Files
wow-weakauras/Complete Projects/Legion/Mitigation.lua

184 lines
7.0 KiB
Lua

--UNIT_AURA
function()
if UnitExists("target") then
local level = UnitLevel("target")
else
level = 110
end
local pDR = GetCombatRatingBonus(CR_VERSATILITY_DAMAGE_TAKEN) / 100
local mDR = pDR
local armor = select(2, UnitArmor("player"))
local armorDR = armor / (armor + (aura_env.constants[level]))
pDR = aura_env.stackDef(pDR, armorDR)
for k, v in ipairs(aura_env.buffs) do
if UnitBuff("player", v) then
--print(UnitBuff("player", v))
if v == "Shield of the Righteous" or v == "Ardent Defender" then
--print("YEET")
local mitigation = abs(select(17, UnitBuff("player", v))) / 100
pDR = aura_env.stackDef(pDR, mitigation)
mDR = aura_env.stackDef(mDR, mitigation)
end
if v == "Stoneform" then
--print("YEET")
local mitigation = abs(select(17, UnitBuff("player", v))) / 100
pDR = aura_env.stackDef(pDR, mitigation)
end
if v == "Guardian of Ancient Kings" then
--print("YEET")
local mitigation = abs(select(19, UnitBuff("player", v))) / 100
pDR = aura_env.stackDef(pDR, mitigation)
mDR = aura_env.stackDef(mDR, mitigation)
end
end
if UnitDebuff("target", v) then
if v == "Eye of Tyr" then
local mitigation = abs(select(17, UnitDebuff("target", v))) / 100
pDR = aura_env.stackDef(pDR, mitigation)
mDR = aura_env.stackDef(mDR, mitigation)
end
end
end
aura_env.DR.p = pDR * 100
aura_env.DR.m = mDR * 100
local HP = UnitHealth("player")
for k, v in pairs(aura_env.absorbs) do
if UnitBuff("player", v) then
local absorb = select(17, UnitBuff("player", v))
HP = HP + absorb
end
end
aura_env.pHP = HP / (1 - pDR)
aura_env.mHP = HP / (1 - mDR)
return true
end
--DISPLAY
function()
local output = "P: " .. aura_env.round(aura_env.DR.p, 2) .. "% "
if aura_env.pHP < aura_env.thresholds.p[1] then output = output .. "\124c" .. aura_env.pColor1 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
if aura_env.pHP > aura_env.thresholds.p[1] and aura_env.pHP < aura_env.thresholds.p[2] then output = output .. "\124c" .. aura_env.pColor2 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
if aura_env.pHP > aura_env.thresholds.p[2] and aura_env.pHP < aura_env.thresholds.p[3] then output = output .. "\124c" .. aura_env.pColor3 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
if aura_env.pHP > aura_env.thresholds.p[3] and aura_env.pHP < aura_env.thresholds.p[4] then output = output .. "\124c" .. aura_env.pColor4 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
if aura_env.pHP > aura_env.thresholds.p[4] and aura_env.pHP < aura_env.thresholds.p[5] then output = output .. "\124c" .. aura_env.pColor5 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
if aura_env.pHP > aura_env.thresholds.p[5] then output = output .. "\124c" .. aura_env.pColor6 .. aura_env.shorten(aura_env.pHP) .. "\124r" end
output = output .. "\n"
output = output .. "M: " .. aura_env.round(aura_env.DR.m, 2) .. "% "
if aura_env.mHP < aura_env.thresholds.m[1] then output = output .. "\124c" .. aura_env.pColor1 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
if aura_env.mHP > aura_env.thresholds.m[1] and aura_env.mHP < aura_env.thresholds.m[2] then output = output .. "\124c" .. aura_env.pColor2 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
if aura_env.mHP > aura_env.thresholds.m[2] and aura_env.mHP < aura_env.thresholds.m[3] then output = output .. "\124c" .. aura_env.pColor3 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
if aura_env.mHP > aura_env.thresholds.m[3] and aura_env.mHP < aura_env.thresholds.m[4] then output = output .. "\124c" .. aura_env.pColor4 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
if aura_env.mHP > aura_env.thresholds.m[4] and aura_env.mHP < aura_env.thresholds.m[5] then output = output .. "\124c" .. aura_env.pColor5 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
if aura_env.mHP > aura_env.thresholds.m[5] then output = output .. "\124c" .. aura_env.pColor6 .. aura_env.shorten(aura_env.mHP) .. "\124r" end
return output
end
--INIT
aura_env.mHP = 0
aura_env.pHP = 0
aura_env.thresholds = {
["p"] = {
40e6,
60e6,
80e6,
100e6,
140e6,
},
["m"] = {
40e6,
50e6,
60e6,
70e6,
80e6,
},
}
aura_env.constants = {
[110] = 7390,
[111] = 7648,
[112] = 7906,
[113] = 8164,
}
aura_env.buffs = {
"Shield of the Righteous",
"Ardent Defender",
"Guardian of Ancient Kings",
"Eye of Tyr",
"Stoneform",
}
aura_env.absorbs = {
"Bulwark of Order",
"Bulwark of Flame"
}
aura_env.stackDef = function(def1, def2)
local x = 1 - def1
local y = 1 - def2
local var = x * y
return 1 - var
end
aura_env.DR = {
["p"] = 0,
["m"] = 0
}
aura_env.round = function(var, n)
if (n) then
var = math.floor((var * 10 ^ n) + 0.5) / (10 ^ n)
else
var = math.floor(var + 0.5)
end
return var
end
aura_env.shorten = function(val)
local function round(var, n)
if (n) then
var = math.floor((var * 10 ^ n) + 0.5) / (10 ^ n)
else
var = math.floor(var + 0.5)
end
return var
end
local n = 2
if val < 1e3 then
return round(val, n)
elseif val > 1e3 and val < 1e6 then
return round(val / 1e3, n) .. "k"
elseif val > 1e6 and val < 1e9 then
return round(val / 1e6, n) .. "M"
elseif val > 1e9 then
return round(val / 1e9, n) .. "G"
end
end
local Color1 = {255, 0, 0} -- The color if you have < 7 million effective health
local Color2 = {255, 128, 0} -- The color if you have >= 7 million effective health
local Color3 = {0, 255, 0} -- The color if you have >= 10 million effective health
local Color4 = {0, 255, 255} -- The color if you have >= 15 million effective health
local Color5 = {255, 0, 255} -- The color if you have >= 25 million effective health
local Color6 = {255, 255, 0} -- The color if you have >= 44 million effective health
local function RGBtoHex(rgb)
local hexadecimal = 'FF'
for key, value in pairs(rgb) do
local hex = ''
while(value > 0)do
local index = math.fmod(value, 16) + 1
value = math.floor(value / 16)
hex = string.sub('0123456789ABCDEF', index, index) .. hex
end
if(string.len(hex) == 0)then
hex = '00'
elseif(string.len(hex) == 1)then
hex = '0' .. hex
end
hexadecimal = hexadecimal .. hex
end
return hexadecimal
end
aura_env.pColor1 = RGBtoHex(Color1)
aura_env.pColor2 = RGBtoHex(Color2)
aura_env.pColor3 = RGBtoHex(Color3)
aura_env.pColor4 = RGBtoHex(Color4)
aura_env.pColor5 = RGBtoHex(Color5)
aura_env.pColor6 = RGBtoHex(Color6)