205 lines
11 KiB
Lua
205 lines
11 KiB
Lua
--- LOOT_READY LOOT_OPENED MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM
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function(e)
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local aura_env = aura_env
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if e == "LOOT_READY" or e == "LOOT_OPENED" then --Auto Loot
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local slot = 1
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local lootinfo = GetLootInfo()
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for k, v in pairs(lootinfo) do
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if v.locked == false then
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local link = GetLootSlotLink(slot)
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local looted = false
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if not link then link = GetLootSlotLink(slot) end
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if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
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LootSlot(slot)
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elseif aura_env.filter[2] == true and link:match("Azerite") then
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LootSlot(slot)
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elseif aura_env.filter[3] == true and v.item:match("War Resources") then
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LootSlot(slot)
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elseif aura_env.filter[4] == true and v.item:match("Residuum") then
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LootSlot(slot)
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elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
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LootSlot(slot)
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end
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if link then
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local icon = v.texture
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local id = link:match("item:(%d+):")
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local type = select(6, GetItemInfo(link)) or ""
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local subtype = select(7, GetItemInfo(link)) or ""
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local ilvl = select(4, GetItemInfo(link)) or 0
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local equip = select(9, GetItemInfo(link))
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if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
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LootSlot(slot)
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elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
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LootSlot(slot)
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elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
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LootSlot(slot)
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elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
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LootSlot(slot)
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elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
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LootSlot(slot)
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elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
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LootSlot(slot)
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elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
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LootSlot(slot)
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elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
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LootSlot(slot)
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elseif aura_env.filter[14] == true and v.isQuestItem == true then
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LootSlot(slot)
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elseif aura_env.filter[15] == true and v.quality == 0 then
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LootSlot(slot)
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elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
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LootSlot(slot)
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elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
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LootSlot(slot)
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elseif aura_env.filter[21] == true and type == "Tradeskill" and subtype == "Elemental" then
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LootSlot(slot)
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else
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if type == "Weapon" or type == "Armor" then
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if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
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LootSlot(slot)
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elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
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LootSlot(slot)
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end
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elseif aura_env.filter[20] == true and type == "Miscellaneous" then
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if subtype == "Mount" then
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LootSlot(slot)
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end
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end
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end
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end
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slot = slot + 1
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end
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end
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--CloseLoot()
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elseif e == "EQUIP_BIND_CONFIRM" then
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StaticPopup1Button1:Click()
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elseif e == "SCRAPPING_MACHINE_SHOW" then
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for i = 0, 4 do
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for j = 1, GetContainerNumSlots(i) do
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local link = select(7, GetContainerItemInfo(i, j))
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if link then
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local equip = select(9, GetItemInfo(link)) or ""
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local price = select(11, GetItemInfo(link))
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if aura_env.sellWhitelist[name] ~= 1 then
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if name and rarity and ilvl and type and equip and price then
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if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
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UseContainerItem(i, j)
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elseif rarity > 3 and aura_env.getequipID(equip) then
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if equip ~= "INVTYPE_FINGER" then
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local eqID = aura_env.getequipID(equip)
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local elink = GetInventoryItemLink("player", eqID)
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local eilvl = select(4, GetItemInfo(elink)) or 0
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if eilvl > ilvl + 5 then
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print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
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UseContainerItem(i, j)
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end
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elseif equip == "INVTYPE_FINGER" then
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local eqID1, eqID2 = 11, 12
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local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
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local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
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if eilvl1 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
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UseContainerItem(i, j)
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elseif eilvl2 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
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UseContainerItem(i, j)
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end
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end
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end
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end
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end
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end
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end
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end
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elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
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if CanMerchantRepair() == true then RepairAllItems() end
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local i, j = 0, 1
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for c = 0, 4 do
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for s = 1, GetContainerNumSlots(c) do
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local link = select(7, GetContainerItemInfo(c, s))
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if link then
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local price = select(11, GetItemInfo(link))
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if price and price > 0 then
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if aura_env.sellWhitelist[name] ~= 1 then
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if rarity == 0 then
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if aura_env.throttleSell == true then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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else
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UseContainerItem(c, s)
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end
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elseif (type == "Armor" or type == "Weapon") and ilvl < 200 then
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if aura_env.throttleSell == true then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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else
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UseContainerItem(c, s)
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end
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end
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end
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end
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end
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end
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end
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if aura_env.throttleSell == true then
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aura_env.ticker = C_Timer.NewTicker(0.05, function()
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if aura_env.toSell[1] then
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UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
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table.remove(aura_env.toSell, 1)
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else
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aura_env.ticker:Cancel()
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end
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if j >= GetContainerNumSlots(i) then i = i + 1
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j = 1 end
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if i >= 4 then aura_env.ticker:Cancel() end
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end)
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end
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elseif e == "MERCHANT_CLOSED" then
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if aura_env.ticker then aura_env.ticker:Cancel() end
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aura_env.toSell = {}
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elseif e == "QUEST_POI_UPDATE" then
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CloseGossip()
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elseif e == "QUEST_DETAIL" then
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AcceptQuest()
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elseif e == "QUEST_COMPLETE" then
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if GetNumQuestChoices() <= 1 then
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GetQuestReward(1)
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end
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elseif e == "GOSSIP_SHOW" then
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local quests = GetNumGossipAvailableQuests()
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local complquests = GetNumGossipActiveQuests()
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local opt = GetNumGossipOptions()
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if complquests > 0 and opt == 0 then
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for i = 1, complquests do
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SelectGossipActiveQuest(i)
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end
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end
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if quests > 0 and opt == 0 then
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SelectGossipAvailableQuest(1)
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end
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if opt == 1 and quests + complquests == 0 then
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SelectGossipOption(1)
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end
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elseif e == "QUEST_GREETING" then
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local quests = GetNumGossipAvailableQuests()
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local complquests = GetNumGossipActiveQuests()
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if complquests > 0 then
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for i = 1, complquests do
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SelectActiveQuest(1)
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end
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end
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if quests > 0 then
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SelectAvailableQuest(1)
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end
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elseif e == "QUEST_PROGRESS" then
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if IsQuestCompletable(i) then
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CompleteQuest()
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end
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end
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end |