Add C_Garrison module with functions for garrison management and building operations
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428
C_Garrison.lua
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428
C_Garrison.lua
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---@meta
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--- C_Garrison is a namespace for functions related to the garrison system.
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---
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--- @class C_Garrison
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C_Garrison = {
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--- @param plotInstanceID number
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--- @return boolean
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--- Cancels the construction of a building.
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CancelConstruction = function(plotInstanceID) end,
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--- @return boolean
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--- Checks if the garrison can be upgraded.
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CanUpgradeGarrison = function() end,
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--- @param garrisonType number
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--- @return boolean
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--- Clears the complete talent for the specified garrison type.
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ClearCompleteTalent = function(garrisonType) end,
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--- @return boolean
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--- Closes the architect UI.
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CloseArchitect = function() end,
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--- @return boolean
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--- Closes the garrison tradeskill NPC UI.
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CloseGarrisonTradeskillNPC = function() end,
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--- @return boolean
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--- Closes the talent NPC UI.
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CloseTalentNPC = function() end,
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--- @return boolean
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--- Closes the tradeskill crafter UI.
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CloseTradeskillCrafter = function() end,
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--- @return table
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--- Returns all bonus ability effects.
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GetAllBonusAbilityEffects = function() end,
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--- @param buildingID number
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--- @return number id
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--- @return string name
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--- @return string textureKit
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--- @return string icon
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--- @return string description
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--- @return number rank
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--- @return number currencyID
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--- @return number currencyQty
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--- @return number goldQty
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--- @return number buildTime
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--- @return boolean needsPlan
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--- @return boolean isPrebuilt
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--- @return table possSpecs
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--- @return number[] upgrades
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--- @return boolean canUpgrade
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--- @return boolean isMaxLevel
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--- @return boolean hasFollowerSlot
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--- Returns information about a building.
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GetBuildingInfo = function(buildingID) end,
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--- @return table
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--- Returns the building lock information.
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GetBuildingLockInfo = function() end,
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--- @param garrisonType number
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--- @return table
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--- Returns a list of buildings for the specified garrison type.
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GetBuildings = function(garrisonType) end,
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--- @param plotInstanceID number
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--- @return table
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--- Returns buildings for a specific plot instance.
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GetBuildingsForPlot = function(plotInstanceID) end,
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--- @param garrisonType number
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--- @param uiCategoryID number
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--- @return table
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--- Returns buildings for a specific size and garrison type.
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GetBuildingsForSize = function(garrisonType, uiCategoryID) end,
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--- @return table
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--- Returns the sizes of buildings.
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GetBuildingSizes = function() end,
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--- @return table
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--- Returns information about building specifications.
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GetBuildingSpecInfo = function() end,
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--- @param plotInstanceID number
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--- @return number
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--- Returns the time remaining for a building.
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GetBuildingTimeRemaining = function(plotInstanceID) end,
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--- @param buildingID number
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--- @return string
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--- Returns the tooltip for a building.
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GetBuildingTooltip = function(buildingID) end,
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--- @param buildingID number
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--- @return table
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--- Returns upgrade information for a building.
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GetBuildingUpgradeInfo = function(buildingID) end,
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--- @param garrisonType number
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--- @return table
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--- Returns the complete talent for the specified garrison type.
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GetCompleteTalent = function(garrisonType) end,
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--- @param garrType number
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--- @return table
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--- Returns the currency types for the specified garrison type.
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GetCurrencyTypes = function(garrType) end,
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--- @return number
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--- Returns the current cypher equipment level.
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GetCurrentCypherEquipmentLevel = function() end,
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--- @return number
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--- Returns the current garrison talent tree friendship faction ID.
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GetCurrentGarrTalentTreeFriendshipFactionID = function() end,
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--- @return number
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--- Returns the current garrison talent tree ID.
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GetCurrentGarrTalentTreeID = function() end,
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--- @return number
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--- Returns the cyphers needed to reach the next equipment level.
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GetCyphersToNextEquipmentLevel = function() end,
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--- @param garrisonType number
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--- @return table
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--- Returns information about the garrison.
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GetGarrisonInfo = function(garrisonType) end,
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--- @param uiMapID number
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--- @return table
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--- Returns garrison plot instances for the specified map.
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GetGarrisonPlotsInstancesForMap = function(uiMapID) end,
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--- @param garrTalentTreeID number
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--- @return table
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--- Returns the currency types for the specified garrison talent tree.
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GetGarrisonTalentTreeCurrencyTypes = function(garrTalentTreeID) end,
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--- @param garrTalentTreeID number
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--- @return string
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--- Returns the type of the specified garrison talent tree.
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GetGarrisonTalentTreeType = function(garrTalentTreeID) end,
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--- @param followerType number
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--- @return number
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--- Returns the cost to upgrade the garrison.
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GetGarrisonUpgradeCost = function(followerType) end,
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--- @return number
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--- Returns the landing page garrison type.
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GetLandingPageGarrisonType = function() end,
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--- @param garrTypeID number
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--- @param noSort boolean
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--- @return table
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--- Returns items for the landing page.
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GetLandingPageItems = function(garrTypeID, noSort) end,
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--- @return number
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--- Returns the count of shipments on the landing page.
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GetLandingPageShipmentCount = function() end,
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--- @param buildingID number
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--- @return table
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--- Returns shipment information for a building on the landing page.
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GetLandingPageShipmentInfo = function(buildingID) end,
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--- @param containerID number
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--- @return table
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--- Returns shipment information by container ID.
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GetLandingPageShipmentInfoByContainerID = function(containerID) end,
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--- @param garrisonType number
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--- @return table
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--- Returns loose shipments for the specified garrison type.
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GetLooseShipments = function(garrisonType) end,
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--- @return number
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--- Returns the maximum cypher equipment level.
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GetMaxCypherEquipmentLevel = function() end,
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--- @return number
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--- Returns the number of pending shipments.
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GetNumPendingShipments = function() end,
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--- @return number
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--- Returns the number of shipment currencies.
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GetNumShipmentCurrencies = function() end,
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--- @return number
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--- Returns the number of shipment reagents.
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GetNumShipmentReagents = function() end,
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--- @param plotInstanceID number
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--- @return table
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--- Returns information about owned buildings.
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GetOwnedBuildingInfo = function(plotInstanceID) end,
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--- @param plotID number
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--- @return number, string, string, string, number, boolean, number, number, boolean, boolean
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--- Returns abbreviated information about owned buildings.
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GetOwnedBuildingInfoAbbrev = function(plotID) end,
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--- @param index number
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--- @return table
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--- Returns pending shipment information.
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GetPendingShipmentInfo = function(index) end,
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--- @param followerType number
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--- @return table
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--- Returns plots for the specified follower type.
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GetPlots = function(followerType) end,
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--- @param buildingID number
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--- @return table
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--- Returns plots for a specific building.
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GetPlotsForBuilding = function(buildingID) end,
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--- @return table
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--- Returns information about ship death animations.
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GetShipDeathAnimInfo = function() end,
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--- @return table
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--- Returns information about shipment containers.
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GetShipmentContainerInfo = function() end,
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--- @return table
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--- Returns information about shipment items.
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GetShipmentItemInfo = function() end,
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--- @param currencyIndex number
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--- @return table
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--- Returns information about shipment reagent currency.
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GetShipmentReagentCurrencyInfo = function(currencyIndex) end,
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--- @param reagentIndex number
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--- @return table
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--- Returns information about shipment reagents.
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GetShipmentReagentInfo = function(reagentIndex) end,
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--- @param reagentIndex number
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--- @return string
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--- Returns the item link for a shipment reagent.
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GetShipmentReagentItemLink = function(reagentIndex) end,
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--- @return number
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--- Returns the cost to change specifications.
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GetSpecChangeCost = function() end,
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--- @param plotInstanceID number
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--- @return number
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--- Returns the tab for a specific plot.
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GetTabForPlot = function(plotInstanceID) end,
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--- @param talentID number
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--- @return table
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--- Returns information about a specific talent.
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GetTalentInfo = function(talentID) end,
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--- @param garrTalentTreeID number
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--- @return number
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--- Returns the number of talent points spent in a talent tree.
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GetTalentPointsSpentInTalentTree = function(garrTalentTreeID) end,
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--- @param garrType number
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--- @param classID number
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--- @return table
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--- Returns talent tree IDs by class ID.
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GetTalentTreeIDsByClassID = function(garrType, classID) end,
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--- @param treeID number
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--- @return table
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--- Returns information about a specific talent tree.
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GetTalentTreeInfo = function(treeID) end,
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--- @param garrTalentTreeID number
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--- @return number, table
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--- Returns reset information for a talent tree.
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GetTalentTreeResetInfo = function(garrTalentTreeID) end,
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--- @param garrTalentID number
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--- @param researchRank number
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--- @param garrTalentTreeID number
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--- @param talentPointIndex number
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--- @param isRespec boolean
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--- @return number, table
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--- Returns research information for a talent tree talent.
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GetTalentTreeTalentPointResearchInfo = function(
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garrTalentID,
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researchRank,
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garrTalentTreeID,
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talentPointIndex,
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isRespec
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)
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return 0, {}
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end,
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--- @param talentID number
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--- @return number
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--- Returns the world quest ID for a talent unlock.
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GetTalentUnlockWorldQuest = function(talentID) end,
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--- @return boolean
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--- Checks if there are adventures available.
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HasAdventures = function() end,
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--- @param garrisonType number
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--- @return boolean
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--- Checks if the player has a garrison of the specified type.
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HasGarrison = function(garrisonType) end,
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--- @return boolean
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--- Checks if the player has a shipyard.
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HasShipyard = function() end,
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--- @param followerID number
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--- @return boolean
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--- Checks if a follower is on a completed mission.
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IsFollowerOnCompletedMission = function(followerID) end,
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--- @return boolean
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--- Checks if an invasion is available.
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IsInvasionAvailable = function() end,
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--- @return boolean
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--- Checks if the landing page minimap button is visible.
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IsLandingPageMinimapButtonVisible = function(garrType) end,
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--- @return boolean
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--- Checks if the player is on the garrison map.
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IsOnGarrisonMap = function() end,
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--- @return boolean
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--- Checks if the player is on a shipment quest for an NPC.
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IsOnShipmentQuestForNPC = function() end,
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--- @return boolean
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--- Checks if the player is on the shipyard map.
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IsOnShipyardMap = function() end,
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--- @param garrType number
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--- @return boolean
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--- Checks if the player is in a garrison of the specified type.
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IsPlayerInGarrison = function(garrType) end,
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--- @param talentID number
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--- @return boolean, string
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--- Checks if a talent condition is met.
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IsTalentConditionMet = function(talentID) end,
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--- @return boolean
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--- Checks if the player is using a party garrison.
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IsUsingPartyGarrison = function() end,
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--- @return boolean
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--- Checks if visiting the garrison is available.
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IsVisitGarrisonAvailable = function() end,
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--- @param plotInstanceID number
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--- @param buildingID number
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--- @return boolean
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--- Places a building at the specified plot instance.
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PlaceBuilding = function(plotInstanceID, buildingID) end,
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--- @param followerType number
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--- @return boolean
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--- Requests to upgrade the garrison.
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RequestGarrisonUpgradeable = function(followerType) end,
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--- @return boolean
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--- Requests information for the landing page shipment.
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RequestLandingPageShipmentInfo = function() end,
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--- @return boolean
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--- Requests the creation of a shipment.
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RequestShipmentCreation = function() end,
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--- @return boolean
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--- Requests information about shipments.
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RequestShipmentInfo = function() end,
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--- @param garrTalentID number
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--- @return boolean
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--- Researches a talent.
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ResearchTalent = function(garrTalentID) end,
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--- @param plotInstanceID number
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--- @return boolean
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--- Sets a building as active.
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SetBuildingActive = function(plotInstanceID) end,
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--- @return boolean
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--- Sets the building specialization.
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SetBuildingSpecialization = function() end,
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--- @param enabled boolean
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--- @return boolean
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--- Sets whether to use a party garrison.
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SetUsingPartyGarrison = function(enabled) end,
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--- @param garrType number
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--- @return boolean
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--- Checks if the map tab should be shown for the specified garrison type.
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ShouldShowMapTab = function(garrType) end,
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--- @param plotInstanceID1 number
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--- @param plotInstanceID2 number
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--- @return boolean
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--- Swaps two buildings.
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SwapBuildings = function(plotInstanceID1, plotInstanceID2) end,
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--- @param plotInstanceID number
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--- @return boolean
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--- Upgrades a building at the specified plot instance.
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UpgradeBuilding = function(plotInstanceID) end,
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--- @param followerType number
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--- @return boolean
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--- Upgrades the garrison for the specified follower type.
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UpgradeGarrison = function(followerType) end,
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}
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