Files
wow-weakauras/WIP/Some Premade Documentation.lua
2024-08-24 22:43:07 +02:00

2963 lines
108 KiB
Lua

-------------------------------------------------------
----------Constants
-------------------------------------------------------
MAX_LFG_LIST_APPLICATIONS = 5;
MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES = 6;
MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES = 10;
LFG_LIST_DELISTED_FONT_COLOR = {r=0.3, g=0.3, b=0.3};
LFG_LIST_COMMENT_FONT_COLOR = {r=0.6, g=0.6, b=0.6};
ACTIVITY_RETURN_VALUES = {
fullName = 1,
shortName = 2,
categoryID = 3,
groupID = 4,
itemLevel = 5,
filters = 6,
minLevel = 7,
maxPlayers = 8,
displayType = 9,
orderIndex = 10,
useHonorLevel = 11,
};
--Hard-coded values. Should probably make these part of the DB, but it gets a little more complicated with the per-expansion textures
LFG_LIST_CATEGORY_TEXTURES = {
[1] = "questing",
[2] = "dungeons",
[3] = "raids", --Prefix for expansion
[4] = "arenas",
[5] = "scenarios",
[6] = "custom", -- Prefix for "-pve" or "-pvp"
[7] = "skirmishes",
[8] = "battlegrounds",
[9] = "ratedbgs",
[10] = "ashran",
};
LFG_LIST_PER_EXPANSION_TEXTURES = {
[0] = "classic",
[1] = "bc",
[2] = "wrath",
[3] = "cataclysm",
[4] = "mists",
[5] = "warlords",
[6] = "legion",
}
LFG_LIST_GROUP_DATA_ATLASES = {
--Roles
TANK = "groupfinder-icon-role-large-tank",
HEALER = "groupfinder-icon-role-large-heal",
DAMAGER = "groupfinder-icon-role-large-dps",
};
--Fill out classes
for i=1, #CLASS_SORT_ORDER do
LFG_LIST_GROUP_DATA_ATLASES[CLASS_SORT_ORDER[i]] = "groupfinder-icon-class-"..string.lower(CLASS_SORT_ORDER[i]);
end
LFG_LIST_GROUP_DATA_ROLE_ORDER = { "TANK", "HEALER", "DAMAGER" };
LFG_LIST_GROUP_DATA_CLASS_ORDER = CLASS_SORT_ORDER;
StaticPopupDialogs["LFG_LIST_INVITING_CONVERT_TO_RAID"] = {
text = LFG_LIST_CONVERT_TO_RAID_WARNING,
button1 = INVITE,
button2 = CANCEL,
OnAccept = function(self, applicantID) ConvertToRaid(); C_LFGList.InviteApplicant(applicantID) end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
}
-------------------------------------------------------
----------Base Frame
-------------------------------------------------------
LFG_LIST_EDIT_BOX_TAB_CATEGORIES = {};
function LFGListFrame_OnLoad(self)
self:RegisterEvent("PARTY_LEADER_CHANGED");
self:RegisterEvent("GROUP_ROSTER_UPDATE");
self:RegisterEvent("PLAYER_SPECIALIZATION_CHANGED");
self:RegisterEvent("PLAYER_ROLES_ASSIGNED");
self:RegisterEvent("LFG_LIST_AVAILABILITY_UPDATE");
self:RegisterEvent("LFG_LIST_ACTIVE_ENTRY_UPDATE");
self:RegisterEvent("LFG_LIST_ENTRY_CREATION_FAILED");
self:RegisterEvent("LFG_LIST_SEARCH_RESULTS_RECEIVED");
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED");
self:RegisterEvent("LFG_LIST_SEARCH_FAILED");
self:RegisterEvent("LFG_LIST_APPLICANT_LIST_UPDATED");
self:RegisterEvent("LFG_LIST_APPLICANT_UPDATED");
self:RegisterEvent("LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS");
self:RegisterEvent("LFG_LIST_ENTRY_EXPIRED_TIMEOUT");
self:RegisterEvent("LFG_LIST_APPLICATION_STATUS_UPDATED");
self:RegisterEvent("VARIABLES_LOADED");
self:RegisterEvent("ADDON_LOADED");
self:RegisterEvent("UNIT_CONNECTION");
for i=1, #LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS do
self:RegisterEvent(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS[i]);
end
LFGListFrame_SetBaseFilters(self, LE_LFG_LIST_FILTER_PVE);
LFGListFrame_SetActivePanel(self, self.NothingAvailable);
self.EventsInBackground = {
LFG_LIST_SEARCH_FAILED = { self.SearchPanel };
};
end
function LFGListFrame_OnEvent(self, event, ...)
if ( event == "LFG_LIST_AVAILABILITY_UPDATE" ) then
LFGListFrame_FixPanelValid(self);
elseif ( event == "LFG_LIST_ACTIVE_ENTRY_UPDATE" ) then
local createdNew = ...;
LFGListFrame_FixPanelValid(self); --If our current panel isn't valid, change it.
if ( C_LFGList.GetActiveEntryInfo() ) then
self.EntryCreation.WorkingCover:Hide();
end
if ( createdNew ) then
PlaySound("PVPEnterQueue");
end
elseif ( event == "LFG_LIST_ENTRY_CREATION_FAILED" ) then
self.EntryCreation.WorkingCover:Hide();
elseif ( event == "LFG_LIST_APPLICANT_LIST_UPDATED" ) then
local hasNewPending, hasNewPendingWithData = ...;
if ( hasNewPending and hasNewPendingWithData and LFGListUtil_IsEntryEmpowered() ) then
local isLeader = UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME);
local autoAccept = select(9, C_LFGList.GetActiveEntryInfo());
local numPings = nil;
if ( not isLeader ) then
numPings = 6;
end
--Non-leaders don't get another ping until they open the panel or we reset the count to 0
if ( isLeader or not self.stopAssistPings ) then
if ( autoAccept ) then
--Check if we would be auto-inviting more people if we were in a raid
if ( not IsInRaid(LE_PARTY_CATEGORY_HOME) and
GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) + C_LFGList.GetNumInvitedApplicantMembers() + C_LFGList.GetNumPendingApplicantMembers() > (MAX_PARTY_MEMBERS+1) ) then
if ( self.displayedAutoAcceptConvert ) then
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", true, numPings);
self.stopAssistPings = true;
else
self.displayedAutoAcceptConvert = true;
StaticPopup_Show("LFG_LIST_AUTO_ACCEPT_CONVERT_TO_RAID");
end
end
elseif ( not self:IsVisible() ) then
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", true, numPings);
self.stopAssistPings = true;
end
end
end
elseif ( event == "LFG_LIST_APPLICANT_UPDATED" ) then
local numApps, numActiveApps = C_LFGList.GetNumApplicants();
if ( numActiveApps == 0 ) then
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", false);
self.stopAssistPings = false;
end
elseif ( event == "LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS" ) then
if ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
StaticPopup_Show("LFG_LIST_ENTRY_EXPIRED_TOO_MANY_PLAYERS");
end
elseif ( event == "LFG_LIST_ENTRY_EXPIRED_TIMEOUT" ) then
if ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
StaticPopup_Show("LFG_LIST_ENTRY_EXPIRED_TIMEOUT");
end
elseif ( event == "LFG_LIST_APPLICATION_STATUS_UPDATED" ) then
local id, newStatus, oldStatus = ...;
if ( newStatus == "declined" ) then
local info = ChatTypeInfo["SYSTEM"];
local id, activity, name = C_LFGList.GetSearchResultInfo(id);
DEFAULT_CHAT_FRAME:AddMessage(string.format(LFG_LIST_APP_DECLINED_MESSAGE, name), info.r, info.g, info.b);
elseif ( newStatus == "timedout" ) then
local info = ChatTypeInfo["SYSTEM"];
local id, activity, name = C_LFGList.GetSearchResultInfo(id);
DEFAULT_CHAT_FRAME:AddMessage(string.format(LFG_LIST_APP_TIMED_OUT_MESSAGE, name), info.r, info.g, info.b);
end
elseif ( event == "VARIABLES_LOADED" or event == "ADDON_LOADED" ) then
if ( not GetCVarBitfield("closedInfoFrames", LE_FRAME_TUTORIAL_LFG_LIST) and UnitLevel("player") >= 90 ) then
PremadeGroupsPvETutorialAlert:Show();
if ( PremadeGroupsPvPTutorialAlert ) then
PremadeGroupsPvPTutorialAlert:Show();
end
end
elseif ( event == "GROUP_ROSTER_UPDATE" ) then
if ( not IsInGroup(LE_PARTY_CATEGORY_HOME) ) then
self.displayedAutoAcceptConvert = false;
end
end
--Dispatch the event to our currently active panel
local onEvent = self.activePanel and self.activePanel:GetScript("OnEvent");
if ( onEvent ) then
onEvent(self.activePanel, event, ...);
end
--Dispatch the event to any panels that want the event in the background
local bg = self.EventsInBackground[event];
if ( bg ) then
for i=1, #bg do
if ( bg[i] ~= self.activePanel ) then
bg[i]:GetScript("OnEvent")(bg[i], event, ...);
end
end
end
end
function LFGListFrame_OnShow(self)
LFGListFrame_FixPanelValid(self);
C_LFGList.RequestAvailableActivities();
self.stopAssistPings = false;
QueueStatusMinimapButton_SetGlowLock(QueueStatusMinimapButton, "lfglist-applicant", false);
PlaySound("igCharacterInfoOpen");
end
function LFGListFrame_SetActivePanel(self, panel)
if ( self.activePanel ) then
self.activePanel:Hide();
end
self.activePanel = panel;
self.activePanel:Show();
end
function LFGListFrame_IsPanelValid(self, panel)
local listed = C_LFGList.GetActiveEntryInfo();
--If we're listed, make sure we're either viewing applicants or editing our group
if ( listed and panel ~= self.ApplicationViewer and not (panel == self.EntryCreation and LFGListEntryCreation_IsEditMode(self.EntryCreation)) ) then
return false;
end
--If we're not listed, we can't be viewing applicants or editing our group
if ( not listed and (panel == self.ApplicationViewer or
(panel == self.EntryCreation and LFGListEntryCreation_IsEditMode(self.EntryCreation)) ) ) then
return false;
end
--Make sure we aren't creating a new entry with different baseFilters
if ( panel == self.EntryCreation ) then
if ( not LFGListEntryCreation_IsEditMode(self.EntryCreation) and self.baseFilters ~= self.EntryCreation.baseFilters ) then
return false;
end
end
--Make sure we aren't searching with different baseFilters
if ( panel == self.SearchPanel ) then
if ( self.baseFilters ~= self.SearchPanel.preferredFilters ) then
return false;
end
end
--If we're a trial account, we can only see the NothingAvailable and ApplicationViewer
if ( IsRestrictedAccount() ) then
if ( panel ~= self.NothingAvailable and panel ~= self.ApplicationViewer ) then
return false;
end
end
--If we don't have any available activities, say so
if ( #C_LFGList.GetAvailableCategories(self.baseFilters) == 0 ) then
if ( panel == self.CategorySelection ) then
return false;
end
else
if ( panel == self.NothingAvailable and not IsRestrictedAccount() ) then
return false;
end
end
return true;
end
function LFGListFrame_GetBestPanel(self)
local listed = C_LFGList.GetActiveEntryInfo();
if ( listed ) then
return self.ApplicationViewer;
elseif ( IsRestrictedAccount() ) then
return self.NothingAvailable;
elseif ( #C_LFGList.GetAvailableCategories(self.baseFilters) == 0 ) then
return self.NothingAvailable;
else
return self.CategorySelection;
end
end
function LFGListFrame_FixPanelValid(self)
if ( not LFGListFrame_IsPanelValid(self, self.activePanel) ) then
LFGListFrame_SetActivePanel(self, LFGListFrame_GetBestPanel(self));
end
end
function LFGListFrame_SetBaseFilters(self, filters)
self.baseFilters = filters;
--If we need to change panels, do so
LFGListFrame_FixPanelValid(self);
--Update the current panel
if ( self.activePanel and self.activePanel.updateAll ) then
self.activePanel.updateAll(self.activePanel);
end
end
-------------------------------------------------------
----------Nothing available frame
-------------------------------------------------------
function LFGListNothingAvailable_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if ( event == "LFG_LIST_AVAILABILITY_UPDATE" ) then
LFGListNothingAvailable_Update(self);
end
end
function LFGListNothingAvailable_Update(self)
if ( IsRestrictedAccount() ) then
self.Label:SetText(ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL);
elseif ( C_LFGList.HasActivityList() ) then
self.Label:SetText(NO_LFG_LIST_AVAILABLE);
else
self.Label:SetText(LFG_LIST_LOADING);
end
end
-------------------------------------------------------
----------Category selection
-------------------------------------------------------
function LFGListCategorySelection_OnLoad(self)
LFGListCategorySelection_UpdateNavButtons(self);
end
function LFGListCategorySelection_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if ( event == "LFG_LIST_AVAILABILITY_UPDATE" ) then
LFGListCategorySelection_UpdateCategoryButtons(self);
end
if ( tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) ) then
LFGListCategorySelection_UpdateNavButtons(self);
end
end
function LFGListCategorySelection_OnShow(self)
LFGListCategorySelection_UpdateCategoryButtons(self);
LFGListCategorySelection_UpdateNavButtons(self);
end
function LFGListCategorySelection_UpdateCategoryButtons(self)
local baseFilters = self:GetParent().baseFilters;
local categories = C_LFGList.GetAvailableCategories(baseFilters);
local nextBtn = 1;
local hasSelected = false;
--Update category buttons
for i=1, #categories do
local isSelected = false;
local categoryID = categories[i];
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID);
if ( separateRecommended ) then
nextBtn, isSelected = LFGListCategorySelection_AddButton(self, nextBtn, categoryID, LE_LFG_LIST_FILTER_RECOMMENDED);
hasSelected = hasSelected or isSelected;
nextBtn, isSelected = LFGListCategorySelection_AddButton(self, nextBtn, categoryID, LE_LFG_LIST_FILTER_NOT_RECOMMENDED);
else
nextBtn, isSelected = LFGListCategorySelection_AddButton(self, nextBtn, categoryID, 0);
end
hasSelected = hasSelected or isSelected;
end
--Hide any extra buttons
for i=nextBtn, #self.CategoryButtons do
self.CategoryButtons[i]:Hide();
end
--If the selected item isn't in the list, deselect it
if ( self.selectedCategory and not hasSelected ) then
LFGListCategorySelection_SelectCategory(self, nil, nil);
end
end
function LFGListCategorySelection_AddButton(self, btnIndex, categoryID, filters)
--Check that we have activities with this filter
local baseFilters = self:GetParent().baseFilters;
local allFilters = bit.bor(baseFilters, filters);
if ( filters ~= 0 and #C_LFGList.GetAvailableActivities(categoryID, nil, allFilters) == 0) then
return btnIndex, false;
end
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID);
local button = self.CategoryButtons[btnIndex];
if ( not button ) then
self.CategoryButtons[btnIndex] = CreateFrame("BUTTON", nil, self, "LFGListCategoryTemplate");
self.CategoryButtons[btnIndex]:SetPoint("TOP", self.CategoryButtons[btnIndex - 1], "BOTTOM", 0, -3);
button = self.CategoryButtons[btnIndex];
end
button:SetText(LFGListUtil_GetDecoratedCategoryName(name, filters, true));
button.categoryID = categoryID;
button.filters = filters;
local atlasName = nil;
if ( bit.band(allFilters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0 ) then
atlasName = "groupfinder-button-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids").."-"..LFG_LIST_PER_EXPANSION_TEXTURES[LFGListUtil_GetCurrentExpansion()];
elseif ( bit.band(allFilters, LE_LFG_LIST_FILTER_NOT_RECOMMENDED) ~= 0 ) then
atlasName = "groupfinder-button-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids").."-"..LFG_LIST_PER_EXPANSION_TEXTURES[math.max(0,LFGListUtil_GetCurrentExpansion() - 1)];
else
atlasName = "groupfinder-button-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "questing");
end
local suffix = "";
if ( bit.band(allFilters, LE_LFG_LIST_FILTER_PVE) ~= 0 ) then
suffix = "-pve";
elseif ( bit.band(allFilters, LE_LFG_LIST_FILTER_PVP) ~= 0 ) then
suffix = "-pvp";
end
--Try with the suffix and then without it
if ( not button.Icon:SetAtlas(atlasName..suffix) ) then
button.Icon:SetAtlas(atlasName);
end
local selected = self.selectedCategory == categoryID and self.selectedFilters == filters;
button.SelectedTexture:SetShown(selected);
button:Show();
return btnIndex + 1, selected;
end
function LFGListCategorySelection_SelectCategory(self, categoryID, filters)
self.selectedCategory = categoryID;
self.selectedFilters = filters;
LFGListCategorySelection_UpdateCategoryButtons(self);
LFGListCategorySelection_UpdateNavButtons(self);
end
function LFGListCategorySelection_UpdateNavButtons(self)
local findEnabled, startEnabled = true, true;
self.FindGroupButton.tooltip = nil;
self.StartGroupButton.tooltip = nil;
--Check if the user needs to select a category
if ( not self.selectedCategory ) then
findEnabled = false;
self.FindGroupButton.tooltip = LFG_LIST_SELECT_A_CATEGORY;
startEnabled = false;
self.StartGroupButton.tooltip = LFG_LIST_SELECT_A_CATEGORY;
end
--Check if the user can't start a group due to not being a leader
if ( IsInGroup(LE_PARTY_CATEGORY_HOME) and not UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
startEnabled = false;
self.StartGroupButton.tooltip = LFG_LIST_NOT_LEADER;
end
--Check if the player is currently in some incompatible queue
local messageStart = LFGListUtil_GetActiveQueueMessage(false);
if ( messageStart ) then
startEnabled = false;
self.StartGroupButton.tooltip = messageStart;
end
self.FindGroupButton:SetEnabled(findEnabled);
self.StartGroupButton:SetEnabled(startEnabled);
end
function LFGListCategorySelectionStartGroupButton_OnClick(self)
local panel = self:GetParent();
if ( not panel.selectedCategory ) then
return;
end
PlaySound("igMainMenuOptionCheckBoxOn");
local baseFilters = panel:GetParent().baseFilters;
local entryCreation = panel:GetParent().EntryCreation;
LFGListEntryCreation_Show(entryCreation, baseFilters, panel.selectedCategory, panel.selectedFilters);
end
function LFGListCategorySelectionFindGroupButton_OnClick(self)
local panel = self:GetParent();
if ( not panel.selectedCategory ) then
return;
end
PlaySound("igMainMenuOptionCheckBoxOn");
local baseFilters = panel:GetParent().baseFilters;
local searchPanel = panel:GetParent().SearchPanel;
LFGListSearchPanel_Clear(searchPanel);
LFGListSearchPanel_SetCategory(searchPanel, panel.selectedCategory, panel.selectedFilters, baseFilters);
LFGListSearchPanel_DoSearch(searchPanel);
LFGListFrame_SetActivePanel(panel:GetParent(), searchPanel);
end
--The individual category buttons
function LFGListCategorySelectionButton_OnClick(self)
local panel = self:GetParent();
PlaySound("igMainMenuOptionCheckBoxOn");
LFGListCategorySelection_SelectCategory(panel, self.categoryID, self.filters);
end
-------------------------------------------------------
----------List Entry Creation
-------------------------------------------------------
function LFGListEntryCreation_OnLoad(self)
self.Name.Instructions:SetText(LFG_LIST_ENTER_NAME);
self.Description.EditBox:SetScript("OnEnterPressed", nop);
LFGListUtil_SetUpDropDown(self, self.CategoryDropDown, LFGListEntryCreation_PopulateCategories, LFGListEntryCreation_OnCategorySelected);
LFGListUtil_SetUpDropDown(self, self.GroupDropDown, LFGListEntryCreation_PopulateGroups, LFGListEntryCreation_OnGroupSelected);
LFGListUtil_SetUpDropDown(self, self.ActivityDropDown, LFGListEntryCreation_PopulateActivities, LFGListEntryCreation_OnActivitySelected);
LFGListEntryCreation_SetBaseFilters(self, 0);
end
function LFGListEntryCreation_OnEvent(self, event, ...)
if ( event == "GROUP_ROSTER_UPDATE" ) then
LFGListEntryCreation_UpdateValidState(self);
elseif ( tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) ) then
LFGListEntryCreation_UpdateValidState(self);
end
end
function LFGListEntryCreation_OnShow(self)
LFGListEntryCreation_UpdateValidState(self);
end
function LFGListEntryCreation_Show(self, baseFilters, selectedCategory, selectedFilters)
--If this was what the player selected last time, just leave it filled out with the same info.
--Also don't save it for categories that try to set it to the current area.
local _, _, _, preferCurrentArea = C_LFGList.GetCategoryInfo(selectedCategory);
local keepOldData = not preferCurrentArea and self.selectedCategory == selectedCategory and baseFilters == self.baseFilters and self.selectedFilters == selectedFilters;
LFGListEntryCreation_SetBaseFilters(self, baseFilters);
if ( not keepOldData ) then
LFGListEntryCreation_Clear(self);
LFGListEntryCreation_Select(self, selectedFilters, selectedCategory);
end
LFGListEntryCreation_SetEditMode(self, false);
LFGListEntryCreation_UpdateValidState(self);
LFGListFrame_SetActivePanel(self:GetParent(), self);
self.Name:SetFocus();
end
function LFGListEntryCreation_Clear(self)
--Clear selections
self.selectedCategory = nil;
self.selectedGroup = nil;
self.selectedActivity = nil;
self.selectedFilters = nil;
--Reset widgets
self.Name:SetText("");
self.ItemLevel.CheckButton:SetChecked(false);
self.ItemLevel.EditBox:SetText("");
self.HonorLevel.CheckButton:SetChecked(false);
self.HonorLevel.EditBox:SetText("");
self.VoiceChat.CheckButton:SetChecked(false);
self.VoiceChat.EditBox:SetText("");
self.Description.EditBox:SetText("");
self.ActivityFinder:Hide();
end
function LFGListEntryCreation_ClearFocus(self)
self.Name:ClearFocus();
self.ItemLevel.EditBox:ClearFocus();
self.HonorLevel.EditBox:ClearFocus();
self.VoiceChat.EditBox:ClearFocus();
self.Description.EditBox:ClearFocus();
end
--This function accepts any or all of categoryID, groupId, and activityID
function LFGListEntryCreation_Select(self, filters, categoryID, groupID, activityID)
filters, categoryID, groupID, activityID = LFGListUtil_AugmentWithBest(bit.bor(self.baseFilters,filters or 0), categoryID, groupID, activityID);
self.selectedCategory = categoryID;
self.selectedGroup = groupID;
self.selectedActivity = activityID;
self.selectedFilters = filters;
--Update the category dropdown
local categoryName, _, autoChoose = C_LFGList.GetCategoryInfo(categoryID);
UIDropDownMenu_SetText(self.CategoryDropDown, LFGListUtil_GetDecoratedCategoryName(categoryName, filters, false));
--Update the activity dropdown
local _, shortName, _, _, iLevel, _, _, _, _, _, useHonorLevel = C_LFGList.GetActivityInfo(activityID);
UIDropDownMenu_SetText(self.ActivityDropDown, shortName);
--Update the group dropdown. If the group dropdown is showing an activity, hide the activity dropdown
local groupName = C_LFGList.GetActivityGroupInfo(groupID);
UIDropDownMenu_SetText(self.GroupDropDown, groupName or shortName);
self.ActivityDropDown:SetShown(groupName and not autoChoose);
self.GroupDropDown:SetShown(not autoChoose);
--Update the recommended item level box
if ( iLevel ~= 0 ) then
self.ItemLevel.EditBox.Instructions:SetFormattedText(LFG_LIST_RECOMMENDED_ILVL, iLevel);
else
self.ItemLevel.EditBox.Instructions:SetText(LFG_LIST_ITEM_LEVEL_INSTR_SHORT);
end
if ( useHonorLevel ) then
self.HonorLevel:Show();
self.VoiceChat:SetPoint("TOPLEFT", self.HonorLevel, "BOTTOMLEFT", 0, -5);
else
self.HonorLevel:Hide();
self.VoiceChat:SetPoint("TOPLEFT", self.ItemLevel, "BOTTOMLEFT", 0, -5);
end
LFGListRequirement_Validate(self.ItemLevel, self.ItemLevel.EditBox:GetText());
if ( useHonorLevel ) then
LFGListRequirement_Validate(self.HonorLevel, self.HonorLevel.EditBox:GetText());
end
LFGListEntryCreation_UpdateValidState(self);
end
function LFGListEntryCreation_PopulateCategories(self, dropDown, info)
local categories = C_LFGList.GetAvailableCategories(self.baseFilters);
for i=1, #categories do
local categoryID = categories[i];
local name, separateRecommended = C_LFGList.GetCategoryInfo(categoryID);
if ( separateRecommended ) then
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, LE_LFG_LIST_FILTER_RECOMMENDED);
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, LE_LFG_LIST_FILTER_NOT_RECOMMENDED);
else
LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, 0);
end
end
end
function LFGListEntryCreation_AddCategoryEntry(self, info, categoryID, name, filters)
if ( filters ~= 0 and #C_LFGList.GetAvailableActivities(categoryID, nil, filters) == 0 ) then
return;
end
info.text = LFGListUtil_GetDecoratedCategoryName(name, filters, false);
info.value = categoryID;
info.arg1 = filters;
info.checked = (self.selectedCategory == categoryID and self.selectedFilters == filters);
info.isRadio = true;
UIDropDownMenu_AddButton(info);
end
function LFGListEntryCreation_OnCategorySelected(self, categoryID, filters)
LFGListEntryCreation_Select(self, filters, categoryID, nil, nil);
end
function LFGListEntryCreation_PopulateGroups(self, dropDown, info)
if ( not self.selectedCategory ) then
--We don't have a category, so we can't fill out groups.
return;
end
local useMore = false;
--Start out displaying everything
local groups = C_LFGList.GetAvailableActivityGroups(self.selectedCategory, bit.bor(self.baseFilters, self.selectedFilters));
local activities = C_LFGList.GetAvailableActivities(self.selectedCategory, 0, bit.bor(self.baseFilters, self.selectedFilters));
if ( self.selectedFilters == 0 ) then
--We don't bother filtering if we have less than 5 items anyway
if ( #groups + #activities > 5 ) then
--Try just displaying the recommended
local filters = bit.bor(self.selectedFilters, self.baseFilters, LE_LFG_LIST_FILTER_RECOMMENDED);
local recGroups = C_LFGList.GetAvailableActivityGroups(self.selectedCategory, filters);
local recActivities = C_LFGList.GetAvailableActivities(self.selectedCategory, 0, filters);
--If we have some recommended, just display those
if ( #recGroups + #recActivities > 0 ) then
--If we still have just as many, we don't need to display more
useMore = #recGroups ~= #groups or #recActivities ~= #activities;
groups = recGroups;
activities = recActivities;
end
end
end
local groupOrder = groups[1] and select(2, C_LFGList.GetActivityGroupInfo(groups[1]));
local activityOrder = activities[1] and select(10, C_LFGList.GetActivityInfo(activities[1]));
local groupIndex, activityIndex = 1, 1;
--Start merging
for i=1, MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES do
if ( not groupOrder and not activityOrder ) then
break;
end
if ( activityOrder and (not groupOrder or activityOrder < groupOrder) ) then
local activityID = activities[activityIndex];
local name = select(ACTIVITY_RETURN_VALUES.shortName, C_LFGList.GetActivityInfo(activityID));
info.text = name;
info.value = activityID;
info.arg1 = "activity";
info.checked = (self.selectedActivity == activityID);
info.isRadio = true;
UIDropDownMenu_AddButton(info);
activityIndex = activityIndex + 1;
activityOrder = activities[activityIndex] and select(10, C_LFGList.GetActivityInfo(activities[activityIndex]));
else
local groupID = groups[groupIndex];
local name = C_LFGList.GetActivityGroupInfo(groupID);
info.text = name;
info.value = groupID;
info.arg1 = "group";
info.checked = (self.selectedGroup == groupID);
info.isRadio = true;
UIDropDownMenu_AddButton(info);
groupIndex = groupIndex + 1;
groupOrder = groups[groupIndex] and select(2, C_LFGList.GetActivityGroupInfo(groups[groupIndex]));
end
end
if ( #activities + #groups > MAX_LFG_LIST_GROUP_DROPDOWN_ENTRIES ) then
useMore = true;
end
if ( useMore ) then
info.text = LFG_LIST_MORE;
info.value = nil;
info.arg1 = "more";
info.notCheckable = true;
info.checked = false;
info.isRadio = false;
UIDropDownMenu_AddButton(info);
end
end
function LFGListEntryCreation_OnGroupSelected(self, id, buttonType)
if ( buttonType == "activity" ) then
LFGListEntryCreation_Select(self, nil, nil, nil, id);
elseif ( buttonType == "group" ) then
LFGListEntryCreation_Select(self, self.selectedFilters, self.selectedCategory, id, nil);
elseif ( buttonType == "more" ) then
LFGListEntryCreationActivityFinder_Show(self.ActivityFinder, self.selectedCategory, nil, bit.bor(self.baseFilters, self.selectedFilters));
end
end
function LFGListEntryCreation_PopulateActivities(self, dropDown, info)
local useMore = self.selectedFilters == 0;
local filters = bit.bor(self.baseFilters, self.selectedFilters);
--Start out displaying everything
local activities = C_LFGList.GetAvailableActivities(self.selectedCategory, self.selectedGroup, filters);
--If we're displaying more than 5, see if we can just display recommended
if ( useMore ) then
if ( #activities > 5 ) then
filters = bit.bor(filters, LE_LFG_LIST_FILTER_RECOMMENDED);
local recActivities = C_LFGList.GetAvailableActivities(self.selectedCategory, self.selectedGroup, filters);
useMore = #recActivities ~= #activities;
if ( #recActivities > 0 ) then
activities = recActivities;
else
--Just display up to 5 non-recommended activities
for i=#activities, 5, -1 do
activities[i] = nil;
end
end
else
useMore = false;
end
end
for i=1, #activities do
local activityID = activities[i];
local shortName = select(ACTIVITY_RETURN_VALUES.shortName, C_LFGList.GetActivityInfo(activityID));
info.text = shortName;
info.value = activityID;
info.arg1 = "activity";
info.checked = (self.selectedActivity == activityID);
info.isRadio = true;
UIDropDownMenu_AddButton(info);
end
if ( useMore ) then
info.text = LFG_LIST_MORE;
info.value = nil;
info.arg1 = "more";
info.notCheckable = true;
info.checked = false;
info.isRadio = false;
UIDropDownMenu_AddButton(info);
end
end
function LFGListEntryCreation_OnActivitySelected(self, activityID, buttonType)
if ( buttonType == "activity" ) then
LFGListEntryCreation_Select(self, nil, nil, nil, activityID);
elseif ( buttonType == "more" ) then
LFGListEntryCreationActivityFinder_Show(self.ActivityFinder, self.selectedCategory, self.selectedGroup, bit.bor(self.baseFilters, self.selectedFilters));
end
end
function LFGListEntryCreation_GetSanitizedName(self)
return string.match(self.Name:GetText(), "^%s*(.-)%s*$");
end
function LFGListEntryCreation_ListGroup(self)
local name = LFGListEntryCreation_GetSanitizedName(self);
local iLevel = tonumber(self.ItemLevel.EditBox:GetText()) or 0;
local honorLevel = tonumber(self.HonorLevel.EditBox:GetText()) or 0;
if ( LFGListEntryCreation_IsEditMode(self) ) then
local autoAccept = select(9, C_LFGList.GetActiveEntryInfo());
C_LFGList.UpdateListing(self.selectedActivity, name, iLevel, honorLevel, self.VoiceChat.EditBox:GetText(), self.Description.EditBox:GetText(), autoAccept);
LFGListFrame_SetActivePanel(self:GetParent(), self:GetParent().ApplicationViewer);
else
if(C_LFGList.CreateListing(self.selectedActivity, name, iLevel, honorLevel, self.VoiceChat.EditBox:GetText(), self.Description.EditBox:GetText(), false)) then
self.WorkingCover:Show();
LFGListEntryCreation_ClearFocus(self);
end
end
end
function LFGListEntryCreation_UpdateValidState(self)
local errorText;
local maxPlayers, _, _, useHonorLevel = select(ACTIVITY_RETURN_VALUES.maxPlayers, C_LFGList.GetActivityInfo(self.selectedActivity));
if ( maxPlayers > 0 and GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) >= maxPlayers ) then
errorText = string.format(LFG_LIST_TOO_MANY_FOR_ACTIVITY, maxPlayers);
elseif ( LFGListEntryCreation_GetSanitizedName(self) == "" ) then
errorText = LFG_LIST_MUST_HAVE_NAME;
elseif ( self.ItemLevel.warningText ) then
errorText = self.ItemLevel.warningText;
elseif ( useHonorLevel and self.HonorLevel.warningText ) then
errorText = self.HonorLevel.warningText;
else
errorText = LFGListUtil_GetActiveQueueMessage(false);
end
self.ListGroupButton:SetEnabled(not errorText);
self.ListGroupButton.errorText = errorText;
end
function LFGListEntryCreation_SetBaseFilters(self, baseFilters)
self.baseFilters = baseFilters;
end
function LFGListEntryCreation_SetEditMode(self, editMode)
self.editMode = editMode;
if ( editMode ) then
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo();
assert(active);
--Update the dropdowns
LFGListEntryCreation_Select(self, nil, nil, nil, activityID);
UIDropDownMenu_DisableDropDown(self.CategoryDropDown);
UIDropDownMenu_DisableDropDown(self.GroupDropDown);
UIDropDownMenu_DisableDropDown(self.ActivityDropDown);
--Update edit boxes
self.Name:SetText(name);
self.ItemLevel.EditBox:SetText(ilvl ~= 0 and ilvl or "");
self.HonorLevel.EditBox:SetText(honorLevel ~= 0 and honorLevel or "")
self.VoiceChat.EditBox:SetText(voiceChat);
self.Description.EditBox:SetText(comment);
self.ListGroupButton:SetText(DONE_EDITING);
else
UIDropDownMenu_EnableDropDown(self.CategoryDropDown);
UIDropDownMenu_EnableDropDown(self.GroupDropDown);
UIDropDownMenu_EnableDropDown(self.ActivityDropDown);
self.ListGroupButton:SetText(LIST_GROUP);
end
end
function LFGListEntryCreation_IsEditMode(self)
return self.editMode;
end
function LFGListEntryCreationCancelButton_OnClick(self)
local panel = self:GetParent();
PlaySound("igMainMenuOptionCheckBoxOn");
if ( LFGListEntryCreation_IsEditMode(panel) ) then
LFGListFrame_SetActivePanel(panel:GetParent(), panel:GetParent().ApplicationViewer);
else
LFGListFrame_SetActivePanel(panel:GetParent(), panel:GetParent().CategorySelection);
end
end
function LFGListEntryCreationListGroupButton_OnClick(self)
PlaySound("igMainMenuOptionCheckBoxOn");
LFGListEntryCreation_ListGroup(self:GetParent());
end
function LFGListEntryCreationActivityFinder_OnLoad(self)
self.Dialog.ScrollFrame.update = function() LFGListEntryCreationActivityFinder_Update(self); end;
self.Dialog.ScrollFrame.scrollBar.doNotHide = true;
HybridScrollFrame_CreateButtons(self.Dialog.ScrollFrame, "LFGListEntryCreationActivityListTemplate");
self.matchingActivities = {};
end
function LFGListEntryCreationActivityFinder_Show(self, categoryID, groupID, filters)
self.Dialog.EntryBox:SetText("");
self.categoryID = categoryID;
self.groupID = groupID;
self.filters = filters;
self.selectedActivity = nil;
LFGListEntryCreationActivityFinder_UpdateMatching(self);
self:Show();
self.Dialog.EntryBox:SetFocus();
end
function LFGListEntryCreationActivityFinder_UpdateMatching(self)
self.matchingActivities = C_LFGList.GetAvailableActivities(self.categoryID, self.groupID, self.filters, self.Dialog.EntryBox:GetText());
LFGListUtil_SortActivitiesByRelevancy(self.matchingActivities);
if ( not self.selectedActivity or not tContains(self.matchingActivities, self.selectedActivity) ) then
self.selectedActivity = self.matchingActivities[1];
end
LFGListEntryCreationActivityFinder_Update(self);
end
function LFGListEntryCreationActivityFinder_Update(self)
local actitivities = self.matchingActivities;
local offset = HybridScrollFrame_GetOffset(self.Dialog.ScrollFrame);
for i=1, #self.Dialog.ScrollFrame.buttons do
local button = self.Dialog.ScrollFrame.buttons[i];
local idx = i + offset;
local id = actitivities[idx];
if ( id ) then
button:SetText( (C_LFGList.GetActivityInfo(id)) );
button.activityID = id;
button.Selected:SetShown(self.selectedActivity == id);
if ( self.selectedActivity == id ) then
button:LockHighlight();
else
button:UnlockHighlight();
end
button:Show();
else
button:Hide();
end
end
HybridScrollFrame_Update(self.Dialog.ScrollFrame, self.Dialog.ScrollFrame.buttons[1]:GetHeight() * #actitivities, self.Dialog.ScrollFrame:GetHeight());
end
function LFGListEntryCreationActivityFinder_Accept(self)
if ( self.selectedActivity ) then
LFGListEntryCreation_Select(self:GetParent(), nil, nil, nil, self.selectedActivity);
end
self:Hide();
end
function LFGListEntryCreationActivityFinder_Cancel(self)
self:Hide();
end
function LFGListEntryCreationActivityFinder_Select(self, activityID)
self.selectedActivity = activityID;
LFGListEntryCreationActivityFinder_Update(self);
end
-------------------------------------------------------
----------Application Viewing
-------------------------------------------------------
function LFGListApplicationViewer_OnLoad(self)
self.ScrollFrame.update = function() LFGListApplicationViewer_UpdateResults(self); end;
self.ScrollFrame.dynamic = function(offset) return LFGListApplicationViewer_GetScrollOffset(self, offset) end
self.ScrollFrame.scrollBar.doNotHide = true;
self.NameColumnHeader:Disable();
self.RoleColumnHeader:Disable();
self.ItemLevelColumnHeader:Disable();
HybridScrollFrame_CreateButtons(self.ScrollFrame, "LFGListApplicantTemplate");
end
function LFGListApplicationViewer_OnEvent(self, event, ...)
if ( event == "LFG_LIST_ACTIVE_ENTRY_UPDATE" ) then
LFGListApplicationViewer_UpdateInfo(self);
elseif ( event == "PARTY_LEADER_CHANGED" ) then
LFGListApplicationViewer_UpdateAvailability(self);
LFGListApplicationViewer_UpdateInfo(self);
elseif ( event == "LFG_LIST_APPLICANT_LIST_UPDATED" ) then
LFGListApplicationViewer_UpdateResultList(self);
LFGListApplicationViewer_UpdateResults(self);
elseif ( event == "LFG_LIST_APPLICANT_UPDATED" ) then
--If we can't make changes, we just remove people immediately
local id = ...;
if ( not LFGListUtil_IsEntryEmpowered() ) then
C_LFGList.RemoveApplicant(id);
end
--Update whether we can invite people
LFGListApplicationViewer_UpdateInviteState(self);
elseif ( event == "GROUP_ROSTER_UPDATE" ) then
LFGListApplicationViewer_UpdateAvailability(self);
LFGListApplicationViewer_UpdateGroupData(self);
LFGListApplicationViewer_UpdateInviteState(self);
LFGListApplicationViewer_UpdateInfo(self);
elseif ( event == "PLAYER_ROLES_ASSIGNED") then
LFGListApplicationViewer_UpdateGroupData(self);
end
end
function LFGListApplicationViewer_OnShow(self)
C_LFGList.RefreshApplicants();
LFGListApplicationViewer_UpdateResultList(self);
LFGListApplicationViewer_UpdateResults(self);
LFGListApplicationViewer_UpdateInfo(self);
LFGListApplicationViewer_UpdateAvailability(self);
LFGListApplicationViewer_UpdateGroupData(self);
end
function LFGListApplicationViewer_UpdateGroupData(self)
local active, activityID = C_LFGList.GetActiveEntryInfo();
if ( not active ) then
return;
end
local data = GetGroupMemberCounts();
data.DAMAGER = data.DAMAGER + data.NOROLE; --People without a role count as damage
data.NOROLE = 0;
LFGListGroupDataDisplay_Update(self.DataDisplay, activityID, data);
end
function LFGListApplicationViewer_UpdateInfo(self)
local active, activityID, ilvl, honorLevel, name, comment, voiceChat, duration, autoAccept = C_LFGList.GetActiveEntryInfo();
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType = C_LFGList.GetActivityInfo(activityID);
local _, separateRecommended = C_LFGList.GetCategoryInfo(categoryID);
assert(active);
self.EntryName:SetWidth(0);
self.EntryName:SetText(name);
self.DescriptionFrame.activityName = C_LFGList.GetActivityInfo(activityID);
self.DescriptionFrame.comment = comment;
if ( comment == "" ) then
self.DescriptionFrame.Text:SetText(self.DescriptionFrame.activityName);
else
self.DescriptionFrame.Text:SetFormattedText("%s |cff888888- %s|r", self.DescriptionFrame.activityName, self.DescriptionFrame.comment);
end
local hasRestrictions = false;
if ( ilvl == 0 ) then
self.ItemLevel:SetText("");
else
self.ItemLevel:SetFormattedText(LFG_LIST_ITEM_LEVEL_CURRENT, ilvl);
end
if ( voiceChat == "" ) then
self.VoiceChatFrame.tooltip = nil;
self.VoiceChatFrame:Hide();
else
self.VoiceChatFrame.tooltip = voiceChat;
self.VoiceChatFrame:Show();
end
if ( self.EntryName:GetWidth() > 290 ) then
self.EntryName:SetWidth(290);
end
--Set the background
local atlasName = nil;
if ( separateRecommended and bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0 ) then
atlasName = "groupfinder-background-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids").."-"..LFG_LIST_PER_EXPANSION_TEXTURES[LFGListUtil_GetCurrentExpansion()];
elseif ( separateRecommended and bit.band(filters, LE_LFG_LIST_FILTER_NOT_RECOMMENDED) ~= 0 ) then
atlasName = "groupfinder-background-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "raids").."-"..LFG_LIST_PER_EXPANSION_TEXTURES[math.max(0,LFGListUtil_GetCurrentExpansion() - 1)];
else
atlasName = "groupfinder-background-"..(LFG_LIST_CATEGORY_TEXTURES[categoryID] or "questing");
end
local suffix = "";
if ( bit.band(filters, LE_LFG_LIST_FILTER_PVE) ~= 0 ) then
suffix = "-pve";
elseif ( bit.band(filters, LE_LFG_LIST_FILTER_PVP) ~= 0 ) then
suffix = "-pvp";
end
--Try with the suffix and then without it
if ( not self.InfoBackground:SetAtlas(atlasName..suffix) ) then
self.InfoBackground:SetAtlas(atlasName);
end
--Update the AutoAccept button
self.AutoAcceptButton:SetChecked(autoAccept);
if ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
self.AutoAcceptButton:Show();
self.AutoAcceptButton:Enable();
self.AutoAcceptButton.Label:SetFontObject(GameFontHighlightSmall);
elseif ( UnitIsGroupAssistant("player", LE_PARTY_CATEGORY_HOME) ) then
self.AutoAcceptButton:Show();
self.AutoAcceptButton:Disable();
self.AutoAcceptButton.Label:SetFontObject(GameFontDisableSmall);
else
self.AutoAcceptButton:SetShown(autoAccept);
self.AutoAcceptButton:Disable();
self.AutoAcceptButton.Label:SetFontObject(GameFontDisableSmall);
end
end
function LFGListApplicationViewer_UpdateAvailability(self)
if ( UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
self.RemoveEntryButton:Show();
self.EditButton:Show();
else
self.RemoveEntryButton:Hide();
self.EditButton:Hide();
end
if ( IsRestrictedAccount() ) then
self.EditButton:Disable();
self.EditButton.tooltip = ERR_RESTRICTED_ACCOUNT_LFG_LIST_TRIAL;
else
self.EditButton:Enable();
self.EditButton.tooltip = nil;
end
local empowered = LFGListUtil_IsEntryEmpowered();
self.UnempoweredCover:SetShown(not empowered);
self.ScrollFrame.NoApplicants:SetShown(empowered and (not self.applicants or #self.applicants == 0));
end
function LFGListApplicationViewer_UpdateResultList(self)
self.applicants = C_LFGList.GetApplicants();
--Filter applicants. Don't worry about order.
LFGListUtil_FilterApplicants(self.applicants);
--Sort applicants
LFGListUtil_SortApplicants(self.applicants);
--Cache off the group sizes for the scroll frame and the total height
local totalHeight = 0;
self.applicantSizes = {};
for i=1, #self.applicants do
local _, _, _, numMembers = C_LFGList.GetApplicantInfo(self.applicants[i]);
self.applicantSizes[i] = numMembers;
totalHeight = totalHeight + LFGListApplicationViewerUtil_GetButtonHeight(numMembers);
end
self.totalApplicantHeight = totalHeight;
LFGListApplicationViewer_UpdateAvailability(self);
end
function LFGListApplicationViewer_UpdateInviteState(self)
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo();
if ( not active ) then
return;
end
local numAllowed = select(ACTIVITY_RETURN_VALUES.maxPlayers, C_LFGList.GetActivityInfo(activityID));
if ( numAllowed == 0 ) then
numAllowed = MAX_RAID_MEMBERS;
end
local currentCount = GetNumGroupMembers(LE_PARTY_CATEGORY_HOME);
local numInvited = C_LFGList.GetNumInvitedApplicantMembers();
local buttons = self.ScrollFrame.buttons;
for i=1, #buttons do
local button = buttons[i];
if ( button.applicantID ) then
if ( button.numMembers + currentCount > numAllowed ) then
button.InviteButton:Disable();
button.InviteButton.tooltip = LFG_LIST_GROUP_TOO_FULL;
elseif ( button.numMembers + currentCount + numInvited > numAllowed ) then
button.InviteButton:Disable();
button.InviteButton.tooltip = LFG_LIST_INVITED_APP_FILLS_GROUP;
else
button.InviteButton:Enable();
button.InviteButton.tooltip = nil;
end
--If our mouse is already over the button, update the tooltip
if ( button.InviteButton:IsMouseOver() ) then
if ( button.InviteButton.tooltip ) then
button.InviteButton:GetScript("OnEnter")(button.InviteButton);
else
GameTooltip:Hide();
end
end
end
end
end
function LFGListApplicationViewer_UpdateResults(self)
local offset = HybridScrollFrame_GetOffset(self.ScrollFrame);
local buttons = self.ScrollFrame.buttons;
--If the mouse is over something in this frame, update it
local mouseover = GetMouseFocus();
local mouseoverParent = mouseover and mouseover:GetParent();
local parentParent = mouseoverParent and mouseoverParent:GetParent();
if ( mouseoverParent == self.ScrollFrame or parentParent == self.ScrollFrame ) then
--Just hide the tooltip. We should show it again inside the update function.
GameTooltip:Hide();
end
for i=1, #buttons do
local button = buttons[i];
local idx = i + offset;
local id = self.applicants[idx];
if ( id ) then
button.applicantID = id;
LFGListApplicationViewer_UpdateApplicant(button, id);
button.Background:SetAlpha(idx % 2 == 0 and 0.1 or 0.05);
button:Show();
else
button.applicantID = nil;
button:Hide();
end
end
HybridScrollFrame_Update(self.ScrollFrame, self.totalApplicantHeight, self.ScrollFrame:GetHeight());
LFGListApplicationViewer_UpdateInviteState(self);
end
function LFGListApplicationViewer_UpdateApplicant(button, id)
local id, status, pendingStatus, numMembers, isNew = C_LFGList.GetApplicantInfo(id);
button:SetHeight(LFGListApplicationViewerUtil_GetButtonHeight(numMembers));
--Update individual members
for i=1, numMembers do
local member = button.Members[i];
if ( not member ) then
member = CreateFrame("BUTTON", nil, button, "LFGListApplicantMemberTemplate");
member:SetPoint("TOPLEFT", button.Members[i-1], "BOTTOMLEFT", 0, 0);
button.Members[i] = member;
end
LFGListApplicationViewer_UpdateApplicantMember(member, id, i, status, pendingStatus);
member:Show();
end
--Hide extra member buttons
for i=numMembers+1, #button.Members do
button.Members[i]:Hide();
end
--Update the Invite and Decline buttons based on group size
if ( numMembers > 1 ) then
button.DeclineButton:SetHeight(36);
button.InviteButton:SetHeight(36);
button.InviteButton:SetFormattedText(LFG_LIST_INVITE_GROUP, numMembers);
else
button.DeclineButton:SetHeight(22);
button.InviteButton:SetHeight(22);
button.InviteButton:SetText(INVITE);
end
if ( pendingStatus or status == "applied" ) then
button.Status:Hide();
elseif ( status == "invited" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_INVITED);
button.Status:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
elseif ( status == "failed" or status == "cancelled" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_CANCELLED);
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
elseif ( status == "declined" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_DECLINED);
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
elseif ( status == "timedout" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_TIMED_OUT);
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
elseif ( status == "inviteaccepted" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_INVITE_ACCEPTED);
button.Status:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
elseif ( status == "invitedeclined" ) then
button.Status:Show();
button.Status:SetText(LFG_LIST_APP_INVITE_DECLINED);
button.Status:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
end
button.numMembers = numMembers;
button.InviteButton:SetShown(not pendingStatus and status == "applied" and LFGListUtil_IsEntryEmpowered());
button.DeclineButton:SetShown(not pendingStatus and status ~= "invited" and LFGListUtil_IsEntryEmpowered());
button.DeclineButton.isAck = (status ~= "applied" and status ~= "invited");
button.Spinner:SetShown(pendingStatus);
end
function LFGListApplicationViewer_UpdateApplicantMember(member, appID, memberIdx, status, pendingStatus)
local grayedOut = not pendingStatus and (status == "failed" or status == "cancelled" or status == "declined" or status == "invitedeclined" or status == "timedout");
local noTouchy = (status == "invited" or status == "inviteaccepted" or status == "invitedeclined");
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole, relationship = C_LFGList.GetApplicantMemberInfo(appID, memberIdx);
member.memberIdx = memberIdx;
member.Name:SetWidth(0);
if ( name ) then
local displayName = Ambiguate(name, "short");
if ( memberIdx > 1 ) then
member.Name:SetText(" "..displayName);
else
member.Name:SetText(displayName);
end
local classTextColor = grayedOut and GRAY_FONT_COLOR or RAID_CLASS_COLORS[class];
member.Name:SetTextColor(classTextColor.r, classTextColor.g, classTextColor.b);
else
--We might still be requesting the name and class from the server.
member.Name:SetText("");
end
member.FriendIcon:SetShown(relationship);
member.FriendIcon.relationship = relationship;
member.FriendIcon.Icon:SetDesaturated(grayedOut);
member.FriendIcon:SetAlpha(grayedOut and 0.5 or 1.0);
--Adjust name width depending on whether we have the friend icon
local nameLength = 100;
if ( relationship ) then
nameLength = nameLength - 22;
end
if ( member.Name:GetWidth() > nameLength ) then
member.Name:SetWidth(nameLength);
end
--Update the roles.
if ( grayedOut ) then
member.RoleIcon1:Hide();
member.RoleIcon2:Hide();
else
local role1 = tank and "TANK" or (healer and "HEALER" or (damage and "DAMAGER"));
local role2 = (tank and healer and "HEALER") or ((tank or healer) and damage and "DAMAGER");
member.RoleIcon1:GetNormalTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role1]);
member.RoleIcon1:GetHighlightTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role1]);
if ( role2 ) then
member.RoleIcon2:GetNormalTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role2]);
member.RoleIcon2:GetHighlightTexture():SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[role2]);
end
member.RoleIcon1:SetEnabled(not noTouchy and role1 ~= assignedRole);
member.RoleIcon1:SetAlpha(role1 == assignedRole and 1 or 0.3);
member.RoleIcon1:Show();
member.RoleIcon2:SetEnabled(not noTouchy and role2 ~= assignedRole);
member.RoleIcon2:SetAlpha(role2 == assignedRole and 1 or 0.3);
member.RoleIcon2:SetShown(role2);
member.RoleIcon1.role = role1;
member.RoleIcon2.role = role2;
end
member.ItemLevel:SetShown(not grayedOut);
member.ItemLevel:SetText(math.floor(itemLevel));
local mouseFocus = GetMouseFocus();
if ( mouseFocus == member ) then
LFGListApplicantMember_OnEnter(member);
elseif ( mouseFocus == member.FriendIcon ) then
member.FriendIcon:GetScript("OnEnter")(member.FriendIcon);
end
end
function LFGListApplicationViewer_GetScrollOffset(self, offset)
local acum = 0;
for i=1, #self.applicantSizes do
local height = LFGListApplicationViewerUtil_GetButtonHeight(self.applicantSizes[i]);
acum = acum + height;
if ( acum > offset ) then
return i - 1, height + offset - acum;
end
end
--We're scrolled completely off the bottom
return #self.applicantSizes, 0;
end
function LFGListApplicationViewerUtil_GetButtonHeight(numApplicants)
return 20 * numApplicants + 6;
end
function LFGListApplicationViewerEditButton_OnClick(self)
PlaySound("igMainMenuOptionCheckBoxOn");
local panel = self:GetParent();
local entryCreation = panel:GetParent().EntryCreation;
LFGListEntryCreation_SetEditMode(entryCreation, true);
LFGListFrame_SetActivePanel(panel:GetParent(), entryCreation);
end
--Applicant members
function LFGListApplicantMember_OnEnter(self)
local applicantID = self:GetParent().applicantID;
local memberIdx = self.memberIdx;
local active, activityID = C_LFGList.GetActiveEntryInfo();
if ( not active ) then
return;
end
local useHonorLevel = select(11, C_LFGList.GetActivityInfo(activityID));
local id, status, pendingStatus, numMembers, isNew, comment = C_LFGList.GetApplicantInfo(applicantID);
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole = C_LFGList.GetApplicantMemberInfo(applicantID, memberIdx);
GameTooltip:SetOwner(self, "ANCHOR_NONE");
GameTooltip:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 105, 0);
if ( name ) then
local classTextColor = RAID_CLASS_COLORS[class];
GameTooltip:SetText(name, classTextColor.r, classTextColor.g, classTextColor.b);
GameTooltip:AddLine(string.format(UNIT_TYPE_LEVEL_TEMPLATE, level, localizedClass), 1, 1, 1);
else
GameTooltip:SetText(" "); --Just make it empty until we get the name update
end
GameTooltip:AddLine(string.format(LFG_LIST_ITEM_LEVEL_CURRENT, itemLevel), 1, 1, 1);
if ( useHonorLevel ) then
GameTooltip:AddLine(string.format(LFG_LIST_HONOR_LEVEL_CURRENT_PVP, honorLevel), 1, 1, 1);
end
if ( comment and comment ~= "" ) then
GameTooltip:AddLine(" ");
GameTooltip:AddLine(string.format(LFG_LIST_COMMENT_FORMAT, comment), LFG_LIST_COMMENT_FONT_COLOR.r, LFG_LIST_COMMENT_FONT_COLOR.g, LFG_LIST_COMMENT_FONT_COLOR.b, true);
end
--Add statistics
local stats = C_LFGList.GetApplicantMemberStats(applicantID, memberIdx);
local lastTitle = nil;
--Tank proving ground
if ( stats[23690] and stats[23690] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23687] and stats[23687] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23684] and stats[23684] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_TANK_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
end
--Healer proving ground
if ( stats[23691] and stats[23691] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23688] and stats[23688] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23685] and stats[23685] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_HEALER_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
end
--Damage proving ground
if ( stats[23689] and stats[23689] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_GOLD, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23686] and stats[23686] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_SILVER, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
elseif ( stats[23683] and stats[23683] > 0 ) then
LFGListUtil_AppendStatistic(LFG_LIST_PROVING_DAMAGER_BRONZE, nil, LFG_LIST_PROVING_GROUND_TITLE, lastTitle);
lastTitle = LFG_LIST_PROVING_GROUND_TITLE;
end
GameTooltip:Show();
end
-------------------------------------------------------
----------Searching
-------------------------------------------------------
function LFGListSearchPanel_OnLoad(self)
self.SearchBox.Instructions:SetText(FILTER);
self.ScrollFrame.update = function() LFGListSearchPanel_UpdateResults(self); end;
self.ScrollFrame.scrollBar.doNotHide = true;
HybridScrollFrame_CreateButtons(self.ScrollFrame, "LFGListSearchEntryTemplate");
self.SearchBox.clearButton:SetScript("OnClick", function(btn)
SearchBoxTemplateClearButton_OnClick(btn);
LFGListSearchPanel_DoSearch(self);
end);
end
function LFGListSearchPanel_OnEvent(self, event, ...)
--Note: events are dispatched from the base frame. Add RegisterEvent there.
if ( event == "LFG_LIST_SEARCH_RESULTS_RECEIVED" ) then
StaticPopupSpecial_Hide(LFGListApplicationDialog);
self.searching = false;
self.searchFailed = false;
LFGListSearchPanel_UpdateResultList(self);
LFGListSearchPanel_UpdateResults(self);
elseif ( event == "LFG_LIST_SEARCH_FAILED" ) then
self.searching = false;
self.searchFailed = true;
LFGListSearchPanel_UpdateResultList(self);
LFGListSearchPanel_UpdateResults(self);
elseif ( event == "LFG_LIST_SEARCH_RESULT_UPDATED" ) then
local id = ...;
if ( self.selectedResult == id ) then
LFGListSearchPanel_ValidateSelected(self);
if ( self.selectedResult ~= id ) then
LFGListSearchPanel_UpdateResults(self);
end
end
LFGListSearchPanel_UpdateButtonStatus(self);
elseif ( event == "LFG_LIST_SEARCH_RESULT_UPDATED" ) then
LFGListSearchPanel_UpdateButtonStatus(self);
elseif ( event == "PARTY_LEADER_CHANGED" ) then
LFGListSearchPanel_UpdateButtonStatus(self);
elseif ( event == "GROUP_ROSTER_UPDATE" ) then
LFGListSearchPanel_UpdateButtonStatus(self);
elseif ( event == "PLAYER_SPECIALIZATION_CHANGED" ) then
local unit = ...;
if ( unit == "player" ) then
LFGListSearchPanel_UpdateButtonStatus(self);
end
elseif ( event == "UNIT_CONNECTION" ) then
LFGListSearchPanel_UpdateButtonStatus(self);
end
if ( tContains(LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS, event) ) then
LFGListSearchPanel_UpdateButtonStatus(self);
end
end
function LFGListSearchPanel_OnShow(self)
LFGListSearchPanel_UpdateResultList(self);
LFGListSearchPanel_UpdateResults(self);
--LFGListSearchPanel_UpdateButtonStatus(self); --Called by UpdateResults
local availableLanguages = C_LFGList.GetAvailableLanguageSearchFilter();
local defaultLanguages = C_LFGList.GetDefaultLanguageSearchFilter();
local canChangeLanguages = false;
for i=1, #availableLanguages do
if ( not defaultLanguages[availableLanguages[i]] ) then
canChangeLanguages = true;
break;
end
end
if ( canChangeLanguages ) then
self.SearchBox:SetWidth(228);
self.FilterButton:Show();
else
self.SearchBox:SetWidth(319);
self.FilterButton:Hide();
end
end
function LFGListSearchPanel_Clear(self)
C_LFGList.ClearSearchResults();
self.SearchBox:SetText("");
self.selectedResult = nil;
LFGListSearchPanel_UpdateResultList(self);
LFGListSearchPanel_UpdateResults(self);
end
function LFGListSearchPanel_SetCategory(self, categoryID, filters, preferredFilters)
self.categoryID = categoryID;
self.filters = filters;
self.preferredFilters = preferredFilters;
local name = LFGListUtil_GetDecoratedCategoryName(C_LFGList.GetCategoryInfo(categoryID), filters, false);
self.CategoryName:SetText(name);
end
function LFGListSearchPanel_DoSearch(self)
local searchText = self.SearchBox:GetText();
local languages = C_LFGList.GetLanguageSearchFilter();
C_LFGList.Search(self.categoryID, searchText, self.filters, self.preferredFilters, languages);
self.searching = true;
self.searchFailed = false;
self.selectedResult = nil;
LFGListSearchPanel_UpdateResultList(self);
LFGListSearchPanel_UpdateResults(self);
end
function LFGListSearchPanel_CreateGroupInstead(self)
LFGListEntryCreation_Show(self:GetParent().EntryCreation, self.preferredFilters, self.categoryID, self.filters);
end
function LFGListSearchPanel_UpdateResultList(self)
self.totalResults, self.results = C_LFGList.GetSearchResults();
self.applications = C_LFGList.GetApplications();
LFGListUtil_SortSearchResults(self.results);
end
function LFGListSearchPanel_ValidateSelected(self)
if ( self.selectedResult and not LFGListSearchPanelUtil_CanSelectResult(self.selectedResult)) then
self.selectedResult = nil;
end
end
function LFGListSearchPanelUtil_CanSelectResult(resultID)
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID);
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted = C_LFGList.GetSearchResultInfo(resultID);
if ( appStatus ~= "none" or pendingStatus or isDelisted ) then
return false;
end
return true;
end
function LFGListSearchPanel_UpdateResults(self)
local offset = HybridScrollFrame_GetOffset(self.ScrollFrame);
local buttons = self.ScrollFrame.buttons;
--If we have an application selected, deselect it.
LFGListSearchPanel_ValidateSelected(self);
if ( self.searching ) then
self.SearchingSpinner:Show();
self.ScrollFrame.NoResultsFound:Hide();
self.ScrollFrame.StartGroupButton:Hide();
for i=1, #buttons do
buttons[i]:Hide();
end
else
self.SearchingSpinner:Hide();
local results = self.results;
local apps = self.applications;
for i=1, #buttons do
local button = buttons[i];
local idx = i + offset;
local result = (idx <= #apps) and apps[idx] or results[idx - #apps];
if ( result ) then
button.resultID = result;
LFGListSearchEntry_Update(button);
button:Show();
else
button.resultID = nil;
button:Hide();
end
end
local totalHeight = buttons[1]:GetHeight() * (#results + #apps);
--Reanchor the errors to not overlap applications
if ( totalHeight < self.ScrollFrame:GetHeight() ) then
self.ScrollFrame.NoResultsFound:SetPoint("TOP", self.ScrollFrame, "TOP", 0, -totalHeight - 27);
end
self.ScrollFrame.NoResultsFound:SetShown(self.totalResults == 0);
self.ScrollFrame.StartGroupButton:SetShown(self.totalResults == 0 and not self.searchFailed);
self.ScrollFrame.NoResultsFound:SetText(self.searchFailed and LFG_LIST_SEARCH_FAILED or LFG_LIST_NO_RESULTS_FOUND);
HybridScrollFrame_Update(self.ScrollFrame, totalHeight, self.ScrollFrame:GetHeight());
end
LFGListSearchPanel_UpdateButtonStatus(self);
end
function LFGListSearchPanel_SelectResult(self, resultID)
self.selectedResult = resultID;
LFGListSearchPanel_UpdateResults(self);
end
function LFGListSearchPanel_UpdateButtonStatus(self)
--Update the SignUpButton
local resultID = self.selectedResult;
local numApplications, numActiveApplications = C_LFGList.GetNumApplications();
local messageApply = LFGListUtil_GetActiveQueueMessage(true);
local availTank, availHealer, availDPS = C_LFGList.GetAvailableRoles();
if ( messageApply ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = messageApply;
elseif ( not LFGListUtil_IsAppEmpowered() ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_APP_UNEMPOWERED;
elseif ( IsInGroup(LE_PARTY_CATEGORY_HOME) and C_LFGList.IsCurrentlyApplying() ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_APP_CURRENTLY_APPLYING;
elseif ( numActiveApplications >= MAX_LFG_LIST_APPLICATIONS ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = string.format(LFG_LIST_HIT_MAX_APPLICATIONS, MAX_LFG_LIST_APPLICATIONS);
elseif ( GetNumGroupMembers(LE_PARTY_CATEGORY_HOME) > MAX_PARTY_MEMBERS + 1 ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_MAX_MEMBERS;
elseif ( not (availTank or availHealer or availDPS) ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_MUST_CHOOSE_SPEC;
elseif ( GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) ) then
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_OFFLINE_MEMBER;
elseif ( resultID ) then
self.SignUpButton:Enable();
self.SignUpButton.tooltip = nil;
else
self.SignUpButton:Disable();
self.SignUpButton.tooltip = LFG_LIST_SELECT_A_SEARCH_RESULT;
end
--Update the StartGroupButton
if ( IsInGroup(LE_PARTY_CATEGORY_HOME) and not UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) ) then
self.ScrollFrame.StartGroupButton:Disable();
self.ScrollFrame.StartGroupButton.tooltip = LFG_LIST_NOT_LEADER;
else
local messageStart = LFGListUtil_GetActiveQueueMessage(false);
if ( messageStart ) then
self.ScrollFrame.StartGroupButton:Disable();
self.ScrollFrame.StartGroupButton.tooltip = messageStart;
else
self.ScrollFrame.StartGroupButton:Enable();
self.ScrollFrame.StartGroupButton.tooltip = nil;
end
end
end
function LFGListSearchPanel_SignUp(self)
LFGListApplicationDialog_Show(LFGListApplicationDialog, self.selectedResult);
end
function LFGListSearchPanelSearchBox_OnEnterPressed(self)
local parent = self:GetParent();
if ( parent.AutoCompleteFrame:IsShown() and parent.AutoCompleteFrame.selected ) then
self:SetText( (C_LFGList.GetActivityInfo(parent.AutoCompleteFrame.selected)) );
end
LFGListSearchPanel_DoSearch(self:GetParent());
self:ClearFocus();
end
function LFGListSearchPanelSearchBox_OnTabPressed(self)
if ( IsShiftKeyDown() ) then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), -1);
else
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), 1);
end
end
function LFGListSearchPanelSearchBox_OnArrowPressed(self, key)
if ( key == "UP" ) then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), -1);
elseif ( key == "DOWN" ) then
LFGListSearchPanel_AutoCompleteAdvance(self:GetParent(), 1);
end
end
function LFGListSearchPanelSearchBox_OnTextChanged(self)
SearchBoxTemplate_OnTextChanged(self);
LFGListSearchPanel_UpdateAutoComplete(self:GetParent());
end
function LFGListSearchAutoCompleteButton_OnClick(self)
local panel = self:GetParent():GetParent();
PlaySound("igMainMenuOptionCheckBoxOn");
panel.SearchBox:SetText( (C_LFGList.GetActivityInfo(self.activityID)) );
LFGListSearchPanel_DoSearch(panel);
panel.SearchBox:ClearFocus();
end
function LFGListSearchPanel_AutoCompleteAdvance(self, offset)
local selected = self.AutoCompleteFrame.selected;
--Find the index of the current selection and how many results we have displayed
local idx = nil;
local numDisplayed = 0;
for i=1, #self.AutoCompleteFrame.Results do
local btn = self.AutoCompleteFrame.Results[i];
if ( btn:IsShown() and btn.activityID ) then
numDisplayed = i;
if ( btn.activityID == selected ) then
idx = i;
end
else
break;
end
end
local newIndex = nil;
if ( not idx ) then
--We had nothing selected, advance from the front or back
if ( offset > 0 ) then
newIndex = offset;
else
newIndex = numDisplayed + 1 + offset;
end
else
--Advance from our old location
newIndex = ((idx - 1 + offset + numDisplayed) % numDisplayed) + 1;
end
self.AutoCompleteFrame.selected = self.AutoCompleteFrame.Results[newIndex].activityID;
LFGListSearchPanel_UpdateAutoComplete(self);
end
function LFGListSearchPanel_UpdateAutoComplete(self)
local text = self.SearchBox:GetText();
if ( text == "" or not self.SearchBox:HasFocus() ) then
self.AutoCompleteFrame:Hide();
self.AutoCompleteFrame.selected = nil;
return;
end
--Choose the autocomplete results
local matchingActivities = C_LFGList.GetAvailableActivities(self.categoryID, nil, self.filters, text);
LFGListUtil_SortActivitiesByRelevancy(matchingActivities);
local numResults = math.min(#matchingActivities, MAX_LFG_LIST_SEARCH_AUTOCOMPLETE_ENTRIES);
if ( numResults == 0 ) then
self.AutoCompleteFrame:Hide();
self.AutoCompleteFrame.selected = nil;
return;
end
--Update the buttons
local foundSelected = false;
for i=1, numResults do
local id = matchingActivities[i];
local button = self.AutoCompleteFrame.Results[i];
if ( not button ) then
button = CreateFrame("BUTTON", nil, self.AutoCompleteFrame, "LFGListSearchAutoCompleteButtonTemplate");
button:SetPoint("TOPLEFT", self.AutoCompleteFrame.Results[i-1], "BOTTOMLEFT", 0, 0);
button:SetPoint("TOPRIGHT", self.AutoCompleteFrame.Results[i-1], "BOTTOMRIGHT", 0, 0);
self.AutoCompleteFrame.Results[i] = button;
end
if ( i == numResults and numResults < #matchingActivities ) then
--This is just a "x more" button
button:SetFormattedText(LFG_LIST_AND_MORE, #matchingActivities - numResults + 1);
button:Disable();
button.Selected:Hide();
button.activityID = nil;
else
--This is an actual activity
button:SetText( (C_LFGList.GetActivityInfo(id)) );
button:Enable();
button.activityID = id;
if ( id == self.AutoCompleteFrame.selected ) then
button.Selected:Show();
foundSelected = true;
else
button.Selected:Hide();
end
end
button:Show();
end
if ( not foundSelected ) then
self.selected = nil;
end
--Hide unused buttons
for i=numResults + 1, #self.AutoCompleteFrame.Results do
self.AutoCompleteFrame.Results[i]:Hide();
end
--Update the frames height and show it
self.AutoCompleteFrame:SetHeight(numResults * self.AutoCompleteFrame.Results[1]:GetHeight() + 8);
self.AutoCompleteFrame:Show();
end
function LFGListSearchEntry_OnLoad(self)
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED");
self:RegisterEvent("LFG_ROLE_CHECK_UPDATE");
self:RegisterForClicks("LeftButtonUp", "RightButtonUp");
end
function LFGListSearchEntry_Update(self)
local resultID = self.resultID;
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID);
local isApplication = (appStatus ~= "none" or pendingStatus);
local isAppFinished = LFGListUtil_IsStatusInactive(appStatus) or LFGListUtil_IsStatusInactive(pendingStatus);
--Update visibility based on whether we're an application or not
self.isApplication = isApplication;
self.ApplicationBG:SetShown(isApplication and not isAppFinished);
self.ResultBG:SetShown(not isApplication or isAppFinished);
self.DataDisplay:SetShown(not isApplication);
self.CancelButton:SetShown(isApplication and pendingStatus ~= "applied");
self.CancelButton:SetEnabled(LFGListUtil_IsAppEmpowered());
self.CancelButton.Icon:SetDesaturated(not LFGListUtil_IsAppEmpowered());
self.CancelButton.tooltip = (not LFGListUtil_IsAppEmpowered()) and LFG_LIST_APP_UNEMPOWERED;
self.Spinner:SetShown(pendingStatus == "applied");
if ( pendingStatus == "applied" and C_LFGList.GetRoleCheckInfo() ) then
self.PendingLabel:SetText(LFG_LIST_ROLE_CHECK);
self.PendingLabel:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( pendingStatus == "cancelled" or appStatus == "cancelled" or appStatus == "failed" ) then
self.PendingLabel:SetText(LFG_LIST_APP_CANCELLED);
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( appStatus == "declined" ) then
self.PendingLabel:SetText(LFG_LIST_APP_DECLINED);
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( appStatus == "timedout" ) then
self.PendingLabel:SetText(LFG_LIST_APP_TIMED_OUT);
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( appStatus == "invited" ) then
self.PendingLabel:SetText(LFG_LIST_APP_INVITED);
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( appStatus == "inviteaccepted" ) then
self.PendingLabel:SetText(LFG_LIST_APP_INVITE_ACCEPTED);
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( appStatus == "invitedeclined" ) then
self.PendingLabel:SetText(LFG_LIST_APP_INVITE_DECLINED);
self.PendingLabel:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
elseif ( isApplication and pendingStatus ~= "applied" ) then
self.PendingLabel:SetText(LFG_LIST_PENDING);
self.PendingLabel:SetTextColor(GREEN_FONT_COLOR.r, GREEN_FONT_COLOR.g, GREEN_FONT_COLOR.b);
self.PendingLabel:Show();
self.ExpirationTime:Show();
self.CancelButton:Show();
else
self.PendingLabel:Hide();
self.ExpirationTime:Hide();
self.CancelButton:Hide();
end
--Center justify if we're on more than one line
if ( self.PendingLabel:GetHeight() > 15 ) then
self.PendingLabel:SetJustifyH("CENTER");
else
self.PendingLabel:SetJustifyH("RIGHT");
end
--Change the anchor of the label depending on whether we have the expiration time
if ( self.ExpirationTime:IsShown() ) then
self.PendingLabel:SetPoint("RIGHT", self.ExpirationTime, "LEFT", -3, 0);
else
self.PendingLabel:SetPoint("RIGHT", self.ExpirationTime, "RIGHT", -3, 0);
end
self.expiration = GetTime() + appDuration;
local panel = self:GetParent():GetParent():GetParent();
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted = C_LFGList.GetSearchResultInfo(resultID);
local activityName = C_LFGList.GetActivityInfo(activityID);
self.resultID = resultID;
self.Selected:SetShown(panel.selectedResult == resultID and not isApplication and not isDelisted);
self.Highlight:SetShown(panel.selectedResult ~= resultID and not isApplication and not isDelisted);
local nameColor = NORMAL_FONT_COLOR;
local activityColor = GRAY_FONT_COLOR;
if ( isDelisted or isAppFinished ) then
nameColor = LFG_LIST_DELISTED_FONT_COLOR;
activityColor = LFG_LIST_DELISTED_FONT_COLOR;
elseif ( numBNetFriends > 0 or numCharFriends > 0 or numGuildMates > 0 ) then
nameColor = BATTLENET_FONT_COLOR;
end
self.Name:SetWidth(0);
self.Name:SetText(name);
self.Name:SetTextColor(nameColor.r, nameColor.g, nameColor.b);
self.ActivityName:SetText(activityName);
self.ActivityName:SetTextColor(activityColor.r, activityColor.g, activityColor.b);
self.VoiceChat:SetShown(voiceChat ~= "");
self.VoiceChat.tooltip = voiceChat;
local displayData = C_LFGList.GetSearchResultMemberCounts(resultID);
LFGListGroupDataDisplay_Update(self.DataDisplay, activityID, displayData, isDelisted);
local nameWidth = isApplication and 165 or 176;
if ( voiceChat ~= "" ) then
nameWidth = nameWidth - 22;
end
if ( self.Name:GetWidth() > nameWidth ) then
self.Name:SetWidth(nameWidth);
end
self.ActivityName:SetWidth(nameWidth);
local mouseFocus = GetMouseFocus();
if ( mouseFocus == self ) then
LFGListSearchEntry_OnEnter(self);
end
if ( mouseFocus == self.VoiceChat ) then
mouseFocus:GetScript("OnEnter")(mouseFocus);
end
if ( isApplication ) then
self:SetScript("OnUpdate", LFGListSearchEntry_UpdateExpiration);
LFGListSearchEntry_UpdateExpiration(self);
else
self:SetScript("OnUpdate", nil);
end
end
function LFGListSearchEntry_UpdateExpiration(self)
local duration = 0;
local now = GetTime();
if ( self.expiration and self.expiration > now ) then
duration = self.expiration - now;
end
local minutes = math.floor(duration / 60);
local seconds = duration % 60;
self.ExpirationTime:SetFormattedText("%d:%.2d", minutes, seconds);
end
function LFGListSearchEntry_OnEvent(self, event, ...)
if ( event == "LFG_LIST_SEARCH_RESULT_UPDATED" ) then
local id = ...;
if ( id == self.resultID ) then
LFGListSearchEntry_Update(self);
end
elseif ( event == "LFG_ROLE_CHECK_UPDATE" ) then
if ( self.resultID ) then
LFGListSearchEntry_Update(self);
end
end
end
function LFGListSearchEntry_OnClick(self, button)
local scrollFrame = self:GetParent():GetParent();
if ( button == "RightButton" ) then
PlaySound("igMainMenuOptionCheckBoxOn");
EasyMenu(LFGListUtil_GetSearchEntryMenu(self.resultID), LFGListFrameDropDown, self, 0, -2, "MENU");
elseif ( scrollFrame:GetParent().selectedResult ~= self.resultID and LFGListSearchPanelUtil_CanSelectResult(self.resultID) ) then
PlaySound("igMainMenuOptionCheckBoxOn");
LFGListSearchPanel_SelectResult(scrollFrame:GetParent(), self.resultID);
end
end
function LFGListSearchEntry_OnEnter(self)
local resultID = self.resultID;
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted, leaderName, numMembers = C_LFGList.GetSearchResultInfo(resultID);
local activityName, shortName, categoryID, groupID, minItemLevel, filters, minLevel, maxPlayers, displayType, _, useHonorLevel = C_LFGList.GetActivityInfo(activityID);
local memberCounts = C_LFGList.GetSearchResultMemberCounts(resultID);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT", 25, 0);
GameTooltip:SetText(name, 1, 1, 1, true);
GameTooltip:AddLine(activityName);
if ( comment ~= "" ) then
GameTooltip:AddLine(string.format(LFG_LIST_COMMENT_FORMAT, comment), LFG_LIST_COMMENT_FONT_COLOR.r, LFG_LIST_COMMENT_FONT_COLOR.g, LFG_LIST_COMMENT_FONT_COLOR.b, true);
end
GameTooltip:AddLine(" ");
if ( iLvl > 0 ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_ILVL, iLvl));
end
if ( useHonorLevel and honorLevel > 0 ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_HONOR_LEVEL, honorLevel));
end
if ( voiceChat ~= "" ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_VOICE_CHAT, voiceChat), nil, nil, nil, true);
end
if ( iLvl > 0 or (useHonorLevel and honorLevel > 0) or voiceChat ~= "" ) then
GameTooltip:AddLine(" ");
end
if ( leaderName ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_LEADER, leaderName));
end
if ( age > 0 ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_AGE, SecondsToTime(age, false, false, 1, false)));
end
if ( leaderName or age > 0 ) then
GameTooltip:AddLine(" ");
end
if ( displayType == LE_LFG_LIST_DISPLAY_TYPE_CLASS_ENUMERATE ) then
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_MEMBERS_SIMPLE, numMembers));
for i=1, numMembers do
local role, class, classLocalized = C_LFGList.GetSearchResultMemberInfo(resultID, i);
local classColor = RAID_CLASS_COLORS[class] or NORMAL_FONT_COLOR;
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_CLASS_ROLE, classLocalized, _G[role]), classColor.r, classColor.g, classColor.b);
end
else
GameTooltip:AddLine(string.format(LFG_LIST_TOOLTIP_MEMBERS, numMembers, memberCounts.TANK, memberCounts.HEALER, memberCounts.DAMAGER));
end
if ( numBNetFriends + numCharFriends + numGuildMates > 0 ) then
GameTooltip:AddLine(" ");
GameTooltip:AddLine(LFG_LIST_TOOLTIP_FRIENDS_IN_GROUP);
GameTooltip:AddLine(LFGListSearchEntryUtil_GetFriendList(resultID), 1, 1, 1, true);
end
local completedEncounters = C_LFGList.GetSearchResultEncounterInfo(resultID);
if ( completedEncounters and #completedEncounters > 0 ) then
GameTooltip:AddLine(" ");
GameTooltip:AddLine(LFG_LIST_BOSSES_DEFEATED);
for i=1, #completedEncounters do
GameTooltip:AddLine(completedEncounters[i], RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
end
end
if ( isDelisted ) then
GameTooltip:AddLine(" ");
GameTooltip:AddLine(LFG_LIST_ENTRY_DELISTED, RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b, true);
end
GameTooltip:Show();
end
function LFGListSearchEntryUtil_GetFriendList(resultID)
local list = "";
local bNetFriends, charFriends, guildMates = C_LFGList.GetSearchResultFriends(resultID);
local displayedFirst = false;
--BNet friends
for i=1, #bNetFriends do
if ( displayedFirst ) then
list = list..PLAYER_LIST_DELIMITER;
else
displayedFirst = true;
end
list = list..FRIENDS_BNET_NAME_COLOR_CODE..bNetFriends[i]..FONT_COLOR_CODE_CLOSE;
end
--Character friends
for i=1, #charFriends do
if ( displayedFirst ) then
list = list..PLAYER_LIST_DELIMITER;
else
displayedFirst = true;
end
list = list..FRIENDS_WOW_NAME_COLOR_CODE..charFriends[i]..FONT_COLOR_CODE_CLOSE;
end
--Guild mates
for i=1, #guildMates do
if ( displayedFirst ) then
list = list..PLAYER_LIST_DELIMITER;
else
displayedFirst = true;
end
list = list..RGBTableToColorCode(ChatTypeInfo.GUILD)..guildMates[i]..FONT_COLOR_CODE_CLOSE;
end
return list;
end
-------------------------------------------------------
----------Application dialog functions
-------------------------------------------------------
function LFGListApplicationDialog_OnLoad(self)
self:RegisterEvent("LFG_ROLE_UPDATE");
self.Description.EditBox:SetScript("OnEnterPressed", nop);
self.hideOnEscape = true;
end
function LFGListApplicationDialog_OnEvent(self, event)
if ( event == "LFG_ROLE_UPDATE" ) then
LFGListApplicationDialog_UpdateRoles(self);
end
end
function LFGListApplicationDialog_Show(self, resultID)
self.resultID = resultID;
self.Description.EditBox:SetText("");
LFGListApplicationDialog_UpdateRoles(self);
StaticPopupSpecial_Show(self);
end
function LFGListApplicationDialog_UpdateRoles(self)
local availTank, availHealer, availDPS = C_LFGList.GetAvailableRoles();
local avail1, avail2;
if ( availTank ) then
avail1 = self.TankButton;
end
if ( availHealer ) then
if ( avail1 ) then
avail2 = self.HealerButton;
else
avail1 = self.HealerButton;
end
end
if ( availDPS ) then
if ( avail1 ) then
avail2 = self.DamagerButton;
else
avail1 = self.DamagerButton;
end
end
self.TankButton:SetShown(availTank);
self.HealerButton:SetShown(availHealer);
self.DamagerButton:SetShown(availDPS);
if ( avail2 ) then
avail1:ClearAllPoints();
avail1:SetPoint("TOPRIGHT", self, "TOP", -5, -35);
avail2:ClearAllPoints();
avail2:SetPoint("TOPLEFT", self, "TOP", 5, -35);
elseif ( avail1 ) then
avail1:ClearAllPoints();
avail1:SetPoint("TOP", self, "TOP", 0, -35);
end
local _, tank, healer, dps = GetLFGRoles();
self.TankButton.CheckButton:SetChecked(tank);
self.HealerButton.CheckButton:SetChecked(healer);
self.DamagerButton.CheckButton:SetChecked(dps);
LFGListApplicationDialog_UpdateValidState(self);
end
function LFGListApplicationDialog_UpdateValidState(self)
if ( ( self.TankButton:IsShown() and self.TankButton.CheckButton:GetChecked())
or ( self.HealerButton:IsShown() and self.HealerButton.CheckButton:GetChecked())
or ( self.DamagerButton:IsShown() and self.DamagerButton.CheckButton:GetChecked()) ) then
self.SignUpButton:Enable();
self.SignUpButton.errorText = nil;
else
self.SignUpButton:Disable();
self.SignUpButton.errorText = LFG_LIST_MUST_SELECT_ROLE;
end
end
function LFGListRoleButtonCheckButton_OnClick(self)
if ( self:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOn");
else
PlaySound("igMainMenuOptionCheckBoxOff");
end
local dialog = self:GetParent():GetParent();
local leader, tank, healer, dps = GetLFGRoles();
SetLFGRoles(leader, dialog.TankButton.CheckButton:GetChecked(), dialog.HealerButton.CheckButton:GetChecked(), dialog.DamagerButton.CheckButton:GetChecked());
end
-------------------------------------------------------
----------Invite dialog functions
-------------------------------------------------------
function LFGListInviteDialog_OnLoad(self)
self:RegisterEvent("LFG_LIST_SEARCH_RESULTS_RECEIVED");
self:RegisterEvent("LFG_LIST_SEARCH_RESULT_UPDATED");
self:RegisterEvent("LFG_LIST_JOINED_GROUP");
self:RegisterEvent("PARTY_LEADER_CHANGED");
self:RegisterEvent("UNIT_CONNECTION");
end
function LFGListInviteDialog_OnEvent(self, event, ...)
if ( event == "LFG_LIST_SEARCH_RESULTS_RECEIVED" ) then
LFGListInviteDialog_CheckPending(self);
elseif ( event == "LFG_LIST_SEARCH_RESULT_UPDATED" ) then
local id = ...;
local _, status, pendingStatus = C_LFGList.GetApplicationInfo(id);
local empowered = LFGListUtil_IsAppEmpowered();
if ( self.resultID == id and not self.informational and (status ~= "invited" or not empowered) ) then
--Check if we need to hide the panel
StaticPopupSpecial_Hide(self);
LFGListInviteDialog_CheckPending(self);
elseif ( status == "invited" and not pendingStatus ) then
--Check if we need to show this result
LFGListInviteDialog_CheckPending(self);
end
elseif ( event == "PARTY_LEADER_CHANGED" ) then
--Check if we need to hide the current panel
if ( not LFGListUtil_IsAppEmpowered() and self:IsShown() and not self.informational ) then
StaticPopupSpecial_Hide(self);
end
--Check if we need to show any panels
LFGListInviteDialog_CheckPending(self);
elseif ( event == "LFG_LIST_JOINED_GROUP" ) then
if ( not LFGListUtil_IsAppEmpowered() ) then
--Show the informational dialog, regardless of whether we already had something up
local id = ...;
StaticPopupSpecial_Hide(self);
LFGListInviteDialog_Show(self, id);
end
elseif ( event == "UNIT_CONNECTION" ) then
LFGListInviteDialog_UpdateOfflineNotice(self);
end
end
function LFGListInviteDialog_CheckPending(self)
--If we're already showing one, don't replace it
if ( self:IsShown() ) then
return;
end
--If we're not empowered to make changes to applications, don't pop up anything.
if ( not LFGListUtil_IsAppEmpowered() ) then
return;
end
local apps = C_LFGList.GetApplications();
for i=1, #apps do
local id, status, pendingStatus = C_LFGList.GetApplicationInfo(apps[i]);
if ( status == "invited" and not pendingStatus ) then
LFGListInviteDialog_Show(self, apps[i]);
return;
end
end
end
function LFGListInviteDialog_Show(self, resultID)
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted = C_LFGList.GetSearchResultInfo(resultID);
local activityName = C_LFGList.GetActivityInfo(activityID);
local _, status, _, _, role = C_LFGList.GetApplicationInfo(resultID);
local informational = (status ~= "invited");
assert(not informational or status == "inviteaccepted");
self.resultID = resultID;
self.GroupName:SetText(name);
self.ActivityName:SetText(activityName);
self.Role:SetText(_G[role]);
self.RoleIcon:SetTexCoord(GetTexCoordsForRole(role));
self.Label:SetText(informational and LFG_LIST_JOINED_GROUP_NOTICE or LFG_LIST_INVITED_TO_GROUP);
self.informational = informational;
self.AcceptButton:SetShown(not informational);
self.DeclineButton:SetShown(not informational);
self.AcknowledgeButton:SetShown(informational);
if ( not informational and GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) ) then
self:SetHeight(250);
self.OfflineNotice:Show();
LFGListInviteDialog_UpdateOfflineNotice(self);
else
self:SetHeight(210);
self.OfflineNotice:Hide();
end
StaticPopupSpecial_Show(self);
PlaySound("ReadyCheck");
FlashClientIcon();
end
function LFGListInviteDialog_UpdateOfflineNotice(self)
if ( GroupHasOfflineMember(LE_PARTY_CATEGORY_HOME) ) then
self.OfflineNotice:SetText(LFG_LIST_OFFLINE_MEMBER_NOTICE);
self.OfflineNotice:SetFontObject(GameFontRed);
else
self.OfflineNotice:SetText(LFG_LIST_OFFLINE_MEMBER_NOTICE_GONE);
self.OfflineNotice:SetFontObject(GameFontGreen);
end
end
function LFGListInviteDialog_Accept(self)
C_LFGList.AcceptInvite(self.resultID);
StaticPopupSpecial_Hide(self);
LFGListInviteDialog_CheckPending(self);
end
function LFGListInviteDialog_Decline(self)
C_LFGList.DeclineInvite(self.resultID);
StaticPopupSpecial_Hide(self);
LFGListInviteDialog_CheckPending(self);
end
function LFGListInviteDialog_Acknowledge(self)
StaticPopupSpecial_Hide(self);
LFGListInviteDialog_CheckPending(self);
end
-------------------------------------------------------
----------Group Data Display functions
-------------------------------------------------------
function LFGListGroupDataDisplay_Update(self, activityID, displayData, disabled)
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType = C_LFGList.GetActivityInfo(activityID);
if ( displayType == LE_LFG_LIST_DISPLAY_TYPE_ROLE_COUNT ) then
self.RoleCount:Show();
self.Enumerate:Hide();
self.PlayerCount:Hide();
LFGListGroupDataDisplayRoleCount_Update(self.RoleCount, displayData, disabled);
elseif ( displayType == LE_LFG_LIST_DISPLAY_TYPE_ROLE_ENUMERATE ) then
self.RoleCount:Hide();
self.Enumerate:Show();
self.PlayerCount:Hide();
LFGListGroupDataDisplayEnumerate_Update(self.Enumerate, maxPlayers, displayData, disabled, LFG_LIST_GROUP_DATA_ROLE_ORDER);
elseif ( displayType == LE_LFG_LIST_DISPLAY_TYPE_CLASS_ENUMERATE ) then
self.RoleCount:Hide();
self.Enumerate:Show();
self.PlayerCount:Hide();
LFGListGroupDataDisplayEnumerate_Update(self.Enumerate, maxPlayers, displayData, disabled, LFG_LIST_GROUP_DATA_CLASS_ORDER);
elseif ( displayType == LE_LFG_LIST_DISPLAY_TYPE_PLAYER_COUNT ) then
self.RoleCount:Hide();
self.Enumerate:Hide();
self.PlayerCount:Show();
LFGListGroupDataDisplayPlayerCount_Update(self.PlayerCount, displayData, disabled);
elseif ( displayType == LE_LFG_LIST_DISPLAY_TYPE_HIDE_ALL ) then
self.RoleCount:Hide();
self.Enumerate:Hide();
self.PlayerCount:Hide();
else
GMError("Unknown display type");
self.RoleCount:Hide();
self.Enumerate:Hide();
self.PlayerCount:Hide();
end
end
function LFGListGroupDataDisplayRoleCount_Update(self, displayData, disabled)
self.TankCount:SetText(displayData.TANK);
self.HealerCount:SetText(displayData.HEALER);
self.DamagerCount:SetText(displayData.DAMAGER);
--Update for the disabled state
local r = disabled and LFG_LIST_DELISTED_FONT_COLOR.r or HIGHLIGHT_FONT_COLOR.r;
local g = disabled and LFG_LIST_DELISTED_FONT_COLOR.g or HIGHLIGHT_FONT_COLOR.g;
local b = disabled and LFG_LIST_DELISTED_FONT_COLOR.b or HIGHLIGHT_FONT_COLOR.b;
self.TankCount:SetTextColor(r, g, b);
self.HealerCount:SetTextColor(r, g, b);
self.DamagerCount:SetTextColor(r, g, b);
self.TankIcon:SetDesaturated(disabled);
self.HealerIcon:SetDesaturated(disabled);
self.DamagerIcon:SetDesaturated(disabled);
self.TankIcon:SetAlpha(disabled and 0.5 or 0.70);
self.HealerIcon:SetAlpha(disabled and 0.5 or 0.70);
self.DamagerIcon:SetAlpha(disabled and 0.5 or 0.70);
end
function LFGListGroupDataDisplayEnumerate_Update(self, numPlayers, displayData, disabled, iconOrder)
--Show/hide the required icons
for i=1, #self.Icons do
if ( i > numPlayers ) then
self.Icons[i]:Hide();
else
self.Icons[i]:Show();
self.Icons[i]:SetDesaturated(disabled);
self.Icons[i]:SetAlpha(disabled and 0.5 or 1.0);
end
end
--Note that icons are numbered from right to left
local iconIndex = numPlayers;
for i=1, #iconOrder do
for j=1, displayData[iconOrder[i]] do
self.Icons[iconIndex]:SetAtlas(LFG_LIST_GROUP_DATA_ATLASES[iconOrder[i]], false);
iconIndex = iconIndex - 1;
if ( iconIndex < 1 ) then
return;
end
end
end
for i=1, iconIndex do
self.Icons[i]:SetAtlas("groupfinder-icon-emptyslot", false);
end
end
function LFGListGroupDataDisplayPlayerCount_Update(self, displayData, disabled)
local numPlayers = displayData.TANK + displayData.HEALER + displayData.DAMAGER + displayData.NOROLE;
local color = disabled and LFG_LIST_DELISTED_FONT_COLOR or HIGHLIGHT_FONT_COLOR;
self.Count:SetText(numPlayers);
self.Count:SetTextColor(color.r, color.g, color.b);
self.Icon:SetDesaturated(disabled);
self.Icon:SetAlpha(disabled and 0.5 or 1);
end
-------------------------------------------------------
----------Edit Box functions
-------------------------------------------------------
function LFGListEditBox_AddToTabCategory(self, tabCategory)
self.tabCategory = tabCategory;
local cat = LFG_LIST_EDIT_BOX_TAB_CATEGORIES[tabCategory];
if ( not cat ) then
cat = {};
LFG_LIST_EDIT_BOX_TAB_CATEGORIES[tabCategory] = cat;
end
self.tabCategoryIndex = #cat+1;
cat[self.tabCategoryIndex] = self;
end
function LFGListEditBox_OnTabPressed(self)
if ( self.tabCategory ) then
local offset = IsShiftKeyDown() and -1 or 1;
local cat = LFG_LIST_EDIT_BOX_TAB_CATEGORIES[self.tabCategory];
if ( cat ) then
--It's times like this when I wish Lua was 0-based...
cat[((self.tabCategoryIndex - 1 + offset + #cat) % #cat) + 1]:SetFocus();
end
end
end
-------------------------------------------------------
----------Requirement functions
-------------------------------------------------------
function LFGListRequirement_Validate(self, text)
if ( self.validateFunc ) then
self.warningText = self:validateFunc(text);
self.WarningFrame:SetShown(self.warningText);
self.CheckButton:SetShown(not self.warningText);
end
LFGListEntryCreation_UpdateValidState(self:GetParent());
end
-------------------------------------------------------
----------Utility functions
-------------------------------------------------------
function LFGListUtil_AugmentWithBest(filters, categoryID, groupID, activityID)
local myNumMembers = math.max(GetNumGroupMembers(LE_PARTY_CATEGORY_HOME), 1);
local myItemLevel = GetAverageItemLevel();
if ( not activityID ) then
--Find the best activity by iLevel and recommended flag
local activities = C_LFGList.GetAvailableActivities(categoryID, groupID, filters);
local bestItemLevel, bestRecommended, bestCurrentArea, bestMinLevel, bestMaxPlayers;
for i=1, #activities do
local fullName, shortName, categoryID, groupID, iLevel, filters, minLevel, maxPlayers, displayType, orderIndex, useHonorLevel = C_LFGList.GetActivityInfo(activities[i]);
local isRecommended = bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) ~= 0;
local currentArea = C_LFGList.GetActivityInfoExpensive(activities[i]);
local usedItemLevel = myItemLevel;
local isBetter = false;
if ( not activityID ) then
isBetter = true;
elseif ( currentArea ~= bestCurrentArea ) then
isBetter = currentArea;
elseif ( bestRecommended ~= isRecommended ) then
isBetter = isRecommended;
elseif ( bestMinLevel ~= minLevel ) then
isBetter = minLevel > bestMinLevel;
elseif ( iLevel ~= bestItemLevel ) then
isBetter = (iLevel > bestItemLevel and iLevel <= usedItemLevel) or
(iLevel <= usedItemLevel and bestItemLevel > usedItemLevel) or
(iLevel < bestItemLevel and iLevel > usedItemLevel);
elseif ( (myNumMembers < maxPlayers) ~= (myNumMembers < bestMaxPlayers) ) then
isBetter = myNumMembers < maxPlayers;
end
if ( isBetter ) then
activityID = activities[i];
bestItemLevel = iLevel;
bestRecommended = isRecommended;
bestCurrentArea = currentArea;
bestMinLevel = minLevel;
bestMaxPlayers = maxPlayers;
end
end
end
assert(activityID);
--Update the categoryID and groupID with what we get from the activity
categoryID, groupID, _, filters = select(ACTIVITY_RETURN_VALUES.categoryID, C_LFGList.GetActivityInfo(activityID));
--Update the filters if needed
local _, separateRecommended = C_LFGList.GetCategoryInfo(categoryID);
if ( separateRecommended ) then
if ( bit.band(filters, LE_LFG_LIST_FILTER_RECOMMENDED) == 0 ) then
filters = LE_LFG_LIST_FILTER_NOT_RECOMMENDED;
else
filters = LE_LFG_LIST_FILTER_RECOMMENDED;
end
else
filters = 0;
end
return filters, categoryID, groupID, activityID;
end
function LFGListUtil_SetUpDropDown(context, dropdown, populateFunc, onClickFunc)
local onClick = function(self, ...)
onClickFunc(context, self.value, ...);
end
local initialize = function(self)
local info = UIDropDownMenu_CreateInfo();
info.func = onClick;
populateFunc(context, dropdown, info);
end
dropdown:SetScript("OnShow", function(self)
UIDropDownMenu_SetWidth(self, dropdown:GetWidth() - 50);
UIDropDownMenu_Initialize(self, initialize);
end);
UIDropDownMenu_JustifyText(dropdown, "LEFT");
UIDropDownMenu_SetAnchor(dropdown, -20, 7, "TOPRIGHT", dropdown, "BOTTOMRIGHT");
end
function LFGListUtil_ValidateLevelReq(self, text)
local myItemLevel = GetAverageItemLevel();
if ( text ~= "" and tonumber(text) > myItemLevel) then
return LFG_LIST_ILVL_ABOVE_YOURS;
end
end
function LFGListUtil_ValidateHonorLevelReq(self, text)
local myHonorLevel = UnitHonorLevel("player");
if (text ~= "" and tonumber(text) > myHonorLevel) then
return LFG_LIST_HONOR_LEVEL_ABOVE_YOURS;
end
end
function LFGListUtil_GetCurrentExpansion()
for i=0, #MAX_PLAYER_LEVEL_TABLE do
if ( UnitLevel("player") <= MAX_PLAYER_LEVEL_TABLE[i] ) then
return i;
end
end
--We're higher than the highest level. Weird.
return #MAX_PLAYER_LEVEL_TABLE;
end
function LFGListUtil_GetDecoratedCategoryName(categoryName, filter, useColors)
if ( filter == 0 ) then
return categoryName;
end
local colorStart = "";
local colorEnd = "";
if ( useColors ) then
colorStart = "|cffffffff";
colorEnd = "|r";
end
local extraName = "";
if ( filter == LE_LFG_LIST_FILTER_NOT_RECOMMENDED ) then
extraName = LFG_LIST_LEGACY;
elseif ( filter == LE_LFG_LIST_FILTER_RECOMMENDED ) then
local exp = LFGListUtil_GetCurrentExpansion();
extraName = _G["EXPANSION_NAME"..exp];
end
return string.format(LFG_LIST_CATEGORY_FORMAT, categoryName, colorStart, extraName, colorEnd);
end
function LFGListUtil_SortSearchResultsCB(id1, id2)
local id1, activityID1, name1, comment1, voiceChat1, iLvl1, honorLevel1, age1, numBNetFriends1, numCharFriends1, numGuildMates1, isDelisted1 = C_LFGList.GetSearchResultInfo(id1);
local id2, activityID2, name2, comment2, voiceChat2, iLvl2, honorLevel2, age2, numBNetFriends2, numCharFriends2, numGuildMates2, isDelisted2 = C_LFGList.GetSearchResultInfo(id2);
--If one has more friends, do that one first
if ( numBNetFriends1 ~= numBNetFriends2 ) then
return numBNetFriends1 > numBNetFriends2;
end
if ( numCharFriends1 ~= numCharFriends2 ) then
return numCharFriends1 > numCharFriends2;
end
if ( numGuildMates1 ~= numGuildMates2 ) then
return numGuildMates1 > numGuildMates2;
end
--If we aren't sorting by anything else, just go by ID
return id1 < id2;
end
function LFGListUtil_SortSearchResults(results)
table.sort(results, LFGListUtil_SortSearchResultsCB);
end
function LFGListUtil_FilterApplicants(applicants)
--[[for i=#applicants, 1, -1 do
local id, status, pendingStatus, numMembers, isNew = C_LFGList.GetApplicantInfo(applicants[i]);
if ( status ~= "applied" and status ~= "invited" ) then
--Remove this applicant. Don't worry about order.
applicants[i] = applicants[#applicants];
applicants[#applicants] = nil;
end
end--]]
end
function LFGListUtil_SortApplicantsCB(id1, id2)
local _, _, _, _, isNew1, _, orderID1 = C_LFGList.GetApplicantInfo(id1);
local _, _, _, _, isNew2, _, orderID2 = C_LFGList.GetApplicantInfo(id2);
--New items go to the bottom
if ( isNew1 ~= isNew2 ) then
return isNew2;
end
return orderID1 < orderID2;
end
function LFGListUtil_SortApplicants(applicants)
table.sort(applicants, LFGListUtil_SortApplicantsCB);
end
function LFGListUtil_IsAppEmpowered()
return not IsInGroup(LE_PARTY_CATEGORY_HOME) or UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME);
end
function LFGListUtil_IsEntryEmpowered()
return UnitIsGroupLeader("player", LE_PARTY_CATEGORY_HOME) or UnitIsGroupAssistant("player", LE_PARTY_CATEGORY_HOME);
end
function LFGListUtil_AppendStatistic(label, value, title, lastTitle)
if ( title ~= lastTitle ) then
GameTooltip:AddLine(" ");
GameTooltip:AddLine(title, 1, 1, 1);
end
GameTooltip:AddLine(string.format(label, value));
end
local LFG_LIST_SEARCH_ENTRY_MENU = {
{
text = nil, --Group name goes here
isTitle = true,
notCheckable = true,
},
{
text = WHISPER_LEADER,
func = function(_, name) ChatFrame_SendTell(name); end,
notCheckable = true,
arg1 = nil, --Leader name goes here
disabled = nil, --Disabled if we don't have a leader name yet or you haven't applied
tooltipWhileDisabled = 1,
tooltipOnButton = 1,
tooltipTitle = nil, --The title to display on mouseover
tooltipText = nil, --The text to display on mouseover
},
{
text = LFG_LIST_REPORT_GROUP_FOR,
hasArrow = true,
notCheckable = true,
menuList = {
{
text = LFG_LIST_BAD_NAME,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistname"); end,
arg1 = nil, --Search result ID goes here
notCheckable = true,
},
{
text = LFG_LIST_BAD_DESCRIPTION,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistcomment"); end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if the description is just an empty string
},
{
text = LFG_LIST_BAD_VOICE_CHAT_COMMENT,
func = function(_, id) C_LFGList.ReportSearchResult(id, "lfglistvoicechat"); end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if the description is just an empty string
},
{
text = LFG_LIST_BAD_LEADER_NAME,
func = function(_, id) C_LFGList.ReportSearchResult(id, "badplayername"); end,
arg1 = nil, --Search reuslt ID goes here
notCheckable = true,
disabled = nil, --Disabled if we don't have a name for the leader
},
},
},
{
text = CANCEL,
notCheckable = true,
},
};
function LFGListUtil_GetSearchEntryMenu(resultID)
local id, activityID, name, comment, voiceChat, iLvl, honorLevel, age, numBNetFriends, numCharFriends, numGuildMates, isDelisted, leaderName = C_LFGList.GetSearchResultInfo(resultID);
local _, appStatus, pendingStatus, appDuration = C_LFGList.GetApplicationInfo(resultID);
LFG_LIST_SEARCH_ENTRY_MENU[1].text = name;
LFG_LIST_SEARCH_ENTRY_MENU[2].arg1 = leaderName;
local applied = (appStatus == "applied" or appStatus == "invited");
LFG_LIST_SEARCH_ENTRY_MENU[2].disabled = not leaderName or not applied;
LFG_LIST_SEARCH_ENTRY_MENU[2].tooltipTitle = (not applied) and WHISPER
LFG_LIST_SEARCH_ENTRY_MENU[2].tooltipText = (not applied) and LFG_LIST_MUST_SIGN_UP_TO_WHISPER;
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[1].arg1 = resultID;
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[2].arg1 = resultID;
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[2].disabled = (comment == "");
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[3].arg1 = resultID;
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[3].disabled = (voiceChat == "");
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[4].arg1 = resultID;
LFG_LIST_SEARCH_ENTRY_MENU[3].menuList[4].disabled = not leaderName;
return LFG_LIST_SEARCH_ENTRY_MENU;
end
local LFG_LIST_APPLICANT_MEMBER_MENU = {
{
text = nil, --Player name goes here
isTitle = true,
notCheckable = true,
},
{
text = WHISPER,
func = function(_, name) ChatFrame_SendTell(name); end,
notCheckable = true,
arg1 = nil, --Player name goes here
disabled = nil, --Disabled if we don't have a name yet
},
{
text = LFG_LIST_REPORT_FOR,
hasArrow = true,
notCheckable = true,
menuList = {
{
text = LFG_LIST_BAD_PLAYER_NAME,
notCheckable = true,
func = function(_, id, memberIdx) C_LFGList.ReportApplicant(id, "badplayername", memberIdx); end,
arg1 = nil, --Applicant ID goes here
arg2 = nil, --Applicant Member index goes here
},
{
text = LFG_LIST_BAD_DESCRIPTION,
notCheckable = true,
func = function(_, id) C_LFGList.ReportApplicant(id, "lfglistappcomment"); end,
arg1 = nil, --Applicant ID goes here
},
},
},
{
text = IGNORE_PLAYER,
notCheckable = true,
func = function(_, name, applicantID) AddIgnore(name); C_LFGList.DeclineApplicant(applicantID); end,
arg1 = nil, --Player name goes here
arg2 = nil, --Applicant ID goes here
disabled = nil, --Disabled if we don't have a name yet
},
{
text = CANCEL,
notCheckable = true,
},
};
function LFGListUtil_GetApplicantMemberMenu(applicantID, memberIdx)
local name, class, localizedClass, level, itemLevel, honorLevel, tank, healer, damage, assignedRole = C_LFGList.GetApplicantMemberInfo(applicantID, memberIdx);
local id, status, pendingStatus, numMembers, isNew, comment = C_LFGList.GetApplicantInfo(applicantID);
LFG_LIST_APPLICANT_MEMBER_MENU[1].text = name or " ";
LFG_LIST_APPLICANT_MEMBER_MENU[2].arg1 = name;
LFG_LIST_APPLICANT_MEMBER_MENU[2].disabled = not name or (status ~= "applied" and status ~= "invited");
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[1].arg1 = applicantID;
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[1].arg2 = memberIdx;
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[2].arg1 = applicantID;
LFG_LIST_APPLICANT_MEMBER_MENU[3].menuList[2].disabled = (comment == "");
LFG_LIST_APPLICANT_MEMBER_MENU[4].arg1 = name;
LFG_LIST_APPLICANT_MEMBER_MENU[4].arg2 = applicantID;
LFG_LIST_APPLICANT_MEMBER_MENU[4].disabled = not name;
return LFG_LIST_APPLICANT_MEMBER_MENU;
end
function LFGListUtil_InitializeLangaugeFilter(dropdown)
local info = UIDropDownMenu_CreateInfo();
local languages = C_LFGList.GetAvailableLanguageSearchFilter();
local enabled = C_LFGList.GetLanguageSearchFilter();
local defaults = C_LFGList.GetDefaultLanguageSearchFilter();
local entry = UIDropDownMenu_CreateInfo();
for i=1, #languages do
local lang = languages[i];
entry.text = _G["LFG_LIST_LANGUAGE_"..string.upper(lang)];
entry.checked = enabled[lang] or defaults[lang];
entry.disabled = defaults[lang];
entry.isNotRadio = true;
entry.keepShownOnClick = true;
entry.func = function(self,_,_,checked) enabled[lang] = checked; C_LFGList.SaveLanguageSearchFilter(enabled); end
UIDropDownMenu_AddButton(entry);
end
end
function LFGListUtil_OpenBestWindow(toggle)
local func = toggle and PVEFrame_ToggleFrame or PVEFrame_ShowFrame;
local active, activityID, ilvl, honorLevel, name, comment, voiceChat = C_LFGList.GetActiveEntryInfo();
if ( active ) then
--Open to the window of our active activity
local fullName, shortName, categoryID, groupID, iLevel, filters = C_LFGList.GetActivityInfo(activityID);
if ( bit.band(filters, LE_LFG_LIST_FILTER_PVE) ~= 0 ) then
func("GroupFinderFrame", "LFGListPVEStub");
else
func("PVPUIFrame", "LFGListPVPStub");
end
else
--Open to the last window we had open
if ( bit.band(LFGListFrame.baseFilters, LE_LFG_LIST_FILTER_PVE) ~= 0 ) then
func("GroupFinderFrame", "LFGListPVEStub");
else
func("PVPUIFrame", "LFGListPVPStub");
end
end
end
function LFGListUtil_SortActivitiesByRelevancyCB(id1, id2)
local fullName1, _, _, _, iLevel1, _, minLevel1 = C_LFGList.GetActivityInfo(id1);
local fullName2, _, _, _, iLevel2, _, minLevel2 = C_LFGList.GetActivityInfo(id2);
if ( minLevel1 ~= minLevel2 ) then
return minLevel1 > minLevel2;
elseif ( iLevel1 ~= iLevel2 ) then
local myILevel = GetAverageItemLevel();
if ((iLevel1 <= myILevel) ~= (iLevel2 <= myILevel) ) then
--If one is below our item level and the other above, choose the one we meet
return iLevel1 < myILevel;
else
--If both are above or both are below, choose the one closest to our iLevel
return math.abs(iLevel1 - myILevel) < math.abs(iLevel2 - myILevel);
end
else
return strcmputf8i(fullName1, fullName2) < 0;
end
end
function LFGListUtil_SortActivitiesByRelevancy(activities)
table.sort(activities, LFGListUtil_SortActivitiesByRelevancyCB);
end
LFG_LIST_ACTIVE_QUEUE_MESSAGE_EVENTS = {
"LFG_LIST_ACTIVE_ENTRY_UPDATE",
"LFG_LIST_SEARCH_RESULT_UPDATED",
"PVP_ROLE_CHECK_UPDATED",
"UPDATE_BATTLEFIELD_STATUS",
"LFG_UPDATE",
"LFG_ROLE_CHECK_UPDATE",
"LFG_PROPOSAL_UPDATE",
"LFG_PROPOSAL_FAILED",
"LFG_PROPOSAL_SUCCEEDED",
"LFG_PROPOSAL_SHOW",
"LFG_QUEUE_STATUS_UPDATE",
};
function LFGListUtil_GetActiveQueueMessage(isApplication)
--Check for applications if we're trying to list
if ( not isApplication and select(2,C_LFGList.GetNumApplications()) > 0 ) then
return CANNOT_DO_THIS_WITH_LFGLIST_APP;
end
--Check for listings if we have an application
if ( isApplication and C_LFGList.GetActiveEntryInfo() ) then
return CANNOT_DO_THIS_WHILE_LFGLIST_LISTED;
end
--Check all LFG categories
for category=1, NUM_LE_LFG_CATEGORYS do
local mode = GetLFGMode(category);
if ( mode ) then
if ( mode == "lfgparty" ) then
return CANNOT_DO_THIS_IN_LFG_PARTY;
elseif ( mode == "rolecheck" or (mode and not isApplication) ) then
return CANNOT_DO_THIS_IN_PVE_QUEUE;
end
end
end
--Check PvP role check
local inProgress, _, _, _, _, isBattleground = GetLFGRoleUpdate();
if ( inProgress ) then
return isBattleground and CANNOT_DO_THIS_WHILE_PVP_QUEUING or CANNOT_DO_THIS_WHILE_PVE_QUEUING;
end
for i=1, GetMaxBattlefieldID() do
local status, mapName, teamSize, registeredMatch, suspend = GetBattlefieldStatus(i);
if ( status and status ~= "none" ) then
return CANNOT_DO_THIS_IN_BATTLEGROUND;
end
end
end
local LFG_LIST_INACTIVE_STATUSES = {
cancelled = true,
failed = true,
declined = true,
timedout = true,
invitedeclined = true,
}
function LFGListUtil_IsStatusInactive(status)
return LFG_LIST_INACTIVE_STATUSES[status];
end
function LFGListUtil_SetAutoAccept(autoAccept)
local active, activityID, iLevel, honorLevel, name, comment, voiceChat, expiration, oldAutoAccept = C_LFGList.GetActiveEntryInfo();
if ( not active ) then
--If we're not listed, we can't change the value.
return;
end
C_LFGList.UpdateListing(activityID, name, iLevel, honorLevel, voiceChat, comment, autoAccept);
end