41 lines
1.2 KiB
Lua
41 lines
1.2 KiB
Lua
DISPLAY
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function()
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if aura_env.update == 1 then
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for i = 1, 40 do
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if UnitExists("nameplate" .. i) and UnitIsEnemy("player", "nameplate" .. i) and UnitAffectingCombat("nameplate" .. i) then
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aura_env.enemies = aura_env.enemies + 1
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if UnitDebuff("nameplate" .. i, "Judgment of Light") then
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aura_env.lightenemies = aura_env.lightenemies + 1
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local stacks = select(4, UnitDebuff("nameplate" .. i, "Judgment of Light"))
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aura_env.totalstacks = aura_env.totalstacks + stacks
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aura_env.update = 0
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end
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end
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end
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end
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return aura_env.lightenemies .. "/" .. aura_env.enemies .. " " .. aura_env.totalstacks
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end
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TRIGGER
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NAME_PLATE_UNIT_ADDED / REMOVED
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function(...)
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local subEvent = select(3, ...)
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local caster = select(6, ...)
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if (subEvent == "SPELL_AURA_APPLIED" or subEvent == "SPELL_HEAL" or subEvent == "SPELL_AURA_REMOVED") and aura_env.update == 0 and caster == UnitName("player") and InCombatLockdown("player") then
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aura_env.lightenemies = 0
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aura_env.enemies = 0
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aura_env.totalstacks = 0
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aura_env.update = 1
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end
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end
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DURATION
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function()
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return aura_env.totalstacks, aura_env.lightenemies * 40, 1
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end
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INIT
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aura_env.update = 0
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aura_env.lightenemies = 0
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aura_env.enemies = 0
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aura_env.totalstacks = 0 |