135 lines
5.2 KiB
Plaintext
135 lines
5.2 KiB
Plaintext
main achievement frame is AchievementFrame
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The tabs are
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AchievementFrameTab1 2 3
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First is "Achievements", 2nd guild and 3rd statistics
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Statistics might also be useful but that would be hard to tell, for now
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AchievementFrame > AchievementFrameComparison
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The comparison frame is AchievementFrameComparisonContainer (N/A)
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Scroll buttons are AchievementFrameComparisonContainerScrollBarScrollDownButton (scrollDown) and AchievementFrameComparisonContainerScrollBarScrollUpButton (scrollUp)
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The actual individual achievement data is in
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AchievementFrameComparisonContainerScrollChild (ScrollChild) (not a typo)
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It has achievements listed as:
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AchievementFrameComparisonContainerButton1 .. 10
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Always seems to be 10
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Scrolling should move 1 new into the view and 1 old out of view
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The buttons themselves represent one row (one achievement)
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Our achievement is found in
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AchievementFrameComparisonContainerButton1Player (player)
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AchievementFrameComparisonContainerButton1Friend (friend)
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Ours has names while friend has no names
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So we will have to use names from Player and dates from Friend
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Name, title, is under AchievementFrameComparisonContainerButton1PlayerLabel (label)
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Friend date achieved is under AchievementFrameComparisonContainerButton1FriendStatus (status)
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We can also get achievement ID from the button frame
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AchievementFrameComparisonContainerButton1P under the "id" property
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Categories are under
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AchievementFrameCategories (N/A) > AchievementFrameCategoriesContainer (N/A)
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Structure is the same as AchievementFrameComparisonContainer
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We have scroll child and scroll up/down
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Although there's no scrolling so I'm not sure what we scroll
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Not true - the buttons are categories to be expanded into
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And clicking one does expand
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So after we click we have to recalculate their positions
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In AchievementFrameCategoriesContainer we have many buttons which correspond to categories
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The best way of browsing them that I can see is reading the title of each
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Since we are only interested in a few
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AchievementFrameCategoriesContainerButton1 .. n
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The title is the same structure as the achievement title
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AchievementFrameCategoriesContainerButton1Label (label)
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Under each button of course
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We can also get the category ID and name from the button frame
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AchievementFrameCategoriesContainerButton1
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Under "categoryID" and "name"
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[11:20 PM] [Virag's DT]: 23:20:04 INSPECT_ACHIEVEMENT_READY - (2) table: 000001AF07021540
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Fires when the achievement frame is ready
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Argument #2 is the GUID of the player
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None is fired when the frame is closed...
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I guess we'll have to check each frame we go over
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See
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canInspect = CanInspect("unit", showError)
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Arguments:
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unit - A unit to inspect (string, unitID)
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showError - True to fire a UI_ERROR_MESSAGE event (causing the default UI to display an error message) if the unit cannot be inspected; otherwise false (boolean)
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Returns:
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canInspect - 1 if the unit can be inspected; otherwise nil (1nil)
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Actually nevermind, this seems much easier and simpler:
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completed, month, day, year = GetAchievementComparisonInfo(achievementID)
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completed
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boolean - Returns true/false depending on whether the unit has completed the achievement or not.
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month
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number - Month in which the unit has completed the achievement. Returns nil if completed is false.
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day
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number - Day of the month in which the unit has completed the achievement. Returns nil if completed is false.
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year
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number - Year (two digits, 21st century is assumed) in which the unit has completed the achievement. Returns nil if completed is false.
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Only accurate after the after SetAchievementComparisonUnit is called and the INSPECT_ACHIEVEMENT_READY event has fired.
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success = SetAchievementComparisonUnit(unit)
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success
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boolean - Returns true/false depending on whether the unit is valid.
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-> INSPECT_ACHIEVEMENT_READY
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522 -- Somebody Likes Me
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523 -- 5 Exalted Reputations
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524 -- 10 Exalted Reputations
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521 -- 15 Exalted Reputations
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520 -- 20 Exalted Reputations
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519 -- 25 Exalted Reputations
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518 -- 30 Exalted Reputations
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1556 -- 25 Fish
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1557 -- 50 Fish
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1558 -- 100 Fish
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238 -- An Honorable Kill
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513 -- 100 Honorable Kills
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515 -- 500 Honorable Kills
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516 -- 1000 Honorable Kills
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512 -- 5000 Honorable Kills
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509 -- 10000 Honorable Kills
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239 -- 25000 Honorable Kills
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503 -- 50 Quests Completed
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504 -- 100 Quests Completed
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505 -- 250 Quests Completed
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506 -- 500 Quests Completed
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507 -- 1000 Quests Completed
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1017 -- Can I Keep Him?
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15 -- Plenty of Pets
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1248 -- Plethora of Pets
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1250 -- Shop Smart, Shop Pet...Smart
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2516 -- Lil' Game Hunter
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5876 -- Petting Zoo
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11188 -- Broken Isles Explorer
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11190 -- Broken Isles Pathfinder, Part One
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11157 -- Loremaster of Legion
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10763 -- Azsuna Matata
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10790 -- Vrykul Story, Bro
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11124 -- Good Suramaritan
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10059 -- Ain't No Mountain High Enough
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10698 -- That's Val'sharah Folks!
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10672 -- Broken Isles Diplomat
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10665 -- Explore Azsuna
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10666 -- Explore Val'sharah
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10667 -- Explore Highmountain
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10668 -- Explore Stormheim
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10669 -- Explore Suramar
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12069 -- Explore Argus
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2141 -- Stable Keeper
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2142 -- Filling Up The Barn
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2143 -- Leading the Cavalry
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7382 -- Dynamic Duo
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7383 -- Terrific Trio
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7384 -- Quintessential Quintet
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245 -- That Takes Class |