Update
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@@ -5,3 +5,12 @@ UIParent = {}
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---@type table<string, fun(arg: string)>
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SlashCmdList = {}
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---@type Frame
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BattlefieldMinimap = {}
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---@type Frame
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BattlefieldMinimapBackground = {}
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---@type Button
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BattlefieldMinimapCloseButton = {}
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---@type Frame
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BattlefieldMinimapCorner = {}
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127
ui/Frame.lua
127
ui/Frame.lua
@@ -23,7 +23,7 @@ Frame = {
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--- local myFontString = myFrame:CreateFontString("MyFontString", "OVERLAY")
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CreateFontString = function(self, name, layer, inheritsFrom) end,
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--- Creates a Texture as a child of this Frame.
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--- Creates and returns a Texture as a child of this Frame.
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--- @param self Frame
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--- @param name string? Optional. The name of the Texture.
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--- @param layer string? Optional. The layer of the Texture.
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@@ -464,4 +464,129 @@ Frame = {
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--- @example
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--- myFrame:UnregisterAllEvents()
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UnregisterAllEvents = function(self) end,
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--- Get the depth of the frame.
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--- @param self Frame
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--- @return number depth The depth of the frame.
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--- @example
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--- local depth = myFrame:GetDepth()
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GetDepth = function(self) end,
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--- Returns the effective depth of the frame.
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--- @param self Frame
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--- @return number effectiveDepth The effective depth.
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--- @example
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--- local effectiveDepth = myFrame:GetEffectiveDepth()
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GetEffectiveDepth = function(self) end,
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--- Ignores the depth of the frame.
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--- @param self Frame
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--- @param ignoreFlag boolean True to ignore depth.
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--- @example
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--- myFrame:IgnoreDepth(true)
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IgnoreDepth = function(self, ignoreFlag) end,
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--- Gets whether the frame is prohibited from being dragged off screen.
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--- @param self Frame
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--- @return boolean isClamped True if clamped to screen.
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--- @example
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--- local isClamped = myFrame:IsClampedToScreen()
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IsClampedToScreen = function(self) end,
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--- Returns true if the given event is registered to the frame.
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--- @param self Frame
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--- @param event string The event to check.
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--- @return boolean isRegistered True if the event is registered.
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--- @example
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--- local isRegistered = myFrame:IsEventRegistered("EVENT_NAME")
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IsEventRegistered = function(self, event) end,
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--- Determine if this frame is of the specified type, or a subclass of that type.
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--- @param self Frame
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--- @param type string The type to check.
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--- @return boolean isType True if it matches the type.
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--- @example
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--- local isType = myFrame:IsFrameType("FrameType")
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IsFrameType = function(self, type) end,
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--- Get whether this frame is ignoring depth.
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--- @param self Frame
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--- @return boolean isIgnoring True if ignoring depth.
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--- @example
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--- local isIgnoring = myFrame:IsIgnoringDepth()
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IsIgnoringDepth = function(self) end,
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--- Get whether this frame will get keyboard input.
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--- @param self Frame
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--- @return boolean isEnabled True if keyboard input is enabled.
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--- @example
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--- local isEnabled = myFrame:IsKeyboardEnabled()
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IsKeyboardEnabled = function(self) end,
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--- Get whether this frame will get mouse input.
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--- @param self Frame
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--- @return boolean isEnabled True if mouse input is enabled.
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--- @example
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--- local isEnabled = myFrame:IsMouseEnabled()
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IsMouseEnabled = function(self) end,
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--- Get whether this frame will get mouse wheel notifications.
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--- @param self Frame
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--- @return boolean isEnabled True if mouse wheel notifications are enabled.
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--- @example
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--- local isEnabled = myFrame:IsMouseWheelEnabled()
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IsMouseWheelEnabled = function(self) end,
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--- Determine if the frame can be moved.
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--- @param self Frame
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--- @return boolean isMovable True if movable.
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--- @example
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--- local isMovable = myFrame:IsMovable()
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IsMovable = function(self) end,
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--- Determine if the frame can be resized.
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--- @param self Frame
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--- @return boolean isResizable True if resizable.
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--- @example
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--- local isResizable = myFrame:IsResizable()
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IsResizable = function(self) end,
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--- Get whether the frame is set as toplevel.
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--- @param self Frame
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--- @return boolean isTopLevel True if toplevel.
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--- @example
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--- local isTopLevel = myFrame:IsToplevel()
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IsToplevel = function(self) end,
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--- Determine if this frame has been relocated by the user.
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--- @param self Frame
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--- @return boolean isUserPlaced True if user placed.
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--- @example
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--- local isUserPlaced = myFrame:IsUserPlaced()
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IsUserPlaced = function(self) end,
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--- Lower this frame behind other frames.
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--- @param self Frame
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--- @example
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--- myFrame:Lower()
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Lower = function(self) end,
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--- Raise this frame above other frames.
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--- @param self Frame
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--- @example
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--- myFrame:Raise()
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Raise = function(self) end,
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--- Register this frame to receive all events (For debugging purposes only!).
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--- @param self Frame
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--- @example
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--- myFrame:RegisterAllEvents()
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RegisterAllEvents = function(self) end,
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--- Indicate that this frame should be notified of drag events for the specified buttons.
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--- @param self Frame
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--- @param buttonType string The button type(s) to register for.
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--- @example
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--- myFrame:RegisterForDrag("LeftButton")
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RegisterForDrag = function(self, buttonType) end,
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}
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@@ -97,6 +97,14 @@ Region = {
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--- local width = myRegion:GetWidth()
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GetWidth = function(self) end,
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--- Get the height and width of the frame.
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--- @param self Region
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--- @return number width The width of the frame.
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--- @return number height The height of the frame.
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--- @example
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--- local width, height = myRegion:GetSize()
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GetSize = function(self) end,
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--- Set this object to hidden (it and all of its children will disappear).
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--- @param self Region
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--- @example
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