150 lines
5.1 KiB
Lua
150 lines
5.1 KiB
Lua
--DISPLAY
|
|
function()
|
|
if aura_env.statee then
|
|
return aura_env.statee.string
|
|
end
|
|
end
|
|
|
|
--COMBAT_LOG_EVENT_UNFILTERED GROUP_ROSTER_UPDATE COOLDOWN_TICKER PLAYER_REGEN_DISABLED PLAYER_REGEN_ENABLED COMBAT_TICK
|
|
function(allstates, e, ...)
|
|
--if not aura_env.ticker then
|
|
-- aura_env.ticker = C_Timer.NewTicker(0.05, function() WeakAuras.ScanEvents("COOLDOWN_TICKER") end)
|
|
--end
|
|
--if e == "COOLDOWN_TICKER" then
|
|
-- if allstates[1] then
|
|
-- if allstates[1].time + 2 < GetTime() then
|
|
-- allstates[1].show = false
|
|
-- allstates[1].changed = true
|
|
-- table.remove(allstates, 1)
|
|
-- WeakAuras.ScanEvents("COOLDOWN_TICKER")
|
|
-- return true
|
|
-- end
|
|
-- end
|
|
if e == "COMBAT_LOG_EVENT_UNFILTERED" then
|
|
local se = select(2, ...)
|
|
if not allstates[1] or not allstates[1].string then
|
|
allstates[1] = {
|
|
string = "[" .. aura_env.formatTime(aura_env.combatTime) .. "]",
|
|
show = true,
|
|
changed = true,
|
|
}
|
|
end
|
|
if se == "SPELL_CAST_SUCCESS" then
|
|
local caster = select(5, ...) or 0
|
|
if aura_env.raid[caster] then
|
|
local spell = select(13, ...)
|
|
if aura_env.spells[spell] then
|
|
allstates[#allstates + 1] = {
|
|
caster = caster,
|
|
spell = spell,
|
|
string = "[" .. aura_env.formatTime(aura_env.combatTime) .. "] " .. caster .. " - " .. spell,
|
|
class = aura_env.raid[caster],
|
|
time = GetTime(),
|
|
show = true,
|
|
changed = true,
|
|
}
|
|
if #allstates > 8 then
|
|
allstates[2].show = false
|
|
allstates[2].changed = true
|
|
table.remove(allstates, 2)
|
|
end
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
elseif e == "GROUP_ROSTER_UPDATE" then
|
|
local prefix = "party"
|
|
if IsInRaid() == true then
|
|
prefix = "raid"
|
|
end
|
|
aura_env.raid = {}
|
|
aura_env.raid[UnitName("player")] = select(3, UnitClass("player"))
|
|
for i = 1, GetNumGroupMembers() do
|
|
if UnitName(prefix .. i) and not aura_env.raid[UnitName(prefix .. i)] then
|
|
aura_env.raid[UnitName(prefix .. i)] = select(3, UnitClass(prefix .. i))
|
|
print("YEET", UnitName(prefix .. i), select(3, UnitClass(prefix .. i)))
|
|
end
|
|
end
|
|
elseif e == "COMBAT_TICK" then
|
|
aura_env.combatTime = aura_env.combatTime + 1
|
|
if allstates[1] then
|
|
allstates[1].string = "[" .. aura_env.formatTime(aura_env.combatTime) .. "]"
|
|
allstates[1].changed = true
|
|
allstates[1].show = true
|
|
end
|
|
elseif e == "PLAYER_REGEN_DISABLED" then
|
|
aura_env.combatTime = 0
|
|
for i = 2, 10 do
|
|
if allstates[i] then
|
|
allstates[i].show = false
|
|
allstates[i].changed = true
|
|
end
|
|
end
|
|
if not aura_env.combatTicker then
|
|
aura_env.combatTicker = C_Timer.NewTicker(1, function() WeakAuras.ScanEvents("COMBAT_TICK") end)
|
|
end
|
|
elseif e == "PLAYER_REGEN_ENABLED" then
|
|
if aura_env.combatTicker then
|
|
aura_env.combatTicker:Cancel()
|
|
aura_env.combatTicker = nil
|
|
end
|
|
end
|
|
--DevTools_Dump(aura_env.raid)
|
|
return true
|
|
end
|
|
|
|
--INIT
|
|
aura_env.raid = {}
|
|
aura_env.combatTime = 0
|
|
aura_env.spells = {
|
|
["Divine Shield"] = true,
|
|
["Blessing of Spellwarding"] = true,
|
|
["Blessing of Protection"] = true,
|
|
["Blessing of Sacrifice"] = true,
|
|
["Avenging Wrath"] = true,
|
|
["Aura Mastery"] = true,
|
|
["Guardian Spirit"] = true,
|
|
["Divine Hymn"] = true,
|
|
["Raise Ally"] = true,
|
|
["Tranquility"] = true,
|
|
["Stampeding Roar"] = true,
|
|
["Rebirth"] = true,
|
|
["Ice Block"] = true,
|
|
["Deterrence"] = true,
|
|
["Survival Instincts"] = true,
|
|
["Anti-Magic Shell"] = true,
|
|
["Vampiric Blood"] = true,
|
|
["Revival"] = true,
|
|
["Life Cocoon"] = true,
|
|
["Diffuse Magic"] = true,
|
|
["Lay on Hands"] = true,
|
|
["Dispersion"] = true,
|
|
["Evasion"] = true,
|
|
["Cloak of Shadows"] = true,
|
|
["Bloodlust"] = true,
|
|
["Healing Tide Totem"] = true,
|
|
["Soulstone"] = true,
|
|
["Rallying Cry"] = true,
|
|
["Power Word: Barrier"] = true,
|
|
["Spirit Link Totem"] = true,
|
|
["Wind Rush Totem"] = true,
|
|
["Ancestral Guidance"] = true,
|
|
--["Hand of the Protector"] = true,
|
|
--["Healing Rain"] = true,
|
|
--["Shimmer"] = true,
|
|
--["Death and Decay"] = true,
|
|
}
|
|
aura_env.formatTime = function(time)
|
|
local res, m, s = time, 0, 0
|
|
while res >= 60 do
|
|
m = m + 1
|
|
res = res - 60
|
|
end
|
|
s = res
|
|
if s < 10 then
|
|
s = string.format("0%d", s)
|
|
end
|
|
if type(s) ~= "string" then tostring(s) end
|
|
return string.format("%d:%s", m, s)
|
|
end
|