830 lines
24 KiB
Lua
830 lines
24 KiB
Lua
local debug = false
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if not WeakAurasSaved then WeakAurasSaved = {} end
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if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
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if not WeakAurasSaved.Cyka.ItemCache then WeakAurasSaved.Cyka.ItemCache = {} end
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---@param slot number
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---@return string, string|nil
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local function getItemLink(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local link = GetLootSlotLink(slot)
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if link == nil then return "", string.format("GetLootSlotLink returned nil for slot %d", slot) end
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return link, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemName(slot)
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if slot == nil then return "", string.format("Slot can not be null") end
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local name = select(2, GetLootSlotInfo(slot))
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if name == nil then return "", string.format("GetLootSlotInfo returned nil for slot %d", slot) end
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return name, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemType(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local itemType = select(6, GetItemInfo(itemLink))
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if itemType == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemType, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemSubtype(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local itemSubtype = select(7, GetItemInfo(itemLink))
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if itemSubtype == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemSubtype, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemLevel(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local itemLevel = select(4, GetItemInfo(itemLink))
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if itemLevel == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return itemLevel, nil
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end
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---The vendor price in copper, or 0 for items that cannot be sold
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---@param slot number
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---@return number, string|nil
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local function getItemValue(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local value = select(11, GetItemInfo(itemLink))
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if value == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return value, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemSubclassId(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local subclassId = select(13, GetItemInfo(itemLink))
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if subclassId == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return subclassId, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemQuantity(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local quantity = select(3, GetLootSlotInfo(slot))
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if quantity == nil then return 0, string.format("GetLootSlotInfo returned nil for slot %d", slot) end
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return quantity, nil
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end
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---@param slot number
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---@return Enum.ItemQuality, string|nil
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local function getItemQuality(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local quality = select(3, GetItemInfo(itemLink))
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if quality == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return quality, nil
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end
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---@param slot number
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---@return string, string|nil
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local function getItemEquipLocation(slot)
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if slot == nil then return "", string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return "", err end
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local equipLoc = select(9, GetItemInfo(itemLink))
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if equipLoc == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
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return equipLoc, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getItemIcon(slot)
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if slot == nil then return 134400, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 134400, err end
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local icon = select(10, GetItemInfo(itemLink))
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if icon == nil then return 134400, string.format("GetItemInfo returned nil for slot %d", slot) end
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return icon, nil
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end
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---@param slot number
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---@return number, string|nil
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local function getBindType(slot)
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if slot == nil then return 0, string.format("Slot can not be nil") end
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local itemLink, err = getItemLink(slot)
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if err then return 0, err end
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local bindType = select(14, GetItemInfo(itemLink))
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if bindType == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
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return bindType, nil
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end
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---@class Filter
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---@field requires table<string, fun(slot: number): string|number|boolean> | nil
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---@field filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
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Filter = {
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---@param requires table<string, fun(slot: number): string|number|boolean> | nil
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---@param filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
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---@return Filter
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new = function(requires, filter)
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local self = setmetatable({}, {
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__index = Filter,
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})
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self.requires = requires
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self.filter = filter
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return self
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end,
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---@param self Filter
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---@param slot number
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---@return boolean, string|nil
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Run = function(self, slot)
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---@type table<string, string|number|boolean>
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local provided = {}
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if self.requires then
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for k, v in pairs(self.requires) do
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local res, err = v(slot)
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if err ~= nil then
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if debug then print(err) end
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return false, err
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end
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provided[k] = res
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end
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end
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local res, err = self.filter(slot, provided)
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if err ~= nil then
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if debug then print(err) end
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end
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return res, nil
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end,
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}
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local goldFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
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---@cast provided { name: string }
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if not aura_env.config.goldFilter then return false end
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if
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string.find(provided.name, "Gold")
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or string.find(provided.name, "Silver")
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or string.find(provided.name, "Copper")
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then
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if debug then print(string.format("Gold filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Gold filter fail for %s", provided.name)) end
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return false
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end)
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local orderResourcesFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
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---@cast provided { name: string }
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if not aura_env.config.orderResourcesFilter then return false end
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if string.find(provided.name, "Order Resources") then
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if debug then print(string.format("Order resource filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Order resource filter fail for %s", provided.name)) end
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return false
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end)
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local mountFilter = Filter.new({ ["type"] = getItemType }, function(slot, provided)
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---@cast provided { type: string }
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if not aura_env.config.mountFilter then return false end
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if provided.type == "Mount" then
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if debug then print(string.format("Mount filter pass for type %s", provided.type)) end
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return true
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end
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if debug then print(string.format("Mount filter fail for type %s", provided.type)) end
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return false
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end)
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local ilvlFilter = Filter.new({ ["ilvl"] = getItemLevel }, function(slot, provided)
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---@cast provided { ilvl: number }
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if not aura_env.config.ilvlFilter then return false end
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if provided.ilvl and provided.ilvl > aura_env.config.ilvlFilterThreshold then
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if debug then print(string.format("ilvl filter pass for ilvl %d", provided.ilvl)) end
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return true
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end
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if debug then print(string.format("ilvl filter fail for ilvl %d", provided.ilvl)) end
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return false
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end)
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local professionFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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}, function(slot, provided)
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---@cast provided { type: string, subtype: string }
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if not aura_env.config.professionFilter then return false end
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local enabled = {
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["Cloth"] = aura_env.config.professionFilterProfessions[1],
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["Cooking"] = aura_env.config.professionFilterProfessions[2],
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["Enchanting"] = aura_env.config.professionFilterProfessions[3],
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["Herb"] = aura_env.config.professionFilterProfessions[4],
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["Inscription"] = aura_env.config.professionFilterProfessions[5],
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["Jewelcrafting"] = aura_env.config.professionFilterProfessions[6],
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["Leather"] = aura_env.config.professionFilterProfessions[7],
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["Metal & Stone"] = aura_env.config.professionFilterProfessions[8],
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["Ore"] = aura_env.config.professionFilterProfessions[9],
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}
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-- Maybe implement an expansion based filter
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if provided.type == "Tradeskill" then
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if enabled[provided.subtype] then
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if debug then print(string.format("Profession filter pass for type %s", provided.type)) end
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return true
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end
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end
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if debug then print(string.format("Profession filter fail for type %s", provided.type)) end
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return false
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end)
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local valueFilter = Filter.new({
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["value"] = getItemValue,
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["quantity"] = getItemQuality,
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}, function(slot, provided)
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---@cast provided { value: number, quantity: number }
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if not aura_env.config.valueFilter then return false end
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local valueThreshold = aura_env.config.valueFilterThreshold
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local value = provided.value
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if aura_env.config.valueFilterApplyValueToStack then value = value * provided.quantity end
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if value > valueThreshold then
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if debug then print(string.format("Value filter pass for value %d", value)) end
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return true
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end
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if debug then print(string.format("Value filter fail for value %d", value)) end
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return false
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end)
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local greyValueFilter = Filter.new({
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["quality"] = getItemQuality,
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["value"] = getItemValue,
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["quantity"] = getItemQuantity,
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}, function(slot, provided)
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---@cast provided { quality: number, value: number, quantity: number }
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if not aura_env.config.greyValueFilter then return false end
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local valueThreshold = aura_env.config.greyValueFilterThreshold
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if provided.quality == 0 then
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local value = provided.value
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if aura_env.config.greyValueFilterApplyValueToStack then value = value * provided.quantity end
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if value > valueThreshold then
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if debug then
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print(string.format("Grey value filter pass for value %d of %s quality items", value, provided.quality))
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end
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return true
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end
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end
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if debug then
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print(
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string.format("Grey value filter fail for value %d of %s quality items", provided.value, provided.quality)
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)
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end
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return false
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end)
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local questItemFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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}, function(slot, provided)
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---@cast provided { type: string, subtype: string }
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if not aura_env.config.questItemsFilter then return false end
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if provided.type == "Quest" and provided.subtype == "Quest" then
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if debug then
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print(string.format("Quest item filter pass for type %s and subtype", provided.type, provided.subtype))
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end
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return true
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end
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if debug then
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print(string.format("Quest item filter fail for type %s and subtype", provided.type, provided.subtype))
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end
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return false
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end)
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local classGearFilter = Filter.new({
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["ilvl"] = getItemLevel,
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["quality"] = getItemQuality,
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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["equiploc"] = getItemEquipLocation,
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}, function(slot, provided)
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---@cast provided { ilvl: number, quality: number, type: string, subtype: string, equiploc: string }
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if not aura_env.config.classGearFilter then return false end
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local ilvlThreshold = aura_env.config.classGearFilterIlvlThreshold
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local qualityThreshold = aura_env.config.classGearFilterQualityThreshold
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local isEquippable = aura_env.skills[select(3, UnitClass("player"))][provided.subtype] == 1
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if isEquippable and provided.ilvl > ilvlThreshold and provided.quality > qualityThreshold then
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if debug then
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print(string.format("Class gear filter pass for ilvl %d and quality %d", provided.ilvl, provided.quality))
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end
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return true
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end
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if debug then
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print(string.format("Class gear filter fail for ilvl %d and quality %d", provided.ilvl, provided.quality))
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end
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return false
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end)
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local nameFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
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---@cast provided { name: string }
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if not aura_env.config.nameFilter then return false end
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local names = string.split(",", aura_env.config.nameFilterNames or "")
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if #names == 0 then return false end
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for _, name in ipairs(names) do
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name = string.trim(name)
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if aura_env.config.nameFilterIgnoreCase then
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name = string.lower(name)
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provided.name = string.lower(provided.name)
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end
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if provided.name == name then
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if debug then print(string.format("Name filter pass for %s", provided.name)) end
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return true
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end
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end
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if debug then print(string.format("Name filter fail for %s", provided.name)) end
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return false
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end)
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local reicpeFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
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---@cast provided { name: string }
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if string.find(provided.name, "Recipe") or string.find(provided.name, "Technique") then
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if debug then print(string.format("Recipe filter pass for %s", provided.name)) end
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return true
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end
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if debug then print(string.format("Recipe filter fail for %s", provided.name)) end
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return false
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end)
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local boeFilter = Filter.new({
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["ilvl"] = getItemLevel,
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["type"] = getItemType,
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["quality"] = getItemQuality,
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["equiploc"] = getItemEquipLocation,
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["bindtype"] = getBindType,
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}, function(slot, provided)
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---@cast provided { ilvl: number, type: string, quality: number, equiploc: string, bindtype: number }
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aura_env.config.boeFilter = true
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local ilvlThreshold = aura_env.config.boeFilterIlvlThreshold
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local qualityThreshold = aura_env.config.boeFilterQualityThreshold
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local itemType = provided.type
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local itemEquipLoc = provided.equiploc
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if
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itemType == "Armor"
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or itemType == "Weapon"
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or itemEquipLoc == "INVTYPE_FINGER"
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or itemEquipLoc == "INVTYPE_TRINKET"
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or itemEquipLoc == "INVTYPE_CLOAK"
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or itemEquipLoc == "INVTYPE_NECK"
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then
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local itemLevel = provided.ilvl
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local itemQuality = provided.quality
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local bindType = provided.bindtype
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if itemLevel > ilvlThreshold and itemQuality > qualityThreshold and bindType == 1 then
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if debug then print(string.format("BoE filter pass for ilvl %d and quality %d", itemLevel, itemQuality)) end
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return true
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end
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end
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if debug then
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print(string.format("BoE filter fail for ilvl %d and quality %d", provided.ilvl, provided.quality))
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end
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return false
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end)
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local artifactPowerFilter = Filter.new({
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["type"] = getItemType,
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["subtype"] = getItemSubtype,
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["subclassid"] = getItemSubclassId,
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["value"] = getItemValue,
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}, function(slot, provided)
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---@cast provided { type: string, subtype: string, subclassid: number, value: number }
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if not aura_env.config.artifactPowerFilter then return false end
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if
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provided.value == 0
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and provided.type == "Consumable"
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and provided.subtype == "Other"
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and provided.subclassid == 8
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then
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if debug then
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print(
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string.format(
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"Artifact power filter pass for type %s and subtype %s and subclassid %d with value %d",
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provided.type,
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provided.subtype,
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provided.subclassid,
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provided.value
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)
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)
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end
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return true
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end
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if debug then
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DevTools_Dump(provided)
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print(
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string.format(
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"Artifact power filter fail for type %s and subtype %s and subclassid %d with value %d",
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provided.type,
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provided.subtype,
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provided.subclassid,
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provided.value
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)
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)
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end
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return false
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end)
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local everythingFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
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---@cast provided { name: string }
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return aura_env.config.everythingFilter
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end)
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---@type table<Filter>
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local filters = {
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everythingFilter,
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artifactPowerFilter,
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boeFilter,
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classGearFilter,
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goldFilter,
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greyValueFilter,
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ilvlFilter,
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mountFilter,
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orderResourcesFilter,
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professionFilter,
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questItemFilter,
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-- reicpeFilter,
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valueFilter,
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nameFilter,
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}
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---@class FilterService
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aura_env.FilterService = {
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---@param lootInfo table<number>
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Run = function(lootInfo)
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---@type table<number>
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local slotsToLoot = {}
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for slot, item in pairs(lootInfo) do
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if debug then
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local itemname = getItemName(slot)
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print(string.format("Checking slot %d for %s", slot, itemname))
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end
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for _, filter in ipairs(filters) do
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local res, err = filter:Run(slot)
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if err then
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if debug then print(err) end
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end
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if res then
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slotsToLoot[#slotsToLoot + 1] = slot
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break
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end
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end
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end
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aura_env.FilterService.doLoot(slotsToLoot)
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end,
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---@param slots table<number>
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---@return nil
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doLoot = function(slots)
|
|
for i = #slots, 1, -1 do
|
|
aura_env.FilterService.lootslot(slots[i])
|
|
end
|
|
end,
|
|
|
|
---@param slot number
|
|
---@return nil
|
|
lootslot = function(slot)
|
|
LootSlot(slot)
|
|
|
|
local itemIcon = getItemIcon(slot) or 134400
|
|
local itemName = getItemName(slot) or "Unknown"
|
|
itemName = itemName:gsub("\n", ", ")
|
|
local itemQuality = getItemQuality(slot) or 0
|
|
|
|
if
|
|
string.find(itemName, "Gold") == nil
|
|
and string.find(itemName, "Silver") == nil
|
|
and string.find(itemName, "Copper") == nil
|
|
then
|
|
if not WeakAurasSaved.Cyka.ItemCache[itemName] then
|
|
WeakAurasSaved.Cyka.ItemCache[itemName] = {
|
|
icon = itemIcon,
|
|
quality = itemQuality,
|
|
}
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
|
|
aura_env.skills = {
|
|
--Warrior
|
|
[1] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 1,
|
|
["Guns"] = 1,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 1,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 1,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 1,
|
|
["Wands"] = 0,
|
|
},
|
|
--Paladin
|
|
[2] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 1,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Hunter
|
|
[3] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 1,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 1,
|
|
["Guns"] = 1,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 1,
|
|
["Wands"] = 0,
|
|
},
|
|
--Rogue
|
|
[4] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Priest
|
|
[5] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Death Knight
|
|
[6] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 1,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Shaman
|
|
[7] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 1,
|
|
["Plate"] = 0,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Mage
|
|
[8] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Warlock
|
|
[9] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Monk
|
|
[10] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Druid
|
|
[11] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Demon Hunter
|
|
[12] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 1,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
}
|
|
aura_env.qualityColors = {
|
|
"\124cff9d9d9d", -- Poor
|
|
"\124cffffffff", -- Common
|
|
"\124cff1eff00", -- Uncommon
|
|
"\124cff0070dd", -- Rare
|
|
"\124cffa335ee", -- Epic
|
|
"\124cffff8000", -- Legendary
|
|
"\124cffe6cc80", -- Artifact
|
|
"\124cff00ccff", -- Heirloom
|
|
}
|