160 lines
4.4 KiB
Lua
160 lines
4.4 KiB
Lua
--COMBAT_LOG_EVENT_UNFILTERED RESET GROUP_ROSTER_UPDATE
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function(...)
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local e = select(1, ...)
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if e == "COMBAT_LOG_EVENT_UNFILTERED" then
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local se = select(3, ...)
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if se == "SPELL_CAST_SUCCESS" then
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local caster = select(6, ...)
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if UnitName(caster) then
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if UnitInParty(caster) or UnitName(caster) == UnitName("player") then
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local spell = select(14, ...)
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if aura_env.spells[spell] then
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caster = caster:gsub("%-.+", "")
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caster = caster:gsub(" ", "")
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if not aura_env.stuns[caster] then aura_env.stuns[caster] = 1 else aura_env.stuns[caster] = aura_env.stuns[caster] + 1 end
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local output1, output2 = "", ""
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for k,v in pairs(aura_env.stuns) do
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local class = UnitClass(k) or ""
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output1 = output1 .. aura_env.classColor(class) .. k .. "|r\n"
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output2 = output2 .. aura_env.classColor(class) .. v .. "|r\n"
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end
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aura_env.region.text2:SetText(output1)
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aura_env.region.text3:SetText(output2)
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end
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end
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end
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end
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elseif e == "GROUP_ROSTER_UPDATE" then
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aura_env.stuns = nil
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aura_env.stuns = {}
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aura_env.region.text2:SetText("")
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aura_env.region.text3:SetText("")
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elseif e == "RESET" then
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aura_env.stuns = nil
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aura_env.stuns = {}
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aura_env.region.text2:SetText("")
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aura_env.region.text3:SetText("")
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end
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end
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--INIT
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if not aura_env.region.text2 then
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local text2 = aura_env.region:CreateFontString(nil, "OVERLAY")
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aura_env.region.text2 = text2
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end
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aura_env.region.text2:SetFont(aura_env.region.text:GetFont())
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aura_env.region.text2:SetTextColor(1,1,1,1)
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aura_env.region.text2:SetPoint("CENTER", aura_env.region, "CENTER", 0, 0)
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aura_env.region.text2:SetJustifyH("LEFT")
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aura_env.region.text2:SetText("")
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aura_env.region.text2:Show()
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if not aura_env.region.text3 then
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local text3 = aura_env.region:CreateFontString(nil, "OVERLAY")
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aura_env.region.text3 = text3
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end
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aura_env.region.text3:SetFont(aura_env.region.text:GetFont())
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aura_env.region.text3:SetTextColor(1,1,1,1)
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aura_env.region.text3:SetPoint("CENTER", aura_env.region, "CENTER", 100, 0)
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aura_env.region.text3:SetJustifyH("LEFT")
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aura_env.region.text3:SetText("")
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aura_env.region.text3:Show()
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aura_env.stuns = {}
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aura_env.spells =
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{
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--DK
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["Asphyxiate"] = 1,
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["Gnaw"] = 1,
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["Monstrous Blow"] = 1,
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["Blinding Sleet"] = 1,
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["Death Grip"] = 1,
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["Gorefiend's Grasp"] = 1,
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["Mind Freeze"] = 1,
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["Shambling Rush"] = 1,
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--DH
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["Chaos Nova"] = 1,
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["Fel Eruption"] = 1,
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["Sigil of Misery"] = 1,
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["Sigil of Chains"] = 1,
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["Disrupt"] = 1,
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--Druid
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["Maim"] = 1,
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["Mighty Bash"] = 1,
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["Rake"] = 1,
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["Typhoon"] = 1,
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["Ursol's Vortex"] = 1,
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["Skull Bash"] = 1,
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--Hunter
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["Intimidation"] = 1,
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["Bursting Shot"] = 1,
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["Muzzle"] = 1,
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["Counter Shot"] = 1,
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--Monk
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["Leg Sweep"] = 1,
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["Song of Chi-ji"] = 1,
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["Ring of Peace"] = 1,
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["Spear Hand Strike"] = 1,
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--Mage
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["Dragon's Breath"] = 1,
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["Blast Wave"] = 1,
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["Supernova"] = 1,
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--Paladin
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["Hammer of Justice"] = 1,
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["Blinding Light"] = 1,
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["Avenger's Shield"] = 1,
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["Rebuke"] = 1,
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--Priest
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["Holy Word: Chastise"] = 1,
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["Psychic Horror"] = 1,
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["Mind Bomb"] = 1,
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["Psychic Scream"] = 1,
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["Silence"] = 1,
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--Rogue
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["Between the Eyes"] = 1,
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["Cheap Shot"] = 1,
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["Kidney Shot"] = 1,
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["Blind"] = 1,
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["Kick"] = 1,
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--Shaman
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["Capacitor Totem"] = 1,
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["Pulverize"] = 1,
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["Thunderstorm"] = 1,
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["Wind Shear"] = 1,
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--Warlock
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["Axe Toss"] = 1,
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["Shadowfury"] = 1,
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["Summon Infernal"] = 1,
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["Seduction"] = 1,
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["Spell Lock"] = 1,
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--Warrior
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["Shockwave"] = 1,
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["Storm Bolt"] = 1,
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["Intimidating Shout"] = 1,
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["Pummel"] = 1,
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}
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aura_env.classColor = function(class)
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if class == "Death Knight" then return "|cFFC41F3B" elseif
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class == "Demon Hunter" then return "|cFFA330C9" elseif
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class == "Druid" then return "|cFFFF7D0A" elseif
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class == "Hunter" then return "|cFFABD473" elseif
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class == "Mage" then return "|cFF40C7EB" elseif
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class == "Monk" then return "|cFF00FF96" elseif
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class == "Paladin" then return "|cFFF58CBA" elseif
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class == "Priest" then return "|cFFFFFFFF" elseif
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class == "Rogue" then return "|cFFFFF569" elseif
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class == "Shaman" then return "|cFF0070DE" elseif
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class == "Warlock" then return "|cFF8787ED" elseif
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class == "Warrior" then return "|cFFC79C6E" else
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return "|cFFFFFFFF" end
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end |