Files
wow-weakauras/NewAge/DamageIntake/init.lua
2025-05-16 10:02:52 +02:00

199 lines
5.5 KiB
Lua

--- initial
aura_env.fn = {}
aura_env.damageHistory = {}
aura_env.historyCurrent = {}
aura_env.playerGUID = UnitGUID("player")
aura_env.lastCleanup = 0
aura_env.historyWindow = 10
aura_env.cleanupInterval = 1
aura_env.types = {
SWING = "SWING_DAMAGE",
SPELL = "SPELL_DAMAGE",
RANGE = "RANGE_DAMAGE",
DOT = "SPELL_PERIODIC_DAMAGE",
ENV = "ENVIRONMENTAL_DAMAGE",
BLEED = "BLEED",
}
aura_env.labels = {}
aura_env.labels[aura_env.types.SWING] = "Swing"
aura_env.labels[aura_env.types.SPELL] = "Spell"
aura_env.labels[aura_env.types.RANGE] = "Ranged"
aura_env.labels[aura_env.types.DOT] = "Magic DoT"
aura_env.labels[aura_env.types.ENV] = "Environment"
aura_env.labels[aura_env.types.BLEED] = "Bleed"
aura_env.spellSchool = {
PHYSICAL = 1,
}
aura_env.iconz = {}
aura_env.iconz[aura_env.types.SWING] = 589068
aura_env.iconz[aura_env.types.SPELL] = 1391677
aura_env.iconz[aura_env.types.RANGE] = 135128
aura_env.iconz[aura_env.types.DOT] = 132095
aura_env.iconz[aura_env.types.ENV] = 237583
aura_env.iconz[aura_env.types.BLEED] = 1033474
--
-- Returns players current max health
--
aura_env.fn.getMaxHealth = function() return UnitHealthMax("player") end
aura_env.fn.getMaxHit = function()
local maxHit = 0
for _, amount in pairs(aura_env.historyCurrent) do
maxHit = maxHit + amount
end
return maxHit
end
aura_env.fn.isEnabled = function(damageType)
local enabled = damageType == aura_env.types.SWING and aura_env.config.enableSwing
or damageType == aura_env.types.SPELL and aura_env.config.enableSpell
or damageType == aura_env.types.DOT and aura_env.config.enableDot
or damageType == aura_env.types.ENV and aura_env.config.enableEnv
or damageType == aura_env.types.BLEED and aura_env.config.enableBleed
return enabled
end
--
-- Checks if the given CLU event is tracked by this aura
-- @return bool
--
aura_env.fn.isTrackedEvent = function(damageType)
local match = false
for key, typeName in pairs(aura_env.types) do
if damageType == typeName and aura_env.fn.isEnabled(damageType) then match = true end
end
return match
end
--
-- Calculates the amount of damage taken from a given CLU parameter set
-- @return number
--
aura_env.fn.parseDamage = function(type, ...)
local amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing
if type == aura_env.types.SWING then
-- REGULAR SWINGS
amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(12, ...)
elseif
type == aura_env.types.SPELL
or type == aura_env.types.RANGE
or type == aura_env.types.DOT
or type == aura_env.types.BLEED
or type == aura_env.types.ENV
then
amount, overkill, school, resisted, blocked, absorbed, critical, glancing, crushing = select(15, ...)
end
return amount
end
--
-- Returns the summarized, historical damage intake over all sources
-- @return number
--
aura_env.fn.getCurrentHistoryDamage = function()
local d = 0
for damageType, value in pairs(aura_env.historyCurrent) do
d = d + value
end
return d
end
--
-- Records a new damage event and notifies the engine.
-- @return void
--
aura_env.fn.addDamageRecord = function(allStates, time, damageType, damage)
if not damage or damage == 0 then return end
if not aura_env.historyCurrent[damageType] then aura_env.historyCurrent[damageType] = 0 end
-- add new damage to current value immediately
aura_env.historyCurrent[damageType] = aura_env.historyCurrent[damageType] + damage
-- add new history record so the history engine picks it up
table.insert(aura_env.damageHistory, { time = time, damageType = damageType, value = damage })
-- invoke state update
aura_env.fn.updateAllState(allStates)
end
local function normalize(value)
if value > 1e9 then
return string.format("%.2fB", value / 1e9)
elseif value > 1e6 then
return string.format("%.2fM", value / 1e6)
elseif value > 1e3 then
return string.format("%.2fk", value / 1e3)
else
return value
end
end
--
-- Updates the state table of the clone with the new damage.
-- @return boolean
--
aura_env.fn.updateAllState = function(allStates)
-- local maxHealth = aura_env.fn.getMaxHealth()
local maxHit = aura_env.fn.getMaxHit()
-- create progress bar records
for idx, value in pairs(aura_env.historyCurrent) do
allStates[idx] = {
changed = true,
show = value ~= 0,
name = aura_env.labels[idx],
progressType = "static",
value = value,
display = normalize(value),
total = maxHit,
type = idx,
icon = aura_env.iconz[idx],
duration = 3,
autohide = true,
}
--print(allStates[idx].display)
end
return true
end
-- @return table {SWING_DAMAGE = 123, SPELL_DAMAGE = 0}
aura_env.fn.calcCurrentHistoricalDamage = function()
local currentDamage = {}
local now = GetTime()
-- iterate over historical damage records
for idx, obj in pairs(aura_env.damageHistory) do
if now - obj.time > aura_env.historyWindow then
aura_env.damageHistory[idx] = nil
else
-- if no value, start with 0
if not currentDamage[obj.damageType] then currentDamage[obj.damageType] = 0 end
currentDamage[obj.damageType] = currentDamage[obj.damageType] + tonumber(obj.value)
end
end
-- update current historical value
for key, typeName in pairs(aura_env.types) do
aura_env.historyCurrent[typeName] = currentDamage[typeName] or 0
end
end
--
-- Generates synthetic damage events for a proper display when options are open.
-- @return void
--
aura_env.fn.createDummyDisplay = function(allStates)
for key, typeName in pairs(aura_env.types) do
if aura_env.fn.isEnabled(typeName) then
aura_env.fn.addDamageRecord(allStates, GetTime(), typeName, math.random(aura_env.fn.getMaxHealth()))
end
end
end