---@diagnostic disable: missing-return, lowercase-global ---@meta --- --- C_LossOfControl is a namespace for functions related to loss-of-control effects. --- --- @class C_LossOfControl C_LossOfControl = { ---@class LossOfControlEvent ---@field locType string Effect type, e.g. "SCHOOL_INTERRUPT" ---@field spellID number Spell ID causing the effect ---@field displayText string Name of the effect, e.g. "Interrupted" ---@field iconTexture number FileID ---@field startTime number? Time at which this effect began, as per GetTime() ---@field timeRemaining number? Number of seconds remaining. ---@field duration number? Duration of the effect, in seconds. ---@field lockoutSchool number Locked out spell school identifier; can be fed into GetSchoolString() to retrieve school name. ---@field priority number ---@field displayType number An integer specifying how this event should be displayed to the player, per the Interface-configured options: --- 0: the effect should not be displayed. --- 1: the effect should be displayed as a brief alert when it occurs. --- 2: the effect should be displayed for its full duration. --- Returns info about an active loss-of-control effect. --- @param index number --- @return LossOfControlEvent GetActiveLossOfControlData = function(index) end, --- Returns info about an active loss-of-control effect for a specific unit. --- @param unitToken string --- @param index number --- @return LossOfControlEvent GetActiveLossOfControlDataByUnit = function(unitToken, index) end, --- Returns the number of active loss-of-control effects. --- @return number count GetActiveLossOfControlDataCount = function() end, --- Returns the number of active loss-of-control effects for a specific unit. --- @param unitToken string --- @return number count GetActiveLossOfControlDataCountByUnit = function(unitToken) end, --- Returns the start and duration of the loss-of-control cooldown for a specific action slot. --- @param slot number --- @return number start --- @return number duration GetActionLossOfControlCooldown = function(slot) end, }