89 lines
3.6 KiB
Lua
89 lines
3.6 KiB
Lua
local channelname = aura_env.config.channelname or "lAKDJjZfNgobMblAangc"
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aura_env.whoQueued = false
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if not WeakAurasSaved.Cyka then WeakAurasSaved.Cyka = {} end
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if not WeakAurasSaved.Cyka.RaceCache then WeakAurasSaved.Cyka.RaceCache = {} end
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---@class Player
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---@field name string
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---@field guild string|nil
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---@field race string|nil
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---@field health number
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---@field whoQueued boolean
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Player = {
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---@param name string
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---@return Player
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new = function(name)
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local self = setmetatable({}, {
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__index = Player
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})
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self.name = name
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self.whoQueued = false
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self.health = 0
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return self
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end,
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QueryWho = function(self)
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if aura_env.whoQueued then
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print(string.format("There is already a who query queued, waiting for player %s", self.name))
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C_Timer.After(0.5, function()
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self:QueryWho()
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end)
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return
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end
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if self.whoQueued then
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print(string.format("Player %s is already queued", self.name))
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return
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end
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local query = string.format("n-\"%s\"", self.name)
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print(string.format("Queueing who query for player %s: %s", self.name, query))
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self.whoQueued = true
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aura_env.whoQueued = true
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SendWho(query)
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end
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}
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--[09:01 PM] Dump: value=GetChannelList()
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--[09:01 PM] [1]=1,
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--[09:01 PM] [2]="world_en",
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--[09:01 PM] [3]=2,
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--[09:01 PM] [4]="world_ru",
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--[09:01 PM] [5]=3,
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--[09:01 PM] [6]="world_hc",
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--[09:01 PM] [7]=6,
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--[09:01 PM] [8]="lAKDJjZfNgobMblAangc"
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--
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-- zoneChannel, channelName = JoinPermanentChannel("name" [, "password" [, chatFrameIndex [, enableVoice]]])
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--
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--[09:03 PM] Dump: value=GetChannelDisplayInfo(6)
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--[09:03 PM] [1]="world_hc",
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--[09:03 PM] [2]=false,
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--[09:03 PM] [4]=3,
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--[09:03 PM] [5]=1258,
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--[09:03 PM] [6]=true,
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--[09:03 PM] [7]="CHANNEL_CATEGORY_CUSTOM",
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--[09:03 PM] [8]=false
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--
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-- channelCount = GetNumDisplayChannels()
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--
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--
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-- SendChatMessage("text" [, "chatType" [, languageIndex [, "channel"]]])
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--Arguments:
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-- text - Message to be sent (up to 255 characters) (string)
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-- chatType - Channel on which to send the message (defaults to SAY if omitted) (string)
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-- CHANNEL - Message to a server or custom chat channel (sent with /1, /2, etc in the default UI); requires channel number for channel argument
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-- DND - Enables Away-From-Keyboard status for the player, with text as the custom message seen by others attempting to whisper the player
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-- EMOTE - Custom text emotes visible to nearby players (sent with /e in the default UI)
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-- GUILD - Messages to guild members (sent with /g in the default UI)
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-- INSTANCE_CHAT - Messages to a LFG/LFR instance group (sent with /i in the default UI)
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-- OFFICER - Messages to guild officers (sent with /o in the default UI)
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-- PARTY - Messages to party members (sent with /p in the default UI)
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-- RAID - Messages to raid members (sent with /ra in the default UI)
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-- RAID_WARNING - Warning to raid members (sent with /rw in the default UI)
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-- SAY - Speech to nearby players (sent with /s in the default UI)
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-- WHISPER - Message to a specific character (sent with /w in the default UI); requires name of the character for channel argument
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-- YELL - Yell to not-so-nearby players (sent with /y in the default UI)
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-- languageIndex - Language in which to send the message; defaults to Common (for Alliance players) or Orcish (for Horde players) if omitted. Language indices can be retrieved from GetLanguageByIndex(). (number)
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-- channel - If chatType is WHISPER, name of the target character; if chatType is CHANNEL, number identifying the target channel; ignored otherwise (string)
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--
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-- language = GetDefaultLanguage()
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