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ui/Rotation.lua
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41
ui/Rotation.lua
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---@meta
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---@class Rotation : Animation
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Rotation = {
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--- Gets the origin point for the rotation.
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--- @return number x, number y The origin point coordinates.
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--- @example
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--- local x, y = myRotation:GetOrigin()
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GetOrigin = function(self) end,
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--- Gets the degrees to rotate.
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--- @return number degrees The rotation amount in degrees.
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--- @example
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--- local degrees = myRotation:GetDegrees()
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GetDegrees = function(self) end,
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--- Gets the radians to rotate.
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--- @return number radians The rotation amount in radians.
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--- @example
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--- local radians = myRotation:GetRadians()
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GetRadians = function(self) end,
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--- Sets the origin point for the rotation.
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--- @param x number The x-coordinate of the origin point.
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--- @param y number The y-coordinate of the origin point.
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--- @example
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--- myRotation:SetOrigin(0.5, 0.5)
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SetOrigin = function(self, x, y) end,
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--- Sets the degrees to rotate.
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--- @param degrees number The rotation amount in degrees.
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--- @example
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--- myRotation:SetDegrees(90)
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SetDegrees = function(self, degrees) end,
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--- Sets the radians to rotate.
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--- @param radians number The rotation amount in radians.
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--- @example
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--- myRotation:SetRadians(math.pi / 2)
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SetRadians = function(self, radians) end,
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}
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