Files
wow-weakauras/Complete Projects/Legion/TSU - HealerMana.lua
2024-08-24 22:43:07 +02:00

100 lines
2.8 KiB
Lua

--TSU
--UNIT_POWER
function(allstates)
for _,v in pairs(allstates) do
v.show = false
v.changed = true
end
for k,v in pairs(aura_env.healerList) do
local unit = k
local name = v
local mana = UnitPower(unit)
local maxMana = UnitPowerMax(unit)
local shortMana = aura_env.shorten(mana, 0)
local class = UnitClass(unit)
allstates[unit] =
{
changed = true,
show = true,
resort = true,
progressType = "static",
value = mana,
total = maxMana,
index = mana,
name = name,
shortMana = shortMana,
class = class,
}
end
return true
end
--ANIMATION
function()
if aura_env.statee then
return aura_env.classColor(aura_env.statee.class)
end
end
--PLAYER_REGEN_DISABLED GROUP_JOINED GROUP_ROSTER_UPDATE
function()
aura_env.healerList = {}
if IsInRaid() then
for i = 1, GetNumGroupMembers() do
local unit = "raid" .. i
--print(UnitGroupRolesAssigned(unit))
if UnitGroupRolesAssigned(unit) == "HEALER" then
aura_env.healerList[unit] = UnitName(unit)
print("Found " .. UnitGroupRolesAssigned(unit) .. " " .. UnitName(unit) .. " on ID " .. i)
end
end
else
for i = 1, GetNumGroupMembers() do
local unit = "party" .. i
--print(UnitGroupRolesAssigned(unit))
if UnitGroupRolesAssigned(unit) == "HEALER" then
aura_env.healerList[unit] = UnitName(unit)
print("Found " .. UnitGroupRolesAssigned(unit) .. " " .. UnitName(unit) .. " on ID " .. i)
end
end
end
end
--INIT
aura_env.shorten = function(val)
local function round(var, n)
if (n) then
var = math.floor((var * 10^n) + 0.5) / (10^n)
else
var = math.floor(var+0.5)
end
return var
end
local n = 2
if val < 1e3 then
return round(val, n)
elseif val > 1e3 and val < 1e6 then
return round(val / 1e3, n) .. "k"
elseif val > 1e6 and val < 1e9 then
return round(val / 1e6, n) .. "M"
elseif val > 1e9 then
return round(val / 1e9, n) .. "G"
end
end
aura_env.healerList = {}
aura_env.classColor = function(class)
if class == "Death Knight" then return 0.77, 0.12, 0.23, 1 elseif
class == "Demon Hunter" then return 0.64, 0.19, 0.79, 1 elseif
class == "Druid" then return 1, 0.49, 0.04, 1 elseif
class == "Hunter" then return 0.67, 0.83, 0.45, 1 elseif
class == "Mage" then return 0.25, 0.78, 0.92, 1 elseif
class == "Monk" then return 0, 1, 0.59, 1 elseif
class == "Paladin" then return 0.96, 0.55, 0.73, 1 elseif
class == "Priest" then return 1, 1, 1, 1 elseif
class == "Rogue" then return 1, 0.96, 0.41, 1 elseif
class == "Shaman" then return 0, 0.44, 0.87, 1 elseif
class == "Warlock" then return 0.53, 0.53, 0.93, 1 elseif
class == "Warrior" then return 0.78, 0.61, 0.43, 1 else
return 1, 1, 1, 1 end
end