This commit is contained in:
2025-05-04 23:07:28 +02:00
parent 87d373fb42
commit dcac33b1fc
22 changed files with 750 additions and 673 deletions

28
ui/Alpha.lua Normal file
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---@meta
---@class Alpha : Animation
Alpha = {
--- Gets the ending alpha value.
--- @return number alpha The ending alpha value.
--- @example
--- local alpha = myAlpha:GetEndAlpha()
GetEndAlpha = function(self) end,
--- Gets the starting alpha value.
--- @return number alpha The starting alpha value.
--- @example
--- local alpha = myAlpha:GetStartAlpha()
GetStartAlpha = function(self) end,
--- Sets the ending alpha value.
--- @param alpha number The ending alpha value (0.0 to 1.0).
--- @example
--- myAlpha:SetEndAlpha(1.0)
SetEndAlpha = function(self, alpha) end,
--- Sets the starting alpha value.
--- @param alpha number The starting alpha value (0.0 to 1.0).
--- @example
--- myAlpha:SetStartAlpha(0.0)
SetStartAlpha = function(self, alpha) end,
}

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---@meta
---@class Animation : UIObject
Animation = {
--- Gets the animation group this animation belongs to.
--- @return AnimationGroup group The parent animation group.
--- @example
--- local group = myAnimation:GetAnimationGroup()
GetAnimationGroup = function(self) end,
--- Gets the delay before the animation starts.
--- @return number delay The delay in seconds.
--- @example
--- local delay = myAnimation:GetDelay()
GetDelay = function(self) end,
--- Gets the duration of the animation.
--- @return number duration The duration in seconds.
--- @example
--- local duration = myAnimation:GetDuration()
GetDuration = function(self) end,
--- Gets the animation's current elapsed time.
--- @return number elapsed The elapsed time in seconds.
--- @example
--- local elapsed = myAnimation:GetElapsed()
GetElapsed = function(self) end,
--- Gets the animation's current progress.
--- @return number progress The progress (0.0 to 1.0).
--- @example
--- local progress = myAnimation:GetProgress()
GetProgress = function(self) end,
--- Gets the smoothing type ("IN", "OUT", "IN_OUT", "OUT_IN", "NONE").
--- @return string smoothing The smoothing type.
--- @example
--- local smoothing = myAnimation:GetSmoothing()
GetSmoothing = function(self) end,
--- Gets whether the animation plays in reverse.
--- @return boolean isReverse True if playing in reverse.
--- @example
--- local isReverse = myAnimation:IsReverse()
IsReverse = function(self) end,
--- Gets whether the animation is currently playing.
--- @return boolean isPlaying True if playing.
--- @example
--- local isPlaying = myAnimation:IsPlaying()
IsPlaying = function(self) end,
--- Gets whether the animation is currently paused.
--- @return boolean isPaused True if paused.
--- @example
--- local isPaused = myAnimation:IsPaused()
IsPaused = function(self) end,
--- Gets whether the animation is currently stopped.
--- @return boolean isStopped True if stopped.
--- @example
--- local isStopped = myAnimation:IsStopped()
IsStopped = function(self) end,
--- Pauses the animation.
--- @example
--- myAnimation:Pause()
Pause = function(self) end,
--- Plays the animation.
--- @example
--- myAnimation:Play()
Play = function(self) end,
--- Sets the delay before the animation starts.
--- @param delay number The delay in seconds.
--- @example
--- myAnimation:SetDelay(0.5)
SetDelay = function(self, delay) end,
--- Sets the duration of the animation.
--- @param duration number The duration in seconds.
--- @example
--- myAnimation:SetDuration(1.0)
SetDuration = function(self, duration) end,
--- Sets whether the animation plays in reverse.
--- @param reverse boolean True to play in reverse.
--- @example
--- myAnimation:SetReverse(true)
SetReverse = function(self, reverse) end,
--- Sets the smoothing type.
--- @param smoothing string The smoothing type ("IN", "OUT", "IN_OUT", "OUT_IN", "NONE").
--- @example
--- myAnimation:SetSmoothing("IN_OUT")
SetSmoothing = function(self, smoothing) end,
--- Stops the animation.
--- @example
--- myAnimation:Stop()
Stop = function(self) end,
}

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---@meta
---@class AnimationGroup : UIObject
AnimationGroup = {
--- Creates a new animation of the specified type.
--- @param animationType string The type of animation to create.
--- @param name? string Optional. The name for the new animation.
--- @param inheritsFrom? string Optional. Template to inherit from.
--- @return Animation animation The created animation.
--- @example
--- local alpha = myAnimGroup:CreateAnimation("Alpha", "FadeOut")
CreateAnimation = function(self, animationType, name, inheritsFrom) end,
--- Gets the animation at the specified index.
--- @param index number The index of the animation.
--- @return Animation animation The animation at the index.
--- @example
--- local anim = myAnimGroup:GetAnimation(1)
GetAnimation = function(self, index) end,
--- Gets the number of animations in the group.
--- @return number count The number of animations.
--- @example
--- local count = myAnimGroup:GetAnimations()
GetAnimations = function(self) end,
--- Gets the duration of the animation group.
--- @return number duration The duration in seconds.
--- @example
--- local duration = myAnimGroup:GetDuration()
GetDuration = function(self) end,
--- Gets the animation group's current progress.
--- @return number progress The progress (0.0 to 1.0).
--- @example
--- local progress = myAnimGroup:GetProgress()
GetProgress = function(self) end,
--- Gets the number of times to loop.
--- @return number loopCount The loop count (-1 for infinite).
--- @example
--- local loops = myAnimGroup:GetLooping()
GetLooping = function(self) end,
--- Gets whether the animation group plays in reverse.
--- @return boolean isReverse True if playing in reverse.
--- @example
--- local isReverse = myAnimGroup:IsReverse()
IsReverse = function(self) end,
--- Gets whether the animation group is currently playing.
--- @return boolean isPlaying True if playing.
--- @example
--- local isPlaying = myAnimGroup:IsPlaying()
IsPlaying = function(self) end,
--- Gets whether the animation group is currently paused.
--- @return boolean isPaused True if paused.
--- @example
--- local isPaused = myAnimGroup:IsPaused()
IsPaused = function(self) end,
--- Gets whether the animation group is currently stopped.
--- @return boolean isStopped True if stopped.
--- @example
--- local isStopped = myAnimGroup:IsStopped()
IsStopped = function(self) end,
--- Pauses the animation group.
--- @example
--- myAnimGroup:Pause()
Pause = function(self) end,
--- Plays the animation group.
--- @example
--- myAnimGroup:Play()
Play = function(self) end,
--- Sets whether the animation group plays in reverse.
--- @param reverse boolean True to play in reverse.
--- @example
--- myAnimGroup:SetReverse(true)
SetReverse = function(self, reverse) end,
--- Sets the number of times to loop.
--- @param loopType string The loop type ("NONE", "REPEAT", "BOUNCE").
--- @param loopCount? number Optional. Number of times to loop (-1 for infinite).
--- @example
--- myAnimGroup:SetLooping("REPEAT", -1)
SetLooping = function(self, loopType, loopCount) end,
--- Stops the animation group.
--- @example
--- myAnimGroup:Stop()
Stop = function(self) end,
--- Finishes the current animation loop.
--- @example
--- myAnimGroup:Finish()
Finish = function(self) end,
}

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---@meta
---@class ColorSelect : Frame
ColorSelect = {
--- Gets the currently selected color.
--- @return number h The hue value (0-1).
--- @return number s The saturation value (0-1).
--- @return number v The brightness value (0-1).
--- @example
--- local h, s, v = myColorSelect:GetColorHSV()
GetColorHSV = function(self) end,
--- Gets the RGB values of the currently selected color.
--- @return number r The red value (0-1).
--- @return number g The green value (0-1).
--- @return number b The blue value (0-1).
--- @example
--- local r, g, b = myColorSelect:GetColorRGB()
GetColorRGB = function(self) end,
--- Sets the color using HSV values.
--- @param h number The hue value (0-1).
--- @param s number The saturation value (0-1).
--- @param v number The brightness value (0-1).
--- @example
--- myColorSelect:SetColorHSV(0.5, 1.0, 1.0)
SetColorHSV = function(self, h, s, v) end,
--- Sets the color using RGB values.
--- @param r number The red value (0-1).
--- @param g number The green value (0-1).
--- @param b number The blue value (0-1).
--- @example
--- myColorSelect:SetColorRGB(1.0, 0.0, 0.0)
SetColorRGB = function(self, r, g, b) end,
}

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---@meta
---@class Cooldown : Frame
Cooldown = {
--- Gets whether the cooldown is showing the countdown numbers.
--- @return boolean isShowing Whether the countdown numbers are showing.
--- @example
--- local isShowing = myCooldown:GetDrawEdge()
GetDrawEdge = function(self) end,
--- Gets whether the cooldown is showing the edge sparkle.
--- @return boolean isShowing Whether the edge sparkle is showing.
--- @example
--- local isShowing = myCooldown:GetDrawSwipe()
GetDrawSwipe = function(self) end,
--- Gets whether the cooldown is reversed (filling up instead of emptying).
--- @return boolean isReversed Whether the cooldown is reversed.
--- @example
--- local isReversed = myCooldown:GetReverse()
GetReverse = function(self) end,
--- Sets whether the cooldown shows countdown numbers.
--- @param show boolean Whether to show countdown numbers.
--- @example
--- myCooldown:SetDrawEdge(true)
SetDrawEdge = function(self, show) end,
--- Sets whether the cooldown shows the edge sparkle.
--- @param show boolean Whether to show the edge sparkle.
--- @example
--- myCooldown:SetDrawSwipe(true)
SetDrawSwipe = function(self, show) end,
--- Sets whether the cooldown fills up (true) or empties (false).
--- @param reverse boolean Whether to reverse the cooldown.
--- @example
--- myCooldown:SetReverse(true)
SetReverse = function(self, reverse) end,
--- Sets the cooldown timer.
--- @param start number Start time in seconds.
--- @param duration number Duration in seconds.
--- @param enable boolean? Optional. Whether to enable the cooldown.
--- @example
--- myCooldown:SetCooldown(GetTime(), 30)
SetCooldown = function(self, start, duration, enable) end,
}

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---@meta
---@class DressUpModel : PlayerModel
DressUpModel = {
--- Sets the model to reflect the character's current inventory.
--- @example
--- myDressUpModel:Dress()
Dress = function(self) end,
--- Adds the specified item to the model.
--- @param itemID string|number The item ID or link to try on.
--- @example
--- myDressUpModel:TryOn("item:12345:0:0:0:0:0:0:0")
TryOn = function(self, itemID) end,
--- Sets the model to reflect the character without inventory.
--- @example
--- myDressUpModel:Undress()
Undress = function(self) end,
}

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---@meta
---@class Font : FontInstance
Font = {
--- Gets the font object's font path, height, and flags.
--- @return string path The font path.
--- @return number height The font height.
--- @return string flags The font flags.
--- @example
--- local path, height, flags = myFont:GetFont()
GetFont = function(self) end,
--- Sets the font object's font path, height, and flags.
--- @param path string The font path.
--- @param height number The font height.
--- @param flags string? Optional. The font flags.
--- @example
--- myFont:SetFont("Fonts\\FRIZQT__.TTF", 12, "OUTLINE")
SetFont = function(self, path, height, flags) end,
}

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---@meta
---@class GameTooltip : Frame
GameTooltip = {
--- Adds a line of text to the tooltip.
--- @param text string The text to add.
--- @param r number? Optional. The red component (0-1).
--- @param g number? Optional. The green component (0-1).
--- @param b number? Optional. The blue component (0-1).
--- @param wrap boolean? Optional. Whether to wrap the text.
--- @example
--- myGameTooltip:AddLine("New Line", 1.0, 0.0, 0.0)
AddLine = function(self, text, r, g, b, wrap) end,
--- Adds a line with left and right text to the tooltip.
--- @param textLeft string The left text.
--- @param textRight string The right text.
--- @param leftR number? Optional. Left text red component (0-1).
--- @param leftG number? Optional. Left text green component (0-1).
--- @param leftB number? Optional. Left text blue component (0-1).
--- @param rightR number? Optional. Right text red component (0-1).
--- @param rightG number? Optional. Right text green component (0-1).
--- @param rightB number? Optional. Right text blue component (0-1).
--- @example
--- myGameTooltip:AddDoubleLine("Left", "Right", 1.0, 0.0, 0.0, 0.0, 1.0, 0.0)
AddDoubleLine = function(self, textLeft, textRight, leftR, leftG, leftB, rightR, rightG, rightB) end,
--- Clears all lines from the tooltip.
--- @example
--- myGameTooltip:ClearLines()
ClearLines = function(self) end,
--- Gets the number of lines in the tooltip.
--- @return number numLines The number of lines.
--- @example
--- local numLines = myGameTooltip:NumLines()
NumLines = function(self) end,
--- Sets the text of the tooltip.
--- @param text string The text to set.
--- @param r number? Optional. The red component (0-1).
--- @param g number? Optional. The green component (0-1).
--- @param b number? Optional. The blue component (0-1).
--- @param wrap boolean? Optional. Whether to wrap the text.
--- @example
--- myGameTooltip:SetText("Tooltip Text", 1.0, 1.0, 1.0)
SetText = function(self, text, r, g, b, wrap) end,
--- Sets the tooltip to show item information.
--- @param itemLink string|number The item ID or link.
--- @example
--- myGameTooltip:SetHyperlink("item:12345:0:0:0:0:0:0:0")
SetHyperlink = function(self, itemLink) end,
--- Sets the tooltip to show unit information.
--- @param unit string The unit ID.
--- @example
--- myGameTooltip:SetUnit("player")
SetUnit = function(self, unit) end,
}

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---@meta
---@class LayeredRegion : Region
LayeredRegion = {
--- Gets the draw layer of the region.
--- @return string layer The draw layer.
--- @example
--- local layer = myLayeredRegion:GetDrawLayer()
GetDrawLayer = function(self) end,
--- Sets the draw layer of the region.
--- @param layer string The draw layer.
--- @param subLevel number? Optional. The sublevel within the layer.
--- @example
--- myLayeredRegion:SetDrawLayer("ARTWORK", 1)
SetDrawLayer = function(self, layer, subLevel) end,
}

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---@meta
---@class Line : TextureBase
Line = {
--- Clears all anchor points from the line.
--- @example
--- myLine:ClearAllPoints()
ClearAllPoints = function(self) end,
--- Returns the end point of the line.
--- @return string relativePoint The relative point.
--- @return Frame relativeTo The frame to which the end point is relative.
--- @return number offsetX The x offset of the end point.
--- @return number offsetY The y offset of the end point.
--- @example
--- local relativePoint, relativeTo, offsetX, offsetY = myLine:GetEndPoint()
GetEndPoint = function(self) end,
--- Returns the start point of the line.
--- @return string relativePoint The relative point.
--- @return Frame relativeTo The frame to which the start point is relative.
--- @return number offsetX The x offset of the start point.
--- @return number offsetY The y offset of the start point.
--- @example
--- local relativePoint, relativeTo, offsetX, offsetY = myLine:GetStartPoint()
GetStartPoint = function(self) end,
--- Returns the thickness of the line.
--- @return number thickness The thickness of the line.
--- @example
--- local thickness = myLine:GetThickness()
GetThickness = function(self) end,
--- Sets the end point of the line.
--- @param relativePoint string The relative point.
--- @param relativeTo Frame The frame to which the end point is relative.
--- @param offsetX number? Optional. The x offset of the end point.
--- @param offsetY number? Optional. The y offset of the end point.
--- @example
--- myLine:SetEndPoint("TOP", otherFrame, 0, 0)
SetEndPoint = function(self, relativePoint, relativeTo, offsetX, offsetY) end,
--- Sets the start point of the line.
--- @param relativePoint string The relative point.
--- @param relativeTo Frame The frame to which the start point is relative.
--- @param offsetX number? Optional. The x offset of the start point.
--- @param offsetY number? Optional. The y offset of the start point.
--- @example
--- myLine:SetStartPoint("BOTTOM", otherFrame, 0, 0)
SetStartPoint = function(self, relativePoint, relativeTo, offsetX, offsetY) end,
--- Sets the thickness of the line.
--- @param thickness number The thickness to set.
--- @example
--- myLine:SetThickness(2)
SetThickness = function(self, thickness) end,
}

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---@meta
---@class LootButton : Button
LootButton = {
--- Sets the slot index for this loot button.
--- @param index number The index of the loot slot.
--- @example
--- myLootButton:SetSlot(1)
SetSlot = function(self, index) end,
}

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---@meta
---@class Minimap : Frame
Minimap = {
--- Gets the zoom level of the minimap.
--- @return number zoom The zoom level.
--- @example
--- local zoom = myMinimap:GetZoom()
GetZoom = function(self) end,
--- Gets the zoom levels of the minimap.
--- @return number min The minimum zoom level.
--- @return number max The maximum zoom level.
--- @example
--- local min, max = myMinimap:GetZoomLevels()
GetZoomLevels = function(self) end,
--- Sets the zoom level of the minimap.
--- @param zoom number The zoom level.
--- @example
--- myMinimap:SetZoom(2)
SetZoom = function(self, zoom) end,
--- Sets the mask texture of the minimap.
--- @param texture string|number The texture path or file ID.
--- @example
--- myMinimap:SetMaskTexture("Interface\\CHARACTERFRAME\\TempPortraitAlphaMask")
SetMaskTexture = function(self, texture) end,
--- Sets the blend mode of the minimap.
--- @param mode string The blend mode ("DISABLE"|"BLEND"|"ALPHAKEY"|"ADD"|"MOD").
--- @example
--- myMinimap:SetBlipTexture("BLEND")
SetBlipTexture = function(self, mode) end,
}

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---@meta
---@class Model : Frame
Model = {
--- Advances the model's animation by the specified time.
--- @param seconds number The time to advance in seconds.
--- @example
--- myModel:AdvanceTime(0.1)
AdvanceTime = function(self, seconds) end,
--- Clears the model.
--- @example
--- myModel:ClearModel()
ClearModel = function(self) end,
--- Gets the model's facing direction in radians.
--- @return number facing The facing direction in radians.
--- @example
--- local facing = myModel:GetFacing()
GetFacing = function(self) end,
--- Gets the model's position.
--- @return number x The x coordinate.
--- @return number y The y coordinate.
--- @return number z The z coordinate.
--- @example
--- local x, y, z = myModel:GetPosition()
GetPosition = function(self) end,
--- Sets the model's facing direction.
--- @param facing number The facing direction in radians.
--- @example
--- myModel:SetFacing(math.pi)
SetFacing = function(self, facing) end,
--- Sets the model's position.
--- @param x number The x coordinate.
--- @param y number The y coordinate.
--- @param z number The z coordinate.
--- @example
--- myModel:SetPosition(1.0, 0.0, 0.0)
SetPosition = function(self, x, y, z) end,
--- Sets the model to display.
--- @param modelPath string The path to the model file.
--- @example
--- myModel:SetModel("Interface\\Buttons\\TalkToMeQuestionMark.m2")
SetModel = function(self, modelPath) end,
}

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---@meta
---@class Path : Animation
Path = {
--- Gets the number of control points in the path.
--- @return number count The number of control points.
--- @example
--- local count = myPath:GetNumControlPoints()
GetNumControlPoints = function(self) end,
--- Gets the curve type of the path.
--- @return string curveType The curve type ("NONE", "BEZIER").
--- @example
--- local curveType = myPath:GetCurveType()
GetCurveType = function(self) end,
--- Creates a new control point at the specified index.
--- @param index number The index to create the control point at.
--- @return ControlPoint point The created control point.
--- @example
--- local point = myPath:CreateControlPoint(1)
CreateControlPoint = function(self, index) end,
--- Gets a control point at the specified index.
--- @param index number The index of the control point.
--- @return ControlPoint point The control point.
--- @example
--- local point = myPath:GetControlPoint(1)
GetControlPoint = function(self, index) end,
--- Sets the curve type of the path.
--- @param curveType string The curve type ("NONE", "BEZIER").
--- @example
--- myPath:SetCurveType("BEZIER")
SetCurveType = function(self, curveType) end,
}

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---@meta
---@class PlayerModel : Model
PlayerModel = {
--- Refreshes the model's display.
--- @example
--- myPlayerModel:RefreshUnit()
RefreshUnit = function(self) end,
--- Sets the model to display a specific creature.
--- @param creatureID number The ID of the creature to display.
--- @example
--- myPlayerModel:SetCreature(12345)
SetCreature = function(self, creatureID) end,
--- Sets the model's rotation.
--- @param rotation number The rotation in radians.
--- @example
--- myPlayerModel:SetRotation(math.pi)
SetRotation = function(self, rotation) end,
--- Sets the model to display a specific unit.
--- @param unit string The unit ID to display.
--- @example
--- myPlayerModel:SetUnit("player")
SetUnit = function(self, unit) end,
}

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---@meta
---@class Rotation : Animation
Rotation = {
--- Gets the origin point for the rotation.
--- @return number x, number y The origin point coordinates.
--- @example
--- local x, y = myRotation:GetOrigin()
GetOrigin = function(self) end,
--- Gets the degrees to rotate.
--- @return number degrees The rotation amount in degrees.
--- @example
--- local degrees = myRotation:GetDegrees()
GetDegrees = function(self) end,
--- Gets the radians to rotate.
--- @return number radians The rotation amount in radians.
--- @example
--- local radians = myRotation:GetRadians()
GetRadians = function(self) end,
--- Sets the origin point for the rotation.
--- @param x number The x-coordinate of the origin point.
--- @param y number The y-coordinate of the origin point.
--- @example
--- myRotation:SetOrigin(0.5, 0.5)
SetOrigin = function(self, x, y) end,
--- Sets the degrees to rotate.
--- @param degrees number The rotation amount in degrees.
--- @example
--- myRotation:SetDegrees(90)
SetDegrees = function(self, degrees) end,
--- Sets the radians to rotate.
--- @param radians number The rotation amount in radians.
--- @example
--- myRotation:SetRadians(math.pi / 2)
SetRadians = function(self, radians) end,
}

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---@meta
---@class Scale : Animation
Scale = {
--- Gets the origin point for the scaling.
--- @return number x, number y The origin point coordinates.
--- @example
--- local x, y = myScale:GetOrigin()
GetOrigin = function(self) end,
--- Gets the scale factors.
--- @return number scaleX, number scaleY The x and y scale factors.
--- @example
--- local scaleX, scaleY = myScale:GetScale()
GetScale = function(self) end,
--- Sets the origin point for the scaling.
--- @param x number The x-coordinate of the origin point.
--- @param y number The y-coordinate of the origin point.
--- @example
--- myScale:SetOrigin(0.5, 0.5)
SetOrigin = function(self, x, y) end,
--- Sets the scale factors.
--- @param scaleX number The x scale factor.
--- @param scaleY number The y scale factor.
--- @example
--- myScale:SetScale(2.0, 2.0)
SetScale = function(self, scaleX, scaleY) end,
}

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---@meta
---@class ScriptRegion
ScriptRegion = {
--- Returns true if protected properties of the region can be changed by non-secure scripts.
--- @return boolean canChange True if properties can be changed.
--- @example
--- local canChange = myScriptRegion:CanChangeProtectedState()
CanChangeProtectedState = function(self) end,
--- Sets whether the region should receive mouse input.
--- @param enable boolean True to enable mouse input.
--- @example
--- myScriptRegion:EnableMouse(true)
EnableMouse = function(self, enable) end,
--- Sets whether the region should receive mouse hover events.
--- @param enable boolean True to enable mouse hover events.
--- @example
--- myScriptRegion:EnableMouseMotion(true)
EnableMouseMotion = function(self, enable) end,
--- Sets whether the region should receive mouse wheel input.
--- @param enable boolean True to enable mouse wheel input.
--- @example
--- myScriptRegion:EnableMouseWheel(true)
EnableMouseWheel = function(self, enable) end,
--- Returns the offset in pixels to the bottom edge of the region.
--- @return number bottom The offset to the bottom edge.
--- @example
--- local bottomOffset = myScriptRegion:GetBottom()
GetBottom = function(self) end,
--- Returns the offset in pixels to the center of the region.
--- @return number x The x-coordinate of the center.
--- @return number y The y-coordinate of the center.
--- @example
--- local centerX, centerY = myScriptRegion:GetCenter()
GetCenter = function(self) end,
--- Returns the height of the region.
--- @param ignoreRect boolean? Optional. If true, ignores the rectangle.
--- @return number height The height of the region.
--- @example
--- local height = myScriptRegion:GetHeight()
GetHeight = function(self, ignoreRect) end,
--- Returns the offset in pixels to the left edge of the region.
--- @return number left The offset to the left edge.
--- @example
--- local leftOffset = myScriptRegion:GetLeft()
GetLeft = function(self) end,
--- Returns the coordinates and size of the region.
--- @return number left The left coordinate.
--- @return number bottom The bottom coordinate.
--- @return number width The width of the region.
--- @return number height The height of the region.
--- @example
--- local left, bottom, width, height = myScriptRegion:GetRect()
GetRect = function(self) end,
--- Returns the offset in pixels to the right edge of the region.
--- @return number right The offset to the right edge.
--- @example
--- local rightOffset = myScriptRegion:GetRight()
GetRight = function(self) end,
--- Returns the scaled coordinates and size of the region.
--- @return number left The left coordinate.
--- @return number bottom The bottom coordinate.
--- @return number width The width of the region.
--- @return number height The height of the region.
--- @example
--- local left, bottom, width, height = myScriptRegion:GetScaledRect()
GetScaledRect = function(self) end,
--- Returns the widget script handler.
--- @param scriptTypeName string The name of the script type.
--- @param bindingType string? Optional. The binding type.
--- @return function script The script handler.
--- @example
--- local scriptHandler = myScriptRegion:GetScript("OnClick")
GetScript = function(self, scriptTypeName, bindingType) end,
--- Returns the width and height of the region.
--- @param ignoreRect boolean? Optional. If true, ignores the rectangle.
--- @return number width The width of the region.
--- @return number height The height of the region.
--- @example
--- local width, height = myScriptRegion:GetSize()
GetSize = function(self, ignoreRect) end,
--- Returns the script name and line number where the region was created.
--- @return string location The script location.
--- @example
--- local location = myScriptRegion:GetSourceLocation()
GetSourceLocation = function(self) end,
--- Returns the offset in pixels to the top edge of the region.
--- @return number top The offset to the top edge.
--- @example
--- local topOffset = myScriptRegion:GetTop()
GetTop = function(self) end,
--- Returns the width of the region.
--- @param ignoreRect boolean? Optional. If true, ignores the rectangle.
--- @return number width The width of the region.
--- @example
--- local width = myScriptRegion:GetWidth()
GetWidth = function(self, ignoreRect) end,
--- Returns true if the region supports the given script type.
--- @param scriptName string The name of the script.
--- @return boolean hasScript True if the script is supported.
--- @example
--- local hasScript = myScriptRegion:HasScript("OnClick")
HasScript = function(self, scriptName) end,
--- Hides the region.
--- @example
--- myScriptRegion:Hide()
Hide = function(self) end,
--- Securely post-hooks a widget script handler.
--- @param scriptTypeName string The name of the script type.
--- @param script function The script handler.
--- @param bindingType string? Optional. The binding type.
--- @example
--- myScriptRegion:HookScript("OnClick", function() print("Clicked!") end)
HookScript = function(self, scriptTypeName, script, bindingType) end,
--- Returns true if the region has cross-region anchoring restrictions applied.
--- @return boolean isRestricted True if anchoring is restricted.
--- @example
--- local isRestricted = myScriptRegion:IsAnchoringRestricted()
IsAnchoringRestricted = function(self) end,
--- Returns true if the region is being dragged.
--- @return boolean isDragging True if the region is being dragged.
--- @example
--- local isDragging = myScriptRegion:IsDragging()
IsDragging = function(self) end,
--- Returns true if the region can receive mouse clicks.
--- @return boolean enabled True if mouse clicks are enabled.
--- @example
--- local isEnabled = myScriptRegion:IsMouseClickEnabled()
IsMouseClickEnabled = function(self) end,
--- Returns true if the region can receive mouse input.
--- @return boolean enabled True if mouse input is enabled.
--- @example
--- local isEnabled = myScriptRegion:IsMouseEnabled()
IsMouseEnabled = function(self) end,
--- Returns true if the region can receive mouse hover events.
--- @return boolean enabled True if mouse hover events are enabled.
--- @example
--- local isEnabled = myScriptRegion:IsMouseMotionEnabled()
IsMouseMotionEnabled = function(self) end,
--- Returns true if the mouse cursor is hovering over the region.
--- @return boolean isMouseMotionFocus True if the mouse is over the region.
--- @example
--- local isMouseOver = myScriptRegion:IsMouseMotionFocus()
IsMouseMotionFocus = function(self) end,
--- Returns true if the mouse cursor is hovering over the region.
--- @param offsetTop number? Optional. The top offset.
--- @param offsetBottom number? Optional. The bottom offset.
--- @param offsetLeft number? Optional. The left offset.
--- @param offsetRight number? Optional. The right offset.
--- @return boolean isMouseOver True if the mouse is over the region.
--- @example
--- local isMouseOver = myScriptRegion:IsMouseOver()
IsMouseOver = function(self, offsetTop, offsetBottom, offsetLeft, offsetRight) end,
--- Returns true if the region can receive mouse wheel input.
--- @return boolean enabled True if mouse wheel input is enabled.
--- @example
--- local isEnabled = myScriptRegion:IsMouseWheelEnabled()
IsMouseWheelEnabled = function(self) end,
--- Returns whether the region is currently protected.
--- @return boolean isProtected True if the region is protected.
--- @return boolean isProtectedExplicitly True if the protection is explicit.
--- @example
--- local isProtected, isExplicit = myScriptRegion:IsProtected()
IsProtected = function(self) end,
--- Returns true if the region can be positioned on the screen.
--- @return boolean isValid True if the region is valid.
--- @example
--- local isValid = myScriptRegion:IsRectValid()
IsRectValid = function(self) end,
--- Returns true if the region should be shown.
--- @return boolean isShown True if the region is shown.
--- @example
--- local isShown = myScriptRegion:IsShown()
IsShown = function(self) end,
--- Returns true if the region and its parents are shown.
--- @return boolean isVisible True if the region is visible.
--- @example
--- local isVisible = myScriptRegion:IsVisible()
IsVisible = function(self) end,
--- Sets whether the region should receive mouse clicks.
--- @param enabled boolean True to enable mouse clicks.
--- @example
--- myScriptRegion:SetMouseClickEnabled(true)
SetMouseClickEnabled = function(self, enabled) end,
--- Sets whether the region should receive mouse hover events.
--- @param enabled boolean True to enable mouse hover events.
--- @example
--- myScriptRegion:SetMouseMotionEnabled(true)
SetMouseMotionEnabled = function(self, enabled) end,
--- Sets the parent of the region.
--- @param parent Frame? The parent frame.
--- @example
--- myScriptRegion:SetParent(UIParent)
SetParent = function(self, parent) end,
--- Allows the region to propagate mouse clicks to underlying regions or the world frame.
--- @param button1 string? The first button to pass through.
--- @example
--- myScriptRegion:SetPassThroughButtons("LeftButton")
SetPassThroughButtons = function(self, button1) end,
--- Sets the widget script handler.
--- @param scriptTypeName string The name of the script type.
--- @param script function? The script handler.
--- @example
--- myScriptRegion:SetScript("OnClick", function() print("Clicked!") end)
SetScript = function(self, scriptTypeName, script) end,
--- Shows or hides the region.
--- @param show boolean? Optional. True to show, false to hide.
--- @example
--- myScriptRegion:SetShown(true)
SetShown = function(self, show) end,
--- Shows the region.
--- @example
--- myScriptRegion:Show()
Show = function(self) end,
--- Adjusts the x and y offset of the region.
--- @param x number The x offset.
--- @param y number The y offset.
--- @example
--- myScriptRegion:AdjustPointsOffset(10, 20)
AdjustPointsOffset = function(self, x, y) end,
--- Removes all anchor points from the region.
--- @example
--- myScriptRegion:ClearAllPoints()
ClearAllPoints = function(self) end,
--- Removes an anchor point from the region by name.
--- @param point string The name of the anchor point.
--- @example
--- myScriptRegion:ClearPoint("TOP")
ClearPoint = function(self, point) end,
--- Resets the x and y offset on the region to zero.
--- @example
--- myScriptRegion:ClearPointsOffset()
ClearPointsOffset = function(self) end,
--- Returns the number of anchor points for the region.
--- @return number numPoints The number of anchor points.
--- @example
--- local numPoints = myScriptRegion:GetNumPoints()
GetNumPoints = function(self) end,
--- Returns an anchor point for the region.
--- @param anchorIndex number? Optional. The index of the anchor point.
--- @return string point The anchor point.
--- @return Frame relativeTo The frame to which the anchor is relative.
--- @return string relativePoint The relative point.
--- @return number offsetX The x offset.
--- @return number offsetY The y offset.
--- @example
--- local point, relativeTo, relativePoint, offsetX, offsetY = myScriptRegion:GetPoint()
GetPoint = function(self, anchorIndex) end,
--- Returns an anchor point by name for the region.
--- @param point string The name of the anchor point.
--- @return string point The anchor point.
--- @return Frame relativeTo The frame to which the anchor is relative.
--- @return string relativePoint The relative point.
--- @return number offsetX The x offset.
--- @return number offsetY The y offset.
--- @example
--- local point, relativeTo, relativePoint, offsetX, offsetY = myScriptRegion:GetPointByName("TOP")
GetPointByName = function(self, point) end,
--- Positions the region the same as another region.
--- @param relativeTo Frame The frame to position relative to.
--- @param doResize boolean? Optional. True to resize the region.
--- @example
--- myScriptRegion:SetAllPoints(otherFrame)
SetAllPoints = function(self, relativeTo, doResize) end,
--- Sets the height of the region.
--- @param height number The height to set.
--- @example
--- myScriptRegion:SetHeight(100)
SetHeight = function(self, height) end,
--- Sets an anchor point for the region.
--- @param point string The anchor point.
--- @param relativeTo Frame The frame to which the anchor is relative.
--- @param relativePoint string The relative point.
--- @param offsetX number The x offset.
--- @param offsetY number The y offset.
--- @example
--- myScriptRegion:SetPoint("TOP", otherFrame, "BOTTOM", 0, 0)
SetPoint = function(self, point, relativeTo, relativePoint, offsetX, offsetY) end,
--- Sets the width and height of the region.
--- @param x number The width to set.
--- @param y number The height to set.
--- @example
--- myScriptRegion:SetSize(200, 100)
SetSize = function(self, x, y) end,
--- Sets the width of the region.
--- @param width number The width to set.
--- @example
--- myScriptRegion:SetWidth(200)
SetWidth = function(self, width) end,
-- --- @alias OnEnter
-- --- Invoked when the mouse cursor enters the frame's interactive area.
-- --- @param self ScriptRegion
-- --- @param motion table The motion data.
-- --- @example
-- --- myScriptRegion:SetScript("OnEnter", function(self, motion) print("Mouse entered") end)
--
-- --- @alias OnHide
-- --- Invoked when the frame's visibility changes to hidden.
-- --- @param self ScriptRegion
-- --- @example
-- --- myScriptRegion:SetScript("OnHide", function(self) print("Frame hidden") end)
--
-- --- @alias OnLeave
-- --- Invoked when the mouse cursor leaves the frame's interactive area.
-- --- @param self ScriptRegion
-- --- @param motion table The motion data.
-- --- @example
-- --- myScriptRegion:SetScript("OnLeave", function(self, motion) print("Mouse left") end)
--
-- --- @alias OnMouseDown
-- --- Invoked when a mouse button is pressed while the cursor is over the frame.
-- --- @param self ScriptRegion
-- --- @param button string The button that was pressed.
-- --- @example
-- --- myScriptRegion:SetScript("OnMouseDown", function(self, button) print("Mouse button pressed: " .. button) end)
--
-- --- @alias OnMouseUp
-- --- Invoked when the mouse button is released following a mouse down action in the frame.
-- --- @param self ScriptRegion
-- --- @param button string The button that was released.
-- --- @example
-- --- myScriptRegion:SetScript("OnMouseUp", function(self, button) print("Mouse button released: " .. button) end)
--
-- --- @alias OnMouseWheel
-- --- Invoked when the frame receives a mouse wheel scrolling action.
-- --- @param self ScriptRegion
-- --- @param delta number The amount of scrolling.
-- --- @example
-- --- myScriptRegion:SetScript("OnMouseWheel", function(self, delta) print("Mouse wheel scrolled: " .. delta) end)
--
-- --- @alias OnShow
-- --- Invoked when the frame becomes visible.
-- --- @param self ScriptRegion
-- --- @example
-- --- myScriptRegion:SetScript("OnShow", function(self) print("Frame shown") end)
--
-- --- @alias OnLoad
-- --- Invoked when the object is created.
-- --- @param self ScriptRegion
-- --- @example
-- --- myScriptRegion:SetScript("OnLoad", function(self) print("Object loaded") end)
--
-- --- @alias OnUpdate
-- --- Invoked on every frame.
-- --- @param self ScriptRegion
-- --- @param elapsed number The time elapsed since the last frame.
-- --- @example
-- --- myScriptRegion:SetScript("OnUpdate", function(self, elapsed) print("Frame updated: " .. elapsed) end)
}

65
ui/TabardModel.lua Normal file
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---@meta
---@class TabardModel : PlayerModel
TabardModel = {
--- Checks if the tabard can be saved.
--- @return boolean canSave Whether the tabard can be saved.
--- @example
--- local canSave = myTabardModel:CanSaveTabardNow()
CanSaveTabardNow = function(self) end,
--- Cycles through the variations of a tabard component.
--- @param variationIndex number The index of the variation to cycle.
--- @param delta number The amount to cycle by.
--- @example
--- myTabardModel:CycleVariation(1, 1)
CycleVariation = function(self, variationIndex, delta) end,
--- Gets the filename for the lower background texture.
--- @return string filename The filename.
--- @example
--- local filename = myTabardModel:GetLowerBackgroundFileName()
GetLowerBackgroundFileName = function(self) end,
--- Gets the filename for the lower emblem texture.
--- @return string filename The filename.
--- @example
--- local filename = myTabardModel:GetLowerEmblemFileName()
GetLowerEmblemFileName = function(self) end,
--- Gets the lower emblem texture.
--- @param textureName string The name of the texture.
--- @return Texture texture The texture object.
--- @example
--- local texture = myTabardModel:GetLowerEmblemTexture("BACKGROUND")
GetLowerEmblemTexture = function(self, textureName) end,
--- Gets the filename for the upper background texture.
--- @return string filename The filename.
--- @example
--- local filename = myTabardModel:GetUpperBackgroundFileName()
GetUpperBackgroundFileName = function(self) end,
--- Gets the filename for the upper emblem texture.
--- @return string filename The filename.
--- @example
--- local filename = myTabardModel:GetUpperEmblemFileName()
GetUpperEmblemFileName = function(self) end,
--- Gets the upper emblem texture.
--- @param textureName string The name of the texture.
--- @return Texture texture The texture object.
--- @example
--- local texture = myTabardModel:GetUpperEmblemTexture("BACKGROUND")
GetUpperEmblemTexture = function(self, textureName) end,
--- Initializes the tabard colors.
--- @example
--- myTabardModel:InitializeTabardColors()
InitializeTabardColors = function(self) end,
--- Saves the current tabard design.
--- @example
--- myTabardModel:Save()
Save = function(self) end,
}

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@@ -1,217 +0,0 @@
---@meta
---@class TextureBase : Region
TextureBase = {
--- Returns the atlas for the texture.
--- @return string atlas The atlas of the texture.
--- @example
--- local atlas = myTexture:GetAtlas()
GetAtlas = function(self) end,
--- Returns the blend mode of the texture.
--- @return string blendMode The blend mode of the texture.
--- @example
--- local blendMode = myTexture:GetBlendMode()
GetBlendMode = function(self) end,
--- Returns the desaturation level of the texture.
--- @return number desaturation The desaturation level of the texture.
--- @example
--- local desaturation = myTexture:GetDesaturation()
GetDesaturation = function(self) end,
--- Returns true if the texture is tiling horizontally.
--- @return boolean tiling True if the texture is tiling horizontally.
--- @example
--- local isTiling = myTexture:GetHorizTile()
GetHorizTile = function(self) end,
--- Returns the rotation of the texture.
--- @return number radians The rotation in radians.
--- @return table normalizedRotationPoint The normalized rotation point.
--- @example
--- local radians, rotationPoint = myTexture:GetRotation()
GetRotation = function(self) end,
--- Returns the texture space coordinates of the texture.
--- @return number ULx The upper-left x coordinate.
--- @return number ULy The upper-left y coordinate.
--- @return number LLx The lower-left x coordinate.
--- @return number LLy The lower-left y coordinate.
--- @return number URx The upper-right x coordinate.
--- @return number URy The upper-right y coordinate.
--- @return number LRx The lower-right x coordinate.
--- @return number LRy The lower-right y coordinate.
--- @example
--- local ULx, ULy, LLx, LLy, URx, URy, LRx, LRy = myTexture:GetTexCoord()
GetTexCoord = function(self) end,
--- Returns the texel snapping bias for the texture.
--- @return number bias The texel snapping bias.
--- @example
--- local bias = myTexture:GetTexelSnappingBias()
GetTexelSnappingBias = function(self) end,
--- Returns the FileID for the texture.
--- @return number textureFile The FileID of the texture.
--- @example
--- local textureFile = myTexture:GetTexture()
GetTexture = function(self) end,
--- Returns the FileID for the texture.
--- @return number textureFile The FileID of the texture.
--- @example
--- local textureFile = myTexture:GetTextureFileID()
GetTextureFileID = function(self) end,
--- Returns the FileID for the texture.
--- @return number textureFile The FileID of the texture.
--- @example
--- local textureFile = myTexture:GetTextureFilePath()
GetTextureFilePath = function(self) end,
--- Returns true if the texture is tiling vertically.
--- @return boolean tiling True if the texture is tiling vertically.
--- @example
--- local isTiling = myTexture:GetVertTile()
GetVertTile = function(self) end,
--- Returns a vertex offset for the texture.
--- @param vertexIndex number The index of the vertex.
--- @return number offsetX The x offset of the vertex.
--- @return number offsetY The y offset of the vertex.
--- @example
--- local offsetX, offsetY = myTexture:GetVertexOffset(1)
GetVertexOffset = function(self, vertexIndex) end,
--- Returns true if a blocking load is requested.
--- @return boolean blocking True if a blocking load is requested.
--- @example
--- local isBlocking = myTexture:IsBlockingLoadRequested()
IsBlockingLoadRequested = function(self) end,
--- Returns true if the texture is desaturated.
--- @return boolean desaturated True if the texture is desaturated.
--- @example
--- local isDesaturated = myTexture:IsDesaturated()
IsDesaturated = function(self) end,
--- Returns true if the texture is snapping to the pixel grid.
--- @return boolean snap True if the texture is snapping to the pixel grid.
--- @example
--- local isSnapping = myTexture:IsSnappingToPixelGrid()
IsSnappingToPixelGrid = function(self) end,
--- Sets the texture to an atlas.
--- @param atlas string The atlas to set.
--- @param useAtlasSize boolean? Optional. Whether to use the atlas size.
--- @param filterMode string? Optional. The filter mode to use.
--- @param resetTexCoords boolean? Optional. Whether to reset texture coordinates.
--- @example
--- myTexture:SetAtlas("MyAtlas", true)
SetAtlas = function(self, atlas, useAtlasSize, filterMode, resetTexCoords) end,
--- Sets the blend mode of the texture.
--- @param blendMode string The blend mode to set.
--- @example
--- myTexture:SetBlendMode("ADD")
SetBlendMode = function(self, blendMode) end,
--- Sets whether blocking loads are requested.
--- @param blocking boolean? Optional. True to request blocking loads.
--- @example
--- myTexture:SetBlockingLoadsRequested(true)
SetBlockingLoadsRequested = function(self, blocking) end,
--- Sets the texture to a solid color.
--- @param colorR number The red component of the color.
--- @param colorG number The green component of the color.
--- @param colorB number The blue component of the color.
--- @param a number? Optional. The alpha component of the color.
--- @example
--- myTexture:SetColorTexture(1, 0, 0) -- Set to red
SetColorTexture = function(self, colorR, colorG, colorB, a) end,
--- Sets the texture to be desaturated.
--- @param desaturated boolean? Optional. True to desaturate the texture.
--- @example
--- myTexture:SetDesaturated(true)
SetDesaturated = function(self, desaturated) end,
--- Sets the desaturation level of the texture.
--- @param desaturation number The desaturation level to set.
--- @example
--- myTexture:SetDesaturation(0.5) -- Set to 50% desaturation
SetDesaturation = function(self, desaturation) end,
--- Sets a gradient color shading for the texture.
--- @param orientation string The orientation of the gradient.
--- @param minColor table The minimum color.
--- @param maxColor table The maximum color.
--- @example
--- myTexture:SetGradient("HORIZONTAL", {1, 0, 0}, {0, 0, 1}) -- Red to Blue
SetGradient = function(self, orientation, minColor, maxColor) end,
--- Sets whether the texture should tile horizontally.
--- @param tiling boolean? Optional. True to enable horizontal tiling.
--- @example
--- myTexture:SetHorizTile(true)
SetHorizTile = function(self, tiling) end,
--- Applies a mask to the texture.
--- @param file string The file path of the mask.
--- @example
--- myTexture:SetMask("Interface\\Textures\\Mask")
SetMask = function(self, file) end,
--- Applies a rotation to the texture.
--- @param radians number The rotation in radians.
--- @param normalizedRotationPoint table? Optional. The normalized rotation point.
--- @example
--- myTexture:SetRotation(math.rad(45)) -- Rotate 45 degrees
SetRotation = function(self, radians, normalizedRotationPoint) end,
--- Sets the texture to snap to the pixel grid.
--- @param snap boolean? Optional. True to enable snapping.
--- @example
--- myTexture:SetSnapToPixelGrid(true)
SetSnapToPixelGrid = function(self, snap) end,
--- Sets the coordinates for cropping or transforming the texture.
--- @param left number The left coordinate.
--- @param right number The right coordinate.
--- @param bottom number The bottom coordinate.
--- @param top number The top coordinate.
--- @example
--- myTexture:SetTexCoord(0, 1, 0, 1) -- Full texture
SetTexCoord = function(self, left, right, bottom, top) end,
--- Sets the texel snapping bias for the texture.
--- @param bias number The texel snapping bias to set.
--- @example
--- myTexture:SetTexelSnappingBias(0.5)
SetTexelSnappingBias = function(self, bias) end,
--- Sets the texture to an image.
--- @param textureAsset string The texture asset to set.
--- @param wrapModeHorizontal string? Optional. The horizontal wrap mode.
--- @param wrapModeVertical string? Optional. The vertical wrap mode.
--- @param filterMode string? Optional. The filter mode.
--- @example
--- myTexture:SetTexture("Interface\\Textures\\MyTexture")
SetTexture = function(self, textureAsset, wrapModeHorizontal, wrapModeVertical, filterMode) end,
--- Sets whether the texture should tile vertically.
--- @param tiling boolean? Optional. True to enable vertical tiling.
--- @example
--- myTexture:SetVertTile(true)
SetVertTile = function(self, tiling) end,
--- Sets a vertex offset for the texture.
--- @param vertexIndex number The index of the vertex.
--- @param offsetX number The x offset to set.
--- @param offsetY number The y offset to set.
--- @example
--- myTexture:SetVertexOffset(1, 5, 5)
SetVertexOffset = function(self, vertexIndex, offsetX, offsetY) end,
}

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ui/Translation.lua Normal file
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---@meta
---@class Translation : Animation
Translation = {
--- Gets the offset values.
--- @return number offsetX, number offsetY The x and y offsets.
--- @example
--- local offsetX, offsetY = myTranslation:GetOffset()
GetOffset = function(self) end,
--- Sets the offset values.
--- @param offsetX number The x offset.
--- @param offsetY number The y offset.
--- @example
--- myTranslation:SetOffset(100, 50)
SetOffset = function(self, offsetX, offsetY) end,
}

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ui/WorldFrame.lua Normal file
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---@meta
---@class WorldFrame : Frame
WorldFrame = {
--- The WorldFrame is a special frame that displays the 3D game world.
--- It inherits all methods from Frame but has no additional methods of its own.
}