTED end
--Check all LFG categories
for category = 1, NUM_LE_LFG_CATEGORYS do
local mode = GetLFGMode(category)
if mode then
if mode == "lfgparty" then
return CANNOT_DO_THIS_IN_LFG_PARTY
elseif mode == "rolecheck" or (mode and not isApplication) then
return CANNOT_DO_THIS_IN_PVE_QUEUE
end
end
end
--Check PvP role check
local inProgress, _, _, _, _, isBattleground = GetLFGRoleUpdate()
if inProgress then
return isBattleground and CANNOT_DO_THIS_WHILE_PVP_QUEUING or CANNOT_DO_THIS_WHILE_PVE_QUEUING
end
for i = 1, GetMaxBattlefieldID() do
local status, mapName, teamSize, registeredMatch, suspend = GetBattlefieldStatus(i)
if status and status ~= "none" then return CANNOT_DO_THIS_IN_BATTLEGROUND end
end
end
local LFG_LIST_INACTIVE_STATUSES = {
cancelled = true,
failed = true,
declined = true,
timedout = true,
invitedeclined = true,
}
function LFGListUtil_IsStatusInactive(status) return LFG_LIST_INACTIVE_STATUSES[status] end
function LFGListUtil_SetAutoAccept(autoAccept)
local active, activityID, iLevel, honorLevel, name, comment, voiceChat, expiration, oldAutoAccept =
C_LFGList.GetActiveEntryInfo()
if not active then
--If we're not listed, we can't change the value.
return
end
C_LFGList.UpdateListing(activityID, name, iLevel, honorLevel, voiceChat, comment, autoAccept)
end