18 lines
586 B
Plaintext
18 lines
586 B
Plaintext
Haven't found a way of determining whether an item is soulbound or not without tooltip scanning which I don't want to do
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local cTip = CreateFrame("GameTooltip","PrivTooltip",nil,"GameTooltipTemplate")
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local function IsSoulbound(bag, slot)
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cTip:SetOwner(UIParent, "ANCHOR_NONE")
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cTip:SetBagItem(bag, slot)
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cTip:Show()
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for i = 1,cTip:NumLines() do
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if(_G[name.."TooltipTextLeft"..i]:GetText()==ITEM_SOULBOUND) then
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cTip:Hide()
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return true
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end
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end
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cTip:Hide()
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return false
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end
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Some guy says this is good |