28 lines
		
	
	
		
			821 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			821 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --CLEU PLAYER_TARGET_CHANGED
 | |
| function(e, ...)
 | |
| 	if e == "COMBAT_LOG_EVENT_UNFILTERED" then
 | |
| 		if (select(2, ...) == "SPELL_AURA_APPLIED" or select(2, ...) == "SPELL_AURA_REFRESH" or select(2, ...) == "SPELL_PERIODIC_DAMAGE") and select(5, ...) == UnitName("player") and select(13, ...) == "Ignite" then
 | |
| 			return true
 | |
| 		end
 | |
| 	elseif e == "PLAYER_TARGET_CHANGED" then
 | |
| 		return true
 | |
| 	end
 | |
| end
 | |
| 
 | |
| --DISPLAY
 | |
| function()
 | |
| 	local function UnitDebuffC(unit, spell)
 | |
| 	    for i = 1, 40 do
 | |
| 	        local name = UnitDebuff(unit, i, PLAYER)
 | |
| 	        if name then
 | |
| 	            if name == spell then
 | |
| 	                return UnitDebuff(unit, i, PLAYER)
 | |
| 	            end
 | |
| 	        else
 | |
| 	            return nil
 | |
| 	        end
 | |
| 	    end
 | |
| 	end
 | |
| 	local thing = select(16, UnitDebuffC("target", "Ignite"))
 | |
| 	if thing then return thing else return 0 end
 | |
| end |