699 lines
27 KiB
Lua
699 lines
27 KiB
Lua
--LOOT_READY MERCHANT_SHOW QUEST_POI_UPDATE QUEST_DETAIL QUEST_COMPLETE QUEST_GREETING QUEST_PROGRESS GOSSIP_SHOW SCRAPPING_MACHINE_SHOW MERCHANT_CLOSED EQUIP_BIND_CONFIRM
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function(e)
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local aura_env = aura_env
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if e == "LOOT_READY" then --Auto Loot
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local slot = 1
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local lootinfo = GetLootInfo()
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for k, v in pairs(lootinfo) do
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if v.locked == false then
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local link = GetLootSlotLink(slot)
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local looted = false
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if not link then link = GetLootSlotLink(slot) end
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if aura_env.filter[1] == true and (v.item:match("%d+ Gold") or v.item:match("%d+ Silver") or v.item:match("%d+ Copper")) then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 1 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[2] == true and link:match("Azerite") then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 2 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[3] == true and v.item:match("War Resources") then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 3 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[4] == true and v.item:match("Residuum") then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 4 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[5] == true and v.item:match("Manapearl") then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 5 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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end
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if link then
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local icon = v.texture
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local id = link:match("item:(%d+):")
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if not WeakAurasSaved.CustomTrash.IconDatabase[v.item] and v.item and icon then
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WeakAurasSaved.CustomTrash.IconDatabase[v.item] = icon
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print("Adding ", v.item, " to the icon database")
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end
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if not WeakAurasSaved.CustomTrash.IDDatabase[v.item] and v.item and id then
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WeakAurasSaved.CustomTrash.IDDatabase[v.item] = id
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print("Adding ", v.item, " to the id database")
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end
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local type = select(6, GetItemInfo(link)) or ""
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local subtype = select(7, GetItemInfo(link)) or ""
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local ilvl = select(4, GetItemInfo(link)) or 0
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local equip = select(9, GetItemInfo(link))
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if aura_env.filter[6] == true and (select(7, GetItemInfo(link)) or 0) == "Mount" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 6 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[7] == true and ilvl > aura_env.ilvlFilter then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 7 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[8] == true and (select(7, GetItemInfo(link)) or 0) == "Herb" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 8 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[9] == true and (select(7, GetItemInfo(link)) or 0) == "Cooking" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 9 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[10] == true and (select(7, GetItemInfo(link)) or 0) == "Cloth" and type == "Tradeskill" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 10 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[11] == true and (select(7, GetItemInfo(link)) or 0) == "Metal & Stone" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 11 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[12] == true and (select(11, GetItemInfo(link)) or 0) > aura_env.goldFilter and v.quality == 0 then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 12 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[13] == true and v.quality > 1 and v.quality < 4 and type ~= "Weapon" and type ~= "Armor" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 13 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[14] == true and v.isQuestItem == true then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 14 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[15] == true and v.quality == 0 then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 15 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[16] == true and aura_env.whitelist[v.item] then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 16 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[17] == true and type == "Quest" and subtype == "Quest" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 17 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[21] == true and type == "Consumable" and subtype == "Other" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 21 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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else
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if type == "Weapon" or type == "Armor" then
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if aura_env.filter[18] == true and aura_env.skills[select(3, UnitClass("player"))][subtype] == 1 and v.quality > 2 then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 18 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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elseif aura_env.filter[19] == true and (equip == "INVTYPE_FINGER" or equip == "INVTYPE_TRINKET" or equip == "INVTYPE_CLOAK" or equip == "INVTYPE_NECK") and v.quality > 2 then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 19 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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end
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elseif aura_env.filter[20] == true and type == "Miscellaneous" then
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if subtype == "Mount" then
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LootSlot(slot)
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if aura_env.debug == true then
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print("loot 20 ", v.item, type, subtype)
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end
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if link then
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WeakAuras.ScanEvents("ADD_ITEM_SHOW", link, v.quantity)
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end
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end
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end
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end
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end
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slot = slot + 1
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end
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end
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CloseLoot()
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elseif e == "EQUIP_BIND_CONFIRM" then
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StaticPopup1Button1:Click()
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elseif e == "SCRAPPING_MACHINE_SHOW" then
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for i = 0, 4 do
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for j = 1, GetContainerNumSlots(i) do
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local link = select(7, GetContainerItemInfo(i, j))
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if link then
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local equip = select(9, GetItemInfo(link)) or ""
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local price = select(11, GetItemInfo(link))
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if aura_env.sellWhitelist[name] ~= 1 then
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if name and rarity and ilvl and type and equip and price then
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if (type == "Armor" or type == "Weapon") and rarity <= 3 and aura_env.getequipID(equip) then
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UseContainerItem(i, j)
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elseif rarity > 3 and aura_env.getequipID(equip) then
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if equip ~= "INVTYPE_FINGER" then
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local eqID = aura_env.getequipID(equip)
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local elink = GetInventoryItemLink("player", eqID)
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local eilvl = select(4, GetItemInfo(elink)) or 0
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if eilvl > ilvl + 5 then
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print("Scrapping " .. link .. "over " .. eilvl - ilvl .. " ilvl difference from " .. elink)
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UseContainerItem(i, j)
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end
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elseif equip == "INVTYPE_FINGER" then
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local eqID1, eqID2 = 11, 12
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local elink1, elink2 = GetInventoryItemLink("player", eqID1), GetInventoryItemLink("player", eqID2)
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local eilvl1, eilvl2 = select(4, GetItemInfo(elink1)) or 0, select(4, GetItemInfo(elink2)) or 0
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if eilvl1 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl1 - ilvl .. " ilvl difference from " .. elink1)
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UseContainerItem(i, j)
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elseif eilvl2 > ilvl + 5 then
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print("Scrapping " .. link .. " over " .. eilvl2 - ilvl .. " ilvl difference from " .. elink2)
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UseContainerItem(i, j)
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end
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end
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end
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end
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end
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end
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end
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end
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elseif e == "MERCHANT_SHOW" then --Sell grey and white wepaon
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if CanMerchantRepair() == true then RepairAllItems() end
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local i, j = 0, 1
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for c = 0, 4 do
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for s = 1, GetContainerNumSlots(c) do
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local link = select(7, GetContainerItemInfo(c, s))
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if link then
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local name = GetItemInfo(link)
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local rarity = select(3, GetItemInfo(link))
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local ilvl = select(4, GetItemInfo(link)) or 0
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local type = select(6, GetItemInfo(link))
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local price = select(11, GetItemInfo(link))
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if price and price > 0 then
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if aura_env.sellWhitelist[name] ~= 1 then
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if rarity == 0 then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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elseif (type == "Armor" or type == "Weapon") and ilvl < 350 then
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aura_env.toSell[#aura_env.toSell + 1] = {["c"] = c, ["s"] = s}
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end
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end
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end
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end
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end
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end
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aura_env.ticker = C_Timer.NewTicker(0.15, function()
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if aura_env.toSell[1] then
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UseContainerItem(aura_env.toSell[1].c, aura_env.toSell[1].s)
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table.remove(aura_env.toSell, 1)
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else
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aura_env.ticker:Cancel()
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end
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if j >= GetContainerNumSlots(i) then i = i + 1
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j = 1 end
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if i >= 4 then aura_env.ticker:Cancel() end
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end)
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elseif e == "MERCHANT_CLOSED" then
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if aura_env.ticker then aura_env.ticker:Cancel() end
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aura_env.toSell = {}
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elseif e == "QUEST_POI_UPDATE" then
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CloseGossip()
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elseif e == "QUEST_DETAIL" then
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AcceptQuest()
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elseif e == "QUEST_COMPLETE" then
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if GetNumQuestChoices() <= 1 then
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GetQuestReward(1)
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end
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elseif e == "GOSSIP_SHOW" then
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local quests = GetNumGossipAvailableQuests()
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local complquests = GetNumGossipActiveQuests()
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local opt = GetNumGossipOptions()
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if complquests > 0 and opt == 0 then
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for i = 1, complquests do
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SelectGossipActiveQuest(i)
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end
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end
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if quests > 0 and opt == 0 then
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SelectGossipAvailableQuest(1)
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end
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if opt == 1 and quests + complquests == 0 then
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SelectGossipOption(1)
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end
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elseif e == "QUEST_GREETING" then
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local quests = GetNumGossipAvailableQuests()
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local complquests = GetNumGossipActiveQuests()
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if complquests > 0 then
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for i = 1, complquests do
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SelectActiveQuest(1)
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end
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end
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if quests > 0 then
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SelectAvailableQuest(1)
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end
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elseif e == "QUEST_PROGRESS" then
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if IsQuestCompletable(i) then
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CompleteQuest()
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end
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end
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end
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--INIT
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aura_env.debug = true
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aura_env.filter = {
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[1] = true, --Gold
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[2] = true, --Azerite
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[3] = true, --War resources
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[4] = true, --Residuum
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[5] = true, --Manapearls
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[6] = true, --Mounts
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[7] = true, --High ilvl
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[8] = true, --Herbs
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[9] = false, --Cooking
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[10] = false, --Cloth
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[11] = true, --Metal & Stone
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[12] = true, --Gold filter greys
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[13] = true, -- >1 && <4 quality items, no gear
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[14] = true, --Quest items
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[15] = false, --All greys
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[16] = true, --Whitelist
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[17] = true, --Quest items (different filter)
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[18] = true, --Class aproperiate >2 items
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[19] = true, --Jewelery >2 quality
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[20] = true, --Additional mount filter
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[21] = true, --Tradeskill // Elemental
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}
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aura_env.ilvlFilter = 940
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aura_env.goldFilter = 500000
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aura_env.whitelist = {
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["Pygmy Suckerfish"] = 1,
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["Drakkari Offerings"] = 1,
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["Deepcoral Pod"] = 1,
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["Hardened Spring"] = 1,
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["Machined Gear Assembly"] = 1,
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["Tempered Plating"] = 1,
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["Hefty Glimmershell"] = 1,
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["Fresh Meat"] = 1,
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["Wood"] = 1,
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["Blood of Sargeras"] = 1,
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["Primal Sargerite"] = 1,
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}
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aura_env.sellWhitelist = {
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["Blacksmith Hammer"] = 1,
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["Endless Tincture of Renewed Combat"] = 1,
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["Mr. Munchykins"] = 1,
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["Arclight Spanner"] = 1,
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["Runeblade of Baron Rivendare"] = 1,
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}
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aura_env.toSell = {}
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aura_env.getequipID = function(equip)
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if equip == "INVTYPE_HEAD" then return 1
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elseif equip == "INVTYPE_NECK" then return 2
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elseif equip == "INVTYPE_SHOULDER" then return 3
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elseif equip == "INVTYPE_BODY" then return 4
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elseif equip == "INVTYPE_CHEST" or equip == "INVTYPE_ROBE" then return 5
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elseif equip == "INVTYPE_WAIST" then return 6
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elseif equip == "INVTYPE_LEGS" then return 7
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elseif equip == "INVTYPE_FEET" then return 8
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elseif equip == "INVTYPE_WRIST" then return 9
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elseif equip == "INVTYPE_HAND" then return 10
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elseif equip == "INVTYPE_CLOAK" then return 15
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elseif equip == "INVTYPE_WEAPON" or equip == "INVTYPE_WEAPONMAINHAND" or equip == "INVTYPE_2HWEAPON" then return 16
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elseif equip == "INVTYPE_SHIELD" then return 17
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else return nil end
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end
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aura_env.skills = {
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--Warrior
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[1] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 1,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Paladin
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[2] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Hunter
|
|
[3] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 1,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 1,
|
|
["Guns"] = 1,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 1,
|
|
["Wands"] = 0,
|
|
},
|
|
--Rogue
|
|
[4] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Priest
|
|
[5] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Death Knight
|
|
[6] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 1,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 1,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 1,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Shaman
|
|
[7] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 0,
|
|
["Mail"] = 1,
|
|
["Plate"] = 0,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Mage
|
|
[8] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Warlock
|
|
[9] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Monk
|
|
[10] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Druid
|
|
[11] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Demon Hunter
|
|
[12] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 1,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
}
|