Files
wow-weakauras/FreshShit/AutoLoot/Init.lua
2025-05-15 20:37:50 +02:00

830 lines
24 KiB
Lua

local debug = false
if not WeakAurasSaved then WeakAurasSaved = {} end
if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
if not WeakAurasSaved.Cyka.ItemCache then WeakAurasSaved.Cyka.ItemCache = {} end
---@param slot number
---@return string, string|nil
local function getItemLink(slot)
if slot == nil then return "", string.format("Slot can not be nil") end
local link = GetLootSlotLink(slot)
if link == nil then return "", string.format("GetLootSlotLink returned nil for slot %d", slot) end
return link, nil
end
---@param slot number
---@return string, string|nil
local function getItemName(slot)
if slot == nil then return "", string.format("Slot can not be null") end
local name = select(2, GetLootSlotInfo(slot))
if name == nil then return "", string.format("GetLootSlotInfo returned nil for slot %d", slot) end
return name, nil
end
---@param slot number
---@return string, string|nil
local function getItemType(slot)
if slot == nil then return "", string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return "", err end
local itemType = select(6, GetItemInfo(itemLink))
if itemType == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
return itemType, nil
end
---@param slot number
---@return string, string|nil
local function getItemSubtype(slot)
if slot == nil then return "", string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return "", err end
local itemSubtype = select(7, GetItemInfo(itemLink))
if itemSubtype == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
return itemSubtype, nil
end
---@param slot number
---@return number, string|nil
local function getItemLevel(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 0, err end
local itemLevel = select(4, GetItemInfo(itemLink))
if itemLevel == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
return itemLevel, nil
end
---The vendor price in copper, or 0 for items that cannot be sold
---@param slot number
---@return number, string|nil
local function getItemValue(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 0, err end
local value = select(11, GetItemInfo(itemLink))
if value == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
return value, nil
end
---@param slot number
---@return number, string|nil
local function getItemSubclassId(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 0, err end
local subclassId = select(13, GetItemInfo(itemLink))
if subclassId == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
return subclassId, nil
end
---@param slot number
---@return number, string|nil
local function getItemQuantity(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local quantity = select(3, GetLootSlotInfo(slot))
if quantity == nil then return 0, string.format("GetLootSlotInfo returned nil for slot %d", slot) end
return quantity, nil
end
---@param slot number
---@return Enum.ItemQuality, string|nil
local function getItemQuality(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 0, err end
local quality = select(3, GetItemInfo(itemLink))
if quality == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
return quality, nil
end
---@param slot number
---@return string, string|nil
local function getItemEquipLocation(slot)
if slot == nil then return "", string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return "", err end
local equipLoc = select(9, GetItemInfo(itemLink))
if equipLoc == nil then return "", string.format("GetItemInfo returned nil for slot %d", slot) end
return equipLoc, nil
end
---@param slot number
---@return number, string|nil
local function getItemIcon(slot)
if slot == nil then return 134400, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 134400, err end
local icon = select(10, GetItemInfo(itemLink))
if icon == nil then return 134400, string.format("GetItemInfo returned nil for slot %d", slot) end
return icon, nil
end
---@param slot number
---@return number, string|nil
local function getBindType(slot)
if slot == nil then return 0, string.format("Slot can not be nil") end
local itemLink, err = getItemLink(slot)
if err then return 0, err end
local bindType = select(14, GetItemInfo(itemLink))
if bindType == nil then return 0, string.format("GetItemInfo returned nil for slot %d", slot) end
return bindType, nil
end
---@class Filter
---@field requires table<string, fun(slot: number): string|number|boolean> | nil
---@field filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
Filter = {
---@param requires table<string, fun(slot: number): string|number|boolean> | nil
---@param filter fun(slot: number, provided: table<string, string|number|boolean>): boolean
---@return Filter
new = function(requires, filter)
local self = setmetatable({}, {
__index = Filter,
})
self.requires = requires
self.filter = filter
return self
end,
---@param self Filter
---@param slot number
---@return boolean, string|nil
Run = function(self, slot)
---@type table<string, string|number|boolean>
local provided = {}
if self.requires then
for k, v in pairs(self.requires) do
local res, err = v(slot)
if err ~= nil then
if debug then print(err) end
return false, err
end
provided[k] = res
end
end
local res, err = self.filter(slot, provided)
if err ~= nil then
if debug then print(err) end
end
return res, nil
end,
}
local goldFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
---@cast provided { name: string }
if not aura_env.config.goldFilter then return false end
if
string.find(provided.name, "Gold")
or string.find(provided.name, "Silver")
or string.find(provided.name, "Copper")
then
if debug then print(string.format("Gold filter pass for %s", provided.name)) end
return true
end
if debug then print(string.format("Gold filter fail for %s", provided.name)) end
return false
end)
local orderResourcesFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
---@cast provided { name: string }
if not aura_env.config.orderResourcesFilter then return false end
if string.find(provided.name, "Order Resources") then
if debug then print(string.format("Order resource filter pass for %s", provided.name)) end
return true
end
if debug then print(string.format("Order resource filter fail for %s", provided.name)) end
return false
end)
local mountFilter = Filter.new({ ["type"] = getItemType }, function(slot, provided)
---@cast provided { type: string }
if not aura_env.config.mountFilter then return false end
if provided.type == "Mount" then
if debug then print(string.format("Mount filter pass for type %s", provided.type)) end
return true
end
if debug then print(string.format("Mount filter fail for type %s", provided.type)) end
return false
end)
local ilvlFilter = Filter.new({ ["ilvl"] = getItemLevel }, function(slot, provided)
---@cast provided { ilvl: number }
if not aura_env.config.ilvlFilter then return false end
if provided.ilvl and provided.ilvl > aura_env.config.ilvlFilterThreshold then
if debug then print(string.format("ilvl filter pass for ilvl %d", provided.ilvl)) end
return true
end
if debug then print(string.format("ilvl filter fail for ilvl %d", provided.ilvl)) end
return false
end)
local professionFilter = Filter.new({
["type"] = getItemType,
["subtype"] = getItemSubtype,
}, function(slot, provided)
---@cast provided { type: string, subtype: string }
if not aura_env.config.professionFilter then return false end
local enabled = {
["Cloth"] = aura_env.config.professionFilterProfessions[1],
["Cooking"] = aura_env.config.professionFilterProfessions[2],
["Enchanting"] = aura_env.config.professionFilterProfessions[3],
["Herb"] = aura_env.config.professionFilterProfessions[4],
["Inscription"] = aura_env.config.professionFilterProfessions[5],
["Jewelcrafting"] = aura_env.config.professionFilterProfessions[6],
["Leather"] = aura_env.config.professionFilterProfessions[7],
["Metal & Stone"] = aura_env.config.professionFilterProfessions[8],
["Ore"] = aura_env.config.professionFilterProfessions[9],
}
-- Maybe implement an expansion based filter
if provided.type == "Tradeskill" then
if enabled[provided.subtype] then
if debug then print(string.format("Profession filter pass for type %s", provided.type)) end
return true
end
end
if debug then print(string.format("Profession filter fail for type %s", provided.type)) end
return false
end)
local valueFilter = Filter.new({
["value"] = getItemValue,
["quantity"] = getItemQuality,
}, function(slot, provided)
---@cast provided { value: number, quantity: number }
if not aura_env.config.valueFilter then return false end
local valueThreshold = aura_env.config.valueFilterThreshold
local value = provided.value
if aura_env.config.valueFilterApplyValueToStack then value = value * provided.quantity end
if value > valueThreshold then
if debug then print(string.format("Value filter pass for value %d", value)) end
return true
end
if debug then print(string.format("Value filter fail for value %d", value)) end
return false
end)
local greyValueFilter = Filter.new({
["quality"] = getItemQuality,
["value"] = getItemValue,
["quantity"] = getItemQuantity,
}, function(slot, provided)
---@cast provided { quality: number, value: number, quantity: number }
if not aura_env.config.greyValueFilter then return false end
local valueThreshold = aura_env.config.greyValueFilterThreshold
if provided.quality == 0 then
local value = provided.value
if aura_env.config.greyValueFilterApplyValueToStack then value = value * provided.quantity end
if value > valueThreshold then
if debug then
print(string.format("Grey value filter pass for value %d of %s quality items", value, provided.quality))
end
return true
end
end
if debug then
print(
string.format("Grey value filter fail for value %d of %s quality items", provided.value, provided.quality)
)
end
return false
end)
local questItemFilter = Filter.new({
["type"] = getItemType,
["subtype"] = getItemSubtype,
}, function(slot, provided)
---@cast provided { type: string, subtype: string }
if not aura_env.config.questItemsFilter then return false end
if provided.type == "Quest" and provided.subtype == "Quest" then
if debug then
print(string.format("Quest item filter pass for type %s and subtype", provided.type, provided.subtype))
end
return true
end
if debug then
print(string.format("Quest item filter fail for type %s and subtype", provided.type, provided.subtype))
end
return false
end)
local classGearFilter = Filter.new({
["ilvl"] = getItemLevel,
["quality"] = getItemQuality,
["type"] = getItemType,
["subtype"] = getItemSubtype,
["equiploc"] = getItemEquipLocation,
}, function(slot, provided)
---@cast provided { ilvl: number, quality: number, type: string, subtype: string, equiploc: string }
if not aura_env.config.classGearFilter then return false end
local ilvlThreshold = aura_env.config.classGearFilterIlvlThreshold
local qualityThreshold = aura_env.config.classGearFilterQualityThreshold
local isEquippable = aura_env.skills[select(3, UnitClass("player"))][provided.subtype] == 1
if isEquippable and provided.ilvl > ilvlThreshold and provided.quality > qualityThreshold then
if debug then
print(string.format("Class gear filter pass for ilvl %d and quality %d", provided.ilvl, provided.quality))
end
return true
end
if debug then
print(string.format("Class gear filter fail for ilvl %d and quality %d", provided.ilvl, provided.quality))
end
return false
end)
local nameFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
---@cast provided { name: string }
if not aura_env.config.nameFilter then return false end
local names = string.split(",", aura_env.config.nameFilterNames or "")
if #names == 0 then return false end
for _, name in ipairs(names) do
name = string.trim(name)
if aura_env.config.nameFilterIgnoreCase then
name = string.lower(name)
provided.name = string.lower(provided.name)
end
if provided.name == name then
if debug then print(string.format("Name filter pass for %s", provided.name)) end
return true
end
end
if debug then print(string.format("Name filter fail for %s", provided.name)) end
return false
end)
local reicpeFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
---@cast provided { name: string }
if string.find(provided.name, "Recipe") or string.find(provided.name, "Technique") then
if debug then print(string.format("Recipe filter pass for %s", provided.name)) end
return true
end
if debug then print(string.format("Recipe filter fail for %s", provided.name)) end
return false
end)
local boeFilter = Filter.new({
["ilvl"] = getItemLevel,
["type"] = getItemType,
["quality"] = getItemQuality,
["equiploc"] = getItemEquipLocation,
["bindtype"] = getBindType,
}, function(slot, provided)
---@cast provided { ilvl: number, type: string, quality: number, equiploc: string, bindtype: number }
aura_env.config.boeFilter = true
local ilvlThreshold = aura_env.config.boeFilterIlvlThreshold
local qualityThreshold = aura_env.config.boeFilterQualityThreshold
local itemType = provided.type
local itemEquipLoc = provided.equiploc
if
itemType == "Armor"
or itemType == "Weapon"
or itemEquipLoc == "INVTYPE_FINGER"
or itemEquipLoc == "INVTYPE_TRINKET"
or itemEquipLoc == "INVTYPE_CLOAK"
or itemEquipLoc == "INVTYPE_NECK"
then
local itemLevel = provided.ilvl
local itemQuality = provided.quality
local bindType = provided.bindtype
if itemLevel > ilvlThreshold and itemQuality > qualityThreshold and bindType == 1 then
if debug then print(string.format("BoE filter pass for ilvl %d and quality %d", itemLevel, itemQuality)) end
return true
end
end
if debug then
print(string.format("BoE filter fail for ilvl %d and quality %d", provided.ilvl, provided.quality))
end
return false
end)
local artifactPowerFilter = Filter.new({
["type"] = getItemType,
["subtype"] = getItemSubtype,
["subclassid"] = getItemSubclassId,
["value"] = getItemValue,
}, function(slot, provided)
---@cast provided { type: string, subtype: string, subclassid: number, value: number }
if not aura_env.config.artifactPowerFilter then return false end
if
provided.value == 0
and provided.type == "Consumable"
and provided.subtype == "Other"
and provided.subclassid == 8
then
if debug then
print(
string.format(
"Artifact power filter pass for type %s and subtype %s and subclassid %d with value %d",
provided.type,
provided.subtype,
provided.subclassid,
provided.value
)
)
end
return true
end
if debug then
DevTools_Dump(provided)
print(
string.format(
"Artifact power filter fail for type %s and subtype %s and subclassid %d with value %d",
provided.type,
provided.subtype,
provided.subclassid,
provided.value
)
)
end
return false
end)
local everythingFilter = Filter.new({ ["name"] = getItemName }, function(slot, provided)
---@cast provided { name: string }
return aura_env.config.everythingFilter
end)
---@type table<Filter>
local filters = {
everythingFilter,
artifactPowerFilter,
boeFilter,
classGearFilter,
goldFilter,
greyValueFilter,
ilvlFilter,
mountFilter,
orderResourcesFilter,
professionFilter,
questItemFilter,
-- reicpeFilter,
valueFilter,
nameFilter,
}
---@class FilterService
aura_env.FilterService = {
---@param lootInfo table<number>
Run = function(lootInfo)
---@type table<number>
local slotsToLoot = {}
for slot, item in pairs(lootInfo) do
if debug then
local itemname = getItemName(slot)
print(string.format("Checking slot %d for %s", slot, itemname))
end
for _, filter in ipairs(filters) do
local res, err = filter:Run(slot)
if err then
if debug then print(err) end
end
if res then
slotsToLoot[#slotsToLoot + 1] = slot
break
end
end
end
aura_env.FilterService.doLoot(slotsToLoot)
end,
---@param slots table<number>
---@return nil
doLoot = function(slots)
for i = #slots, 1, -1 do
aura_env.FilterService.lootslot(slots[i])
end
end,
---@param slot number
---@return nil
lootslot = function(slot)
LootSlot(slot)
local itemIcon = getItemIcon(slot) or 134400
local itemName = getItemName(slot) or "Unknown"
itemName = itemName:gsub("\n", ", ")
local itemQuality = getItemQuality(slot) or 0
if
string.find(itemName, "Gold") == nil
and string.find(itemName, "Silver") == nil
and string.find(itemName, "Copper") == nil
then
if not WeakAurasSaved.Cyka.ItemCache[itemName] then
WeakAurasSaved.Cyka.ItemCache[itemName] = {
icon = itemIcon,
quality = itemQuality,
}
end
end
end,
}
aura_env.skills = {
--Warrior
[1] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 1,
["Guns"] = 1,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 1,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 1,
["Wands"] = 0,
},
--Paladin
[2] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 0,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Hunter
[3] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 1,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 1,
["Guns"] = 1,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 1,
["Wands"] = 0,
},
--Rogue
[4] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Priest
[5] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Death Knight
[6] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 1,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 1,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 1,
["Warglaives"] = 0,
["Staves"] = 0,
["Fist Weapons"] = 0,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Shaman
[7] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 0,
["Mail"] = 1,
["Plate"] = 0,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Mage
[8] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Warlock
[9] = {
--Armor Skills
["Cloth"] = 1,
["Leather"] = 0,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 0,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 1,
},
--Monk
[10] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 1,
["Shields"] = 1,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Druid
[11] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 0,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 1,
["Two-Handed Maces"] = 0,
["Polearms"] = 1,
["One-Handed Swords"] = 0,
["Two-Handed Swords"] = 0,
["Warglaives"] = 0,
["Staves"] = 1,
["Fist Weapons"] = 1,
["Daggers"] = 1,
["Crossbows"] = 0,
["Wands"] = 0,
},
--Demon Hunter
[12] = {
--Armor Skills
["Cloth"] = 0,
["Leather"] = 1,
["Mail"] = 0,
["Plate"] = 0,
["Shields"] = 0,
--Weapon Skills
["One-Handed Axes"] = 1,
["Two-Handed Axes"] = 0,
["Bows"] = 0,
["Guns"] = 0,
["One-Handed Maces"] = 0,
["Two-Handed Maces"] = 0,
["Polearms"] = 0,
["One-Handed Swords"] = 1,
["Two-Handed Swords"] = 0,
["Warglaives"] = 1,
["Staves"] = 0,
["Fist Weapons"] = 1,
["Daggers"] = 0,
["Crossbows"] = 0,
["Wands"] = 0,
},
}
aura_env.qualityColors = {
"\124cff9d9d9d", -- Poor
"\124cffffffff", -- Common
"\124cff1eff00", -- Uncommon
"\124cff0070dd", -- Rare
"\124cffa335ee", -- Epic
"\124cffff8000", -- Legendary
"\124cffe6cc80", -- Artifact
"\124cff00ccff", -- Heirloom
}