Haven't found a way of determining whether an item is soulbound or not without tooltip scanning which I don't want to do
local cTip = CreateFrame("GameTooltip","PrivTooltip",nil,"GameTooltipTemplate")
local function IsSoulbound(bag, slot)
cTip:SetOwner(UIParent, "ANCHOR_NONE")
cTip:SetBagItem(bag, slot)
cTip:Show()
for i = 1,cTip:NumLines() do
if(_G[name.."TooltipTextLeft"..i]:GetText()==ITEM_SOULBOUND) then
cTip:Hide()
return true
end
end
cTip:Hide()
return false
end
Some guy says this is good