673 lines
20 KiB
Lua
673 lines
20 KiB
Lua
local debug = false
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local iconDisplayDuration = 3
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-- itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,expacID, setID, isCraftingReagent = GetItemInfo(slot)
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-- lootIcon, lootName, lootQuantity, currencyID, lootQuality, locked, isQuestItem, questID, isActive = GetLootSlotInfo(slot)
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-- Link sometimes does not work
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local function getItemLink(slot)
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if (slot == nil) then return nil end
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return GetLootSlotLink(slot)
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end
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local function getItemName(slot)
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if (slot == nil) then return nil end
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return select(2, GetLootSlotInfo(slot))
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end
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local function getItemType(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(6, GetItemInfo(itemLink))
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end
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local function getItemSubtype(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(7, GetItemInfo(itemLink))
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end
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local function getItemLevel(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(4, GetItemInfo(itemLink))
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end
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local function getItemValue(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(11, GetItemInfo(itemLink))
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end
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local function getItemQuantity(slot)
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if (slot == nil) then return nil end
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return select(3, GetLootSlotInfo(slot))
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end
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local function getItemQuality(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(3, GetItemInfo(itemLink))
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end
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local function getItemEquipLocation(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(9, GetItemInfo(itemLink))
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end
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local function getItemIcon(slot)
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if (slot == nil) then return nil end
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local itemLink = getItemLink(slot)
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if (itemLink == nil) then return nil end
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return select(10, GetItemInfo(itemLink))
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end
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local doLoot = function(slot)
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aura_env.debugLog("Looting slot: " .. slot)
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LootSlot(slot)
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local itemIcon = getItemIcon(slot) or 134400
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local itemName = getItemName(slot) or "Unknown"
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itemName = itemName:gsub("\n", ", ")
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local itemQuantity = getItemQuantity(slot) or 1
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local itemQuality = getItemQuality(slot) or 0
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aura_env.debugLog("Drawing icon for " .. itemName .. " with quality " .. itemQuality)
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local nameWithColor = aura_env.qualityColors[itemQuality + 1] .. "[" .. itemName .. "]\124r"
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local nameWithQuantity = nameWithColor .. " x" .. itemQuantity
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aura_env.debugLog("Assigning name" .. nameWithQuantity)
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aura_env.allstates[#aura_env.allstates + 1] = {
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show = true,
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changed = true,
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index = GetTime(),
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resort = true,
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icon = itemIcon,
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name = nameWithQuantity,
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amount = itemQuantity,
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progressType = "timed",
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expirationTime = GetTime() + iconDisplayDuration,
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duration = iconDisplayDuration,
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autoHide = true,
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}
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end
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local goldFilter = {
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enabled = true,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Gold filter; slot: " .. slot)
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local itemName = getItemName(slot)
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-- I guess it does not support OR in regex?
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-- itemName:match("%d+ ((Gold)|(Silver)|(Copper))")
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if (itemname and itemName:match("%d+ Gold") or itemName:match("%d+ Silver") or itemName:match("%d+ Copper")) then
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aura_env.debugLog("Gold filter pass")
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return true
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end
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end
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end
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}
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local orderResourcesFilter = {
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enabled = true,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Resource filter; slot: " .. slot)
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local itemName = getItemName(slot)
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if (itemName and itemName:match("Order Resources")) then
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aura_env.debugLog("Order resource filter pass")
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return true
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end
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end
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end
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}
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local mountFilter = {
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enabled = true,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Mount filter; slot: " .. slot)
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local itemType = getItemType(slot)
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if (itemType and itemType == "Mount") then
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aura_env.debugLog("Mount filter pass")
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return true
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end
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end
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end
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}
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local ilvlFilter = {
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enabled = true,
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ilvlThreshold = 880,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("ILvl filter; slot: " .. slot)
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local itemLevel = getItemLevel(slot)
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if (itemLevel and itemLevel > self.ilvlThreshold) then
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aura_env.debugLog("Item level filter pass")
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return true
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end
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end
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end
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}
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local professionFilter = {
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enabled = true,
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herbs = true,
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cloth = false,
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ore = false,
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leather = false,
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cooking = false,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Profession filter; slot: " .. slot)
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local itemType = getItemType(slot)
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if (itemType and itemType == "Tradeskill") then
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local itemSubtype = getItemSubtype(slot)
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if (itemSubtype and (itemSubtype == "Herb" and self.herbs)
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or (itemSubtype == "Leather" and self.leather)
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or (itemSubtype == "Cloth" and self.cloth)
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or (itemSubtype == "Ore" and self.ore)
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or (itemSubtype == "Cooking" and self.cooking)) then
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aura_env.debugLog("Profession filter pass")
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return true
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end
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end
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end
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end
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}
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local valueFilter = {
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enabled = true,
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valueThreshold = 35 * 100 * 100,
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applyThresholdToItemStack = false,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Value filter; slot: " .. slot)
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local itemValue = getItemValue(slot)
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if (self.applyThresholdToItemStack) then
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local itemQuantity = getItemQuantity(slot)
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aura_env.debugLog("There exist " .. itemQuantity .. " items in slot " .. slot)
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itemValue = itemValue * itemQuantity
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end
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if (itemValue and itemValue > self.valueThreshold) then
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aura_env.debugLog("Value filter pass")
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return true
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end
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end
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end
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}
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local greyValueFilter = {
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enabled = true,
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-- Set threshold to 0 to loot all greys
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valueThreshold = 5 * 100 * 100,
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applyThresholdToItemStack = false,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Grey value filter; slot: " .. slot)
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local itemQuality = getItemQuality(slot)
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if (itemQuality and itemQuality > 0) then
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local itemValue = getItemValue(slot)
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if (self.applyThresholdToItemStack) then
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local itemQuantity = getItemQuantity(slot)
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aura_env.debugLog("There exist " .. itemQuantity .. " items in slot " .. slot)
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itemValue = itemValue * itemQuantity
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end
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if (itemValue and itemValue > self.valueThreshold) then
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aura_env.debugLog("Grey value filter pass")
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return true
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end
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end
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end
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end
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}
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local questItemFilter = {
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enabled = true,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Quest item filter; slot: " .. slot)
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local itemType = getItemType(slot)
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local itemSubtype = getItemSubtype(slot)
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if (itemType and itemSubtype and itemType == itemSubtype == "Quest") then
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aura_env.debugLog("Quest item filter pass")
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return true
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end
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end
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end
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}
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local classGearFilter = {
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enabled = true,
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ilvlThreshold = 800,
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qualityThreshold = 2,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Class gear filter; slot: " .. slot)
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local itemType = getItemType(slot)
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local itemEquipLoc = getItemEquipLocation(slot)
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if (itemType == "Armor"
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or itemType == "Weapon"
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or itemEquipLoc == "INVTYPE_FINGER"
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or itemEquipLoc == "INVTYPE_TRINKET"
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or itemEquipLoc == "INVTYPE_CLOAK"
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or itemEquipLoc == "INVTYPE_NECK") then
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local itemLevel = getItemLevel(slot)
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local itemQuality = getItemQuality(slot)
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local isEquippable = aura_env.skills[select(3, UnitClass("player"))][subtype] == 1
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if (isEquippable and itemLevel > self.ilvlThreshold and itemQuality > self.qualityThreshold) then
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aura_env.debugLog("Class gear filter pass")
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return true
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end
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end
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end
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end
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}
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local azeriteFilter = {
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enabled = true,
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ilvlThreshold = 800,
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qualityThreshold = 2,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Azerite filter; slot: " .. slot)
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local itemType = getItemType(slot)
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local itemSubtype = getItemSubtype(slot)
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local itemQuality = getItemQuality(slot)
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if (itemType and itemSubtype and itemQuality and itemType == "Consumable" and itemSubtype == "Other" and itemQuality > 1) then
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aura_env.debugLog("Azerite filter pass")
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return true
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end
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end
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end
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}
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local arguniteFilter = {
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enabled = true,
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qualityThreshold = 1,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Argunite filter; slot: " .. slot)
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local itemName = getItemName(slot)
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local itemQuality = getItemQuality(slot)
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if (itemName and itemQuality and itemName:match("Argunite") and itemQuality > self.qualityThreshold) then
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aura_env.debugLog("Argunite filter pass")
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return true
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end
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end
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end
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}
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local ancientManaFilter = {
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enabled = true,
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qualityThreshold = 1,
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filter = function(self, slot)
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if (self.enabled) then
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aura_env.debugLog("Ancient mana filter; slot: " .. slot)
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local itemName = getItemName(slot)
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if (itemName and itemName:match("Ancient Mana")) then
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aura_env.debugLog("Ancient mana filter pass")
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return true
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end
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end
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end
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}
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aura_env.filterService = {
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filters = {
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goldFilter,
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orderResourcesFilter,
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mountFilter,
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ilvlFilter,
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professionFilter,
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valueFilter,
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greyValueFilter,
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questItemFilter,
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classGearFilter,
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azeriteFilter,
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arguniteFilter,
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ancientManaFilter
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},
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slotsToLoot = {},
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run = function(self, lootInfo)
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self.slotsToLoot = {}
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for slot, item in pairs(lootInfo) do
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aura_env.debugLog("Loot slot: " .. slot .. " " .. item.item)
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self:runFilters(slot)
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end
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aura_env.debugLog("Slots to loot: " .. #self.slotsToLoot)
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aura_env.debugLog(self.slotsToLoot)
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for i = #self.slotsToLoot, 1, -1 do
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local slot = self.slotsToLoot[i]
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aura_env.debugLog("Looting slot (iterator): " .. slot)
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doLoot(slot)
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end
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end,
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runFilters = function(self, slot)
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for k, filter in pairs(self.filters) do
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if (filter:filter(slot)) then
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-- Might be good to, instead of just adding slot to a list, add an object with info about the item and the slot containing it so each filter can dictate the item name and icon
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self.slotsToLoot[#self.slotsToLoot + 1] = slot
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return
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end
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end
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end
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}
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aura_env.debugLog = function(obj)
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if (debug) then
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print(GetTime())
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DevTools_Dump(obj)
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print()
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end
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end
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aura_env.skills = {
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--Warrior
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[1] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 1,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Paladin
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[2] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Hunter
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[3] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 1,
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["Guns"] = 1,
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["One-Handed Maces"] = 0,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 1,
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["Wands"] = 0,
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},
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--Rogue
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[4] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 1,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 1,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Priest
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[5] = {
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--Armor Skills
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["Cloth"] = 1,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 0,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 0,
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["Two-Handed Axes"] = 0,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 0,
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["Polearms"] = 0,
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["One-Handed Swords"] = 0,
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["Two-Handed Swords"] = 0,
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["Warglaives"] = 0,
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["Staves"] = 1,
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["Fist Weapons"] = 0,
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["Daggers"] = 1,
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["Crossbows"] = 0,
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["Wands"] = 1,
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},
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--Death Knight
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[6] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 0,
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["Plate"] = 1,
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["Shields"] = 0,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 1,
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["Bows"] = 0,
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["Guns"] = 0,
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["One-Handed Maces"] = 1,
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["Two-Handed Maces"] = 1,
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["Polearms"] = 1,
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["One-Handed Swords"] = 1,
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["Two-Handed Swords"] = 1,
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["Warglaives"] = 0,
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["Staves"] = 0,
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["Fist Weapons"] = 0,
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["Daggers"] = 0,
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["Crossbows"] = 0,
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["Wands"] = 0,
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},
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--Shaman
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[7] = {
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--Armor Skills
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["Cloth"] = 0,
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["Leather"] = 0,
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["Mail"] = 1,
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["Plate"] = 0,
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["Shields"] = 1,
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--Weapon Skills
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["One-Handed Axes"] = 1,
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["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Mage
|
|
[8] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Warlock
|
|
[9] = {
|
|
--Armor Skills
|
|
["Cloth"] = 1,
|
|
["Leather"] = 0,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 0,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 1,
|
|
},
|
|
--Monk
|
|
[10] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 1,
|
|
["Shields"] = 1,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Druid
|
|
[11] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 0,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 1,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 1,
|
|
["One-Handed Swords"] = 0,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 0,
|
|
["Staves"] = 1,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 1,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
--Demon Hunter
|
|
[12] = {
|
|
--Armor Skills
|
|
["Cloth"] = 0,
|
|
["Leather"] = 1,
|
|
["Mail"] = 0,
|
|
["Plate"] = 0,
|
|
["Shields"] = 0,
|
|
--Weapon Skills
|
|
["One-Handed Axes"] = 1,
|
|
["Two-Handed Axes"] = 0,
|
|
["Bows"] = 0,
|
|
["Guns"] = 0,
|
|
["One-Handed Maces"] = 0,
|
|
["Two-Handed Maces"] = 0,
|
|
["Polearms"] = 0,
|
|
["One-Handed Swords"] = 1,
|
|
["Two-Handed Swords"] = 0,
|
|
["Warglaives"] = 1,
|
|
["Staves"] = 0,
|
|
["Fist Weapons"] = 1,
|
|
["Daggers"] = 0,
|
|
["Crossbows"] = 0,
|
|
["Wands"] = 0,
|
|
},
|
|
}
|
|
aura_env.qualityColors = {
|
|
"\124cff9d9d9d", -- Poor
|
|
"\124cffffffff", -- Common
|
|
"\124cff1eff00", -- Uncommon
|
|
"\124cff0070dd", -- Rare
|
|
"\124cffa335ee", -- Epic
|
|
"\124cffff8000", -- Legendary
|
|
"\124cffe6cc80", -- Artifact
|
|
"\124cff00ccff", -- Heirloom
|
|
} |