31 lines
980 B
Lua
31 lines
980 B
Lua
EVERY FRAME
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function()
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local function range (val, min, max, max2)
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val = 1 - (((max - val) / (max - min)) * max2)
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return val
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end
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local pX = UnitPosition("player") or 0
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local pY = select(2,UnitPosition("player")) or 0
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local tX = UnitPosition("Alurielle") or 0
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local tY = select(2,UnitPosition("Alurielle")) or 0
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local X = pX - tX
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local Y = pY - tY
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local playerFace = GetPlayerFacing() or 0
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local playerA = math.floor(playerFace * 100)
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playerA = range(playerA, 0, 630, 360) - 1
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playerA = - playerA
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playerA = playerA - 90
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if playerA < 0 then playerA = playerA + 360 end
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aura_env.hyp = math.sqrt((math.abs(X^2)) + (math.abs(Y^2)))
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aura_env.angle = math.deg(math.atan2(X,Y))
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if aura_env.angle < 0 then aura_env.angle = aura_env.angle + 360 end
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aura_env.angle = aura_env.angle - playerA
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end
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ANIMATION
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function()
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return - aura_env.angle
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end
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INIT
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aura_env.angle = 0 |