Files
wow-weakauras/Complete Projects/Fivver Stuff/FO4DBEE93B84 - Raid Scan.lua
2024-08-24 22:43:07 +02:00

223 lines
7.5 KiB
Lua

--GROUP_ROSTER_UPDATE INSPECT_READY
function(allstates, e)
if e == "GROUP_ROSTER_UPDATE" then
for i = 1, 40 do
local u = "raid" .. i
if UnitExists(u) and not UnitIsUnit(u, "player") then
if not aura_env.data[u] then
aura_env.data[u] = {
["name"] = UnitName(u),
["class"] = select(3, UnitClass(u)),
["neckilvl"] = 0,
["backilvl"] = 0,
["corruption"] = 0,
["inspectQueue"] = false,
["inspected"] = false
}
end
if aura_env.data[u] then
if aura_env.data[u].name ~= UnitName(u) then
aura_env.data[u] = {
["name"] = UnitName(u),
["class"] = select(3, UnitClass(u)),
["neckilvl"] = 0,
["backilvl"] = 0,
["corruption"] = 0,
["inspectQueue"] = false,
["inspected"] = false
}
end
end
elseif not UnitExists(u) and (aura_env.data[u] or allstates[u]) then
if aura_env.data[u] then
aura_env.data[u] = nil
end
for k,v in pairs(aura_env.inspectQueue) do
if v == u then
table.remove(aura_env.inspectQueue, k)
end
end
if allstates[u] then
allstates[u].show = false
allstates[u].changed = true
end
end
end
elseif e == "INSPECT_READY" then
if aura_env.notifyInspect ~= false and aura_env.inspecting == false then
InspectUnit(aura_env.notifyInspect)
aura_env.inspecting = true
elseif aura_env.notifyInspect ~= false and aura_env.inspecting == true then
for i = 1, 17 do
local link = GetInventoryItemLink(aura_env.notifyInspect, i) or 0
if link ~= 0 then
local stats = {}
GetItemStats(link, stats)
local rarity = select(3, GetItemInfo(link))
local ilvl = select(4, GetItemInfo(link))
if aura_env.config.debug == true then
for k,v in pairs(stats) do
end
end
if i == 2 then
aura_env.data[aura_env.notifyInspect].neckilvl = ilvl
elseif i == 15 and rarity == 5 then
aura_env.data[aura_env.notifyInspect].backilvl = ilvl
end
if stats["ITEM_MOD_CORRUPTION"] then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption + stats["ITEM_MOD_CORRUPTION"]
end
if stats["ITEM_MOD_CORRUPTION_RESISTANCE"] then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - stats["ITEM_MOD_CORRUPTION_RESISTANCE"]
end
end
end
if aura_env.data[aura_env.notifyInspect].backilvl > 0 then
local bil = aura_env.data[aura_env.notifyInspect].backilvl
if bil >= 470 and bil < 472 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 5
elseif bil >= 472 and bil <= 474 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 12
elseif bil >= 476 and bil <= 480 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 20
elseif bil >= 482 and bil <= 484 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 27
elseif bil >= 486 and bil <= 488 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 35
elseif bil >= 490 and bil <= 494 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 42
elseif bil >= 494 then
aura_env.data[aura_env.notifyInspect].corruption = aura_env.data[aura_env.notifyInspect].corruption - 50
end
end
aura_env.data[aura_env.notifyInspect].inspectQueue = false
aura_env.data[aura_env.notifyInspect].inspected = true
aura_env.notifyInspect = false
ClearInspectPlayer()
end
end
for k,v in pairs(aura_env.data) do
if v.inspected == false and v.inspectQueue == false then
aura_env.inspectQueue[#aura_env.inspectQueue + 1] = k
v.inspectQueue = true
end
if v.neckilvl == 0 and v.inspectQueue == false then
aura_env.inspectQueue[#aura_env.inspectQueue + 1] = k
v.inspectQueue = true
end
end
for k,v in pairs(aura_env.data) do
allstates[k] = {
show = true,
changed = true,
name = v.name,
class = v.class,
classColor = aura_env.classColor(v.class),
backilvl = v.backilvl,
backColor = "|cff" .. aura_env.config.ccolor,
neckilvl = v.neckilvl,
neckColor = "|cff" .. aura_env.config.ncolor,
corruption = v.corruption,
corruptionColor = "|cff" .. aura_env.config.cocolor,
resort = true,
index = v.name,
}
if aura_env.config.sort == 1 then
allstates[k].index = v.name
elseif aura_env.config.sort == 2 then
allstates[k].index = v.backilvl
elseif aura_env.config.sort == 3 then
allstates[k].index = v.neckilvl
elseif aura_env.config.sort == 4 then
allstates[k].index = v.corruption
end
end
return true
end
--DISPLAY
%classColor%n %neckColor%neckilvl %backColor%backilvl %corruptionColor%corruption
--INIT
if WeakAuras.IsOptionsOpen() then
if aura_env.ticker then
aura_env.ticker:Cancel()
aura_env.ticker = nil
end
end
local aura_env = aura_env
aura_env.data = {}
aura_env.inspectQueue = {}
aura_env.insIndex = 1
aura_env.notifyInspect = false
aura_env.inspecting = false
aura_env.output = ""
if not WeakAurasSaved.CustomTrash then WeakAurasSaved.CustomTrash = {} end
if not WeakAurasSaved.CustomTrash.Debug then WeakAurasSaved.CustomTrash.Debug = {} end
aura_env.printTable = function(table, n)
if not n then n = 0 end
for k,v in pairs(table) do
local printText = ""
for i = 1, n do
printText = printText .. " "
end
printText = printText .. "[" .. k .. "] = " .. tostring(v)
print(printText)
if type(v) == "table" then
n = n + 1
aura_env.printTable(v, n)
end
end
end
local function uninspect()
aura_env.inspecting = false
end
hooksecurefunc("ClearInspectPlayer", uninspect)
aura_env.classColor = function(class)
if class == 6 then return "|cFFC41F3B" elseif
class == 12 then return "|cFFA330C9" elseif
class == 11 then return "|cFFFF7D0A" elseif
class == 3 then return "|cFFABD473" elseif
class == 8 then return "|cFF40C7EB" elseif
class == 10 then return "|cFF00FF96" elseif
class == 2 then return "|cFFF58CBA" elseif
class == 5 then return "|cFFFFFFFF" elseif
class == 4 then return "|cFFFFF569" elseif
class == 7 then return "|cFF0070DE" elseif
class == 9 then return "|cFF8787ED" elseif
class == 1 then return "|cFFC79C6E" else
return "|cFF000000" end
end
aura_env.inspectPing = function()
if aura_env.inspecting == false and aura_env.notifyInspect == false then
if #aura_env.inspectQueue > 0 then
--print("There are units to inspect D:")
if aura_env.insIndex >= #aura_env.inspectQueue then
aura_env.insIndex = 1
end
for i = aura_env.insIndex, #aura_env.inspectQueue do
if CheckInteractDistance(aura_env.inspectQueue[i], 2) == true then
--print("QUEUEING INSPECT FOR", aura_env.inspectQueue[i])
ClearInspectPlayer()
NotifyInspect(aura_env.inspectQueue[i])
aura_env.notifyInspect = aura_env.inspectQueue[i]
table.remove(aura_env.inspectQueue, i)
break
end
end
end
end
for k,v in pairs(aura_env.data) do
if v.neckilvl == 0 and v.inspectQueue == false then
aura_env.inspectQueue[#aura_env.inspectQueue + 1] = k
v.inspectQueue = true
end
end
end
aura_env.ticker = C_Timer.NewTicker(0.5, aura_env.inspectPing)